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Messages - namida

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8971
There's no need to limit it in those cases though. It was to avoid, say, someone receiving a NeoLemmix level when they have no way of editing one.

8972
However, it does have to be taken into account what engines can be used - I might consider limiting it to the traditional engines (Lemmix and Lemmini), as they can be played on all platforms (DOS lemmings via DosBox rather than actual Lemmix, but this is basically the same; and Lemmini is Java), and edited (jLevelBuilder is java-based IIRC, and LemEdit is also an option via DosBox). I don't know how many people here (out of those who actually enter the contests) this would actually be a problem for, though.

I don't think DOSBox and LemEdit are used nowadays, and I am not sure about the idea of limiting it to traditional engines. The traditional levels can still be edited in the NeoLemmix Editor, which is a lot easier to use than the other editors were (especially since you removed the need to Compile Styles). For me, limiting it to the traditional engines limits my creativity. The new NeoLemmix features that you've added have allowed me to be creative in how I want to design my levels.

I was thinking more of people who aren't using Windows...

8973
Contests / Re: Official Level Design Contests - Rules, Prizes, etc
« on: March 01, 2015, 09:00:07 PM »
That's an interesting idea. I'd like to see how this would turn out for the next contest. Hopefully this will give some incentive for people to make levels.

Of course, it will also depend on the prizes that you will give out.

If we go ahead with the tag-team idea, then I won't be able to do the random prize for that one since there'll effectively be two first places. :P It'll already need some slight modification to the prize structure...

8974
Contests / Re: Official Level Design Contests - Rules, Prizes, etc
« on: March 01, 2015, 08:06:26 PM »
Another thing I'm considering, to hopefully increase participation (though maybe at the risk of reducing the overall quality of levels, so I'd have to give this a trial run) is getting rid of the 2nd place prize, and instead awarding a prize to one participant (other than the winner) selected completely at random. This way, even those who aren't confident about being able to win will have a reason to enter (and maybe even surprise themself with how their level turns out in the process; recall that Crane did not at all expect to win the first contest yet he did!).

8975
Not nessecerially. Given that specific parts would go to specific people, using an existing-but-unreleased level is probably not as viable as it has been in other contests; thus there isn't so much connection of what engine is being used. However, it does have to be taken into account what engines can be used - I might consider limiting it to the traditional engines (Lemmix and Lemmini), as they can be played on all platforms (DOS lemmings via DosBox rather than actual Lemmix, but this is basically the same; and Lemmini is Java), and edited (jLevelBuilder is java-based IIRC, and LemEdit is also an option via DosBox). I don't know how many people here (out of those who actually enter the contests) this would actually be a problem for, though.

8976
Alright, once again I've put up a poll of possible ideas for the next contest. Like last time, this doesn't mean for sure I'll pick the most popular choice, but I will take the results into consideration.

I'll briefly explain the ideas:

Tag-Team Contest
The idea here is that two people both design a level. One makes the terrain layout, the other places the objects and chooses the stats / skillset / etc. The two people who contributed to the winning level both get prizes (second place level doesn't). Until the playing phase starts, the entrants won't know who they're paired with (and it won't nessecerially be a two way thing; ie: just because Person A gets Person B's level for the second half, doesn't mean Person B also gets Person A's level).

Paired Levels With Mutually Exclusive Skillsets
The idea here is to create a pair of levels that are identical in every way except for the skillsets. The skillsets must not have any skills in common - ie: if one version has any bashers, the other version must not have any bashers. In the case of NeoLemmix, it'd be limited to eight total types of skills across the two levels, in order to keep it balanced.

One Type Of Skill Level
This idea is pretty self-explanatory. The idea is to create a level with a skillset only containing one type of skill. For example, a level where the skillset only consists of Miners.

Gimmick Level
This is also self-explanatory. For obvious reasons it'd be NeoLemmix only. Simply create a level that uses a gimmick. Certain gimmicks may be excluded either due to having negligable impact on gameplay (eg. SuperLemming, Reverse Skill Counts), not being "proper" gimmicks (eg. "Cheapo Mode", Bait-and-Switch), and so on.

Vertical Scrolling Level
Again, self-explanatory. Create a level that involves vertical scrolling. This might be expanded to only vertical scrolling (ie: the width must be 320 for NeoLemmix or 640 for SuperLemmini). For also-obvious reasons, it'd be NeoLemmix / SuperLemmini only.

8977
Contests / Re: Official Level Design Contests - Rules, Prizes, etc
« on: March 01, 2015, 04:30:52 PM »
One thing I'm thinking of in future. To avoid complicating things, any monetary prizes will just be listed by their value. I'll put in the general rules that monetary prizes may be claimed via (these are mostly the same options that already exist):

> PayPal
> Bitcoin (or a similarly-established cryptocurrency, eg. Litecoin or Dogecoin)
> Direct purchase from (or donation to) an online service, subject to them accepting PayPal (or, if highly reputable, directly accepting credit/debit cards and/or Bitcoin)
> Direct bank transfer to a New Zealand bank only

I'm also going to stop offering the advertising option for a while as two people have won it and have it on hold for future use; I don't want to have collisions of too many people wanting to use it at the same time, so I won't offer it for a while. Don't worry though, I have something that should be fairly appealing that I plan to offer instead.

The "set the next contest's rules" option will probably almost always be there, as this is a good fallback option for those who are interested in the contest but don't want to (or can't) claim any of the other prizes.

8978
Level Design / Re: L2 Styles
« on: March 01, 2015, 04:14:57 PM »
The swinging chain could probably be at least used as a decorative object, even if not functional.

8979
Level Design / Re: L2 Styles
« on: March 01, 2015, 03:19:19 PM »
There are Lemmini conversions of some of them, yes? This would be the easiest thing to work with for me, not the least because it'd mean the NeoLemmix versions and the (Super)Lemmini versions could be fairly compatible with each other.

8980
Forum Games / Re: Family Feud 2015
« on: March 01, 2015, 12:42:25 PM »
^ In this case, how is it determined who bought the skill first? Is it the same way their "turns" are determined?

8981
Contests / Global rule debates, what engines to allow
« on: March 01, 2015, 01:03:12 AM »
Hey. So, we've run two of these contests so far, and about to start a 3rd; I'd like to have some discussion with people over what they think of the format, prizes, etc so far to take into account for future contests.

Feel free to give any input, but in particular:


1. Is there anything in the "global rules" you don't like, or particularly do like? By this I'm referring to the rules that are (semi-)consistent across all contests, not the specific rules of each one.
2. What do you think about the specific criteria that have been chosen for the contests so far?
3. How do you feel about the prizes? Are there any you feel shouldn't be options, or anything extra you'd like to see?
4. How easy do you find it to understand the criteria's rules?
5. If you haven't participated so far (but have been following them), is there any specific reason for this, or is it just that you don't have the time to enter and/or don't feel up to making a good enough level?
6. Do you think a long enough timeframe is given for voting? Too long? Not long enough?

Keep in mind that there are two basic aims with me running these - the first of all is to provide fun for the community, but the second reason is also to encourage some more new level designs, which I feel has been a bit on the slow side lately (or maybe it's just me).

Let me know what you think and I'll take it into account for future contests (within reason of course; I'm not going to start offering US$100 as a prize :P).

8982
Contests / Official Lemmings Forums Level Design Contest #2 (Results)
« on: March 01, 2015, 12:52:36 AM »
Another contest is over, and with that, two more winners! :D

1st Place
Nepster's "Criteria Fulfilled"
Prize: Advertising on news ticker (held for future use)

2nd Place
DynaLem's "Super Starship"
Prize: US$10, which was used to make a charity donation


This was a very close contest the entire way through; with the two overall winners being tied in the first round, and the ultimate winner being ahead by only one vote in the second round! But, a winner is a winner, so congratulations to Nepster on 1st, and to DynaLem on 2nd; and thank you also to Giga and IchoTolot for participating!


As the contest is now over, you're now free to discuss the levels anywhere, as well as release fixed / alternate / etc versions of your levels.

I'll put a new contest up fairly soon (within the next few days), to give some time for the winners to pick their prizes (in case one chooses to set the next contest's rules).

8983
NeoLemmix Levels / Re: [Fangames] Lemmings Plus Series
« on: March 01, 2015, 12:30:37 AM »
Well done! :) Glad you liked it. :D

8984
NeoLemmix Main / Re: Player V1.29n, Editor V1.29n-A Released
« on: February 28, 2015, 04:26:15 PM »
There's already the V1.29n update, if that's what you were meaning. All players for official games, plus Cust and Flexi, always get updated at the same time (and are usually before or at the same time as the corresponding editor update). Sometimes the updates to my packs are delayed a bit longer for various reasons, but in this case, all but Doomsday Lemmings were released at the same time.

As for including Cheapo graphic sets; there's a bit more work to be done on them before I release them in such a form that everyone can use them. That's why at the moment, they only exist in the form of being built into the Copycat Lemmings player. However, NeoLemmix engine and editor are fully equipped to handle them already; it's just the conversion tools themself that need a bit further work.

8985
NeoLemmix Main / Re: Player V1.29n, Editor V1.29n-A Released
« on: February 28, 2015, 03:13:14 PM »
Downloaded it; copied all my styles in the SuperLemmini and Lemmini folder and it works  :laugh:  Everything listed with the correct name and no error message when creating a new level with one of the newly added custom sets!

Great work!  :thumbsup:

Awesome, great to hear! :)

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