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Bugs & Suggestions / Re: [BUG][PLAYER] Lemmings sometimes survive the fall onto the splat-pad
« on: July 26, 2024, 11:14:27 AM »
The splat pad is the bug. It's also a feature. ![Clam :8():](https://www.lemmingsforums.net/Smileys/lemmings/clam.png)
-- Simon
![Clam :8():](https://www.lemmingsforums.net/Smileys/lemmings/clam.png)
-- Simon
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"If in replay insert mode, and a skill assignment is attempted that would result in overwriting an assignment to a different lemming, prevent that assignment.
Retain existing behavior in the case of assignments to the same lemming,
as well as when not in insert mode."
Should a single physics update still be performed when the assignment is prevented for this reason (as would happen if it were successful)?
(I should probably double check what happens with an attempt to make an invalid assignment (eg. assigning a builder to a blocker), and keep consistency with that.)
There are only 3 unique designers out of a possible 51 (top 3 multiplied by 17 contests)
I had given the map more Builders
The question remains, though - why are we able to perform repeated backskips by pressing and holding a key, without any of the aforementioned issues? [When holding the single-tick rewind key, ] It responds smooth as butter. Why can't Rewind mode also do this?
My concern is that keeping more savestates in memory might cause other performance issues...?