Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Simon

Pages: [1] 2 3 ... 217
Lix Main / Re: multiplayer feature requests
« on: January 20, 2021, 04:38:56 AM »
Good suggestions for larger groups. Both games in early 2021 had large groups. Free-for-all map selection becomes nasty. Telling people to press ready is annoying.

Maps already know their intended number of players, it's reasonable to support that more in the lobby.

-- Simon

Help & Guides / Re: Run Lemmings "Pixel Perfect" in DosBox?
« on: January 19, 2021, 11:35:47 PM »
The closest I can find in vanilla Dosbox is windowed mode windowresolution=1234x567 and set scaler=normal2x or normal3x. Likely, you've already tried these and aren't satisfied with its non-square pixels on your monitor. Also even at 3x this window can't fit your screen completely, unless you accept blur.

Interesting and surprising that this is so hard in Dosbox, I would have assumed this is straightforward. Apparently it's not. I play old games in small windows, not fullsceren, and have never investigated beyond scaler2x.

-- Simon

General Discussion / Re: kaywhyn's Blog
« on: January 17, 2021, 03:56:54 AM »
From writing the dissertation, I remember this kind of mental block that prevents one from sleeping. Basic ideas:
  • No caffeine a few hours before sleep; also reduce caffeine if you're on unholy amounts like 3 liters of Pepsi Max Lemon per day. (Complete caffeine abstinence is also possible, but might be not even necessary.)
  • Physical exercise during the day, or in the hours before bed. There is no day job to get you tired yet, so replace it with some exercise. It needn't be much.
  • Some recommend no electronics half an hour before bedtime, but I never stuck to this.
  • Once the rhythm is roughly where you want it, add routine, and rise every day at the same time.
Fixing a rhythm is hard, at least you have no pressure to fix it within N days, but can fix it gradually.

Naps are fine and will recude the duration of the core sleep. It's your choice if you want that.

-- Simon

Lix Levels / Re: Chicago-Themed Terrain
« on: January 14, 2021, 04:07:26 AM »
All right, I'll look at the example levels in your current version, then, to figure out the best way for the traps.

On first thought, I'm fine with adding traps, but reluctant to add new types of traps/animations. We can think about reorganization of how the editor's browser offers the traps. Still, let's try not to spam traps merely because of animation reason. Trap animations have their known problems, e.g., the dying lixes are part of the trap and thus aren't recolored in multiplayer.

See also: github #347: Improve some odd trap death effects #347

-- Simon

Lix Levels / Re: Chicago-Themed Terrain
« on: January 10, 2021, 09:24:09 PM »
I wanted to reply about the trap design. I'm still sorting through the different zip archives, trap examples need the exact right version of the tileset to play. The most recent archive has subdirectories, the trap examples seem to need the old, flatter tree.

It's getting too late today, I'll come back to that in a couple days!

If you already have the tiles/matching levels in git somewhere on the internet, that would help me. But don't stick the tiles in git merely for me; if you prefer zip archives, then stick with those. Eventually, we'll put the tiles directly in the Lix main repository.

-- Simon

SuperLemmini / Re: SuperLemmini Source?
« on: January 09, 2021, 12:41:25 AM »
regress that part of code from an earlier version.

Lemmini on Bitbucket, but SuperLemmini isn't anywhere in source control where I would know it. Would be good timing to finally put SL under source control, several people want to hack it all of a sudden.

Tsyu wasn't 100 % clear whether he wants execution difficulty or no execution difficulty. You can always ask Tsyu later, if it comes to other people contributing to you, or to distributing modified versions of SL.

Java? I'm currently learning it myself.

Enjoy, and ask lots questions. The first language/ecosystem to learn is always the hardest. Hacking SL is a nice choice of project; the best possible motivation is always to fix/make what you care about most.

IF (knowsJava = true) {

And now we find the bugs!

-- Simon

General Discussion / Re: Puzzle Hunt topic
« on: January 08, 2021, 12:37:40 AM »
They're mystery puzzles without instructions. They solve to a word that isn't logically deducible, but once you have it, you feel that it is probably correct. A ton of lateral thinking is needed.

Example: The puzzle shows a maze on six squares. You had to realize that the squares would form a cube, and the maze's squares would thus connect in different ways than on paper.

Example: The entire puzzle consists of a sequence of single-suit mahjong hands that each were one tile away from winning. The solution was, for each hand { determine the waits, sum their numbers, convert the number into letter of the alphabet } and read the letters in sequence.

-- Simon

General Discussion / Re: kaywhyn's Blog
« on: January 07, 2021, 04:16:01 AM »

quality timing for the long-awaited visit, to still catch all the night life. Interesting that February is so hot, Thailand Vietnam is still north of the equator.

The following images will not load: Final picture of 2020-02-10, and all subsequent pictures. Happens to me in Firefox and Chromium, thus doesn't appear to come from my script blocking.

Consider slash (/) instead of dash (-) as a separator in the US date format mm/dd/yyyy for clarity that you mean the US format, or write the year at the front (yyyy-mm-dd). Dash was chosen in yyyy-mm-dd for clarity because it isn't used in any other format.

-- Simon

19 UTC is good, I'll play!

Dullstar: I'll PM you the voicechat details. It's optional, there is always text chat in Lix itself.

-- Simon

Session is over! Thanks to everybody for 4 hours of quality fun.

Twitch vod of the session (will be here for 14 days); Icho will also upload his own recording to Youtube.

Flopsy will schedule another session, for the weekend in either 1 or 2 weeks. In the future, we'll have a multiplayer-map-making contest: The editor has the Undo feature and we lack 5-player and 7-player maps.

-- Simon

General Discussion / Re: Puzzle Hunt topic
« on: January 02, 2021, 12:47:04 PM »
I'd be up for a couple of the MIT 2021 puzzles.

I'd suggest IRC and Mumble to collaborate; I'll give details to all participants. There is also ye olde forume of our Suicidal Rodents that we haven't used since 2015 in case we get more participants.

The hunt runs from Friday Jan 15 through Monday Jan 18. My main problem is availability, I have a full-time job, a household, and other projects, I can't guarantee that I'll bring all 4 evenings to the table. But I should make ~2 at least.

On their registration page, I would disallow that we receive unattached hunters. 🐹 🐿️

-- Simon

SuperLemmini / Re: Physics differences between SuperLemmini and NeoLemmix
« on: January 02, 2021, 12:22:25 PM »
5 builders for the Superlemmini version , and 7 builders for the Neolemmix

This is a particularity of NeoLemmix. I've called this NL's builder belly check, but it's really an extended foot check (up to 3 pixels above ground), or leg check. Besides NL, I don't know any other engine that has a taller foot check than 1 pixel.

-- Simon

Lix Main / Re: 2020 Roadmap
« on: January 01, 2021, 11:21:44 AM »
Happy New Year.

Undo is completely finished and can be crossed off the roadmap. If issues come up, tell me, we can work on those.

Liebatron made his Chicago train tileset, I promised to look over the trap design, tile naming, etc., and I'll focus on that these 1-2 weeks. There are still ambitious coding projects around the corner, but Liebatron's set, I promised to look over it, and haven't done anything over the holidays yet. This must come first.

Then I'll look into (server sends nuke on player leave) because mobius prodded me to do that. It's good if people prod me to prioritize certain bugs, I want to reward that.

Then, the next big feature in Lix is better caching of levels (or at least their metadata) and trophies (= results from playing levels). This leads to fun benefits:
  • End-of-level dialog that can quickly determine the next level, and/or the next unsolved level, and preview them. You can then immediately play either, or return to the level browser.
  • Solving statistics for entire directories when you browse ranks/packs in the level browser, e.g., "lemforum: 173/240 solved".
  • No re-indexing every time you hit Search in the level browser. Re-indexing costs 10 seconds on Windows for ~1400 levels.
I'll see how my mood is for shoving the other 2020 roadmap item, insert in the replay tweaker, in between. If you want stuff done, tell me. Otherwise, I have no idea which bugs are most important and I'll work on what bothers myself most.

-- Simon

Lix Multiplayer Dates / Re: Lix Multiplayer, Sunday, Jan 3, 2021
« on: December 30, 2020, 03:00:56 PM »
I PM'd WillLem and Shmolem with the Mumble server details. It's optional to join.

Everybody else should have the Mumble server details already. If you lost it, but would like to join, no problem, tell me, I'll PM you again.

-- Simon

Lix Multiplayer Dates / Re: Lix Multiplayer, Sunday, Jan 3, 2021
« on: December 30, 2020, 01:45:34 PM »
Flopsy: Sure. Make a new topic for the second session and propose a date/time, so it's guaranteed to fit you. I'll join.

-- Simon

Pages: [1] 2 3 ... 217