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Messages - IchoTolot

#1
6 levels made it to the 3rd phase!

I will prepare the next one and probably start it during the next days.

There we will determine the top 3 (the only round I will enforce the survival rate with tiebreakers) and then (like in the normal contest) the winners in a last round of voting with 1 vote.
#4
14 levels have made it to this second phase. Here we will try and reduce this number to 4 or slightly above that due to possible ties.

The levels have been divided into 2 groups of 7 levels semi-randomly.

Each group will be voted on one at a time, with the goal being that 2 levels from each group advancing to Phase 3. This number can increase in the case of ties. I plan no tiebreakers for this!


If you want to see the full list of nominated levels in non-randomized order, check the nominations list topic.
If you want to play these levels without having to dig up all the various level packs, check the playing phase topic which has a pack available for download that contains all the nominated levels.

Please remember that discussing the nominated levels is not allowed in the LOTY2024 topics now that voting has begun. This does not apply to levels that have already been eliminated at the time. Discussing them elsewhere in the site is okay, as long as it's not in the context of LOTY2024.

The voting will be done in 2 of the 3 new voting topics:

Voting topic 1
Voting topic 2
#5
14 levels made it to the 2nd phase!

I will prepare the next one and prbably start it during the next days.  :)
#6
Voting for the 2nd set of the 3 groups is up!  :)

Voting topic 1
Voting topic 2
Voting topic 3
#7
In Development / Re: Random level sharing topic!
June 25, 2025, 07:50:28 PM
Yeah, let's say there is one trick in here I would open a bug topic for, if we were still the the physics cleansing phase of NL.  ;)
That one is more of the bug side rather than the feature side in my opinion and I would not use it in a normal fair level.

It's a very special case so if the situation was not specifically tailored for it like here you probably would not encounter it. (Top right section and I even needed to enter clear physics mode to even check the correct terrain situation)

Spoiler
It has to do with the miner position that jumps ahead a pixel on his positioning while mining, so in a very very specific setup you can disconnect the miner from the crowd. This needs a 1 pixel thick steel plate on the floor and either only 1 row of terrain under it or some extra skills like builder+basher and a digger to seperate in him thicker terrain.

The other things I already knew of, but yeah let's say it's very fiddly and something I would not put on mass in a normal level.

Still a nice concept level for those things  :)
#8
Voting for the first 3 groups is up!   :)

Voting topic 1
Voting topic 2
Voting topic 3
#9
Group 1

David's "Lemmings go shopping (episode 2)" (0 votes)
Dodochacalo's "Pizza Party" (5 votes)
Armani's "Caffeine Addiction" (6 votes)
Mobiethian's "Encased Exit Door" (5 votes)
Pieuw's "Deus Ex Machina" (1 vote)
Pieuw's "Cabinet of Curiosities" (2 votes)
Strato Incendus's "The Lem-catcher's song" (2 votes)
kaywhyn's "To The CPU Terminal!" (3 votes)

Group 2


David's "Lemmings are lost in the jungle" (1 vote)
Dodochacalo's "Rooftop Run" (2 votes)
GigaLem's "Blaze Through the Resort Party" (1 vote)
IchoTolot's "Automaton Maintenance" (5 votes)
Mobiethian's "Maximum Overdrive" (4 votes)
Pieuw's "Forbidden Friendship" (1 vote)
Turrican's "Space Program 10.000 B.C." (2 votes)
Eric Derkovits's "Mosaic Lemmings" (4 votes)
kaywhyn's "It's a Wet World!" (5 votes)


Group 3

David's "The building site" (1 vote)
Dodochacalo's "Paved With Good Intentions" (2 votes)
GigaLem's "Chaos of the Holiday" (1 vote)
Armani's "Guts Over Fear" (6 votes)
Mobiethian's "The Lem Is Home Alone" (5 votes)
Pieuw's "Funhouse Shmunhouse" (0 votes)
Pieuw's "A tad mad, a tad rad!" (7 votes)
Namida's "Death's Dare" (0 votes)
92Dexter11's "Fear Knot" (2 votes)


Group 4

David's "Angkor temple" (2 votes)
Dodochacalo's "Honey, I Shrunk the Lems" (4 votes)
Armani's "Cheddar-Crusted Hash Browns" (5 votes)
Mobiethian's "The Christmas Cave" (5 votes)
Pieuw's "Razing the Foundations" (2 votes)
Colorful Arty's "Snarled pipeline" (1 vote)
geoo's "Just Mine" (0 votes)
kaywhyn's "Snow Way!" (5 votes)
92Dexter11's "Bombing Run Redux" (0 votes)


Group 5

David's "Steel" (5 votes)
Dodochacalo's "The Lemmings Survey Corps" (2 votes)
GigaLem's "All of this is too much to Lake" (0 votes)
IchoTolot's "Comm-Link Online!" (5 votes)
Armani's "Walking Bearfoot in Snow" (0 votes)
Mobiethian's "Bank Holiday" (4 votes)
Mobiethian's "Choo Choo, Santa!" (4 votes)
Pieuw's "Shelf-Control" (1 votes)
kaywhyn's "All Your Skills Are Belong To Us!" (1 votes)

Group 6

David's "Crystal dream" (1 vote)
Dodochacalo's "Save Our Souls" (7 votes)
GigaLem's "Lotus Road" (0 votes)
Armani's "Where Angels Dwell" (6 votes)
Mobiethian's "The Lem Is Lost In The City" (5 votes)
Pieuw's "Hypostyle Freestyle" (2 votes)
Strato Incendus's "The Well-Lempered Clavier" (0 votes)
geoo's "Roots of Life" (2 votes)
92Dexter11's "House of Fun" (1 vote)
#10
Welcome to the Level of the Year 2024 voteoff!

So, most of you will know how this works, but just in case - and so that specifics are covered - here's a quick rundown.

The 53 nominated levels have been divided into 6 groups of 8/9 levels, semi-randomly. To be specific, the division was done in such a way that a single author wouldn't have too many levels in a single group.

Each group will be voted on, with only 2 levels from each group advancing to Phase 2. We try to bring the number down to 2 in one single Round. I plan no tiebreakers for this and if we have a minor tie then all tied levels advance. In case of a lot of major ties (5or6+ levels), I might run a tiebreaker later.

If we then have a bit more than 12 levels in phase 2, these will be split up into new groups for phase 2. There, I also plan to just let 2-3 of each group survive with no tiebreakers if possible. Only in the final phase I plan to enforce the top 3 placements with tiebreakers.

If you want to see the full list of nominated levels in non-randomized order, check the nominations list topic.
If you want to play these levels without having to dig up all the various level packs, check the playing phase topic which has a pack available for download that contains all the nominated levels.

Please remember that discussing the nominated levels is not allowed in the LOTY2024 topics now that voting has begun. This does not apply to levels that have already been eliminated at the time. Discussing them elsewhere in the site is okay, as long as it's not in the context of LOTY2024.

The voting will be done in the 3 new voting topics:

Voting topic 1
Voting topic 2
Voting topic 3
#11
I will try to create the groups and everything this weekend, so I can then start the voting.  :)

I plan to make use of the 3 voting topics again so we can speed up the process a bit.  ;)
#12
Thank you for the replays!  :thumbsup:

The Maso 11 solution is totally fine and a clean solution. Great job!  :thumbsup:

Bonus 1 Plethora's Temple needs a fix though. A little steelblock extrension should stop the easy miner.  ;)


V 4.0 is out!  :)

Backroute fixes based on Guigui's replays:

- 5 01 (extended a steel block slightly)
#13
I've recorded my solutions and uploaded them to YouTube.  :)

Part 1: https://www.youtube.com/watch?v=vi7C7WN9jPA
Part 2 (my entries): https://www.youtube.com/watch?v=WQUwhgdjLmE

Part 1 still needs to process a little bit, but it should be up soon.  ;)

I also attched my replay collection again + the replays to my own entries.
#14
@Crane  I bet this is correct though  ;)
#15
@Crane This looks a bit more intended to me.  :)