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Topics - IchoTolot

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Okay, so, by now most of you know how voting works.

Just as a quick guide for those who are new to the contests - the voting is broken into rounds, and each round you're allowed to vote for up to a certain number of levels. Votes are for the levels that you want to stay in the contest, not for levels you want to be removed. Just to be clear, you are allowed to vote for fewer levels than the permitted amount, and you are allowed to vote for your own levels. Generally, the number of levels that qualify for the next round will be the same as the number of levels that each user is allowed to vote for. The results so far are only visible once either the voting closes or you've already voted.

Please remember that discussing the levels anywhere on the forums (except private message) is not allowed while the voting phase is in progress, even if the level in question is not in the current round, even between rounds. However, it is okay to discuss levels that have already been eliminated. This rule does not extend to anything off-site, so you can eg. continue posting Youtube videos of your playthroughs, discuss in IRC chat, just don't draw attention to them on the forums.

There'll be voteoffs for each rule, to get down to one/two/three remaining levels each. After this, all qualifying levels will go into a mixed voteoff.
I've decided to keep the percentages of "surviving" levels of the rule-voteoffs somewhat similar to give every rule a fair chance. Example: A rule with a 66% survival-rate and one with a 33% survival-rate for the mixed rounds doesn't seem that fair to me.

There's only a prize for the 1st place winner - of course, getting close to that still means you made a great level.

So... let the voting begin! Each round will be open for voting for 3 days, except the final which will be 4 days.

All levels are still avialable in the discussion topic:

Note: This topic is ONLY for posting updates to your levels, or making late submissions. All other posts will be deleted. If you want to discuss the levels, post replays, etc, please do so in the Discussion Topic.

Please follow these rules for updates:
1. When posting a new updated version of a level, remove any old updated versions of that level --> Have all your recent updates stored in 1 post! I will delete such old posts eventually if the author doesn't; so don't store any important information in them.
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.

Please use the same naming format as in the zip file:  User1_R3V5.lvl ---> Level by User1   for Rule 3   Version 5 of the level     The levels name does not exist in the file name!                                         

For late submissions also, please use the same kind of filename as is used in the main levels download - ie: your username, and "R1" "R2" or "R3" to mark which rule the level is for. Remember that the maximum-of-two-levels-per-user rule still applies, even for late submissions. Please be sure to check the original contest announcement topic for the rules; as the notes in the discussion topic are simply meant as reminders, not full explanations of the rules.

Please use the right naming format when posting updates! That would be less confusions and less work for everyone. ;)

NeoLemmix Level Pack:

- Put the folder of the level pack in the "levels" folder of your NeoLemmix Player.


- The music must be put inside the "music" folder of the NeoLemmix player. If the folder doesn't exists, create it.

Non Standard tilesets from nin10doaddict and SQron188 (nessesary for 2 levels inside the NL pack):

- Put the tilesets folder into the styles folder of the NL player.

Rule 1 Levels

Colorful Arty's "Spider Attack!" (V5)
IchoTolot's "Trinity Tower" (V2)
SQron188's "Powerplant Faceplant" (V6)

Rule 2 Levels

Colorful Arty's "Sunset Sprint!" (V1)
Crane's "Run!" (V15)
IchoTolot's "2 Minutes Before The Mall Opens" (V1)
Nessy's "How To Self-Destruct A Factory" (V2)
nin10doaddict's "On the fritz" (V1)

Rule 3 Levels

Crane's "Two's company..." (V2)
Nessy's "Butterfly Cult" (V2)
SQron188's "Forest Stroll" (V8)
Proxima's "The Sign of Four" (V1)

You can check the rules details again here:

Playing Phase will be closed on 15th of Februrary!
Updates will close on 12th of Februrary!

Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

Contests / Level of the Year 2018: Nominations List
« on: January 13, 2019, 08:34:47 pm »
Please see the main LOTY2018 topic for more details on LOTY2018. This topic is merely a list of nominations.


- "Journey" (Contest #14 Winner, NeoLemmix)
- "Crossover" (Lemmings Destination Demo - level 8)
- "Flaming Hallway" (Lemmings Destination level 5)
- "Loving the Chaos" (Lemmings Destination level 7)
- "A Shortcut Through Downtown" (Festival Millas 2018 Artiko 7)

Colorful Arty

- "It's Lemmings Doofus!" (Contest #15 Winner, NeoLemmix)
- "See you on the Flipside, Doofus!" (Contest #15 Winner, NeoLemmix)


- "Come Back!" (Contest #15 Entry, NeoLemmix)


- "Increasing Productivity" (Not Fun 2 in v05) [Was available in v02, the latest backroute fix is from v03]
- "Brickin' 'eck" (Not Fun 6 in v05) [Was available in v02, and the latest backroute fix is from v02, too]


- "Dareful Drop (Part II)" (Lemmings Plus VI - Delirious 12)
- "Into The Web" (Lemmings Plus VI Delirious 5)
- "Swampflower" (Lemmings Plus VI Delirious 15)
- "The Highbridge" (Lemmings Plus VI Delirious 7)
- "The Highbridge (Part II)" (Lemmings Plus VI Delirious 19)
- "Tight Schedule" (Level Design Contest #15 / LPVI Manic 11)


- "Mind The Gap!" (Random Level Sharing Thread)


- "Arctic Oscillation" (Level Design Contest #14)
- "Laboratory D-E-S-C-E-N-T" (Level Design Contest #15)
- "Laboratory A-S-C-E-N-T" (Level Design Contest #15)

tan x dx

- "12 Steps to Success" (Integral Lemmings Delta 05)
- "Precision engineered lemming" (Integral Lemmings Epsilon 06)


- "In the halls of the Amihan" (Festival Millas 2018 Artiko 5)
- "A Village on the lake" (Festival Millas 2018 Mayelo 5)


- "Medusa" (Level Design Contest #14)


- "Little house on the hill" (Level Design Contest #14)

Contests / Level of the Year: 2018!
« on: January 13, 2019, 08:23:36 pm »
For a list of nominated levels so far, please see the nominated levels topic.

And it's this time of the year again!

This is a bit different from the usual contests. You don't create a new level for this one; instead, levels released during 2018(ish) get nominated and a winner picked from them. To be precise, the eligible dates are from 1st December 2017 to 31th December 2018.

The following conditions must be met in order for a level to be eligible:
1. The level must have either been part of a large pack released during the eligible timeframe (1st Dec 2017 to 31th Dec 2018), or in some other way had its first public release during the timeframe. Private releases (such as sending to prerelease testers) do not affect eligibility either way. *
2. The level must be available for an engine that is usually eligible for the contests. Or in other words: NeoLemmix (new format version, levels which are/can be converted from old format levels are eligible though - mainly radiation and slowfreeze stuff is therefore affected), or single-player Lix.
3. The level must be designed by a single author; collaboration levels are not eligible.
4. The creator of the level must not have specifically requested it be excluded.
5. The level must not have been nominated for LOTY2015/2016/2017.

* To clarify here: If it was released publicly prior to Dec 1st 2017 as part of a demo or preview, but the full pack was released during the eligible period, the level is fine (as long as it wasn't nominated for LOTY2015/2016/2017).

Being a derivative of an ineligible level (as long as it's from the same author) does not disqualify a level; as long as the level in question is clearly intended to stand as a seperate-but-related level rather than a newer version of the same level.

To nominate a level, please PM me with your list of nominations. If you wish to modify your nominations at a later date, please resend the whole list of levels you wish to nominate, not just the changes.

Each user may nominate up to four levels from authors other than themself, up to a maximum of two levels per author. Anyone who nominates at least three levels by other authors may also nominate one of their own levels. (These self-nominations do not count towards the four nomination limit.)

So the maximum nomination value is: 4 levels from other users and 1 level of your own.

Note that levels that won a level design contest during the eligible timeframe get an automatic nomination, unless their author requests otherwise.

Nominations will be open until the beginning of February 14th 2019 (UTC). No additions / changes to nominations will be permitted after this date, with one exception: If a level someone has nominated is found to be ineligible for any reason and this is not discovered until after the deadline, they will be offered a chance to nominate a different level in its place.

Similar to last year, the voteoff will occur in three stages:

Stage 1
This will be done similar to how the first rounds of the voteoffs for the official games were. The levels will be put into random brackets, and the top ~50% from each bracket will qualify for Stage 2.

Stage 2
This will also be done in regular voteoff style. The aim here will be to get down to around 4~6 remaining levels, so exact details will depend on how many levels are entered.

Stage 3
This will be done in an elimination format over multiple rounds; each round, one level gets knocked out, and the others continue onto the next round, until we have a winner.

The prize on offer will be US $10.00 for first place.

Also note that, in the interest of being reasonable, the "don't discuss levels involved in contests anywhere on the site during the voting period" rule does not fully apply to this contest; instead, it will be "do not discuss them at all within the LOTY2017 topics during voting, and don't discuss them in relation to the contest anywhere on the site".

So, that's about it! Any questions, ask here; and feel free to start nominating levels!

NeoLemmix Main / The NeoLemmix Manual
« on: December 30, 2018, 10:04:04 pm »
It's finally here: The new NeoLemmix Manual! :)

Download Link: 
NeoLemmix Manual (V 1.1)

This is still probably filled with errors, spelling mistakes, things that I left please report everything fishy you can find!

I am also open for rewritten passages, or pictures to include, if you think I missed the mark completely on some things and you want to take matters into your own hands. ;)

I will gather your feedback and then soon release an updated version. :)

To-do list for the next update:

- Rewrite the Zoom section
- Rewordings in the RR+SI section
- Make the document open-source.

In recent time it was more often than usual the case that some stable, but newer tilesets were missing from pack-downloads, as they are still missing in the standard library on the website.

To counteract this and ensuring a more up-to-date standard library, how about making ~ monthly NL styles folder updates? ???

I would suggest doing one right now, after gathering the missing ones in this topic first.

Missing ones would be:

- zanzindorf_agony                
- SQrons 2 new Turrican tilesets
- nin10doaddict's Ta lava set 
- nin10doaddict's Tetris attach set

I think Giga also has some new stable tilesets.

If I missed anything here, post the tileset! Let's get the standard library up-to-date again! ;)

I think Nessy and/or Nepster will be able to put the new library download up for the installer+styles link with no bigger problems. :P

A user wanted to make a rock level, but use the red-default OWWs instead of the standard grey ones the tileset posseses.

This wasn't possible, as even though they selected the desired tileset in the object selection bar, the red-default OWWs were replaced with the grey ones from the rock set.

What irritates me is the fact that you can choose any other custom OWWs (that are not L1 default) without problems in your rock level. I think it should also be possible to select all desired L1 default OWWs.

So here is the proposal:

- Don't change the standard/default L1 OWWs from the selected set in the object selection bar to the ones from the main set.

This will ensure the user can select not only every custom OWW at all times, but also all stanard/default L1 ones.

Contests / Lemmings Forums Level Contest #16
« on: November 13, 2018, 08:06:32 pm »
Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by various people as Nessy decided to split up his rule choosing prize for winning an older contest.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before!; there are three choices of rules given, you may enter one level each for up to two of the rules.
You may either use new format NeoLemmix, or Lix.
If you have two entries, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

Pre contest testing: You can choose 1 person who does a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.

And here is the new ruleset:

Rule 1

Make a level whose height is at least three times as big as its width.

Basically the width is up to the creator and the height is whatever the chosen width is >= times 3. That is the only restriction.

Rule 2

Create a level with a time limit of at most 2 minutes.
The furthest hatch/pre-placed lemming that has to be saved must be at least 640 horizontal pixels away from the respected exit they must go to.  640 pixels = 2 screens, for Lix: 1280 pixels

Distance is measured by the basic object positions in the editor (bottom right corner in the NL editor) and not the exactly the spawn trigger/exit trigger positions here to simplify the distance rule.

I won't disqulify over slight inaccuracies by a few pixels, as long as the creator does not actively try to mess with the spirit of the rule. Also simply using teleporters to cover all of the distance isn't forbidden, but I would discourage it.

In Lix the intended solution has to be under 2 minutes and the timer's urge can be simulated with a hatch that needs external help near the exit in slightly under 2 minutes.
How to measure time in Lix: You can show phyus in Lix. 15 phyus are 1 sec. The level starts at 45 phyus. The first spawn is at 60 phyus.  You can show phyus by ticking the option in the tab "graphics". So the solution must be completed in under 1800 phyus.

Rule 3

Make a level with at least 3 hatches, no preplaced lems and no cloners, and the save requirement must be exactly equal to the number spawned by all but one hatch.

So basically save requirement for n hatches = Lemmings in n-1 hatches. With n >= 3.


- You must have at least 3 hatches
- If there are exactly 3 hatches, the save requirement must be 2/3 of the number of lemmings. It doesn't have to be 3 lems, save 2; it can be 6 and save 4, or 30 and save 20, or any other numbers in the same ratio.
- If there are exactly 4 hatches, the save requirement must be 3/4 of the number of lemmings; with 5 hatches, 4/5; and so on.

Submission phase ends Janurary 14th 2019 at 00:00 UTC. This should give everyone enough time to think about a level. :) Deadline for the playing / update phase will be announced when it begins.

Ruleset in detail again:

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Prize selection:
- US $5.00
- One month's advertising on the forums news ticker
- Pick next contest's rules

Entries so far: 11

- nin10doaddict (1)
- Crane (2)
- IchoTolot (2)
- Nessy (2)
- SQron188 (2)
- Colorful Arty (2)

Today we've got a bit of nitpicking. ;)

The pack toolkit suggests under Title (second line):

"by Unknown Author"

In the main menu screen of the pack it is correctly displayed:

"by Unknown Author"

The level select screen however adds another "By" if you click on the pack there:

"By by Unknown Author"

So either:

- Remove the auto addition of the extra "By" in the level select screen. So users can put "by username" in the secondary title field as it is currently displayed.

- Add the addition of the extra "By" in the main menu screen as well. So users can put "username" in the secondary title field. The default display of "by Unknown Author" would need to change to "Unknown Author" then as well.

I solved a certain old format contest level exploiting this behavior. ;) This is still possible in new format NL though as the replay format didn't change.


- Load a level.
- Assign a skill to a lemming.
- Assign a 2nd skill on the very next frame (for simplicity purposes) to another Lemming.
- Save the replay.
- Close NL and open the replay file with a texteditor.
- Look at the 2 skills assigned and change the frame of the 2nd skill to the frame of the first, while updating the 2nd Lemming's position to the position the Lemming had on the frame before:


Original file:

  FRAME 85
  LEM_X 111
  LEM_Y 135
  LEM_DIR left
  ACTION builder

  FRAME 86
  LEM_X 209
  LEM_Y 151
  LEM_DIR right
  ACTION basher

After editing:

  FRAME 85
  LEM_X 111
  LEM_Y 135
  LEM_DIR left
  ACTION builder

  FRAME 85
  LEM_X 208
  LEM_Y 151
  LEM_DIR right
  ACTION basher

(I've attached an example file where the first 2 assignments are a double assign)

NL will accept and load the edited file and assign both skills in the same frame to their respective Lemmings. ;)

Fix proposal:

If we have multiple assignments in the same frame in a replay file: Only execute the first assignment, while all other assignments in the same frame will be ignored.

This fix will therefore trigger no NL error and it won't be noticable. This is only discovered anyways if a user deliberatly edits a replay file to do this, as double assignments are otherwise forbidden in the player.

So I don't remember if I reported this, so here it goes. ;P

As I finished the custom rank signs for my United test pack a few weeks ago, I tried to insert them into the pack toolkit and it gave me an error that something with the path format is wrong, in fact it was the same error Giga posted here:

So it seems like maybe the toolkit wants to save the rank signs in a wrong location or something like that (the correct thing would be putting the pngs into the respective rank folders). Or maybe can't handle different file names/ can't recognise the png's format....

After manually renaming my ranksign images to the used naming format and putting them into the right folders it worked anyway, but it seems inserting via toolkit is bugged. Prior I named them rankX_sign.png (X stands for the rank number) instead of the used name in the folder, but I expected the toolkit would rename the file properly and put it into the right position inside the pack.

I didn't checked, but this problem could also affect some other custom images, although I remember inserting the menu signs worked.

Contests / Lemmings Forums Level Contest #15 - Results
« on: October 14, 2018, 08:21:34 am »
Ladies and gentleman, we've got our final results! :)

Congratulations to Colorful Arty for winning the 15th Lemmings Forums Level Contest! :thumbsup: I think that's his first victory even. ;)

Also congratulations to SQron188 for reaching the 2nd place! :)

Choice for the prize for the first place is either :

- a month's advertising on the forum's news ticker
- picking the second-next contest's rules as Nepster will determine the rules for the next one
- US $5.00 (PayPal would be the easiest here I think).

LOTY 2017 has finally ended and the winner is: Flopsy's "Band of Merry Lemmings" (SEB Lems Stormy 1)

The runner up level was: Flopsy's "Medieval Mystery Zone" (SEB Lems Murder 17)

As in order to determine the next placed person I would need to set up a completely new big voteoff round between all other remaining Phase 3 contestants, the 2nd place money (7,50 USD) will be donated to the site to benefit our cause. :)

See you soon in LOTY 2018. ;)

We've got 6 final levels in this phase!

There will be 3 votings rounds (6-->4-->2-->1) with possible tiebreakers.

If you want to see the full list of nominated levels in non-randomized order, check the nominations list topic.
If you want to play these levels without having to dig up all the various level packs, check the playing phase topic which has an NXP available for download that contains all the nominated levels.

Please remember that discussing the nominated levels is not allowed in the LOTY2017 topics now that voting has begun. This does not apply to levels that have already been eliminated at the time. Discussing them elsewhere in the site is okay, as long as it's not in the context of LOTY2017.

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