Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - IchoTolot

Pages: [1] 2 3 ... 15
1
Contests / Level of the Year 2021: Playing Phase
« on: April 13, 2022, 09:04:05 PM »
Alright, so nominations are now closed. Before we open the voting, we first offer a period to play the levels again, to familiarize yourself with those you haven't yet played and review those you have.

The list of nominated levels can be found in the nominations topic, I see no need to duplicate it here. It also contains information on where to find these levels outside of my compilation here.

Download links:

- Levelpack of all nominated levels.

Every author with 3 or more levels in this category gets an own rank in the pack. At the end there is a mixed rank for the leftover levels. Extract the zip file inside the main NL folder.

- Music tacks

The custom music tacks of the nominated levels. Extract the zip file inside the main NL folder.

- Replay collection

Some gathered replays from a few of the nominated levels. As this was optional, only a part of the pack is covered here.



Playing phase will end: May 31th 2022

General level feedback and solution replays can be posted here in the topic if you want! Have fun playing! :)

If there are any errors I've made in the collection, don't hesitate to inform me here! As a reminder: This pack is nothing more than an optional service I provide as an attempt to make all nominated levels more easily accessible.

2
Contests / Level Design Contest #25 - Playing Phase (Update Topic)
« on: April 03, 2022, 11:41:16 AM »
Note: This topic is ONLY for posting updates to your levels, or making late submissions. All other posts will be deleted. If you want to discuss the levels, post replays, etc, please do so in the Discussion Topic.

Please follow these rules for updates:
1. When posting a new updated version of a level, remove any old updated versions of that level --> Have all your recent updates stored in 1 post! I will delete such old posts eventually if the author doesn't; so don't store any important information in them.
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.

Please use the same naming format as in the zip file:  User1_Levelname_R3V5.lvl ---> Level "Levelname" by User1   for Rule 3   Version 5 of the level 

For late submissions also, please use the same kind of filename as is used in the main levels download - ie: your username, and "R1" "R2" or "R3" to mark which rule the level is for. Please be sure to check the original contest announcement topic for the rules; as the notes in the discussion topic are simply meant as reminders, not full explanations of the rules.

Please use the right naming format when posting updates! That would lead to less confusions and less work for everyone.

Link to discussion topic

3
Contests / Level Design Contest #25 - Playing Phase (Discussion Topic)
« on: April 03, 2022, 11:41:00 AM »
All zips only need to be unzipped inside the main folder of your NeoLemmix Player!

NeoLemmix Level Pack: https://www.dropbox.com/s/qfv801qd7tb0e8z/Contest_25.zip?dl=1

Music: https://www.dropbox.com/s/gvcat4hmax02pzn/Contest_25_Music.zip?dl=1

Styles + Sounds (I think these are already in the NL styles download but just to be sure...): https://www.dropbox.com/s/mkclusygig310d2/Contest_25_Styles.zip?dl=1

Rule 1 Levels

Armani's "Insert Coin, Choose Lemming" (V1)
Dire Krow's "Infiltration" (V1)
IchoTolot's "The Four Corners Of Cloud Seven" (V1)
Kingshadow3's "No Other Lemming's Gonna Do That!" (V2)
The Tomato Watcher's "Lemsicle" (V2)
WillLem's "It's All A Matter Of Spacing" (V1)
kaywhyn's "Sports-tacular Athletic Rescue Mission" (V3)


Rule 2 Levels

Apjjm's "Roiling Clouds" (V1)
Armani's "Tightrope Planet" (V2)
Crane's "Looks simple enough..." (V1)
DireKrow's "Steep Bee-scent" (V1)
IchoTolot's "Decent Default Design" (V2)
Kingshadow3's "Atmospheric Breach" (V2)
tan x dx's "Not much to work with..." (V3)
The Tomato Watcher's "A Roundabout Trip" (V5)
WillLem's "Minimalemism" (V1)
kwywhyn's "The 10 Piece Puzzle Rush" (V3)


Rule 3 Levels

Apjjm's "A Digital Switchover" (V4)
Armani's "Underwater Hijackers" (V1)
Dire Krow's "Ancient Lemmarine" (V2)
IchoTolot's "Starlight Pinball Zone" (V1)
Kingshadow3's "Mad Dad's Chemical Research Dept." (V2)
tan x dx's "The Treachery of Lemmings" (V1)
The Tomato Watcher's "The Claaaaaw..." (V1)
WillLem's "Bosom Buddies" (V1)
kaywhyn's "The Lemming Calculator" (V10)


You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=5914.0

Playing Phase will be closed on 31th of May! (A bit longer due to LOTY overlapping a bit)
Updates will close on 28th of May!


Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

Link to update topic

4
Contests / Level Design Contest #25
« on: January 23, 2022, 12:13:43 PM »
Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by tan x dx and myself for winning contest #24.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before! There are three choices of rules given, you may enter one level for EACH one of the rules.
You may either use new format NeoLemmix, or Lix.
If you have more than one entry, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

Pre contest testing: You can choose 1-2 persons who do a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.


And here is the new ruleset:

Rule 1: The A-Team (by tan x dx)

Create a level with some small number of preplaced lemmings.
Each preplaced lemming must be preassigned different permanent skill(s). Athletes are allowed, but triathletes and further are not.
No two lemmings may share the same permanent skills. So the maximum lemming limit is determined by the distribution of permanent skills.
A single normal lemming is allowed.
Any number of neutrals/zombies are allowed.
Cloners are not allowed.

Rule 2: Minimalism (by tan x dx and slightly twisted by Ichotolot)

Create a level with 10 or fewer terrain pieces and with 10 or fewer objects.

All terrain pieces count towards the limit, regardless of how they are used - so eraser pieces count as well.

Resizing objects like water and updrafts is ok.

Rule 3: Object of desire (by IchoTolot)

Create a level that depicts a physical object with the help of terrain pieces and objects.
The object should be the main part of the level, but other smaller additions are allowed as long as it still follows the spirit of the rule.
An example would be a level that shows a big clock.
You can also create a set of objects like a bowl of fruit or a set of tools.
The chosen object in the level needs to be used by the intended solution of the level in a meaningful way. ---> It can't just be ignored and lemmings must interact with it to solve the level.
The rule can be interpreted similar to "19R2 - Make a level whose terrain spells your username" but this time with a physical object of your choice.


- I will be leniant to any corner cases not listed there, that don't go totally against the spirit of the rule. So I won't disqualify a level over smaller details. If you want further clearance to a detail regardless, I will make a clear call and add it here. Also if you are unsure if your level/idea mets the criteria, do not hesitate to ask!


Submission phase ends March 31th 2022 at 00:00 UTC.

Ruleset in detail again: http://www.lemmingsforums.net/index.php?topic=2246.0

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.lvl ---> Level "Levelname" by User1   for Rule 3   Version 1 of the level

Prize selection:
- US $5.00
- One month's advertising on the forums news ticker
- Pick next contest's rules

Entries so far: 23

tan x dx (2)
Armani (3)
Crane (1)
DireKrow (3)
WillLem (3)
Apjjm (2)
IchoTolot (3)
Kingshadow3 (3)
The Tomato Watcher (3)

5
Contests / Level of the Year 2021: Nominations List
« on: January 22, 2022, 03:01:34 PM »
Please see the main LOTY2021 topic for more details on LOTY2021. This topic is merely a list of nominations.

IchoTolot

- "Violent Changes" (Contest #24 Winner, NeoLemmix)
- "Retspen's Tomb" (Contest #23 Entry, NeoLemmix)
- "Trinity Of The Crypt" (Contest #22 Entry, NeoLemmix)
- "Containment Breach" ( Neolemmix introduction pack - Basic Training 1 27)

tan x dx

- "EMERGENCY EVACUATION" (Contest #24 Winner, NeoLemmix)
- "Thick and Thin" (Integral Lemmings - Alpha 5)
- "A caelo usque ad centrum" (LemRunner - Mona World 09)
- "Measure once, build twice" (LemRunner - Gear World 05)

Kingshadow3

- "The Monkey Cave" (Contest #23 Winner, NeoLemmix)
- "Straight and Curved" (Contest #23 Entry, NeoLemmix)
- "Silence in the Library" (Contest #24 Entry, NeoLemmix)

Armani

- "Childhood Dreams" (Contest #22 Winner, NeoLemmix)
- "Meanwhile in a Parallel Universe" (Lemmings Uncharted - Leo 18)
- "Forbidden Knowledge (Part 1)" (Xmas Lemmings 2021 - Retro 12)
- "This will be a better year " (Xmas Lemmings 2021 - Bonus 6)
- "The Good, The Bad and The Weird" (Contest #22 Entry, NeoLemmix)
- "Santa Training Center" - (Xmas Lemmings 2021 - Avant-garde 6)
- "Prerequisite: Advanced Fluid Mechanics" - (Xmas Lemmings 2021 - Bonus 4)
- "Help Yourself" - (Lemmings Uncharted - Libra 15)
- "Crossover" ( Lemmings Uncharted - Gemini 14 )

Flopsy

- "Past the Point of Delirium" (Lemmings presents GOTTA GO FAST!!! - Super Sonic 4)
- "Whodunnit?" (Lemmings presents GOTTA GO FAST!!! - Chilli Dog 5)
- "14 Hour Supernova" (Lemmings presents GOTTA GO FAST!!! - Chilli Dog 21)
- "Can't Stop Partying" (Lemmings presents GOTTA GO FAST!!! - Super Sonic 21)

NieSch

- "Mission Unreachable" (Long Live Lemmings! - Taxing 4)
- "All the Good Lems go to Hell" (Long Live Lemmings! - Bonus 5)
- "Spoilt for Choice" (Long Live Lemmings! - Tricky 01)

Apjjm

- "Can't stand the heat?" (Lemmings Quartet - Quartet 15)
- "A night on the town" (Lemmings Quartet - Quartet 16)
- "The n-body problem" - (Lemmings Quartet - Quartet 12)
- "Phantom Breakout" - (Lemmings Quartet - Quartet 17)

92Dexter11

- "Lem Ninja" (LemRunner - Wacky World 11)
- "Catch my drift" ( LemRunner - Mona World 2 )

Nessy

- "A Rock and a Hard Place" (Contest #22 Entry, NeoLemmix)

GigaLem

- "Hydro Crossing" (Festival Millas 2021 - Ox 6)
- "What are those puppies doing up there?!" (Festival Millas 2021 - Dragon 4)

zanzindorf

- "Hug the cloud" (Zemmings Complete - Volume 3 - 6)
- "Rising Stream" ( Zemmings Complete V3.3 - Amiga 7 )

Turrican

- "Airborne Rodents" (Mikes Lemmings - Wicked 07)
- "Outside the Control Room" (Mike's Lemmings - Wild 6)

6
Contests / Level of the Year: 2021!
« on: January 22, 2022, 02:58:23 PM »
For a list of nominated levels so far, please see the nominated levels topic.

And it's this time of the year again!

This is a bit different from the usual contests. You don't create a new level for this one; instead, levels released during 2021 get nominated and a winner picked from them. To be precise, the eligible dates are from 1st Janurary 2021 to 31th December 2021.

The following conditions must be met in order for a level to be eligible:
1. The level must have either been part of a large pack released during the eligible timeframe (1st Jan 2021 to 31th Dec 2021), or in some other way had its first public release during the timeframe. Private releases (such as sending to prerelease testers) do not affect eligibility either way. *
2. The level must be available for an engine that is usually eligible for the contests. Or in other words: NeoLemmix (new format version), or single-player Lix.
3. The level must be designed by a single author; collaboration levels are not eligible.
4. The creator of the level must not have specifically requested it be excluded.
5. The level must not have been nominated for LOTY2015/2016/2017/2018/2019/2020.

* To clarify here: If it was released publicly prior to 1st Janurary 2021 as part of a demo or preview, but the full pack was released during the eligible period, the level is fine (as long as it wasn't nominated for LOTY2015/2016/2017/2018/2019/2020).

Being a derivative of an ineligible level (as long as it's from the same author, the new author has a permission from the original one, or an official level) does not disqualify a level; as long as the level in question is clearly intended to stand as a seperate-but-related level rather than a newer version of the same level. Basically just don't send in carbon copies of ineligible levels.


To nominate a level, please PM me with your list of nominations. If you wish to modify your nominations at a later date, please resend the whole list of levels you wish to nominate, not just the changes.

Each user may nominate up to six levels from authors other than themself, up to a maximum of three levels per author. Anyone who nominates at least four levels by other authors may also nominate one of their own levels. (These self-nominations do not count towards the six nomination limit.)

So the maximum nomination value is: 6 levels from other users and 1 level of your own.

Note that levels that won a level design contest during the eligible timeframe get an automatic nomination, unless their author requests otherwise.

Nominations will be open until the end of March 31th 2022 (UTC). No additions / changes to nominations will be permitted after this date, with one exception: If a level someone has nominated is found to be ineligible for any reason and this is not discovered until after the deadline, they will be offered a chance to nominate a different level in its place.

Similar to last year, the voteoff will occur in three stages:

Stage 1
The levels will be put into random brackets, and the top ~50% from each bracket will qualify for Stage 2.

Stage 2
This will also be done in regular voteoff style. The aim here will be to get down to around a couple of remaining levels, so exact details will depend on how many levels are entered.

Stage 3
This will be done in an elimination format over multiple rounds; each round, one level gets knocked out, and the others continue onto the next round, until we have a winner.


The prize on offer will be US $10.00 for first place.

Also note that, in the interest of being reasonable, the "don't discuss levels involved in contests anywhere on the site during the voting period" rule does not fully apply to this contest; instead, it will be "do not discuss them at all within the LOTY2020 topics during voting, and don't discuss them in relation to the contest anywhere on the site".

So, that's about it! Any questions, ask here; and feel free to start nominating levels!

7
This topic has been moved to NeoLemmix Levels.

https://www.lemmingsforums.net/index.php?topic=5840.0

Reason: It is now released and not in Development anymore.

8
Contests / Lemmings Forums Level Contest #24 - Results
« on: January 14, 2022, 06:00:56 PM »
Ladies and gentleman, we've got our final results and we got 2 winners this time! :)

The winning levels are:

tan x dx's "EMERGENCY EVACUATION"

IchoTolot's "Violent Changes"

Congratulations to tan x dx and some weirdo named IchoTolot for winning the contest! :thumbsup:

Congratulation to Kingshadow3 as well as he reached the 2nd place with:

Kingshadow3's "Silence in the Library"


Choice for the prize for the first place is either:

- a month's advertising on the forum's news ticker
- picking the next contest's rules
- US $5.00 (PayPal would be the easiest here I think).

If we both choose the rule prize then out of the 3 rules each of us will determine 1 and for the third we will probably figure something out together. ;)

9
If a glider hits a wall right under a thin ceiling the glider phases/steps-through it and comes out on top of the ceiling.

I attached a test level to show this behavior.

In the test level:

In the case of the lem close to the upper wall the glider seems to bump into a wall which that said wall being a 1 pixel high piece of the ramp.
The hitting of this wall happens through the little hook/bump the glider does when opening the gadget.
The hitting of the 1 pixel wall results in the glider getting through the ceiling/ramp.

The lem coming from far away highlights the wall hitting better at the very bottom of the ramp by not using that little hook/bump when opening the gadget.

Oberserving the lems position with clear physics active helps as well.

So it seems that hitting a wall just under a thin terrain ceiling causes a step-through.

I don't know if a fix would entail changing the whole glider-wall or glider-land behavior though. That would need to be evaluated.

10
In each voting round, you're allowed to vote for up to a certain number of levels. Vote for the levels that you want to stay in the contest, not for levels you want eliminated. You may vote for fewer levels than the permitted maximum. You may vote for your own levels.

It's not allowed to discuss the levels publicly on the forums during the voting phase, even if the level is not in the current round, or even between rounds.

You may discuss any level in private messages. You may discuss publicly off-site, e.g., you may post Youtube videos of your playthroughs, or discuss in IRC chat. Eliminated levels may be discussed anywhere, even publicly on the forums.

There'll be voteoffs within each design rule, to get down to one/two/three remaining levels per design rule.

If after the rule voteoff the number of remaining levels is >9, I will create 2 mixed groups semi-randomly out of the remaining levels to bring down the number even further. For all of this no tiebreakers are planned. After this, all qualifying levels will go into a final mixed voteoff.

Generally, the number of levels that qualify for the next round will be the same as each user's permitted vote maximum. I've decided to keep the percentages of "surviving" levels of the rule-voteoffs somewhat similar to give every rule a fair chance. Example: A rule with a 66% survival-rate and one with a 33% survival-rate for the mixed rounds doesn't seem that fair to me.

There's only a prize for the 1st place winner - of course, getting close to that still means you made a great level.

So... let the voting begin! Each round will be open for voting for 3 days, except the final which will be 4 days.

All levels are still avialable in the discussion topic: https://www.lemmingsforums.net/index.php?topic=5815.0

11
Situation 1:

Let's say we have an athlete who is a glider+climber.

This athlete goes into a floater skill assigner.

Expectation:

Floater does not get assigned as a lemming cannot be both a glider and a floater.

Result:

The lemming does get displayed as a triathlete when hovering the cursor over him.

He is in fact still only a glider+climber though, acts like one and when showing the assigned permanent skills only C G gets displayed. So this is correct.

This seems just to be a visual bug as he should still be displayed as an athlete and not a triathlete.


Situation 2:

Now we have an athlete who is a floater+climber.

This athlete goes into a glider skill assigner.

Expectation:

Glider does not get assigned as a lemming cannot be both a glider and a floater.

Result:

The lemming does get displayed as a triathlete when hovering the cursor over him.

The glider overrides the floater and he acts like a glider+climber and when showing the assigned permanent skills C G gets displayed.

So now it is not just a visual bug but also a gameplay bug as the floater gets replaced with the glider of the skill assigner here.

12
If a slider falls after a slide he will always turn.

If a slider gently lands on terrain after a slide (case: Only a little gap between ground and sliding ledge), it depends on the floor terrain if he turns.

- If the terrain reaches further inside (towards the slider) he will turn as expected.

- If the terrain just reaches the sliding ledge and does not reach further inside he will not turn --> inconsistent behavior!


The attached test level showcases this for the "Slider gently lands on terrain after a slide" case.

13
Contests / Level Design Contest #24 - Playing Phase (Update Topic)
« on: November 07, 2021, 09:45:45 PM »
Note: This topic is ONLY for posting updates to your levels, or making late submissions. All other posts will be deleted. If you want to discuss the levels, post replays, etc, please do so in the Discussion Topic.

Please follow these rules for updates:
1. When posting a new updated version of a level, remove any old updated versions of that level --> Have all your recent updates stored in 1 post! I will delete such old posts eventually if the author doesn't; so don't store any important information in them.
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.

Please use the same naming format as in the zip file:  User1_Levelname_R3V5.lvl ---> Level "Levelname" by User1   for Rule 3   Version 5 of the level 

For late submissions also, please use the same kind of filename as is used in the main levels download - ie: your username, and "R1" "R2" or "R3" to mark which rule the level is for. Please be sure to check the original contest announcement topic for the rules; as the notes in the discussion topic are simply meant as reminders, not full explanations of the rules.

Please use the right naming format when posting updates! That would lead to less confusions and less work for everyone.

Link to discussion topic

14
Contests / Level Design Contest #24 - Playing Phase (Discussion Topic)
« on: November 07, 2021, 09:44:01 PM »
All zips only need to be unzipped inside the main folder of your NeoLemmix Player!

NeoLemmix Level Pack: https://www.dropbox.com/s/7jv3hp83izx90p1/Contest_24.zip?dl=1

Music: https://www.dropbox.com/s/zzj959v2xe86mhk/Contest_24_Music.zip?dl=1

Rule 1 Levels

Armani's "Lemmings in a Rave" (V4)
IchoTolot's "Starstruck" (V2)
Kingshadow3's "OttoLicho's Sprudel Squires" (V4)
The Tomato Watcher's "And Now, the Incredible Shimmier!" (V2)
kaywhyn's "Shimmier Lab Rules" (V3)


Rule 2 Levels

Armani's "GOTTA SWIM FAST!" (V1)
IchoTolot's "Violent Changes" (V1)
Kingshadow3's "Silence in the Library" (V3)
Mantha16's "BoLEMian RhapsoLEMdy" (V1)
NieSch's "Aerial Antics" (V9)
The Tomato Watcher's "So Near Yet So Far..." (V4)
kaywhyn's "Guide to Clone Survival in the Jungle" (V10)


Rule 3 Levels

Armani's "Trial by Fire" (13R2 - Make a level with at least two intended solutions) (V1)
IchoTolot's "Alluring Shimmer" (10R2 - Make a Fun/Tame level) (V1)
Kingshadow3's "Revenge of the King" (19R2 - Make a level whose terrain spells your username) (V5)
tan x dx's "EMERGENCY EVACUATION" (22R3 - Make a level with at least one neutral and at least one zombie (V7)
The Tomato Watcher's "What Goes Up..." (15R2 - Make a minimal-size level with at most 10 lemmings) (V1)
kaywhyn's "Not the Annoying Gap in the Floor Again!" (11R3 - Make a level with no constructive skills) (V3)


You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=5761.0

Playing Phase will be closed on 12th of December!
Updates will close on 9th of December!


Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

Link to update topic

15
Contests / Level Design Contest #24
« on: September 18, 2021, 03:14:10 PM »
Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by Kingshadow3 for winning contest #23.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before! There are three choices of rules given, you may enter one level for EACH one of the rules.
You may either use new format NeoLemmix, or Lix.
If you have more than one entry, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

Pre contest testing: You can choose 1-2 persons who do a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.


And here is the new ruleset:

Rule 1: The 9th Skill

Make a level with exactly 1 new skill type along with at least 2 of the 8 original skill types.

You can only use 1 of the 13 new skills for Neolemmix (Or in the case of Lix, 1 of the 6 new skills) and 2 or more of the original 8 skills. The quantity of each skill doesn't matter.

- Any pick-up skills used must also follow this rule.
- Pre-assigned skills on hatches/lemmings are limited to Climbers, Floaters, Pre-Placed Blockers. If you chose a permanent skill or the Shimmier (Pre-placed lemmings only) as the new skill they are limited to that skill.
-You are allowed to not put the new skill on the skillset panel if you choose to have a new pre-assigned skill on a hatch/Lemmings except the Shimmier.

Rule 2: Big levels can be fun too

Make a level that is at least 200K square pixels large (800K square pixels for Lix).

Examples of what is acceptable (This is for Neolemmix, Double both dimensions for Lix):
1280W x 160H = 204,800 square pixels
800Wx320H = 256,000 square pixels
600Wx400H = 240,000 square pixels

Note: This is kinda obvious but you cannot just make a level like "Not as complicated as it looks" where it only uses a small fraction of the level. The intended solution needs to use a reasonable amount of the level. I won't be too harsh, but please stay in the spirit of the rule here.

Rule 3: Variety from the past

Make a level with a previous contest rule you never entered for.

This one should be simple to understand. You must make a level that follows a rule from one of the previous contests but you must not have entered for that rule during that contest. From Contests #10 through #19, You were only permitted to enter for two of the rules. This gives you a chance to enter for the one rule you were unable to when that contest ran. If someone didn't participate in a particular contest, they can pick from any of those rules from that contest. In the author field, you will need to enter the past rule you are going with in parentheses after your name.
Example: If you were going with Contest 19 Rule 2 - "Make a level whose terrain spells your username". You would enter in your author field: "[Username] (C19R2)".
For the file name format, instead of putting in User1_Levelname_RXV1.lvl, you would put in User1_Levelname_R3V1(CXXRX).lvl

However any skills, tilesets and features (Such as having 10 skill types in the skill panel) available in the current build can be used for the rule you choose. You are not restricted only to skills and features that existed when that contest ran, so you can still use Jumpers for rules from contests #20 and before or Laserers and Sliders for any of the contest rules despite those skills not existing in a stable build during those times.

For previous contest design rules, Go here!

Some rules are exluded though due to them having become very very easy to satisfy now (most custom tilesets rules) or due to them being very special (Tag Team, Flipped terrain rule):

#1 - Make a level using an unofficial tileset
#3 - Tag Team (one person designs the terrain, the other places objects and assigns stats)
#8 - Make a level with a L2 or L3 style
#12R3 - Make a VGASPEC level
#13R1 - Make a level with tileset mixing
#13R3 - Make a level without using any official tilesets
#15R1 - Make two levels with the same terrain, but one is flipped
#17R1 - Make a level using only tilesets you haven't used before

So please do not choose them! ;)


Submission phase ends November 7th 2021 at 00:00 UTC.

Ruleset in detail again: http://www.lemmingsforums.net/index.php?topic=2246.0

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.lvl ---> Level "Levelname" by User1   for Rule 3   Version 1 of the level

Prize selection:
- US $5.00
- One month's advertising on the forums news ticker
- Pick next contest's rules

Entries so far: 16

- The Tomato Watcher (3)
- Armani (3)
- mantha16 (1)
- NieSch (1)
- tan x dx (1)
- ericderkovits (1)
- IchoTolot (3)
- Kingshadow3 (3)

Pages: [1] 2 3 ... 15