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Messages - IchoTolot

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Contests / Re: Level Design Contest #29
« on: November 28, 2023, 04:31:46 PM »
Reminder to get your entres in! :)

Lix Multiplayer Dates / Re: Multiplayer Lix players, we need to talk!
« on: November 21, 2023, 04:01:22 PM »
I usually can make sunday, but it depends a bit on my "exhaustion level" that weekend. Let's say being totally tired is not a fun way to play Lix.

I would say saturday is even a bit more conveniant for me but otherwise the timeslot is totally fine for me.

Contests / Re: Level Design Contest #29
« on: November 11, 2023, 08:30:03 PM »
A quick reminder to keep working on your entries! :)

NeoLemmix Main / Re: [SUG][PLAYER] Upgrade NeoLemmix
« on: November 09, 2023, 08:05:27 PM »
Yes, simply extract the new version on top of it.

If you want to look in the new version zip first you should see that it won't overwrite your own music (only if you changed the standard rotation) and levels and such and only the standard "out of the box files".
Your settings and scores should also be safe - those are stored in the seperate user and settings files that the program creates only later on startup.
Again, you can make a quick comparison on whats in the zip and whats in your folder and you will see what's being replaced and it should not be any critical user stuff.

Depending from which version you are updating from there could be a few physics changes though. This topic here should have more info:

If you got any more questions, simply ask! :)

Contests / Re: Level Design Contest #29
« on: October 24, 2023, 06:46:04 PM »
Received the first entry. :)

NeoLemmix Main / Re: First Note: DonĀ“T Make it
« on: October 08, 2023, 08:58:22 AM »
I can at least report for the current experimental version:

Next to no levels break with the next/final set of physic fixes!

I have encountered 1 level that needs a replay fix and 1 level that needs some real adjustments to make it solvable again due to a slider fix (

I also had a few replay fixes because of an overlapping blocker trigger area fix (

With your level in question we would have 1 more level that at least needs a replay fix (Reason:

This is a very low rate of levels/replays that would need adjustments!

Be assured I am normally a voice here that advocates very heavily for backwards compability and the final patch is not a big problem in that regard.

This I would call a very good rate for a final physics clean-up patch. (Maybe if 1 very drastic thing is being found that will still be fixed but so far it seems very final.)

Let's say we had patches in the earlier days where I had to fix like 20% of my stuff. ;)

Some other things to watch out for:

Here I found no occurance of a broken replay/level because of this.

My recommendation in this matter:

Breathe in and out, check out the exp version in a seperate installation ( - you can also see my reports so far here: and see what levels would need adjustments - through mass replay checks.
You will most likely see that only a small handful are affected and most likely only need a small adjustment of the replay rather than a real fix.
If you don't have master replays for all of your levels then I would call this a very good opportunity to create some! ;)

Also if you do this please report your numbers and which levels needed some care (! That is in general very helpful information for all!

Contests / Level Design Contest #29
« on: September 29, 2023, 04:31:35 PM »
Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by Kingshadow3 for winning contest #28.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before! There are three choices of rules given, you may enter one level for EACH one of the rules.
You may either use new format NeoLemmix, or Lix.
If you have more than one entry, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

Pre contest testing: You can choose 1-2 persons who do a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.

And here is the new ruleset:

Rule 1: Side to Side

Make a level with at least 3 hatches along one side of the level. Then place the exit on the opposite side (You are allowed more than one exit).

- All hatches must be placed near the same side of the screen.
- All exits must be placed near the opposite side of the level to where the hatches are.
- Use the vertical or horizontal borders as the oppposing sides.
- Use most of the chosen side for the hatches.
- No horizontal or vertical wraparound (in Lix).
- No teleporters (in NeoLemmix).


Rule 2: Take me for a ride

Make a level where the terrain depicts any type of vehicle.

It can be one vehicle or several vehicles. Any vehicle is fine from Cars, Trains, Planes to Bulldozers, Tanks, Blimps, Rockets, UFO's, etc. The vehicle in question is allowed to be a fictional one such as one of the USS Enterprises from Star Trek or Thomas the Tank Engine. The vehicle or vehicles must have a major role in the solution. There can also be additional terrain around the vehicle.

For Rule 3. Kingshadow made two rules that are exclusive to each particular engine as they feature objects unique to each engine. Follow the former rule if making a level in Neolemmix and the latter if making a level in Lix.

Rule 3-NL: Teleporting Zone

Make a level with at least 3 pairs of teleporters/receivers that are linked.
The Teleporters must teleport lemmings in a meaningful way (Don't simply use them as though they would act like traps i.e teleport them into an inescapable room or into deadly areas)

Rule 3-Lix: Yeeting Zone

Make a level containing at least 3 of the objects that move Lixes in some way. These objects need to be used in a meaningful way.

Submission phase ends November 30th 2023 at 00:00 UTC.

Ruleset in detail again:

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.nxlv ---> Level "Levelname" by User1   for Rule 3   Version 1 of the level

Prize selection:
- US $5.00
- Pick next contest's rules

Entries so far: 11

- ericderkovits (3)
- Ichotolot (3)
- Armani (3)
- geoo (2)

Contests / Lemmings Forums Level Contest #28 - Results
« on: September 26, 2023, 08:16:00 PM »
Ladies and gentleman, we've got our final results! :)

The winning level is:

Kingshadow3's "Lost Temple from the 4th Dimension"

The 2nd place goes to:

Armani's "The Weasel Island"

Congratulations to Kingshadow3 for winning the contest! :thumbsup:

Congratulations to Simon for reaching the 3rd place with:

Simon's "Gentle Slope"

Choice for the prize for the first place is either:

- picking the next contest's rules
- US $5.00 (PayPal would be the easiest here I think).

The final round has started! :)

Here is my resolve. :)

Still seems a bit suspicious.

Semi-finals are up! :)

Next round is up! :)

I will be away over the weekend and come back on tuesday so the next round might be a bit delayed!

I finally played through the pack. :)

I don't think I hit any major backroutes, but let's see.

Replays are attached!

Voting for rule 3 has started! :)

Next rule's voting is up! :)

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