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Messages - IchoTolot

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2671
Annnnd V4 ;)

But now it's time for some sleep ;P

2672
Arty keeps on placing pick-up-skills that you don't even need to collect :evil:

Arty R3 V3 attached.

2673
One backrouted person had enough for today, but it seems another one still wants more backroutes ;)

Arty R3 V2 attached.


2675
Nepster R1 V3 resolved.

2676
Nepster's levels resolved.

2677
Resolved namida's level.

2678
Here are my replays to the currently updated levels :)

I am positivly surprised on the variations of solutions to my R3 level! I could possibly even cut a builder or up the save req to save all, but I think I leave it as it is, as all solution are non trivial and simply add to the varity the level provides.
I think I will make a best-of video of all the different solutions to my R3 level near the end of the contest playing phase :laugh:

I also updated my R2 level, cutting a walker and therefor making Nepster's solution the intended route (BR's was a slight backroute) as it was a minor optimasation to my solution.

2679
Update for my R2 level (Version 2).

- Walker count reduced from 2 to 1 ---> making Nepster's solution intended as it is basically a minor optimasation to my original solution.

2680
My commentated video playthrough of all V 1.0 levels (link to first video): https://www.youtube.com/watch?v=AUK4TgDMedg

Also my current solution replays are attached to this post as well ;)

I think I've found quite a few backroutes here ;P

2681
NeoLemmix Main / Re: new skills [DISCUSSION]
« on: May 07, 2017, 10:50:56 AM »
From all those skills I think the vertical jumping Shimmier after Nerpster's proposal would add the most.

Magno Boots are very versitile, but can mostly replace shimmiers even. In fact I would call them a more powerful climber/rockclimber/shimmier combination that you have to cancel though. So they make the 2 skills more redundant.

Pourer
physics can be nuts and would make the game way more complicated to understand, especially as we tend to abuse every last bit out of the possible physics for solutions.

Laster Blaster: I side with Nepster here. Cool to use, but I think that the skill will be quite limited.

As for Jmper/Runner, I would simply repeat Nepsters sentences here as well.
J: "Would be nice to have, but would need lots of additional code and will very likely result in tons of glitches."
R: Too few uses in singleplayer and not as many skill changing combination as in L2.


2682
Progress slowed down a bit over the last weeks, because of shortage of ideas, testing lots of stuff for other people, university and private stuff......

, but at least I've got an exiting announcement for the release: You will be able to win a prize!

What will the prize be? Well, I've been making quite a bunch of physical level drawings over the creation period and decided that I will send them (together with a postcard maybe ;P) to the player who beats the WHOLE level pack first!. (testers will be excluded because of fairness, but will be mentioned in the pack itself and can count on me returning my gratitude in some other favors)

The rule on beating the pack and winning the prize will be:

- Send me a functional, solving replay (or release a solving video) of every level (bonus rank included) in the up-to-date version of the pack at the current time!
  That means send me your replays often and do not wait until you gathered everything. If I fix backroutes to levels you have not yet shown me you solved via replay/video, you have to solve them again.
  So also release recorded videos as soon as possible before a new update hits!
  That will also maybe slow down rivals as I can be quick on the fixes and if they just keep on gathering.....  ;P
 
  This should assure me a quick feedback system where nobody just gathers the replays and send in everything after a bunch of updates have been released.
  I count on you not simply looking up most solutions from other players.
  Also I aim to be as backroute-proofed as possible after the testing phase so not that many updates should hopefully be nessesary (at least for the backroute fix sort of updates).

My stash of drawings currently is 12 A4 paper sheets that sometimes have even multiple level blueprints on them. Sometimes the in game version of the level differs a bit, because of differences in theory and in-game handling, but you know how it goes ;). The drawings do mostly also include the original planned skillsets, levelnames etc of the level. I hope this will be a good motivation to solve the pack as a whole when it's finally released! :)
+ I think I will make a hall-of-fame wall on the main post where I include all people who have beaten the pack as a whole (for that testers are included of course ;))

2683
Levels for v10 or older / Re: [NeoLemmix] Raylems
« on: May 01, 2017, 07:16:22 PM »
Played through the levels, some good stuff there :thumbsup:

Some general things I noticed:

It seems like you forgot to set the color of the minimap in (all) of your tilesets in the GraphicSetTool. My minimap (set on low quality) is only showing a black void with green lemming dots :P

Sometimes I don't get why you chose to have a locked RR on some levels (the one with all the gliders especially), as it often don't really add or prevent anything and even draggs the level out a bit when you solved it and there are still lemmings spawning. Did you simply forgot it was turned on in the editor?

Some comments:
Spoiler (click to show/hide)

2684
Levels for v10 or older / Re: [NeoLemmix] Raylems
« on: May 01, 2017, 12:22:26 PM »
This looks very nice :thumbsup:

Quite a few things happened while I was away! After testing through Lemmings Evolution (at least the current test version) it seems like I've got another thing to play through. ;)

2685
General Discussion / Re: General Comings and Goings
« on: April 29, 2017, 09:18:23 AM »
Again:

I'll be away over the weekend so there will be way less activity in that time period for me.

;P


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