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Messages - IchoTolot

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1
What I would rate even higher than solving some difficult levels is the way you handled roadblocks to be honest. You kept going and not just threw in the towel. This is a way more powerful weapon than seing the trick of a bunch of difficult levels.

It's even ok to ask for a slight hint every now and then to maybe rule out a few of the many possible ways.

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I couldnt even complete level 1 of United so the fact you've done the whole pack says it all.  You cant complete a pack like United without serious game.

Ok, that has to be a little lie. ;)   

I know you've gone through the intro pack and level 1 of United would be a candidate suited for a final level of the "Skills" rank. I know for sure that you are better! :thumbsup:


In terms of level design I would advice mabe to make a plan for the first few levels about which tricks or landscapes you want to include. That's how I handled my first attempts back then.

2
Alright everything is merged! :8():

It's a bit unsorted now, but now it's your turn to tidy up a bit. ;)

Mainly it's just modifying the first post in here so that it has nice lists of old/new format replays you have and replays you still need. After that you could remove the other posts that just include your old lists.

And everytime you got a new replay batch you can then update your list inside the first post and maybe make another update post in here. :)

EDIT: Oh, and maybe also adjusting the main topic here so it covers all. ;)

3
The main purpose of replays is to allow for good pack maintenance. You can detect and report backroutes, you can assure solvabilty and you can store the intended solution. Also, the storage of attempts is possible for solvers.

If replays and levels stay available, the pack can be maintained and even be resurrected when the original author leaves.

Having a big replay library can be very advantageous and not only for maintenance purposes. I see the value of rewatching the solutions you enjoyed the most.

Sharing official replays is a thing the author should decide, but any person solving the pack is also free to do that. That said, the author should still consider sharing those if they decide to leave the forum.

On the matter of collecting replays, but not solving them:

Again, I see the value and the fun in watching awesome solutions for levels. This is what I did in the beginning as well by watching Pieuw and Lacktardo's solutions on Youtube. That's how I learned about custom Lemmings and the scope it can have. So I would never hate on it.

That being said though, I would never use the term I completed or solved a pack when I just got the replays from somewhere. "I've got solving replays to X" would be a better term here.

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And I just want everybody to know I'm a super lousy puzzle solver

This! If I would be able to ban a statement from the forums than it's sentences like that or the classic "I'm not good enough for pack X".

If you don't try then this will never change. How do you think I was able to solve all these packs? I tried, I failed, I tried again and again until I solved it and learned from it. And from these experiences I got better and better.
If there is a will then there is a way! If there is enough will to invest the time and effort to solve a pack then it will inevitably happen! INEVITABLY! Even when it takes over a year.

Again, I am totally fine with a person that doesn't want to invest the time and effort to solve a pack! It can be a huge task and we all have limited time and energy! Watching replays can even help growth in terms of solving skill.
It's just that the standard statements like "I'm not good enough" I see again and again and they never change. If there was the will to do something about that they would, but it's not the lack of skill that is the road block here, it's the lack of will. Again, that's fine, but I would rather hear the real reason!




But back to all the replay topics:

I have no problem with topics about replay collections, but I think we've gotten to a point where there are too many topics for 1 person's replay collection.
ericderkovits are you ok with me merging some of them? You really only need 1 or maybe 2. You can then tidy up the merge and put the most relevant infos in the first post: Replays you have, replays you need.
Then you can post new updates in new posts in that master topic instead of entirely new ones. (with updating the first post as well)

Relevant merge topics would be:

- I don't have replays on Flopsy's and Wafflem's MegaSegaBytes Pack. (UPDATE)
- I have replays for about 98% of the Custom Neolemmix packs on the Board
- my list of new format neolemmix packs i have all the replays for  (Could be the candidate where everything else gets merged into, just change the title to "my list of packs i have all the replays for" to include different engines)
- Remaining new format packs I don't have complete replays for
- just finished watching replays of Lemmicks with gimmicks.
- remaining old format neolemmix packs I don't have replays for
- collecting some old formats replays
- This topic right here. ;)

Again, I have no problem with you posting about your replay collection and the replays you still need. I just think it can be done way better in 1 dedicated topic instead of many. ;)

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Mine are the easiest levels out of anyones so i really think you can solve them,

I disagree with you here, Mantha. You underestimate the difficulty of some of your levels. ;)    You can drift into the diffucult area more easily than you think!

4
NeoLemmix Levels / Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« on: September 21, 2020, 07:44:13 am »
Nice to hear you are enjoying the conversion, Shmolem! :thumbsup:

It's totally fine if you are stuck at one point that you try your luck at another. I do that as well. :)

5
Engine Bugs / Suggestions / Re: [PROPOSALS][PLAYER] New menu design
« on: September 20, 2020, 09:35:11 am »
I disaggree with that. Buttons in the top corner can easily be overlooked and yes even Exit should not be hidden away.

You could consider "press ESC to exit" is common knowledge, but you really don't wanna assume people know stuff. In the end someone doesn't and gets frustrated.

Talismans is another thing though. I would agree that this can be better displayed in the level select screen as part of the level info.

6
NeoLemmix Levels / Re: Xmas Lemmings 2019! (16 Levels) [Difficulty: Medium]
« on: September 19, 2020, 11:27:04 am »
Started to cover my solutions to this pack today on my YT channel: https://www.youtube.com/watch?v=VMGrjMtx5Us

7
I solved all the levels.

Replays attached.

8
In Development / Re: [NeoLemmix] NeoLemmix Introduction Pack
« on: September 18, 2020, 01:42:58 pm »
V 0.19 is out!

Added a logo and rank signs made by zanzindorf! :thumbsup:

Backroute fixes based on the replays by kaywhyn and uberwolfie:

1 05 (Thinner platforms at the start)

2 11 (Added an acid pit)
2 15 (removed a chain, added a flamer)

3 06 (added a terrain ramp so that the trap is reachable from both sides)
3 16 (-1 builder, -1 platformer, added saws to make acutally using the updraft more appealing)

4 06 (-1 basher)

5 07 (adusted the whole solution, +1 save requirement, the glider is now a pick-up, switched up the other pick-ups)
5 14 (-1 walker, the other walker is now a pick-up, -1 save requirement)
5 16 (removed the overhangs inside the structures)
5 21 (lowered the starting ramp by 4 pixels)

Also, a ton of pre-text changes!

Some comments:

Leftover skills are often 100% intended here simply to give leeway or allow an alternative route. Not always though.

Highliting a lemming is really just the right-click for me and I am not familar with a setting that requires control as well. Maybe you need to ask namida there and inform me if there is indeed such a setting.

There are quite often more interesting scenarios to certain behaviors, but quite often those are also reaching either above the scope of the lesson or are dangerously close to redundancy.

Beginning with Basic Training there are levels without text that serve just as training with no new lessons. Repetition is key to learning! Also here levels can start to be a bit more precise in terms of placement and timing. This is a part of many custom levels and I want to force the player at least a few times to rely on this.

9
Contests / Re: Level Design Contest #21
« on: September 18, 2020, 09:42:16 am »
A bit less than 2 weeks remaining. Get your entries ready soon! :)

10
NeoLemmix Levels / Re: Lemmings World Tour Remastered [New-Formats Version]
« on: September 17, 2020, 04:29:58 pm »
Resolved everything relevant. :)

11
NeoLemmix Graphic Sets / Re: Freedom Planet Tilesets (2017-Beyond)
« on: September 16, 2020, 10:14:35 pm »
Hi! IchoTolot told me your latest update would include a Jumper sprite. However, none of the downloads I can find here has one. Thus, whenever I use one of your Freedom Planet tilesets and set it as a theme, i.e. so that the Millas sprites should appear, NeoLemmix falls back to default sprites.

Are the Millas sprites storted in some separate thread now? Because gigalem_millas is definitely a folder included in the download here, and it does contain a Shimmier sprite, but not a Jumper. ;)

Thanks in advance!

Update it using the styles manager or the download on the NL page.

Most updates to styles are handled over the standard library so there is no need to search through all relevant topics anymore. Every update is also posted in the current NL update topic: https://www.lemmingsforums.net/index.php?topic=4872.0
The download there has the correct Milla sprites - I checked. ;)

Although again the style manager in-game should work as well now if you want a quick update.

12
Engine Bugs / Suggestions / Re: [PROPOSALS][PLAYER] New menu design
« on: September 16, 2020, 07:01:44 am »
I'm ok with changing Step to Rank.

I am against culling of the rank sign though. The signs add a big personal tough to a pack and I think a removal would also lead a bit to confusion among new players as they still are used to simply select the rank and press play.

If something has to go, I would rather disallow those complex structures than removing the signs.

13
NeoLemmix Levels / Re: New level pack - All Hallows Eve
« on: September 14, 2020, 08:28:39 pm »
Another style update and now everything works again! :thumbsup:

Can really recommend this pack! :)

14
NeoLemmix Levels / Re: Renaissance Lemmings
« on: September 14, 2020, 08:18:36 pm »
Here I can confirm that everything works and is solvable. :)

15
NeoLemmix Levels / Re: New level pack - All Hallows Eve
« on: September 14, 2020, 08:15:43 pm »
Just to inform. The pack still has a thing left to fix. Pick-up skill triggers are now a pixel higher so that some levels are not solvable. Should be a quick fix though. ;)

Edit: Maybe even a few pixels. :P

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