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Messages - IchoTolot

#2
Planned:

Rule 1 -- 5 entries (~20% survival rate)
Rule 2 -- 4 levels (~25% survival rate)
Rule 3 -- 4 levels (~25% survival rate)

Rule 1
Armani's "Gold Rush" & Armani's "Diamond Rush"
Colorful Arty's "Treasure Island" & Colorful Arty's "Forbidden Treasure"
Crane's "Ice Cream Cake" & Crane's "Ice Cream Cake (part two)"
IchoTolot's "Berkana" & IchoTolot's "Eiwaz"
kaywhyn's "Oh Yes! A Hardcore Molten Problem" & kaywhyn's "Oh No! Another Hardcore Molten Problem"

____________________________________________________________________________________________________________________________________________________________


Rule 2

Armani's "Speedlunky"
Crane's "Monster Munch"
IchoTolot's "Chain Of Command"
kaywhyn's "kaywhyn's Organic National Park"

____________________________________________________________________________________________________________________________________________________________


Rule 3

Armani's "Spring Has Come!"
Crane's "Migraine"
IchoTolot's "Industrial Incident"
kaywhyn's "Quick Lab Rush"

____________________________________________________________________________________________________________________________________________________________


Finals
#3
In each voting round, you're allowed to vote for up to a certain number of levels. Vote for the levels that you want to stay in the contest, not for levels you want eliminated. You may vote for fewer levels than the permitted maximum. You may vote for your own levels.

It's not allowed to discuss the levels publicly on the forums during the voting phase, even if the level is not in the current round, or even between rounds.

You may discuss any level in private messages. You may discuss publicly off-site, e.g., you may post Youtube videos of your playthroughs, or discuss in IRC/discord chat. Eliminated levels may be discussed anywhere, even publicly on the forums.

- Voting takes place for all 3 rules at the same time. Topic links:
  Rule 1 voting topic
  Rule 2 voting topic
  Rule 3 voting topic
- Only the level with the most votes in each rule moves on. Each person only gets 1 vote for each rule.
- Dertermining the top level in a rule might result in a tiebreaker. (Edge case: A tiebreaker between tied levels results in another tie where nobody is eliminated -> All move on.)
- The top 3 then consists of the top level of reach rule. The placement is then determined in a single voting round. Each person only gets 1 vote. A tie here simply results in a tied 1st or 2nd place.

Prize:

- The "choosing the rules for the next contest" prize will be the only one you can get.
- The authors of the top three levels will each get to choose a rule. If an author got multiple levels in the top three they get to choose multiple rules accordingly.
- If people choose (near) identical rules we will sort things out through pm communication so that the rules are different.

So... let the voting begin! Each round will be open for voting for 3 days, except the final which will be 4 days.

All levels are still avialable in the discussion topic: https://www.lemmingsforums.net/index.php?topic=7118.0
#4
I will put up the voting soon as LOTY does not need the voting topics anymore.  :)
#5
Finals are up!  :)
#6
2 levels set for the finals, let's try to determine the third!  :)
#8
We've reached the final phase and got 6 levels as candidates for LOTY 2024!

We will vote them down from 6 to the top 3 in the first round (ensured by tiebreakers if nessesary).

After that I plan only a single round with 1 vote like in the normal contest to determine the final placement.



If you want to see the full list of nominated levels in non-randomized order, check the nominations list topic.
If you want to play these levels without having to dig up all the various level packs, check the playing phase topic which has a pack available for download that contains all the nominated levels.

Please remember that discussing the nominated levels is not allowed in the LOTY2024 topics now that voting has begun. This does not apply to levels that have already been eliminated at the time. Discussing them elsewhere in the site is okay, as long as it's not in the context of LOTY2024.
#9
6 levels made it to the 3rd phase!

I will prepare the next one and probably start it during the next days.

There we will determine the top 3 (the only round I will enforce the survival rate with tiebreakers) and then (like in the normal contest) the winners in a last round of voting with 1 vote.
#12
14 levels have made it to this second phase. Here we will try and reduce this number to 4 or slightly above that due to possible ties.

The levels have been divided into 2 groups of 7 levels semi-randomly.

Each group will be voted on, with the goal being that 2 levels from each group advancing to Phase 3. This number can increase in the case of ties. I plan no tiebreakers for this!


If you want to see the full list of nominated levels in non-randomized order, check the nominations list topic.
If you want to play these levels without having to dig up all the various level packs, check the playing phase topic which has a pack available for download that contains all the nominated levels.

Please remember that discussing the nominated levels is not allowed in the LOTY2024 topics now that voting has begun. This does not apply to levels that have already been eliminated at the time. Discussing them elsewhere in the site is okay, as long as it's not in the context of LOTY2024.

The voting will be done in 2 of the 3 new voting topics:

Voting topic 1
Voting topic 2
#13
14 levels made it to the 2nd phase!

I will prepare the next one and prbably start it during the next days.  :)
#14
Voting for the 2nd set of the 3 groups is up!  :)

Voting topic 1
Voting topic 2
Voting topic 3
#15
In Development / Re: Random level sharing topic!
June 25, 2025, 07:50:28 PM
Yeah, let's say there is one trick in here I would open a bug topic for, if we were still the the physics cleansing phase of NL.  ;)
That one is more of the bug side rather than the feature side in my opinion and I would not use it in a normal fair level.

It's a very special case so if the situation was not specifically tailored for it like here you probably would not encounter it. (Top right section and I even needed to enter clear physics mode to even check the correct terrain situation)

Spoiler
It has to do with the miner position that jumps ahead a pixel on his positioning while mining, so in a very very specific setup you can disconnect the miner from the crowd. This needs a 1 pixel thick steel plate on the floor and either only 1 row of terrain under it or some extra skills like builder+basher and a digger to seperate in him thicker terrain.

The other things I already knew of, but yeah let's say it's very fiddly and something I would not put on mass in a normal level.

Still a nice concept level for those things  :)