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Messages - IchoTolot

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1
Contests / Re: Level of the Year 2023: Playing Phase
« on: April 17, 2024, 09:07:32 PM »
Updated the pack with Turrican's new version of the level.

2
Contests / Level of the Year 2023: Playing Phase
« on: April 14, 2024, 04:34:58 PM »
Alright, so nominations are now closed. Before we open the voting, we first offer a period to play the levels again, to familiarize yourself with those you haven't yet played and review those you have.

The list of nominated levels can be found in the nominations topic, I see no need to duplicate it here. It also contains information on where to find these levels outside of my compilation here.

Download links:

- NL Levelpack of all nominated levels.

All Lix nominations are attached to this post!

Every author with 3 or more levels in this category gets an own rank in the pack. At the end there is a mixed rank for the leftover levels. Extract the zip file inside the main NL folder.

- Music tacks

The custom music tacks of the nominated levels. Extract the zip file inside the main NL folder.

- Replay collection

Some gathered replays from a few of the nominated levels. As this was optional, only a part of the pack is covered here.


All styles should be accesible over the standard NL styles library!

Playing phase will end: May 31th 2024

General level feedback and solution replays can be posted here in the topic if you want! Have fun playing! :)

If there are any errors I've made in the collection, don't hesitate to inform me here! As a reminder: This pack is nothing more than an optional service I provide as an attempt to make all nominated levels more easily accessible.

3
Level Design / Re: What are some tips for making difficult levels?
« on: April 05, 2024, 09:22:33 PM »
Difficulty comes mostly from 2 factors in my opinion.

1.) The unexpected usage of tricks.
2.) Entropy. Or a bit more precise: Having many meaningful possible things to do with the limited resources you have.

To further explain point 2:
Let's say you have 1 builder and 1 water pit in the only path to the exit with no other workarounds. The builder is 100% locked in that position and is therefore no mystery. 
Having multiple possible routes where that 1 builder can really help you out on the other hand makes the choice unclear. Bonus points if the meaningful usage is even hard to spot in the first place (hidden in plain sight).
If this holds true for not only one but multiple skills (+ adding some unortodox trick usages) the level can quickly become a very hard nut to crack (if there are no glaring backroutes of course).

4
Contests / Re: Level of the Year: 2023!
« on: April 05, 2024, 08:07:33 AM »
The current nominations list I don't think contains all of the nominated levels... does it?

I went through all my pms and this should be the final list. I just double checked.

But of course, each person who nominated a level is free to check the list as well and pm me if I somehow missed an entry from them.

I need to wait a bit anyway for the authors to pm me their nominated levels.


5
Contests / Re: Level of the Year: 2023!
« on: March 26, 2024, 12:27:32 PM »
As I was just adding a few levels to the nomination list via some pms that have gotten to me:

1.) Another reminder to send me your nomination list even if it is just one level (I already got a few of those! :))
2.) I extended the deadline to April 4th due to me being away at the end of the month.

6
Contests / Re: Level Design Contest #30
« on: March 24, 2024, 09:44:56 PM »
Quote
Is disallowing Water in Rule 3 intentional, or is it an oversight (since the stated reasoning is "Anything that was not available in Lemmings 2 is not allowed")? Water is present in L2 and the Classic water tiles are not unused in L2: they appear in 9 of the 10 official Classic levels.

I was a dummy here: Water is allowed!

I was just going through the "standard objects" in my head the editor adds when they are not present in a style -> Water still appears in the circus tileset as an example. But yes, here it is no problem as the style has actually dedicated water.

For the tiles I try to make it simple:

Tiles: The tiles are all allowed except for gray_block!
Objects: The NeoLemmix standard objects, trap_01 and trap_02 are not allowed!

7
Contests / Level Design Contest #30
« on: March 24, 2024, 05:05:00 PM »
Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by Armani, kaywhyn and myself this time.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before! There are three choices of rules given, you may enter one level for EACH one of the rules.
You may either use new format NeoLemmix, or Lix.
If you have more than one entry, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

Pre contest testing: You can choose 1-2 persons who do a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.


And here is the new ruleset:

Rule 1: New tilesets, new levels! (Armani)

Make a level using a tileset that you haven't used before in a level you have publicly published.

 - In the case that you have published levels that collectively use every tileset, make a level with a tileset you have used less frequently.
 - Tileset mixing and VGASPECs are not allowed.

I can't exactly remember every level published by every person so please be nice and try to follow the rule. ;)

Rule 2: Tools of Mass Destruction (kaywhyn)

- Use bashers, miners, diggers, laserers(NL) and fencers(NL). (You can use just 1 of these skills, any 2, any 3, any 4 or all 5 is also fine)
- Use bombers | For Lix: Use imploders
- Don't use any other skill

Rule 3: The Classic Tribe (IchoTolot)

- Make a level in the "l2_classic" style and use only the tiles and objects present in there. Further restriction here:
  Tiles: The tiles are all allowed except for "gray_block"!
  Objects: The NeoLemmix standard objects (owa_down, owa_left, owa_right, lemming, pickup, button, updraft, flag_blue, flag_green), trap_01 and trap_02 are not allowed
- Have a Lemming count of 60 and a locked RR. (Timer is not nessesary though)
- Only use the claissic 8 skills (you do not have to use all though)
- Use the music track attached to this post for the right ambiance. ;)

For Lix: Simply use the "standstone" style (terrain, exit and hatch) instead of "l2_classic" (the music is not required here). Thematically it is quite close.

Maybe we can make a nice little Classic tribe for this rule. ;)

Submission phase ends May 31th 2024 at 00:00 UTC.

Ruleset in detail again: http://www.lemmingsforums.net/index.php?topic=2246.0

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.nxlv ---> Level "Levelname" by User1   for Rule 3   Version 1 of the level

Prize selection:
- US $5.00
- Pick next contest's rules

Entries so far: 3

- JRT (3)

8
Contests / Re: Level of the Year: 2023!
« on: March 17, 2024, 08:57:06 PM »
Remember to prepare your nominations soon!  ;)

9
New Objects / Re: [DISC][PLAYER] Visual designs of new objects
« on: March 13, 2024, 09:47:32 PM »
Quote
However, I disagree that this should be the basis on which to choose a graphic. It's my usual reasoning - Lemmings is an animated video game, not a picture puzzle. If absolutely everything has to be clear when the game is paused, why animate anything at all?

It is true that it's not the only point, but still a big one that needs to be considered.
Not everything has to be clear, but it should be if possible.

A lot of people start a level paused and already make conclusion while it is paused (You cannot avoid this situation!) - quite a few new players as well and I already saw cases of confusion because of design not taking this into account.
Simply pushing it to the side and ignore the problem with "Lemmings is an animated video game, not a picture puzzle" it not the player friendly approach here - especially if through a more thought out design it can be avoided in the first place. And it can be avoided in this case!

10
New Objects / Re: [DISC][PLAYER] Visual designs of new objects
« on: March 13, 2024, 07:23:22 PM »
I would tend towards the arrow version because even in pause mode the full message is still there. With the animation you can pause in a frame and not get the full message the animation wants to show us.

11
Contests / Lemmings Forums Level Contest #29 - Results
« on: March 09, 2024, 10:31:26 PM »
Ladies and gentleman, we've got our final results! :)

The winning level is:

Armani's "Tensegrity"

The 2nd place goes to:

kaywhyn's "Fun Teleportation Race in Space"

Congratulations to Armani for winning the contest and kaywhyn for a geat 2nd place! :thumbsup:

3rd place goes to:

IchoTolot's "The Amazing Lemming Tightrope Act"


Choice for the prize for the first place is either:

- picking the next contest's rules
- US $5.00 (PayPal would be the easiest here I think).

12
NeoLemmix Levels / Re: [NeoLemmix] PoPiPack
« on: March 09, 2024, 09:06:07 PM »
Seems like I totally overlooked this topic when it appeared and my personal to-play list needs to be expanded!

Congratulations regarding the release! :thumbsup:

Right now LOTY2023 stuff has priority regarding playing, but after that I try to get some replays out when I find the time! :)


13
New Objects / Re: [DISC][PLAYER] Visual designs of new objects
« on: March 07, 2024, 09:05:23 PM »
Those look good! :thumbsup:

Although blue seems to not touch the ground properly.

There can be an argument that the red cross could be misinterpreted.

14
Site Discussion / Re: Anyone interested in a global moderator role?
« on: March 07, 2024, 06:54:03 PM »
I would be interested as well, if there is still a spot open. :)

15
NeoLemmix Main / Re: Future of NeoLemmix development
« on: March 06, 2024, 09:59:02 PM »
If his wish is still for NL development to discontinue with the final version, then that leaves us with 2 options:

1) Start a “Community Edition” fork which will essentially pick up where the final version of NL leaves off.

2) Adopt a new engine as the community standard. We need something that’s actively maintained and open for business or people will basically just lose interest.

Here I disagree. 

Having a final version that is stable is totally fine!

Option 3: Accept the final version and continue playing with it is 100% viable.

Just because there are no patches anymore, interest will not automatically go away and there is also no need to forcefully switch the standard.
+ adding more and more stuff for eternity != a better version. There needs to be a limit at some point and I think it can be now.

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