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Messages - namida

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1
Contests / Re: Level of the Year: 2018!
« on: February 16, 2019, 02:38:15 am »
I'll definitely try to find some time to at least play all the candidates. :)

2
Non-Lemmings Projects / Re: namida's new RPG project
« on: February 15, 2019, 07:25:42 am »
Haven't had the most time where I feel like working on it lately, but I got some stuff done today. I also implemented the actual fast travel a while back, so that's fully functional now too.

I've added the option to push a button while on a map screen (that has encounters) to get an instant random encounter. I'm considering combining this with a random encounter cap per area, after which you won't get any more encounters in that area unless you specifically trigger one with the button. Alternatively, I might consider having only touch encounters outside of specifically-requested ones - possibly with the added factor that the touch encounters cannot be escaped from.

I've also changed how enemy AI works. Instead of an unnecessary script interpreter, I'm now hardcoding the AI into the source code itself. This averts a lot of mess. (Some other things still need interpreters, eg. event scripts, because they can't just be run entirely in one go but often need to stop at certain points; while equipment drops are simple enough that it's easier to keep them as scripts in the data files.)

Finally, a very familiar random encounter foe from the first game has been made for this one too. A certain one that's well known for their tendency to appear in large groups and gang up on a single target... :P

3
Contests / Re: Level of the Year: 2018!
« on: February 14, 2019, 08:43:59 pm »
I personally didn't nominate anything in either of these years IIRC (I definitely didn't this year). I haven't been playing enough packs to really make fair nominations.

4
Contests / Re: Level of the Year: 2018!
« on: February 13, 2019, 08:20:39 pm »
Only a few hours left to get nominations in, if anyone who wants to hasn't submitted theirs yet.

5
Contests / Re: Level of the Year: 2018!
« on: February 09, 2019, 10:52:35 pm »
I have to ask re: contest #15 levels - within the rules of that contest they were treated as two levels, but LOTY doesn't usually do such a thing so - shouldn't they be considered two separate levels here?

6
Contests / Re: Level of the Year: 2018!
« on: February 08, 2019, 06:57:53 am »
Just gonna point out there's only about a week left for nominations, and not many are in yet.

7
While the contests may be a special case, to me it feels like generally speaking (eg. in the context of challenges, for example), each one would usually be an entirely separate record.

Simon's idea seems nice, but also tricky to implement and display, as Nepster mentions. If the tracking side isn't such a big deal, perhaps it could be tracked and saved but not displayed in the interface, with users who are interested able to obtain the information by opening userdata.nxsv in a text editor. Otherwise, I'm going to have to yeah, go with option #1.

8
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The checks for absolute values (like 0 or 1) are now ignored if the level is solved.

Just to be safe there, I would check that this doesn't result in a divide-by-zero error on levels that require saving 0 of 0 (which might be used as placeholders during development of packs).

9
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And regarding namida's suggestions, there are some problems:

Sorry - I didn't intend to suggest "just block all replays", but rather, I was simply pointing out what NeoLemmix currently could or could not theoretically do.

10
I moved it from the main just because of the gameplay, I mean, I wasn´t exactly sure where to put it because gameplay has got nothing to do with original Lemmings but the whole theme of the game is of Lemmings, so yeah... :) :)

My logic here is that the same could be said for Lemmings Paintball, yet topics about it go in the general Lemmings board.

It's not a big deal though, at any rate. We're not the kind of community that's going to punish you just for posting in the wrong board (especially when, as you say, it's slightly ambiguous which one is right); we'll simply move it to the right one.

11
General Discussion / Re: You know whats BS? [RANT]
« on: February 06, 2019, 10:36:38 pm »
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16 GB RAM (using only 2 slots currently so I have the option to go up to a whopping 32 Gs in the future if I need to, at present this seems like enough)

Yeah, 16GB is plenty for now. Even 8GB is still acceptable for general-use or gaming PCs, though 16 is better.

12
Whether using the installer or the styles ZIP, many files from the Lemmings Plus VI styles are missing.

Basement: Folders are present, but are all empty. Theme.nxmi is missing.
Bridge: Folders are present. Objects and backgrounds are empty; most terrain pieces are present but a few are missing. Theme.nxmi is missing.
Garden: At a quick glance, does not appear to have any problems. I did not fully check if every file is present, though.

I've attached a copy of the styles to this post, both to assist with fixing this bug and as a workaround for anyone affected by it (as the styles are no longer included with the LPVI download).

13
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Yes, this should not be too hard to implement, although the number of lemmings saved is not yet written into the userdata.nxsv file.

Are you sure about this? I'm almost certain that the lemmings saved record is kept, unless this feature has been removed in a recent update. I'm 100% sure V10.13.18 had this feature and 99% sure at least some new-formats versions have it too. (On the other hand, I can't rule out that userdata.nxsv isn't the file that tracks it.)

EDIT: 100% confirmed, both the lemmings saved record and time taken record are saved, and they do indeed go into userdata.nxsv, in V12.4.0.

14
Agreed. I don't think it would be too tricky to implement - the game already keeps track of skills used, for talisman purposes. Even if that wasn't there, or isn't preserved through to the postview screen, replay data absolutely <i>is</i> still in memory when you're on the postview screen, and used skill counts could be reconstructed from that. Keeping track of it could be done exactly the same way as it is for the other records, so the only question would be where to display it.

15
Moved this to Lemmings Main, as Lomax isn't a non-Lemmings game. :)

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