In that case, the potential loophole would be to write my own code to extract them in Lemmini format. Still, same thing about the spirit of it and all that applies (not to mention there's little proof that that's how I've done it, unless of course I included the extract functionality in the editor; which would be redundant for any reason other than proving that such has been done).
With that being said - would I be right to assume that this wouldn't cover content that isn't extracted, such as the Xmas graphic set and special level graphics? (Or are they indeed included but just not used in WinLemm's data? I'd especially be interested to know that about the latter, given that the levels that aren't in the Windows version, the LVL files for them are still there... SuperLemmini's versions of them do indeed seem to be higher resolution, but perhaps they come from the Mac version?)
With that being said - would I be right to assume that this wouldn't cover content that isn't extracted, such as the Xmas graphic set and special level graphics? (Or are they indeed included but just not used in WinLemm's data? I'd especially be interested to know that about the latter, given that the levels that aren't in the Windows version, the LVL files for them are still there... SuperLemmini's versions of them do indeed seem to be higher resolution, but perhaps they come from the Mac version?)