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Messages - namida

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9001
Closed / Re: Player Bugs / Suggestions
« on: February 27, 2015, 11:12:05 AM »
That is something I could consider once it reaches an absolute-final state, which probably isn't too far away. :) Until then, one problem is that sometimes formats or other things change between players - most significantly between V1.14n->V1.15n and V1.28n->V1.29n, in both cases of which earlier version MAIN.DAT files wouldn't be compatible with newer ones. Of course, I'd have to think of (but this shouldn't be too hard) how to handle some stuff that's hardcoded for specific players - for example, one of the secret level's codes in Lemmings Plus III bonus pack has a hard-coded code, unlike all other codes that are algorithmically generated.

9002
NeoLemmix Main / Re: Player V1.29n Released
« on: February 26, 2015, 10:31:47 AM »
I've discovered that there's a bug which makes the setting test mode type from the editor not work properly. This will be fixed in the next update, which might come before there's an editor update to support that feature anyway.

9003
NeoLemmix Main / Editor V1.29n-A Features
« on: February 26, 2015, 08:58:23 AM »
Okay, so here's a list of features for the V1.29n Editor, being added to the list as they're added to the editor. Obviously, some things that it goes without saying will be in there (such as compatibilty with V1.29n features), but haven't been added to this list yet because I haven't implemented them yet.

If there's anything you'd particularly like to see implemented ASAP, feel free to bring it up in this topic. That's not to say I guarantee it'll make it in, but I will make a note of it - and if it's fairly simple, it most likely will get into the release.

> The "Compile Styles" is a thing of the past; graphic sets will be used directly.
> Graphic set organisation has been made much tidier, and simpler to add to
> The NeoLemmixStyles.INI has been tidied up a little bit; some completely unused entries have been removed (such as Oddtable and MAIN.DAT references)
> Supports graphic sets with purely a name and no number
> Regular / Alternate paste mode options (the latter of which was added a few versions ago) can be configured from the in-editor Settings menu
> The test mode style (whether to display preview/postview screens) can be configured in the editor; this option only works with NeoCustLemmix and requires V1.29n-B or higher*
> The various types of steel areas in V1.29n are now all editable


* V1.29n-B hasn't been released yet. V1.29n was meant to support it, but it doesn't work due to an oversight in the coding.

9004
NeoLemmix Main / Re: Possible feature: Acheivements
« on: February 26, 2015, 03:22:13 AM »
^ Heh, I actually somewhat like that idea. xD

9005
In Development / Re: GigaLems - A project I plan on making
« on: February 26, 2015, 12:11:26 AM »
You can put in custom music if you can get it in either IT or OGG format. Looping OGGs are supported. Similar formats to IT (such as MOD, XM, etc) are also supported; just rename them to have a .IT extension.

If you can get it in VGM format, there's a tool out there called "BRSTM Convertor" that can convert VGMs to looping OGGs; it saves these with a LOGG extension but just rename it to OGG and it'll work.

9006
NeoLemmix Main / Re: Possible feature: Acheivements
« on: February 25, 2015, 09:44:39 PM »
100% on Taxing 18 without builders isn't possible in either Lemmix or NeoLemmix. In fact, completing it without builders full stop isn't possible in either version. Under regular Lemmix it can be beaten with only 1 builder (but you need more for 100%), in NeoLemmix you need far more than this due to the absence of steel glitches.

I do like the idea of one for beating the 4 special levels.

9007
Qualifying levels are:

Crazy 06 "The Stack"
Wicked 02 "Inroducing SUPERLEMMING"
Havoc 16 "Scaling the Heights"

Next set is up.

9008
Closed / Re: Player Bugs / Suggestions
« on: February 25, 2015, 07:53:15 PM »
Nope, I'll add that to the list. Thanks for finding all these. :)

9009
Levels for v10 or older / Re: NeoLemmix version of "Copycat Lemmings"
« on: February 25, 2015, 07:31:56 PM »
Cheapo includes the ONML tilesets, but unlike the Orig ones, they're not remade, they're just copied straight from ONML. They do contain some pieces ONML doesn't though, such as 90-degree rotated versions of the straight bars in the snow tileset, and steel in the bubble tileset (well, NeoLemmix / newer versions of Lemmix include steel in the Bubble set nowadays, but vanilla ONML sure didn't).

New tilesets at the moment seem to be fairly rare... there's the odd one showing up now and then for Lix, and there's a decent chance that whenever I announce a new project, it also means a new NeoLemmix tileset or two. Traditional Lemmix, Lemmini and SuperLemmini aren't getting much at all. That being said, expect to see a LOT of the old Cheapo tilesets (and there were a LOT of these) showing up on NeoLemmix too in the near future. :D

9010
Lemmini / Re: I'm modifying Lemmini - any suggestions?
« on: February 25, 2015, 07:19:58 PM »
Why gray? IIRC, the builder bags in Holiday Lemmings are blue.

9011
Contests / Re: Official Lemmings Forums Level Design Contest #2 (Voting)
« on: February 25, 2015, 12:25:31 PM »
Alright, second round is up. If they tie here, it'll be a joint win, since these levels were tied for first place in the first round.

9012
Site Discussion / Re: Lemmings icons / rank below usernames
« on: February 25, 2015, 05:21:47 AM »
One thing that might be considered if you do remove it is coloring moderator and admin names. That sticks out but doesn't take up extra space.

This can definitely be done.

9013
Levels for v10 or older / Re: NeoLemmix version of "Copycat Lemmings"
« on: February 25, 2015, 04:49:11 AM »
We had a recent discussion about the possibility of new clones, and the general consensus was summed up nicely by an XKCD comic about standards... still, if you can see a space that no existing clone fills (nor is willing to fill) it may be worthwile. :) (it also has to be considered that this topic involved someone saying "hey, I have these wonderful ideas, you should all make them", not "I'm going to make this...", so there is that difference)

But whether it's on a new engine, or a currently-existing one, I'd definitely love to see more levels from you! :)

9014
Levels for v10 or older / Re: NeoLemmix version of "Copycat Lemmings"
« on: February 25, 2015, 02:10:25 AM »
I doubt Essman intends to make any more levels anytime soon (not that I'd complain; he definitely has some neat levels so far!), considering that Copycat Lemmings is over 15 years old now. So, unless someone else makes it... but then, "Copycat Lemmings" is kinda his pack name, just like "Lemmings Plus" is mine or "cLemmings" is exit's.

9015
Site Discussion / Re: Smileys for the 2015 forum
« on: February 25, 2015, 01:06:57 AM »
:lix-emo:

...I couldn't resist adding it. :P

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