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Messages - namida

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SuperLemmix / Re: [SUG] Radiation & Slowfreeze Objects
« on: December 01, 2023, 08:38:17 PM »
Not a fan of the timer stuff in general, but differentiating the two with different colors is a very good idea.

Lemmings Main / Re: How many levels are in the lemmings game?
« on: November 30, 2023, 03:29:04 AM »
Master System has 120 just like Amiga / DOS; most are the same but some are completely different levels, and some others have differences.

Genesis has 180. Some are the same as Amiga; many are unique. A small number of the unique ones are OhNo levels remade in Orig tilesets, but most are completely unique to this version. Many of them are also regarded as among the best official levels.

SNES has 125. 119 same as Amiga, 5 taken from Genesis, and one unique.

Win95 Lemmings (only counting Orig and ignoring OhNo) has a few less than Amiga. The special graphics levels, as well as Fun 13 and Tricky 21 are removed (without any replacement). There might have been others, not sure.

Lemmings Main / Re: Looking for info on "book club" PC Lemmings
« on: November 26, 2023, 06:22:11 PM »
I know the Amiga bookclub version has a unique Tricky 21 and Taxing 20, as well as having different (but not completely unique as a few other different editions have them too) Fun 22, Tricky 14, Taxing 15 and Mayhem 22. I don't know if the PC version is the same though, wasn't even aware of a PC bookclub version before this topic. Most of the unique/different levels are much more interesting than the ones they replace, aside from the Tricky 21 replacement (far worse) and Mayhem 22 (about the same, maybe a little bit better).

Lemmings Main / Re: Lemmings Title Font
« on: November 19, 2023, 07:13:31 PM »
The current logos were created around 2014 when we moved from to They were created by a user Prob Lem who is no longer active, if I remember correctly. She likely created them using rips of the logos from the games as a guideline, but I didn't ask about the process.

Non-Lemmings Gaming / Re: What video game(s) are you playing at the moment?
« on: November 19, 2023, 06:31:53 PM »
I've recently been playing two games that both might be of interest to people here. The first is Understand, a puzzle game heavily inspired by Zendo. The second is PsiloSybil, a retro-style 3D platformer with a very similar feel to Crash 1 (but harder); it's early access but the only bug I've run into is slight frame rate drops from time to time, which may be down to my hardware (and in particular that I'm running it at low power to extend battery life).

Loap / Re: Loap Test Releases (current build: V0.0.27.0)
« on: November 14, 2023, 11:27:03 PM »
Uploaded V0.0.27.0. Nothing huge here, but I've had these fixes ready for a while and figure better to release them than just have them sitting around in the codebase.

> More slight improvements to rendering issues.
> Fixed a minor bug with loading L3D level files that use the Fun 8 effect.
> Fixed an issue with mouse-based camera movement when the cursor is confined to the game window.

Replays: (unchanged from previous version)

Other Projects / Re: Lemmings Revolution clone, anyone?
« on: November 10, 2023, 09:33:08 PM »
I would wonder what, besides playing the original levels on modern systems easily, such a clone would offer. Revolution is basically L1 with horizontal wrap and a few new objects types, unlike L2 (huge variety of skills; carry-over lemming counts), L3 (very different philosophy on skills / actions) or L3D (which is, well, 3D); so I don't think it would attract much interest for original levels.

NeoLemmix Main / Re: Upgrade NeoLemmix
« on: November 10, 2023, 09:01:39 PM »
I have moved this to the main NL board as it is not a bug or suggestion. In terms of your actual question, Icho summed it up pretty well.

I do recommend installing to a clean folder if upgrading from one major version to another (eg. 12.11.X to 12.12.X). You can still copy levels and progress from your old install. When upgrading between minor versions (eg. 12.12.4 to 12.12.5), you can install over the existing copy, and I generally provide upgrade ZIPs that contain only the files that have changed.

If you are upgrading from a really old version (10.X.X or 1.X), you should set up a completely fresh install as most files are not compatible between those and 12.X.X.

Non-Lemmings Gaming / Re: Sneak (card game)
« on: November 07, 2023, 09:53:55 PM »
Is there any reason to go for all that rather than simply keeping the sub-round, and making the options "challenge or draw a card" rather than "challenge or pass"?

Non-Lemmings Gaming / Re: Sneak (card game)
« on: November 06, 2023, 05:11:42 AM »
Perhaps losing a challenge should have a penalty of some kind? Or, alternatively, a cost that must be paid to even attempt to challenge.

There's a few issues that have arisen from the new mouse lock code. I'm considering whether to revert back to the old code - it wasn't perfect either but Loap hid the oddities of it quite well. I could also revert the lock for camera movement while keeping the new code for confining the cursor, as that's not having so much problem. (The issue that arose with mouse movement when confining the cursor was enabled, is due to a dumb oversight rather than a major flaw in the code.)

It should already be limited, but I'll look into it.

Loap / Re: [SUG] Mouse sensitivity
« on: October 29, 2023, 08:03:30 AM »
The mouse movement is handled by the OS. Loap sometimes suppresses it, but doesn't directly take data from the mouse. As such, changing the mouse sensitivity is not really possible.

Loap / Re: What do the black lemmings mean at the end of a level?
« on: October 29, 2023, 08:01:36 AM »
They show how many more lemmings you needed to reach the save requirement. For example, if the level requires you to save 5 lemmings, and you saved 3, you'll see 2 black lemmings. If you saved 5 or more, you won't see any.

Loap / Re: Camera rotating issues when toggling options
« on: October 29, 2023, 12:20:27 AM »
Fixed in commit eea54a6 (will be included in the next update, or you can build from source if you like).

It's purely related to the confine cursor option; fullscreen and vsync have nothing to do with it.

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