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Messages - IchoTolot

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Rule 1 -- 3 levels to 2 for the mixed rounds (~66% survival rate)
Rule 2 -- 5 levels to 3 for the mixed rounds (~60% survival rate)
Rule 3 -- 3 levels to 2 for the mixed rounds (~66% survival rate)

Rule 1

Round 1

Colorful Arty's "Spider Attack!"
IchoTolot's "Trinity Tower"
SQron188's "Powerplant Faceplant"


Rule 2

Round 1

Colorful Arty's "Sunset Sprint!"
Crane's "Run!"
IchoTolot's "2 Minutes Before The Mall Opens"
Nessy's "How To Self-Destruct A Factory"
nin10doaddict's "On the fritz"


Rule 3

Round 1

Crane's "Two's company..."
Nessy's "Butterfly Cult"
SQron188's "Forest Stroll"
Proxima's "The Sign of Four"


Mixed Group

Round 1

Okay, so, by now most of you know how voting works.

Just as a quick guide for those who are new to the contests - the voting is broken into rounds, and each round you're allowed to vote for up to a certain number of levels. Votes are for the levels that you want to stay in the contest, not for levels you want to be removed. Just to be clear, you are allowed to vote for fewer levels than the permitted amount, and you are allowed to vote for your own levels. Generally, the number of levels that qualify for the next round will be the same as the number of levels that each user is allowed to vote for. The results so far are only visible once either the voting closes or you've already voted.

Please remember that discussing the levels anywhere on the forums (except private message) is not allowed while the voting phase is in progress, even if the level in question is not in the current round, even between rounds. However, it is okay to discuss levels that have already been eliminated. This rule does not extend to anything off-site, so you can eg. continue posting Youtube videos of your playthroughs, discuss in IRC chat, just don't draw attention to them on the forums.

There'll be voteoffs for each rule, to get down to one/two/three remaining levels each. After this, all qualifying levels will go into a mixed voteoff.
I've decided to keep the percentages of "surviving" levels of the rule-voteoffs somewhat similar to give every rule a fair chance. Example: A rule with a 66% survival-rate and one with a 33% survival-rate for the mixed rounds doesn't seem that fair to me.

There's only a prize for the 1st place winner - of course, getting close to that still means you made a great level.

So... let the voting begin! Each round will be open for voting for 3 days, except the final which will be 4 days.

All levels are still avialable in the discussion topic:

Contests / Re: Level of the Year: 2018!
« on: February 15, 2019, 03:08:26 pm »
I'll give the nominated persons a bit of a time frame to send me everything, then I'll TRY to gather up the rest who did not respond and make a pack.

After that the playing phase will start. :)

Ok, after the images haven been uploaded to the NL site. I will ready up and start the voting.

All levels haven been created and if no new replays come in from the testing side of things I will soon ready the release! :)

Although rank 4 and the majority of rank 5 are still untested, I don't want to hold back for ages hoping for a wonder. After the public release there will be toms of new backroutes anyway and the intended prize for solving everything will require having acceptable solutions (so no big backroutes) for everything as well. So you probably will need to resolve a few things anyway. :P

Contests / Re: Level of the Year: 2018!
« on: February 14, 2019, 08:59:24 am »
I will make a group plan and split them up accordingly. You will see. ;)

Contests / Re: Level of the Year: 2018!
« on: February 13, 2019, 11:12:44 pm »
I think for the next year I will go back a little bit to the middle ground:

8 nominations resulted in way too many, 4 nominations resulted in a bit too few. I will try out 6 next time. ;)

Contests / Re: Level of the Year: 2018!
« on: February 09, 2019, 11:41:35 pm »
I have to ask re: contest #15 levels - within the rules of that contest they were treated as two levels, but LOTY doesn't usually do such a thing so - shouldn't they be considered two separate levels here?

I think then I will split them up for the nominations. Yes, it's better to have them split up here.

Contests / Re: Level of the Year: 2018!
« on: February 09, 2019, 08:51:51 pm »
The nominations are slowly trickling in, but keep them coming as there is less than a week left. ;)

NeoLemmix Main / Re: NeoLemmix V12.4 - stable new-formats release
« on: February 02, 2019, 08:52:34 pm »
Why the Internet Options are still not available?

This is not yet implemented.

I think it is planned that the player can get updates and new tilesets automatically with this option from the NeoLemmix website, so that the user doesn't have to do it manually.

We got a false message again during Nessy's stream with the Contest 16 pack.

A level with 1 Lemming (Arty's R1 level) got solved an it showed the "Very Bad" message instead of the "Save All" one. The pack uses the standard messages.

@Nessy: Could you post the stream link here for reference? ???

Help & Guides / Re: Can't open lemmini because of files
« on: January 29, 2019, 07:57:06 pm »
You could try using the WinLemms version linked here:

I also have an installation guide there.

Haven't used Lemmini in years though, so I'm very rusty. ;P

I am mainly a NeoLemmix or Lix user.

Resolved Arty's R1 level.

Resolved the level.

I think this is a classical case of: You cannot enforce A without allowing B.

I suspect the problem is the starting part. I would suggest changing the intended route of the start part to something more easily enforcable. You can use nearly every skill here in a somewhat helping way, so this is backroute heaven from the get go. Sometimes the intended route needs to be adapted in order for the rest of the intended tricks to be enforced, I think this could be such a case.
I would also guess that the most elegant part of the level is located in the 2nd part.

I resolved Crane's R2 level.

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