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Messages - IchoTolot

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2686
Levels for v10 or older / Re: [NeoLemmix] Raylems
« on: May 01, 2017, 12:22:26 PM »
This looks very nice :thumbsup:

Quite a few things happened while I was away! After testing through Lemmings Evolution (at least the current test version) it seems like I've got another thing to play through. ;)

2687
General Discussion / Re: General Comings and Goings
« on: April 29, 2017, 09:18:23 AM »
Again:

I'll be away over the weekend so there will be way less activity in that time period for me.

;P


2688
NeoLemmix Main / Re: A few questions about making my own levels
« on: April 26, 2017, 09:21:00 PM »
The music folder of the player itself (NeoLemmix.exe). It simply called "music". If it's not existent as a subfolder it can also be manually created.

2689
NeoLemmix Main / Re: A few questions about making my own levels
« on: April 26, 2017, 08:56:07 PM »
I've created custom traps and I noticed that you can change the sound effect to "Custom Sound 1-10". How do I actually manage these custom sound effects? I checked the FlexiToolkit but didn't find anything, or then I'm just blind. ;P

The FlexiToolKit has actually nothing to do with them. Simply click on tools bar in the GraphicSetTool and try place a mark on one of the checkboxes --- that will open a filebrowser for you that can place a selected sound to that slot ---  choose that sound for the trap/teleporter of your choice ----  save your tileset afterwards.
You simply then add your custom tileset to be integrated in your pack afterwards in the FlexiToolKit.

Then about the music itself:
Is it possible to assign a custom music to a level with the editor, or do I have to use the FlexiTool's "Edit Music Rotation" button when I'm compiling the levels to a pack? Wouldn't ssing a custom music roation would prevent me from using a specific music on a specific level? ???

In the level properties tab in the editor you can set a custom music track for the level of your choice (the tack name is currently limited to up to 16 signs). EDIT: Simply type in the name of the track into the box.

FlexiTool's "Edit Music Rotation" will be overwitten if a level as a specific track + the player has the track in his/her music folder. ----> Your chosen music rotation only plays if the levels have no specific track assigned or the user doesn't have your tracks in his/her folder.



2690
I agree with möbius here that turning every single discussion into a rant calling everything horrible that doesn't confirm to ones preferences is not the right way.

After thinking a bit I've come to a conclusion:

I myself am a bit too harsh to the hidden trap topic as well and should simply stick more to criticise and point out where they pop up with no additional rant to decrease the occurances of these. Lemmings is not and should not be the clean as a lab experience in every single aspect -- levels have their edges and corners that not everybody will like. Some tolerate them, some despise them and others like them.
This is the case with big levels, tiny levels, trap levels, levels with decorative objects, glider levels, Hard for Flopsy levels, precise levels.........endless list here. The only variance is that the percentages of people in the three grounps (like, neutral, dislike) shifts. Making the time easier for the ones that despise them (see clear physics) is a good way though. An additional switch to turn off the decorative objects should do the trick. Anymore ranting and raging after that I would call overreacting.
The clean lab....That's what I fear Lix singleplayer has already become with the removal of VRR, timers and the fact that still no music is there. A clean lab that has no roughness and edges and lacks in ambience therefor. Everything scaled down to a tiny clean level with no tolerance for decoration, surrondings and personal notes. Everything that's not 100% confirm with the basic core elements is gone -- this can be a very bad thing.

Maybe this statement should have gone in a new topic of it's own against rants and for living in peace with all the aspects of Lemming level design and celebrate diversity. :P

But now to the actual topic:

I can see animated backgrounds as a possible hassard, but as you already have the ability to turn them off I think allowing them is alright. If you don't like a background turn it off and I will do that as well to the ones that do not live in harmony with terrain and are just a major distraction.

I like the twinkling stars idea as well. But I would like turn sth off like Aty's rain effect he uses on some levels ;)

2691
Contests / Re: Lemmings Forums Level Contest #12
« on: April 19, 2017, 08:37:35 PM »
Since VGASPEC is no longer supported, should we just make a new graphic set with one terrain piece instead?

Yes, I already made that in my case ;)

IRC: 

<IchoTolot> Never worked with VGASPECs, but I assume making a tileset with only 1 giant tile is legit?
<namida42> IchoTolot: tileset with 1 mega tile is the *only* way to do it these days :)

Also:

<IchoTolot> namida42: Regarding the contest: Is < 1 min (in my case 55 secs) also viable?
<namida42> hm, zanzindorf picked the rules so i'll refer that one to him

Waiting for an answer right now in that case.

2692
NeoLemmix Levels / Re: [NeoLemmix] DoveLems
« on: April 17, 2017, 04:13:46 PM »
V 1.2 is out!

The changes are the following:

- Added a postview text for 04 30

- 1 26 backroute fixed

- 2 15 backroute fixed
- 2 30 backroute fixed

- 3 13 backroute fixed + timer added
- 3 20 backroute fixed
- 3 24 backroute fixed
- 3 30 backroute fixed

- 4 02 backroute fixed
- 4 09 backroute fixed
- 4 11 backroute fixed
- 4 17 backroute fixed + timer added

- 5 01 backroute fixed
- 5 02 slight visual error fixed

2693
General Discussion / Re: General Comings and Goings
« on: April 14, 2017, 09:12:15 AM »
I'll be away over the weekend so there will be way less activity in that time period for me.

2694
NeoLemmix Levels / Re: [NeoLemmix] DoveLems
« on: April 12, 2017, 06:29:20 AM »
I solved all of the levels.

Thanks for the replays! :)

Will look through them over the days, but I'll be away over the weekend.

2695
This is the way it should be done: Having the background as an object like it used to be was actually better.

The old was completly horrible!
For every change you would have to do to the level having already placed the background-object you would have to delete + replace it in case another object in the level is to be changed, or manually disable object rendering which lets the other objects disapear as well. Also the level load time was significantly longer, too.
To have the choice between one of the backgrounds or none is fine, but please keep the new way of doing so as the old way is nothing but trouble and having the ability to choose the starting position of the background isn't worth much to be honest.

2696
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Reunion
« on: April 10, 2017, 11:27:23 AM »
Nxp was rebuilt with the newest FlexiToolkit version + solvability with the newest NeoLemmix version confirmed!

2697
NeoLemmix Levels / Re: [NeoLemmix] PimoLems
« on: April 10, 2017, 11:26:27 AM »
Nxp was rebuilt with the newest FlexiToolkit version + solvability with the newest NeoLemmix version confirmed!

2698
NeoLemmix Levels / Re: [NeoLemmix] DoveLems
« on: April 10, 2017, 11:25:30 AM »
V 1.1 is out!

Following levels have been changed:

- 2 13 visual error fixed
- 2 19 level name updated
- 3 05 builder count set to 6
- 3 28 backroute fixed
- 3 30 backroute fixed
- 4 10 backroute fixed
- 4 16 backroute fixed
- 4 20 backroutes fixed
- 4 26 a lot of backroutes fixed :P

Also solvability with the newest NeoLemmix version confirmed!

2699
NeoLemmix Levels / Re: [NeoLemmix] DoveLems
« on: April 09, 2017, 08:34:11 AM »

I'm really curious if you kept "Only in the footsteps of God" the way it was. :-\


I've placed fireblowers on the visible outside of the boxes ----> therefor the original solution is still required and you can see the danger ahead as well.

2700
NeoLemmix Levels / Re: [NeoLemmix] DoveLems
« on: April 08, 2017, 09:01:33 PM »
A little list which I will update regulary with current levels with known backroutes:

- 3 28
- 3 30

- 4 10
- 4 16
- 4 20
- 4 26

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