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Messages - IchoTolot

#1
The best help I can give you is really to especially remember the tricks introduced in the last few levels and see where you find use for them.

Route hint
I struggle to get to your definition of "path" and how precise you define the term. Let's just say if you mean a completely different way through another map section: I have trouble figuriung out where an alternative route shall go through then. ;P
#2
General Discussion / Re: General Comings and Goings
April 19, 2025, 07:32:03 AM
I will be away during easter until tuesday.  :)
#3
Quote from: Guigui on April 18, 2025, 06:14:54 PMSorry to have derailed the thread with those controls questions. Back on topic I'm now to the last level of advanced training, pretty glad I learned a lot of stuff along the way. Kudos to IchiTolot for the levels and the explanation texts, very well designed and written.

Now hopefully those custom levels will not seem that hard to me.

Thanks for the compliment.  :)

Just be aware that your best weapon against those harder puzzles will be persistance.
Some of them will take time, but as long as you try again and again over time at some point they will be solved.
Come back after a few days and a puzzle can look quite differently as before.
#4
Contests / Re: Level of the Year: 2024!
April 13, 2025, 04:10:51 PM
I extended the deadline for nominations to "April 23th 2025" due to the old date falling into the easter weekend and me being away from staturday on during that timeframe.
So you got a couple of extra days  ;)
#5
I really need to start playing more paacks again when my holiday weeks come around!  :)

Currently my time for lemmings goes in contest management and creating new levels, but this looks really nice and I try to give it a go soon.  :thumbsup:
#6
Contests / Re: Level Design Contest #32
April 12, 2025, 12:21:49 PM
QuoteI assume for rule 1 with exactly the same terrain and objects also means that multiple sets of teleporters cant be re-paired into different sets despite the objects themselves being placed identically.

As long as I don't here anything else from Arty I would say the following:

- Teleporters have to be paired the same way in both levels!

Based on the other point in this rule:

"-  Make 2 levels using the exact same terrain and objects, but with different solutions."
#7
Hi,

which music is being played often depends on the pack/level you are playing.

Some custom packs specify certain tracks for their levels. You can check those out if you go directly into a level textfile.
Those tracks then need to be inside the music folder or the dedicated subfolder in there.

A lot of packs specify no music -> the standard rotation gets played!


What is the standard rotation?

Usually the orig_ and ohno_ tracks.

I assume you have the standard Genesis version tracks serving as those currently -> that's why they get chosen a lot!

You can swap out these tracks for different ones if you fancy another standard rotation. Often peole get one of the ones linked here: https://www.neolemmix.com/?page=music_packs

But you can go totally custom if you want.


A pack can also defy tracks for it's own standard rotation! You can check out if the pack has one of it's own when it has a "music.nxmi" file.
If levels have a certain tracks specified in their level file than those get priority though.
#8
Contests / Re: Level of the Year: 2024!
April 05, 2025, 04:21:55 PM
Roughly 2 weeks left to get your nominations in!  :)
#9
Hello,

I am no wine user, but I might have an idea.

Are you using the high quality minimap?

If it is turned on it could be that fast forward is quite ineffective. Try turning it off in the options and see if this improves it.
#10
Contests / Re: Level Design Contest #32
March 22, 2025, 01:24:08 PM
As I got the first version of my entries ready, a quick reminder to keep thinking/working on your entries.  ;)
#11
NeoLemmix Levels / Re: Holiday Lemmings 2024
March 20, 2025, 04:31:08 PM
Just noticing here:   

I think by accident you also put Lemmings_Redux and the NeoLemmix_Introduction pack in your Download.
Also the music folder seems to have quite a few tracks from the standard music rotation which the download also does not need.

#12
Contests / Re: Level Design Contest #32
March 16, 2025, 10:21:35 AM
Be aware for rule 1 to not simply save your level again under a different name, but also change the level ID so that both iterations have different IDs!
#13
Contests / Re: Level of the Year: 2024!
March 10, 2025, 05:19:19 PM
Just a little bump to remind you to play some levels and work on your nomination list.  ;)
#14
Contests / Level Design Contest #32
March 10, 2025, 05:18:24 PM
Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by Colorful Arty, kaywhyn and Armani.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before! There are three choices of rules given, you may enter one level for EACH one of the rules.
You may either use NeoLemmix, or Lix.

RC/experimental NL builds aren't allowed, only the stable version of NL!

If you have more than one entry, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

Pre contest testing: You can choose 1-2 persons who do a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.

And here is the new ruleset:

Rule 1 (Colorful Arty):

- Make 2 levels using the exact same terrain and objects, but with different solutions.
- The skills given, lemming count, possible timers, save requirement and release rate can vary between them.
- One level cannot simply be a sub-level of the other -> The intended solution replay must not simply work for both levels and has to differ between them. This is to block users from simply giving, for example, +1 to every skill and call it a day for the second level.
- One solution does not have to be harder than the other, nor does one of them have to be an X-of-everything level.
- Teleporters have to be paired the same way in both levels!
- For the voting: Both levels will be voted on together as one entry.
- Be aware to not simply save your level again under a different name, but also change the level ID so that both iterations have different IDs! The easiest way to do this is to click on the "random ID" button in the editor.


Rule 2 (kaywhyn) - Let's make Lemmings Plus VII:

- Make a level with one of namida's LPVII tileset. Those tilesets are namida_crypt, namida_dungeon, and namida_organic. Pick ONE.
- You can use any skills except for the slider and laserer, as these skills weren't yet in NL when namida started work on this pack.
- Only objects found in the 3 LPVII tilesets listed are allowed. In other words, the 5 new object types introduced in 12.13 NL aren't allowed!
- In order to keep with the LPVII theme, the tileset you picked to make your R2 determines the music track you can use. There are 3 tracks for each style. They're all included in the zip file. That means eg, if you use namida_crypt to make your R2, you can only assign crypt1, crypt2, or crypt3 as the music for your level. Similarly, if you use namida_dungeon, you can only pick one of the three dungeon tracks for the music, and if you use namida_organic you can only pick one of the three organic tracks for the music. Pick ONE!

Rule 3 (Armani):

- Make a level with at most 10 skills where at least half of them are permanent skills.
- "Total skill count" counts here: So like 5 climbers and 5 miners is a viable option.

Submission phase ends May 10th 2025 at 00:00 UTC.

Ruleset in detail again: http://www.lemmingsforums.net/index.php?topic=2246.0

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.nxlv ---> Level "Levelname" by User1  for Rule 3  Version 1 of the level

Prize selection:

- Pick next contest's rules (the author of each level in the top 3 gets to select a rule)

Entries so far: 6

- Crane (3)
- IchoTolot (3)

Rule distribution:

Rule 1 - 2
Rule 2 - 2
Rule 3 - 2
#15
Here are my resolves.  :)

I am still unsure though if these are now indeed intended.  ???