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Topics - IchoTolot

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16 levels have made it to this second phase. Here we will try and reduce this number to 4 or slightly above that due to possible ties. This way we will have a small enough group for the final phase.

The levels have been divided into 4 groups of 4 levels semi-randomly.

Each group will be voted on one at a time, with the goal being that only 1 level from each group advancing to Phase 3. This number can increase in the case of ties. I plan no tiebreakers for this!

For the final phase I will enforce the top 3 via tiebreakers though.

If you want to see the full list of nominated levels in non-randomized order, check the nominations list topic
If you want to play these levels without having to dig up all the various level packs, check the playing phase topic which has an NXP available for download that contains all the nominated levels.

Please remember that discussing the nominated levels is not allowed in the LOTY2018 topics now that voting has begun. This does not apply to levels that have already been eliminated at the time. Discussing them elsewhere in the site is okay, as long as it's not in the context of LOTY2018.

Contests / Level Design Contest #17
« on: March 31, 2019, 02:43:56 pm »
Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by Colorful Arty for winning contest #15.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before!; there are three choices of rules given, you may enter one level each for up to two of the rules.
You may either use new format NeoLemmix, or Lix.
If you have two entries, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

Pre contest testing: You can choose 1 person who does a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.

And here is the new ruleset:

Rule 1

Make a level only using tilesets that you haven't used before in a level you have publicly published. VGASPECs are not allowed!
In the case that you have published levels that collectively use every tileset (likely only to happen in Lix), then make a level only using tileset pieces that you either haven't used before or use infrequently (You may use whatever objects you like in this case).
We likely won't be able to strictly enforce this rule, so it will be a bit of an honors system, but if you make a level that clearly doesn't use anything unfamiliar to you, it will be rejected. This is a rule to encourage you to try one or more of the many different tilesets the forumers have created.

Rule 2

Make a level that gives you:

-    Exactly one type of permanent skill (Climbers, Floaters, Gliders, Swimmers, Disarmers or Runners)
-    Exactly one type of continuous constructive skill (Builders, Platformers or Stackers)
-    Exactly one type of continuous destructive skill (Bashers/Shovelers, Miners, Diggers/Stampers, Fencers)
-    Exactly one type of sacrificial skill (Bombers/Exploders/Imploders, Stoners, Cubers)
-    Exactly one type of instant skill (Blockers, Walkers, Cloners, Jumpers, Batters)

This means five different skills will be assigned, but you can assign as many of a given skill as you want. Example level gives you: 5 climbers, 2 bashers, 1 builder, 3 bombers, and 2 cloners.
Each type of skill needs to play some role towards the intended solution. For example, putting disarmers on a level with no traps would not be allowed!

Rule 3

Select a piece of terrain from any tileset and make a level using only that type of terrain piece. VGASPECs are not allowed!
You can insert as many duplicates of that piece as you want, and you can use other terrain pieces as erasers, but the only visible pieces can be that one type you selected. For example, you could make a level using nothing but the wishing well from the Dirt tileset and use other terrain pieces such as pillars from the Pillar tileset to erase parts of the wishing wells, but you cannot make the pillars visible on your level.
You are not limited in which or how many objects you can place in a level!

Submission phase ends May 7th 2019 at 00:00 UTC. This should give everyone enough time to think about a level. :) Deadline for the playing / update phase will be announced when it begins.

Ruleset in detail again:

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Prize selection:
- US $5.00
- One month's advertising on the forums news ticker
- Pick next contest's rules

Entries so far: 4

- IchoTolot (2)
- nin10doaddict (1)
- The Tomato Watcher (1)

Level Design / April 2019 Level Collaboration
« on: March 28, 2019, 03:38:18 pm »
I was thinking after a long time we could attempt to do another level collaboration. :)

How does this work?

1.) You just say here in the topic or in a pm to me that you want to participate and I'll write you on the list.

2.) I'll roughly randomize the list of people to get a sequence. If you feel not good about covering certain positions this is totally negotiable (just tell me in your pm/post). Somebody might feel more confortable crafting landscapes in the early iterations than forming solutions later on for example. I try to put people in their confort zone as this should result in a better end result. :)

3.) The first person on the list starts making the level. For the first person it's usually just the raw landscape or just a part of the level.

4.) The first person posts his/her result in the topic and the second person contiunes making the level based on the result of the first person. You can change the things a person before you added, but it's not nice to simply completely discard all changes from another person without at least asking for permission.

5.) The goes on until the last person on the list has done their part. Usually the last few persons form the intended solution, add some additional quirks to it or decorate the level a bit more. The first persons usually form the general landscape and develop first crucial parts and tricks the solution revolves on.

6.) At last everyone tries to solve and therefore backroute fix the level, or find other problems that might need fixing.

Important: You result is always level + replay. Maybe in the first few iterations a replay is not needed, but if a solutions starts to form it is nessesary.

Another idea I had is that we could have 2 different solutions with different skillsets in the end, like an easy and a hard version.

As this is a collaboration of multiple people:

Every person is allowed to use the resulted level in their pack/s and I will also submit it to the NL community pack level pile!

Everyone had part in it so everyone should be able to use it and be proud of it! :8():

So what tileset are we going to use?

I was thinking the following tilesets could use some more attention:

- plom_bastemp
- sqron_turrican2wall
- zanzindorf_agony

So maybe use one of them ???   I am open for other proposals here! In the end I think I will hold a poll on which one we should focus on. :)

Tell me if you want to participate! Also comment on which tileset, or combination of tilesets, we should use (may it be from my little list or another proposal). :)


- IchoTolot
- SQron188
- möbius

Welcome to the Level of the Year 2018 voteoff!

So, most of you will know how this works, but just in case - and so that specifics are covered - here's a quick rundown.

The nominated levels have been divided into 5 groups of 5 or in one case 6 levels, semi-randomly. To be specific, the division was done in such a way that a single author wouldn't have too many levels in a single group.

Each group will be voted on one at a time, with only 2 levels from each group advancing to Phase 2. We try to bring the number down to 2 in 1 Round. I plan no tiebreakers for this and if we have a minor tie then all tied levels advance. In case of major ties (4+ levels), I might run a tiebreaker.

If we then have ~10 levels in phase 2, these will be split up into 2 groups. I also plan to just let 2 of each group survive with no tiebreakers if possible. So that ~4 levels will be in the final phase 3 and only there I will enforce placements with tiebreakers.

If you want to see the full list of nominated levels in non-randomized order, check the nominations list topic
If you want to play these levels without having to dig up all the various level packs, check the playing phase topic which has an NXP available for download that contains all the nominated levels.

Please remember that discussing the nominated levels is not allowed in the LOTY2018 topics now that voting has begun. This does not apply to levels that have already been eliminated at the time. Discussing them elsewhere in the site is okay, as long as it's not in the context of LOTY2018.

Contests / Lemmings Forums Level Contest #16 - Results
« on: March 24, 2019, 09:41:31 am »
Ladies and gentleman, we've got our final results! :)

Congratulations to Nessy for winning the 16th Lemmings Forums Level Contest with "Butterfly Cult"! :thumbsup:

Also congratulations to Crane for reaching the 2nd place with "Run!"! :)

Choice for the prize for the first place is either :

- a month's advertising on the forum's news ticker
- picking the second-next contest's rules as Nepster will determine the rules for the next one
- US $5.00 (PayPal would be the easiest here I think).

Contests / Polls for possible changes to the contests
« on: March 20, 2019, 02:32:01 pm »
As stated in the recent Contest Topic I want to do 2 polls regarding the rules of the contests:

Poll 1.) Change the voting round duration from 3 days normally and 4 days for finals to 2 days normally and 3 days for finals.

Poll 2.) Base the distribution of levels not on contest rules anymore and instead just pseudo-randomly distribute all levels evenly onto a reasonable number of groups.

I will leave each poll open for 3 days and make a decision based on the results. :)

In Development / [NeoLemmix] The new NeoLemmix Community Pack Topic
« on: March 08, 2019, 10:50:21 am »
After the old NeoLemmix Community Pack topic went into sleep mode, I figured that to properly revive this project and complete overhaul is nessesary.

So what does that mean?


Most of the contributed levels are still in the old format and most of them don't have solution replays with intended solutions with them, if we still want to include these they will need to be converted by the authors!
I've put a list of all contributed levels in the 2nd post, if you as an author think they live up to your quality standards and still should be included in the pack, they will have to be resubmitted (WITH REPLAY).


We will start over with the gathering process otherwise, so feel free to submit levels + replays. It doesn't matter if they are also used in another pack, or if they are stand alone. Just don't totally overdo it with the pack-reusage.


Let's talk music: I won't include 150 songs for 150 levels as an example, that's simply not practical. You can however send me fitting music for levels. I will open a music discussion when we finished gathering so we can all come to a conclusion on the music tracks we will use. There is room for a few totally unique tracks in the pack though for some of the flashier levels or rank finishers.

To submit levels (converted old ones and new ones):

You will have to send me:

- The level in the new NL format.

- A solving replay with the intended solution. (no replay - no submission)

- Any needed non-standard tileset. (if nessesary)

Music tracks are optional.

I want to make sure that even if an author goes away the intended solution doesn't get lost and therefore the level gets forgotten. I guess that is already the case with a bunch of the older submissions.
Also please try to resend levels or replays if they need changes in fututre NL versions. Check your levels, I would really appreciate that!

I already took care of some collaboration levels, as I was involed in a few of them and so I took care of keeping them up-to-date over the years.

Again: The 2nd post only list the old submisssions. As stated in 1.): For levels to become part again they need to be resubmitted in the new format with a solution replay!

So let's do this project right this time! :thumbsup::thumbsup:

NeoLemmix Levels / [NeoLemmix] Lemmings United
« on: February 18, 2019, 08:48:42 pm »
Over 3 years in development and it's finally here: Lemmings United! :thumbsup:

1.) Download Links:

Lemmings United (V 3.8 ~ 608 KB): Lemmings United V 3.8

Contains the level pack in the newest version!

Lemmings United Music (~ 153 MB) : Lemmings United Music

Contains the music tracks! Extract all the tracks into the "music" folder of your NeoLemmix player. If the player does not have a "music" folder yet, create one in the same folder where the player is located.

To update you only need to redownload + replace the files of the previous version. The music only needs to be downloaded + configurated on your first download!

2.) Installation:

1. Get a NeoLemmix player from:  and extract it into a folder of your choice (if you already have an up-to-date player you can skip this step)
    Also make sure you got all the styles as well and extracted them into your player's "styles" folder.
2. Unzip "" into the "levels" folder of your Neolemmix player.  ../levels/Lemmings_United should exist now. If the "levels" folder does not exist create it.
3. Extract all the music files from "" into the "music" folder of your NeoLemmix player. If the player does not have a "music" folder yet, create one in the same folder where the player is located.
4. Run "NeoLemmix.exe" and press F2 in the main menu so you can access the pack through the level browser.
5. Inform yourself about the basics, new NeoLemmix features and hotkeys with the manual:
6. Enjoy!

3.) Ratings:


Island Of Dreams:

Here we start things of with a quick introduction followed by some simple puzzles. This should not be too hard for most people, but especially at the rank's end where I start to introduce some sneaky tricks you will need to start your thinking engine. ;)



More advanced tricks and more combinations of tricks await you here. You skills will start to be tested seriously now and you may even need to learn a few new tricks.


My Little Lemmagotchi:

Things start to get really difficult at this point. Even though there will be some breathers here and there, you must release all puzzling power that you have to make it through here. Already learned tricks might also resurface in a more unobvious environments and it is very likely that you will discover new tricks for your arsenal. I have learned quite a variety of tricks in my Lemmings history and by reaching this rank you prove to be a worthy test subject. :evil:


Kraft Und Licht:

Now I really want to see the steam come out of your head! Very complex skill combinations and unobvious behaviors will be required to survive (all while still being fair of course). Can you get through the onslaught of tough levels, or will you give up? :devil:


Gate To The Inner Sanctum:

No more prisoners! It seems like I will need to release everything in terms of tricks and skills that I've learned on you! There is no more mercy! Face the puzzle nightmares I've prepared for you and you may make it in the end! :devil::devil::devil::devil::devil::devil::devil::devil:


The Adventures of Lemdiana Jones:

Here I gathered and roughly sorted in terms of difficulty all the additional contest, collaboration and single levels I've made during development. Enjoy this little extra!

4.) Thanks to:

Nepster                                                           for maintaining NeoLemmix
Plom510 and GigaLem                                    for making the mainmenu logo and some of the tilesets
joshescue18, Strato Incendus and Proxima   for testing
Uncle and the Bacon                                      for providing one of the music tracks
                                                                      Youtube link to the track:
miarf                                                              for providing one of the music tracks
                                                                      Youtube link to the track:
jeux video et des bas                                    for providing one of the music tracks
                                                                      Youtube link to the track:


Via email you can reach me at:


6.) Win a prize:

Win a prize for solving ALL ofLemmings United!

I've prepared 3 prizes for the first 3 people who solve ALL of the pack with 100% backroute-free solutions. So sadly if you solved a few levels with backroutes you will still need to resolve my update until no more backroutes remain.

The prizes are copies of my hand-scribbled blueprints for a part of the levels, which will be sent to you after your solutions are accepted!

Current prize winners:

7.) Music track list:

United_01 - Quarks123 - Anti-Sad Song (
United_02 - Beach Boys 16 bit Surfin USA (

United_03 - Sheep OST - jurassic (                             
United_04 - Command&Conquer Red Alert - Groundwire (                       

United_05 - Silent Partner - Runner (

United_06 - The Green Orbs - At The Fair (
United_07 - Vibe Mountain - AI 2 (

United_08 - Dune 2000 OST - Under Construction (
United_09 - Age of Empires Soundtrack - Track #3 - Dawn of A New Age (

United_10 - Ellischant- Shade of a new Dawn (

United_11 - Quake 2 OST - Descent into Cerberon   (

United_12 - jeux video et des bas - Shadow of the Beast Amiga Intro Remix (

United_13 - Emperor: Battle for Dune OST -  Not an Option (

United_14 - Mike Oldfield - To France - Instrumental cover by Doxent (
United_15 - Ievan Polkka - instrumental   (

United_16 - Emperor: Battle for Dune OST - The Machine (
United_17 - Emperor: Battle for Dune OST - Harkonnen Force (
United_18 - Emperor: Battle for Dune OST - Victory Is Inevitable (
United_19 - Dune 2000 OST - Rise of the Harkonnen (
United_20 - Emperor: Battle for Dune OST - Surrounded (

United_21 - Bernie Boulder OST - Classic (No link to this, as I needed to hand convert it from a very old game disk)
United_22 - Earth 2140 - Track 3 (

United_23 - Lomax OST - Lemmingland 1 (
United_24 - Toby Fox - Asgore (

United_25 - Lemming rastafari (
United_26 - Bernie Boulder OST - Forest   (No link to this, as I needed to hand convert it from a very old game disk)

United_27 - Uncle and the Bacon - Postcard from Lemmingland Big Band (

United_28 - Wiz 'n' Liz OST - Snow Land (
United_29 - Bernie Boulder OST - Ice (No link to this, as I needed to hand convert it from a very old game disk)

United_30 - The Settlers 2 OST - Track 8 (
United_31 - N++ soundtrack (OST) Dabp - Twunggg! i Guess Well Wait (

United_32 - Martin Landh - Racing Hearts 1 (
United_33 - Bernie Boulder OST - Space   (No link to this, as I needed to hand convert it from a very old game disk)

United_34 - Vibe Mountain - Operatic 3 (
United_35 - miarf - Lemmings 2 Sports tribe disco (

United_36 - Emperor: Battle for Dune OST - Spice Must Flow (

United_37 - Age of Empires Soundtrack - Track #1 - Conquest (

United_38 - OC ReMix #511: Command & Conquer: Red Alert 'Mud Mix' [Mud] by Scott Peeples (
United_39 - Risk of Rain OST - Chanson d'Autonome (

United_40 - Risk of Rain OST - Arctic Oscillation (

United_41 - Earth 2140 Track 2 (

United_42 - Freedom Planet 2 OST - Dragon Valley (

United_43 - Risk of Rain OST - Monsoon (
United_44 - Sakuyas Theme - Flowering Night (

United_45 - Risk of Rain OST - Coalescence (

United_46 - Quake 2 OST - Quad Machine (

United_47 - Indiana Dope Xam (

United_48 - Toby Fox - Spiderdance (

Now have some fun with Lemmings United and send me a few replays to get rid of the last pesky backroutes! :thumbsup:

Contests / Level of the Year 2018: Playing Phase
« on: February 18, 2019, 05:24:26 pm »
Alright, so nominations are now closed. Before we open the voting, we first offer a period to play the levels again, to familiarize yourself with those you haven't yet played and review those you have.

The list of nominated levels can be found in the nominations topic, I see no need to duplicate it here. It also contains information on where to find these levels.

Download links:

- Levelpack of all but 1 nominated levels.

Every author with 2 or more levels in this category gets an own rank in the pack. At the end there is a mixed rank for the leftover levels. Put the pack's folder in the "levels" folder of your NeoLemmix player.

- Needed special tilesets and soundfiles

This archive contains all needed special tilesets for the pack. Without them some levels won't load! Put the tileset folders in the "styles" folder and the ".wav" files in the "sound" folder of your NeoLemmix player.

- Music tacks

The custom music tacks of the nominated levels. Put the music files in the "music" folder of your NeoLemmix player.

- Replay collection

Some gathered replays from a few of the nominated levels. As this was optional, only a part of the pack is covered here.

Level not included in the pack:

- bulletride's Medusa

As no conversion of the level and the custom tileset was provided by the author. I know that the level should be convertable though. It can be accessed through the old contest topic the level took part in. You will need an old format NL player though.

Playing phase will end: March 21th 2019

General level feedback and solution replays can be posted here in the topic if you want! Have fun playing! :)

If there are any errors I've made in the collection, don't hesitate to inform me here!

Okay, so, by now most of you know how voting works.

Just as a quick guide for those who are new to the contests - the voting is broken into rounds, and each round you're allowed to vote for up to a certain number of levels. Votes are for the levels that you want to stay in the contest, not for levels you want to be removed. Just to be clear, you are allowed to vote for fewer levels than the permitted amount, and you are allowed to vote for your own levels. Generally, the number of levels that qualify for the next round will be the same as the number of levels that each user is allowed to vote for. The results so far are only visible once either the voting closes or you've already voted.

Please remember that discussing the levels anywhere on the forums (except private message) is not allowed while the voting phase is in progress, even if the level in question is not in the current round, even between rounds. However, it is okay to discuss levels that have already been eliminated. This rule does not extend to anything off-site, so you can eg. continue posting Youtube videos of your playthroughs, discuss in IRC chat, just don't draw attention to them on the forums.

There'll be voteoffs for each rule, to get down to one/two/three remaining levels each. After this, all qualifying levels will go into a mixed voteoff.
I've decided to keep the percentages of "surviving" levels of the rule-voteoffs somewhat similar to give every rule a fair chance. Example: A rule with a 66% survival-rate and one with a 33% survival-rate for the mixed rounds doesn't seem that fair to me.

There's only a prize for the 1st place winner - of course, getting close to that still means you made a great level.

So... let the voting begin! Each round will be open for voting for 3 days, except the final which will be 4 days.

All levels are still avialable in the discussion topic:

Note: This topic is ONLY for posting updates to your levels, or making late submissions. All other posts will be deleted. If you want to discuss the levels, post replays, etc, please do so in the Discussion Topic.

Please follow these rules for updates:
1. When posting a new updated version of a level, remove any old updated versions of that level --> Have all your recent updates stored in 1 post! I will delete such old posts eventually if the author doesn't; so don't store any important information in them.
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.

Please use the same naming format as in the zip file:  User1_R3V5.lvl ---> Level by User1   for Rule 3   Version 5 of the level     The levels name does not exist in the file name!                                         

For late submissions also, please use the same kind of filename as is used in the main levels download - ie: your username, and "R1" "R2" or "R3" to mark which rule the level is for. Remember that the maximum-of-two-levels-per-user rule still applies, even for late submissions. Please be sure to check the original contest announcement topic for the rules; as the notes in the discussion topic are simply meant as reminders, not full explanations of the rules.

Please use the right naming format when posting updates! That would be less confusions and less work for everyone. ;)

NeoLemmix Level Pack:

- Put the folder of the level pack in the "levels" folder of your NeoLemmix Player.


- The music must be put inside the "music" folder of the NeoLemmix player. If the folder doesn't exists, create it.

Non Standard tilesets from nin10doaddict and SQron188 (nessesary for 2 levels inside the NL pack):

- Put the tilesets folder into the styles folder of the NL player.

Rule 1 Levels

Colorful Arty's "Spider Attack!" (V5)
IchoTolot's "Trinity Tower" (V2)
SQron188's "Powerplant Faceplant" (V6)

Rule 2 Levels

Colorful Arty's "Sunset Sprint!" (V1)
Crane's "Run!" (V15)
IchoTolot's "2 Minutes Before The Mall Opens" (V1)
Nessy's "How To Self-Destruct A Factory" (V2)
nin10doaddict's "On the fritz" (V1)

Rule 3 Levels

Crane's "Two's company..." (V2)
Nessy's "Butterfly Cult" (V2)
SQron188's "Forest Stroll" (V8)
Proxima's "The Sign of Four" (V1)

You can check the rules details again here:

Playing Phase will be closed on 15th of Februrary!
Updates will close on 12th of Februrary!

Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

Contests / Level of the Year 2018: Nominations List
« on: January 13, 2019, 08:34:47 pm »
Please see the main LOTY2018 topic for more details on LOTY2018. This topic is merely a list of nominations.


- "Journey" (Contest #14 Winner, NeoLemmix)
- "Crossover" (Lemmings Destination Demo - level 8)
- "Flaming Hallway" (Lemmings Destination level 5)
- "Loving the Chaos" (Lemmings Destination level 7)
- "A Shortcut Through Downtown" (Festival Millas 2018 Artiko 7)

Colorful Arty

- "It's Lemmings Doofus!" (Contest #15 Winner, NeoLemmix)
- "See you on the Flipside, Doofus!" (Contest #15 Winner, NeoLemmix)


- "Come Back!" (Contest #15 Entry, NeoLemmix)


- "Increasing Productivity" (Not Fun 2 in v05) [Was available in v02, the latest backroute fix is from v03]
- "Brickin' 'eck" (Not Fun 6 in v05) [Was available in v02, and the latest backroute fix is from v02, too]


- "Dareful Drop (Part II)" (Lemmings Plus VI - Delirious 12)
- "Into The Web" (Lemmings Plus VI Delirious 5)
- "Swampflower" (Lemmings Plus VI Delirious 15)
- "The Highbridge" (Lemmings Plus VI Delirious 7)
- "The Highbridge (Part II)" (Lemmings Plus VI Delirious 19)
- "Tight Schedule" (Level Design Contest #15 / LPVI Manic 11)


- "Mind The Gap!" (Random Level Sharing Thread)


- "Arctic Oscillation" (Level Design Contest #14)
- "Laboratory D-E-S-C-E-N-T" (Level Design Contest #15)
- "Laboratory A-S-C-E-N-T" (Level Design Contest #15)

tan x dx

- "12 Steps to Success" (Integral Lemmings Delta 05)
- "Precision engineered lemming" (Integral Lemmings Epsilon 06)


- "In the halls of the Amihan" (Festival Millas 2018 Artiko 5)
- "A Village on the lake" (Festival Millas 2018 Mayelo 5)


- "Medusa" (Level Design Contest #14)


- "Little house on the hill" (Level Design Contest #14)

Contests / Level of the Year: 2018!
« on: January 13, 2019, 08:23:36 pm »
For a list of nominated levels so far, please see the nominated levels topic.

And it's this time of the year again!

This is a bit different from the usual contests. You don't create a new level for this one; instead, levels released during 2018(ish) get nominated and a winner picked from them. To be precise, the eligible dates are from 1st December 2017 to 31th December 2018.

The following conditions must be met in order for a level to be eligible:
1. The level must have either been part of a large pack released during the eligible timeframe (1st Dec 2017 to 31th Dec 2018), or in some other way had its first public release during the timeframe. Private releases (such as sending to prerelease testers) do not affect eligibility either way. *
2. The level must be available for an engine that is usually eligible for the contests. Or in other words: NeoLemmix (new format version, levels which are/can be converted from old format levels are eligible though - mainly radiation and slowfreeze stuff is therefore affected), or single-player Lix.
3. The level must be designed by a single author; collaboration levels are not eligible.
4. The creator of the level must not have specifically requested it be excluded.
5. The level must not have been nominated for LOTY2015/2016/2017.

* To clarify here: If it was released publicly prior to Dec 1st 2017 as part of a demo or preview, but the full pack was released during the eligible period, the level is fine (as long as it wasn't nominated for LOTY2015/2016/2017).

Being a derivative of an ineligible level (as long as it's from the same author) does not disqualify a level; as long as the level in question is clearly intended to stand as a seperate-but-related level rather than a newer version of the same level.

To nominate a level, please PM me with your list of nominations. If you wish to modify your nominations at a later date, please resend the whole list of levels you wish to nominate, not just the changes.

Each user may nominate up to four levels from authors other than themself, up to a maximum of two levels per author. Anyone who nominates at least three levels by other authors may also nominate one of their own levels. (These self-nominations do not count towards the four nomination limit.)

So the maximum nomination value is: 4 levels from other users and 1 level of your own.

Note that levels that won a level design contest during the eligible timeframe get an automatic nomination, unless their author requests otherwise.

Nominations will be open until the beginning of February 14th 2019 (UTC). No additions / changes to nominations will be permitted after this date, with one exception: If a level someone has nominated is found to be ineligible for any reason and this is not discovered until after the deadline, they will be offered a chance to nominate a different level in its place.

Similar to last year, the voteoff will occur in three stages:

Stage 1
This will be done similar to how the first rounds of the voteoffs for the official games were. The levels will be put into random brackets, and the top ~50% from each bracket will qualify for Stage 2.

Stage 2
This will also be done in regular voteoff style. The aim here will be to get down to around 4~6 remaining levels, so exact details will depend on how many levels are entered.

Stage 3
This will be done in an elimination format over multiple rounds; each round, one level gets knocked out, and the others continue onto the next round, until we have a winner.

The prize on offer will be US $10.00 for first place.

Also note that, in the interest of being reasonable, the "don't discuss levels involved in contests anywhere on the site during the voting period" rule does not fully apply to this contest; instead, it will be "do not discuss them at all within the LOTY2017 topics during voting, and don't discuss them in relation to the contest anywhere on the site".

So, that's about it! Any questions, ask here; and feel free to start nominating levels!

NeoLemmix Main / The NeoLemmix Manual
« on: December 30, 2018, 10:04:04 pm »
It's finally here: The new NeoLemmix Manual! :)

Download Link: 
NeoLemmix Manual (V 1.1)

This is still probably filled with errors, spelling mistakes, things that I left please report everything fishy you can find!

I am also open for rewritten passages, or pictures to include, if you think I missed the mark completely on some things and you want to take matters into your own hands. ;)

I will gather your feedback and then soon release an updated version. :)

To-do list for the next update:

- Rewrite the Zoom section
- Rewordings in the RR+SI section
- Make the document open-source.

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