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Messages - IchoTolot

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1
Contests / Re: Level of the Year 2022: Playing Phase
« on: June 03, 2023, 02:06:16 PM »
Will prepare the voting and post the topic when everything is ready. :)

2
SuperLemmix / Re: [SUG] Level top and sides
« on: June 03, 2023, 01:38:41 PM »
Quote
But by now, it feels like I've only been through this same thing a few years ago already, when making the shift from Old Formats to New Formats. I don't think I'm ready to make such a big shift again anytime soon. :crylaugh:

Sure, if the entire NeoLemmix community effectively turns into the Super Lemmix community, then I might not have a choice in the end. :evil: Or people will simply stop playing my packs.
But so far, I doubt that every NeoLemmix player will shift to using Super Lemmix as their new engine. Which is not due to any "flaw" of Super Lemmix in and of itself. It's merely because Super Lemmix purposefully re-adds a few features (like timed Bombers) which the strict "puzzles only and no execution difficulty" faction of the community probably won't enjoy. :P

I think I can give you my vision of what will happen in that regard that mostly overlaps with yours:

- People preferring execution based gameplay will partly shift over to SuperLemmix or the Originals/(Super)Lemmini.
- People preferring puzzle based gameplay will mostly stick with NeoLemmix.

That is also the main reason I am mostly staying out of all SuperLemmix discussion apart from some advice from the sides - It is not an engine made for my preferences, so why should I bother interferring.
At this point I would never shift over again to an engine that forces me to timed bombers and other janky stuff.

The demand for it is there though and as (Super)Lemmini is kinda lacking in features, SuperLemmix has an audience.
That's why WillLem made the right call in my opinion with the project instead of desperate attempts to argue for such changes in NL! :)

For your packs you must make the call though on what kind of an audience you want to aim at.
I would advice maybe for your old packs (and maybe even other bigger packs in general) to stay with NL and for SuperLemmix make new dedicated ones with focus on using the features only SuperLemmix has!


3
NeoLemmix Main / Re: Join development team
« on: June 03, 2023, 12:04:19 AM »
My gut feeling would say Option 2 (Maybe in the bottom left corner for a few secs), but I need to sleep over it again. :)

4
NeoLemmix Main / Re: Join development team
« on: June 02, 2023, 11:31:42 PM »
WillLem I think you need to see that I don't make any change suggestions or general proposals for SuperLemmix here! :8(): (This is the NL board after all ;))

So you do not need to defend your SLX design decisions before me here - do as you please there!


The only thing I stated is that for NL your "fix" made in SuperLemmix is not a fix at all and would make things even worse when keeping NL's core puzzle-centric philosophy in mind.

I see replay-mode as an integral part of it and even the option to toggle it off as secondary or even cullable (as turning off skill shadows). Again, NL only! SLX you can go ahead!

Therefore, the only discussion I am interested in is making the replay-mode clearer to notice in NL for newer players who are so far only used to execution-based engines.

5
NeoLemmix Main / Re: Join development team
« on: June 02, 2023, 06:25:20 AM »
There is a discussion to be had if and how it can be visually more striking. The red "R" relies much on the user's familiarity with WinLems where the replay mode is also used.

There I agree with Simon. --> Even lix would run into the same problem as he explained! :8():   (Although the blinking is a little bit more striking there)

But yeah, WillLem's fix is not a fix but rather a toggable removal that does not fix the core Issue (replay-mode not being recognisable enough).
Even worse: By simply turning it off from the start a user would never experience the upsides of having it assisting you!

When it is visible from the get-go what's going on here then there would be nothing more to fix and no more confusion.

6
NeoLemmix Main / Re: Join development team
« on: June 01, 2023, 09:02:17 PM »
I made a manual ages ago, but I fear it is a quite outdated currently. (Link to it, but no promises here: https://www.lemmingsforums.net/index.php?topic=4081.0)

I would rather suggest playing the NeoLemmix Introduction Pack (Link: https://www.lemmingsforums.net/index.php?topic=5204.0) that also covers most new NeoLemmix features and a lot of tricks. This should be the best way to get comfortable with the engine and Lemmings in general.

To be honest, I think you are currently the first to ask for a complete documentation and go straight to the code. ;)

If you have any questions though feel free to create a topic or maybe even join and ask on our discord server: https://www.lemmingsforums.net/index.php?topic=3062.0

7
NeoLemmix Main / Re: Join development team
« on: June 01, 2023, 08:24:44 PM »
Thanks you for your help.
i can compile it now.

I have created an issue here: https://bitbucket.org/namida42/neolemmixplayer/issues/81/when-you-restart-a-level-same-actions
There is a problem when you click on restart button: Same actions are replay. I have fixed it.
But for the moment, i havent found where fix when you restart the level with the menu screen.

That is intended if you are referring to the restart button in the UI. This button is not a restart, but a "replay" button.

If you restart/replay a level your previous actions are still saved and replayed until you stop the replay with a simple left-click inside the play-area.

This avoids you accidentally throwing away all your progress in a level as that can be very frustraiting after accidentally losing your progress on a longer level - or you just want to change your approach from a certain point on in your current attempt.

The replay-mode is indicated through red "R" on the left side of the status bar.

8
NeoLemmix Main / Re: Join development team
« on: June 01, 2023, 06:42:29 PM »
Hello,
i have discovered neolemming 2 days ago. Im very happy to see this, and I am very happy to share this game with my son in 2023.
I want to fix some bugs. Im developper (PHP, JS, and old VB6). I dont know delphi, but i try to compile sources.
I have added GR32 lib, and now when i compile: i have a lot of errors :[dcc32 Erreur] LemGame.pas(3005): E2010 Types incompatibles : 'Cardinal' et 'TColor32'

Can you help me to fix this? Maybe later, i can fix some issues to improve your game.
Thanks


Welcome to the forums! :)

I would also like to add that if you are planning to fix bugs please first make a topic about what you would consider fixing.

For new versions we first discuss if a thing is indeed in need of fixing or even the way it should be fixed. Especially if we are talking physics updates!

Maybe take a look through the "Bugs&Suggestions" board first and see how things usually develop.

The normal way would be:

1.) Report issue in a topic.
2.) Discussion + Decision
3.) For critical things (usually physics): Implement fix in an experimental version for public test.
4.) If test is successful and no bigger problems arise -> Implement the fix in the next version.

9
SuperLemmix / Re: NeoLemmix>SuperLemmix Levelpack Compatibility
« on: June 01, 2023, 06:32:50 PM »
I had quite a minute getting World tour to work properly...

I've attached the full updated level pack as well as the missing styles here.

It's all go now!

P.S. A few styles asked to overwrite, I chose No.

P.S.S. If this is the wrong place to post this, please move it.

As I see packs are starting to get converted:

Please try to ask the original author first if they approve of a conversion before releasing stuff!

If they are indeed responding on the forum of course. Maybe they are even willing to consider an official conversion by themself?

10
As I got the idea from discord yesterday - here is a new helper topic for level creators!

Making a new level but struggle to finish it?

Or do you already have a nice level layout but find it hard to find an interesting solution?

Then this is the topic for you!

Post your level here and ask for some advice from other users! Maybe they can even post their own spin/suggestion on your level to create a nice little collaboration version!

So don't despair and post your problematic creations here! :) :lix-smile:

11
Contests / Re: Level Design Contest #28
« on: May 25, 2023, 08:58:45 PM »
First entries coming in! Reminder to start/keep working on them! ;)

12
Contests / Level Design Contest #28
« on: May 13, 2023, 07:12:45 PM »
Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by Simon for winning contest #27.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before! There are three choices of rules given, you may enter one level for EACH one of the rules.
You may either use new format NeoLemmix, or Lix.
If you have more than one entry, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

Pre contest testing: You can choose 1-2 persons who do a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.


And here is the new ruleset:

Rule 1: Four Corners

  -  Put exactly four entrances, one near each corner.
  -  Put exactly one exit, near the center.
  -  Set the save requirement high enough so that we can't ignore an entrance entirely.
  -  No horizontal or vertical wraparound (in Lix).
   - No teleporters (in NeoLemmix).

The terrain can be anything, with as much or as little interplay between entrances as you like. Map dimensions can be as large or small as you like, whether square, tall, or wide. Pre-placed lemmings are okay as long as we must save some lemmings from each hatch.

Rule 2: At the Zoo

Make a level depicting an animal.

The animal might be the entire level, or it might be a smaller part of the terrain. It should be of significant size and play a significant role in the solution. The shape of the terrain counts; you may ignore color.

Rule 3: Miniature

  -  The level's width is at most 320 (Lix) or 160 (NeoLemmix); it may be smaller.
  -  The level's height is at most 200 (Lix) or 100 (NeoLemmix); it may be smaller.
  -  Have 9 or fewer lemmings.
  -  Give 9 or fewer skills.

Pre-placed lemmings, neutrals, zombies, ... are allowed, but count towards the maximum of 9 lemmings. Pickup skills are allowed, but count towards the total of 9 skills. The skill limit is about total skill usages, not about different skills.

Submission phase ends June 30th 2023 at 00:00 UTC.

Ruleset in detail again: http://www.lemmingsforums.net/index.php?topic=2246.0

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.nxlv ---> Level "Levelname" by User1   for Rule 3   Version 1 of the level

Prize selection:
- US $5.00
- Pick next contest's rules

Entries so far: 9

- Armani (2)
- IchoTolot (3)
- NieSch (1)
- Kingshadow (3)

13
Contests / Lemmings Forums Level Contest #27 - Results
« on: May 07, 2023, 09:52:34 AM »
Ladies and gentleman, we've got our final results! :)

The winning level is:

Simon's "Rhizome"

The 2nd place going to:

Simon's "Inside Your Router"

Congratulations to Simon for winning the contest! :thumbsup:  (This is also the first Lix entry to win a contest! :lix-smile:)

Congratulations to NieSch for reaching the 3rd place with:

NieSch's "Splash or Splat"


Choice for the prize for the first place is either:

- a month's advertising on the forum's news ticker
- picking the next contest's rules
- US $5.00 (PayPal would be the easiest here I think).

14
Finals are up! :)

15
Semi-finals are up! :)

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