Check #lix chatlogs. For quite a while, Simon has been trying to persuade me to use a format similar to those of Lemmini / Lix for graphic sets, rather than a binary one that's more comparable to the DOS format (although the current format, unlike the DOS one, has no limit on number of terrain pieces / objects and uses non-planar 32 bit bitmaps, with a slight hack of not storing RGB values for pixels where the alpha is zero).
The graphic set editing tool (as well as its predecessor, LemSet) both are capable of importing such a format and turning it into a binary format that NeoLemmix can use; Simon is saying that these formats should just be supported directly in NeoLemmix.
The graphic set editing tool (as well as its predecessor, LemSet) both are capable of importing such a format and turning it into a binary format that NeoLemmix can use; Simon is saying that these formats should just be supported directly in NeoLemmix.