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Messages - IchoTolot

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1
Contests / Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« on: September 25, 2022, 03:28:50 PM »
I will probably puzzle myself through the levels in the first week of October as I have the week off there. :)

I see there are still quite a few backroutes in there.

2
Contests / Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« on: September 22, 2022, 07:28:23 PM »
@Armani

Yes, finally that is intended! Great job! :thumbsup:

3
Contests / Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« on: September 18, 2022, 07:20:09 PM »
@kaywhyn @Armani: You both got the same acceptable/intended solution to my R1, great job! :thumbsup:

The saved blocker is exactly for avoiding that one timing thing as kaywhyn described! ;)

@Armani:

Still a bad backroute to R2 though. More steel should fix it hopefully.


4
Contests / Re: Level Design Contest #26 - Playing Phase (Update Topic)
« on: September 18, 2022, 07:16:22 PM »
V4 for my R2 level.

V2: Changed up the exit area a bit.

V3: Added a steel block.

V4: More steel!

----------------------------------------------------------------------------------------------------------

V2 of my R1 level.

Some miners are now pick-ups

5
Contests / Results of previous level design contests
« on: September 17, 2022, 03:44:29 PM »
I've decided to go through all previous level design contests and LOTY contests and list the winners and 2nd placements.

3rd placements were often not documented or if they were are often a result of ties between two winners. LOTY often did document those though.

In a few cases persons also occupied also multiple placements - like levels from person A took 2nd and 3rd place.

I plan to update the list after future contests. Enjoy! :)

Official level design contests

              1st                          2nd                                 3rd

#1         Crane                       IchoTolot (Lemmini)
#2         Nepster                    WaffLem
#3         WaffLem/IchoTolot   IchoTolot/Möbius
#4         IchoTolot                  Nepster (Lix)
#5         Crane                       IchoTolot      
#6         Geoffster                  Crane
#7         GigaLem                   IchoTolot
#8         DRAW/CANCELED (IchoTolot/Nepster) - As no one really voted!
#9         Flopsy                       Apjjm
#10       BulletRide                 Apjjm
#11       zanzindorf                Crane
#12       Colorful Arty             Namida
#13       Nessy                       IchoTolot
#14       Nessy                       Raymanni
#15       Colorful Arty             SQron188
#16       Nessy                       Crane
#17       Crane                       Nessy
#18       Namida                    Crane
#19       Flopsy+IchoTolot (Tie)  -                                   Armani
#20       DireKrow                 Armani
#21       IchoTolot                 Armani
#22       Armani                     Nessy
#23       Kingshadow3          Armani
#24       IchoTolot+tan x dx (Tie) -                                 Kingshadow3
#25       Armani                    IchoTolot
#26

Overall count of 1st placements: 

5: IchoTolot
3: Crane, Nessy
2: Armani, Colorful Arty, Flopsy
1: BulletRide, DireKrow, Geoffster, GigaLem, Kingshadow3, Namida, Nepster, tan x dx, WaffLem, zanzindorf

Overall count of 2nd placements:

6: IchoTolot
3: Armani
4: Crane
2: Apjjm, Nessy
1: Namida, Nepster, Möbius, Raymanni, SQron188, WaffLem

Overall count of 3rd placements (in case of tied 1st place):

1: Armani, Kingshadow3

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Official level of the year contests

               1st                          2nd                                  3rd

2015       IchoTolot                GigaLem                           Geoffster
2016       Nepster                  Gronkling   
2017       Flopsy
2018       tan x dx                  Namida                            kieranmillar
2019       IchoTolot+Namida (Tie)  -                               Crane
2020       DireKrow                Armani                             IchoTolot
2021       Nessy                    IchoTolot

Overall count of 1st placements: 

2: IchoTolot
1: DireKrow, Flopsy, Namida, Nepster, Nessy, tan x dx

Overall count of 2nd placements (if present):

1: Armani, GigaLem, Gronkling, IchoTolot, Namida

Overall count of 3rd placements (if present):

1: Crane, Geoffster, IchoTolot, kieranmillar

6
Contests / Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« on: September 11, 2022, 01:29:48 PM »
@Armani:

I had 1 shimmier left over, NieSch 2 and you 3 now. :D

It is totally fine and intended though! :thumbsup:

Maybe that is a good bronze talisman solution in future pack inclusions as with a little bit of planning and timing you can easily save those 3.

@SQron

One of your attempts in your video made me find a bad backroute to my R2 which is now fixed with a steel block, so thanks for that! ;P

7
Contests / Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« on: September 10, 2022, 05:46:30 PM »
@Armani

Yeah, that's still quite backroutey.

Some miners are now pick-ups in V2.

The pack overall has also been updated again! :)

8
Contests / Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« on: September 10, 2022, 08:33:44 AM »
@Armani:

Yes, that's a backroute. I changed up the exit area a bit so that you can't just dig to victory there. ;)

Also the pack in general has been updated. :)


9
Contests / Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« on: September 09, 2022, 07:44:49 PM »
I solved Icho's R3 level. I like it a lot. :thumbsup:

Intended solution! :thumbsup:

You even managed to save one more shimmier than in my own solution! Which is totally fine in this level as long as the correct overall method is being used. ;)

10
Solved further until Aquarius 11.

I don't know if that route on level 5 is now intended or a complete backroute. :XD: 

It at least does not use that frame precise method like the solution in kaywhyns replay that I also found before.

11
Contests / Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« on: September 09, 2022, 09:35:43 AM »
Pack has been updated and it also includes now a new level+music from Armani for Rule 3! 

That one slipped right past me while preparing pack+topic. :-[

12
Contests / Level Design Contest #26 - Playing Phase (Update Topic)
« on: September 08, 2022, 02:48:06 PM »
Note: This topic is ONLY for posting updates to your levels, or making late submissions. All other posts will be deleted. If you want to discuss the levels, post replays, etc, please do so in the Discussion Topic.

Please follow these rules for updates:
1. When posting a new updated version of a level, remove any old updated versions of that level --> Have all your recent updates stored in 1 post! I will delete such old posts eventually if the author doesn't; so don't store any important information in them.
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.

Please use the same naming format as in the zip file:  User1_Levelname_R3V5.lvl ---> Level "Levelname" by User1   for Rule 3   Version 5 of the level 

For late submissions also, please use the same kind of filename as is used in the main levels download - ie: your username, and "R1" "R2" or "R3" to mark which rule the level is for. Please be sure to check the original contest announcement topic for the rules; as the notes in the discussion topic are simply meant as reminders, not full explanations of the rules.

Please use the right naming format when posting updates! That would lead to less confusions and less work for everyone.

Link to discussion topic

13
Contests / Level Design Contest #26 - Playing Phase (Discussion Topic)
« on: September 08, 2022, 02:47:26 PM »
All zips only need to be unzipped inside the main folder of your NeoLemmix Player!

NeoLemmix Level Pack: https://www.dropbox.com/s/ncx54uscauknbef/Contest_26.zip?dl=1

Music: https://www.dropbox.com/s/3zqfah0w1az117l/Contest_26_Music.zip?dl=1

Rule 1 Levels

Armani's "The Irony of Fate" (V1)
IchoTolot's "Empire Of Bones" (V2)
kaywhyn's "Steeling the Inevitable Victory" (V5)
NieSch's "Blocker from Hell" (V2)


Rule 2 Levels

Armani's "There's a Sniper in the Forest" (V1)
Crane's "Perilous Parkour" (V6)
IchoTolot's "The Living Infinite" (V4)
kwywhyn's "Don't Stop Shimmying 'Til You Had Enough" (V10)
NieSch's "Let's Go for Gold" (V2)


Rule 3 Levels

IchoTolot's "Upwards To The Lower Floor" (V1)
kaywhyn's "Outdoor Lemming Rangers to the Rescue" (V5)
NieSch's "Wee Walk in Winter Wonderland" (V4)
SQron188's "I hate sand" (V1)
Armani's "Yuna's Room" (V1)


You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=6033.0

Playing Phase will be closed on 31th of October!
Updates will close on 28th of October!


Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

Link to update topic

14
Contests / Re: Level Design Contest #26
« on: September 06, 2022, 12:42:20 PM »
Back again, be sure to get your last minute submissions in! :)

15
General Discussion / Re: General Comings and Goings
« on: September 01, 2022, 07:26:33 PM »
I am at my hometown for the time from the 2.9 until roughly the 6.9, so less activity during that timeframe.

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