Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - namida

#1
From memory, I believe Utility.Random() is a custom function for the editor, which likely uses an already-seeded RNG.
#2
( Discussion on programming language preferences / experience has been split off into a seperate topic: https://www.lemmingsforums.net/index.php?topic=7473.0 )
#3
No worries about the derailing - this can easily be split off into its own thread. :)
#4
NeoLemmix Styles / Re: Style updates topic
June 10, 2026, 12:24:40 AM
Quote from: WillLem on April 29, 2026, 03:43:34 AMUpdate to 'special' - added crystal exit as separate base/top images for upcoming RotL reissue.

As with the other proposals, changes to the official styles would need to see some discussion. And in this particular case - I feel like I would probably veto it anyway, on the grounds that the appropriate place for this piece, if it really must be used at all, is a (user)_special or rotl_special style, not an official style. (Any further discussion on this subject will need to go in its own topic, not this one.)

The other two have been updated in both the all-styles ZIP and the style manager.
#5
It is extremely unlikely that a duplicate ID will arise between two levels made from scratch.

The main cases where it's likely to come up:
- Variant levels (eg easier / harder repeats)
- Levels derived from an official level

It is possible an author might do an all-packs check by combining the packs into a single large one (rank / pack structure doesn't really matter for this, they could just copy the levels) and running a check against it. In this case, the IDs would matter again.

Mass replay check is the only time an ID issue will outright break anything. In all other cases, it will at worst cause a warning to be displayed. But this would arise from the replay having a wrong ID; not two levels sharing an ID. That being said: Keep in mind that even if you don't want to mass check your levels, other users might.
#6
Ah, yeah.

They weren't gitignore'd properly in the repo, but weren't generally being copied manually when updates were occuring. They also weren't being included in the backups. I fixed the backup script to include them while doing this update, including that the backup I ran just before the update was with the new version of the script - so this time, I am able to restore them (and have now done so). And going forward, they should no longer be a problem (but can be restored from the backup if they are).
#7
The upgrade is now complete. Please report any new issues that arise.

Attempting to use SMF's built in upgrade did not work. I thus proceeded with the usual method of branch / merge wizardry. But it occurred to me - it makes more sense to keep a branch of vanilla SMF in the repo, to make it quicker next time around. So that's what the "smf-vanilla" branch on the repo is for.
#8
At some point in the next hour or so, the forum will be temporarily unavailable while I upgrade to SMF 2.1.7.

This will only affect LemmingsForums.net; other sites on the server (such as NeoLemmix.com) will not be affected.
#9
Quote from: geoo on June 07, 2026, 08:54:08 PMI somehow missed this topic, but remember having seen documentation for this before.
A bit of digging and I found the documentation and code by Herman Perk from 1994, see attached.
I haven't checked but maybe worth comparing to see if there are any insights that you discovered that are missing, or vice versa.

For reference, this is the source of the commentary I saved here: https://www.lemmingsforums.net/index.php?topic=7043.0
#10
Rather than just disregarding it for existing levels, could they be padded / shrunk accordingly?
#11
"Shady Facade". It's a Lost City / Sunset Vista style level, though in a Crash 2 gameplay style. With a few twists of course.

Link on NexusMods

Requires the PC version of the game (Steam or Game Pass, either should work). Difficulty-wise I'd say it's harder than Future Tense but easier than Stormy Ascent.

There's a few minor fixes needed (I'm just trying to figure out how to get the dynamic difficulty adjustment to properly apply to one particular part of the level, then the fixed version is ready to upload) but yeah, I think it turned out really good.
#12
It's not necesserially a case of "less than 5 posts = always needs approval".

If the user has 5 or more posts, their posts are approved. CleanTalk doesn't even get involved.

If they have less than 5, their post is checked by CleanTalk, which may still approve it. If not, it will usually flag it for mod review. I have seen occasions where it outright blocks the posts; these show up in a log that I can access. I can't "undo" the rejection but I can whitelist the author.
#13
I played PS3 Lemmings and Lemmings Touch.

PS3 Lemmings was fairly decent. The levels weren't the most interesting, but it retained the Lemmings feel in HD.

Lemmings Touch, I wasn't super impressed with. A lot of the mechanics were way too gimmicky, it really felt like one of those games that tries to use every feature of the system it's on just for the sake of doing so.
#14
Quote from: Proxima on March 31, 2026, 07:47:47 AMOf WillLem's suggestions (above), "Kind" and "Clever" are non-duplicates.

My suggestions:

Pack 1: Picnic, Hootenanny, Riot, Carnage
Pack 2: ?, Pain, Frenzy, Armageddon
Pack 3: Kind, Devious, Menacing, Absurd

"?" obviously isn't a suggestion, it's a blank to fill in later  :P  "Absurd" is inspired by WillLem's "Ridiculous", but changed to a synonym to avoid a duplicate.

"Pleasure" feels like it would fit there and keep the "nice thing for the first rank's name" approach the other two have (although "Hootenanny" could perhaps also be considered "nice"... there again, it's the first pack, maybe the first pack should have two "nice" ranks).
#15
NeoLemmix Main / Re: [SUG] Add Exit to default style
February 27, 2026, 02:28:51 AM
It occurs to me that you've basically reinvented namida_machine's exit at this point:



I personally would think of the Dirt / Marble exits as being the iconic ones. But, Dirt is not really the best for generic-ifying.