Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by Colorful Arty, kaywhyn and Armani.
A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before! There are three choices of rules given, you may enter one level for EACH one of the rules.
You may either use NeoLemmix, or Lix.
RC/experimental NL builds aren't allowed, only the stable version of NL!
If you have more than one entry, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level.
Pre contest testing: You can choose 1-2 persons who do a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts.
Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.
And here is the new ruleset:
Rule 1 (Colorful Arty):
- Make 2 levels using the exact same terrain and objects, but with different solutions.
- The skills given, lemming count, possible timers, save requirement and release rate can vary between them.
- One level cannot simply be a sub-level of the other -> The intended solution replay must not simply work for both levels and has to differ between them. This is to block users from simply giving, for example, +1 to every skill and call it a day for the second level.
- One solution does not have to be harder than the other, nor does one of them have to be an X-of-everything level.
- Teleporters have to be paired the same way in both levels!
- For the voting: Both levels will be voted on together as one entry.
- Be aware to not simply save your level again under a different name, but also change the level ID so that both iterations have different IDs! The easiest way to do this is to click on the "random ID" button in the editor.
Rule 2 (kaywhyn) - Let's make Lemmings Plus VII:
- Make a level with one of namida's LPVII tileset. Those tilesets are namida_crypt, namida_dungeon, and namida_organic. Pick ONE.
- You can use any skills except for the slider and laserer, as these skills weren't yet in NL when namida started work on this pack.
- Only objects found in the 3 LPVII tilesets listed are allowed. In other words, the 5 new object types introduced in 12.13 NL aren't allowed!
- In order to keep with the LPVII theme, the tileset you picked to make your R2 determines the music track you can use. There are 3 tracks for each style. They're all included in the zip file. That means eg, if you use namida_crypt to make your R2, you can only assign crypt1, crypt2, or crypt3 as the music for your level. Similarly, if you use namida_dungeon, you can only pick one of the three dungeon tracks for the music, and if you use namida_organic you can only pick one of the three organic tracks for the music. Pick ONE!
Rule 3 (Armani):
- Make a level with at most 10 skills where at least half of them are permanent skills.
- "Total skill count" counts here: So like 5 climbers and 5 miners is a viable option.
Submission phase ends May 10th 2025 at 00:00 UTC.
Ruleset in detail again: http://www.lemmingsforums.net/index.php?topic=2246.0
Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.
Please use the following naming format: User1_Levelname_R3V1.nxlv ---> Level "Levelname" by User1 for Rule 3 Version 1 of the level
Prize selection:
- Pick next contest's rules (the author of each level in the top 3 gets to select a rule)
Entries so far: 6
- Crane (3)
- IchoTolot (3)
Rule distribution:
Rule 1 - 2
Rule 2 - 2
Rule 3 - 2
A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before! There are three choices of rules given, you may enter one level for EACH one of the rules.
You may either use NeoLemmix, or Lix.
RC/experimental NL builds aren't allowed, only the stable version of NL!
If you have more than one entry, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level.

Pre contest testing: You can choose 1-2 persons who do a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts.

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.
And here is the new ruleset:
Rule 1 (Colorful Arty):
- Make 2 levels using the exact same terrain and objects, but with different solutions.
- The skills given, lemming count, possible timers, save requirement and release rate can vary between them.
- One level cannot simply be a sub-level of the other -> The intended solution replay must not simply work for both levels and has to differ between them. This is to block users from simply giving, for example, +1 to every skill and call it a day for the second level.
- One solution does not have to be harder than the other, nor does one of them have to be an X-of-everything level.
- Teleporters have to be paired the same way in both levels!
- For the voting: Both levels will be voted on together as one entry.
- Be aware to not simply save your level again under a different name, but also change the level ID so that both iterations have different IDs! The easiest way to do this is to click on the "random ID" button in the editor.
Rule 2 (kaywhyn) - Let's make Lemmings Plus VII:
- Make a level with one of namida's LPVII tileset. Those tilesets are namida_crypt, namida_dungeon, and namida_organic. Pick ONE.
- You can use any skills except for the slider and laserer, as these skills weren't yet in NL when namida started work on this pack.
- Only objects found in the 3 LPVII tilesets listed are allowed. In other words, the 5 new object types introduced in 12.13 NL aren't allowed!
- In order to keep with the LPVII theme, the tileset you picked to make your R2 determines the music track you can use. There are 3 tracks for each style. They're all included in the zip file. That means eg, if you use namida_crypt to make your R2, you can only assign crypt1, crypt2, or crypt3 as the music for your level. Similarly, if you use namida_dungeon, you can only pick one of the three dungeon tracks for the music, and if you use namida_organic you can only pick one of the three organic tracks for the music. Pick ONE!
Rule 3 (Armani):
- Make a level with at most 10 skills where at least half of them are permanent skills.
- "Total skill count" counts here: So like 5 climbers and 5 miners is a viable option.
Submission phase ends May 10th 2025 at 00:00 UTC.
Ruleset in detail again: http://www.lemmingsforums.net/index.php?topic=2246.0
Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.
Please use the following naming format: User1_Levelname_R3V1.nxlv ---> Level "Levelname" by User1 for Rule 3 Version 1 of the level
Prize selection:
- Pick next contest's rules (the author of each level in the top 3 gets to select a rule)
Entries so far: 6
- Crane (3)
- IchoTolot (3)
Rule distribution:
Rule 1 - 2
Rule 2 - 2
Rule 3 - 2