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Messages - IchoTolot

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In Development / Re: Lemmings Obliterated
« on: September 19, 2021, 03:07:02 PM »
I again merged the new topic that was located in "NeoLemmix levels" into this.

And I think it's time for a little warning due to the new topic (even if it was merged now) violates:

I have added a new rule, stating that users must not create more than one in-development topic, nor more than one release topic, in any 30 day period. To avoid doubt, this doesn't mean you can't release updates and/or add new packs in a series topic or similar.

This is not retroactive, so if you have already made a topic recently that's not in line with these guidelines, you may leave it up - just don't create further ones until the 30 days have passed.

As either this topic ("Lemmings Obliterated") here in "In Development" or the "ColdLems" (and "NumLems") topic in "NeoLemmix levels" were created in that timeframe.

If you have any new updates to this pack that's been in Development, please just post in this topic here. We do not need a new topic for every update.

Again, you are free to post updates, but please gather them in a single topic rather than creating new ones.

In Development / Re: [NeoLemmix] The new NeoLemmix Community Pack Topic
« on: September 19, 2021, 11:20:09 AM »
I have updated the first post with some extr information about music, logo, rank signs etc. :)

In Development / Re: [NeoLemmix] The new NeoLemmix Community Pack Topic
« on: September 18, 2021, 09:06:35 PM »
Good points. I'd suggest early 3 then. But you have the final say.

Then I let it be for now and wait for more feedback from other people.

Again the current sortment of difficulty is still VERY ruough and serious swapping around levels will probably start when we got near the final shape of the pack. Then we can do the sorting more efficiently.

In Development / Re: [NeoLemmix] The new NeoLemmix Community Pack Topic
« on: September 18, 2021, 07:32:07 PM »
I noticed you put my level 'Heroes to the Rescue' in rank 2. I think it's more a rank 4 level. (And certainly more difficult than my other two levels in rank 2 now.) Of course, it can be very personal what is being perceived as difficult, so I understand it's hard to determine what goes where.

At this point I would like to hear more voices on this.

From my point of view I really don't see the solution as that difficult. I can at max see this late rank 2 or early rank 3, but definitly not rank 4.


Spoiler (click to show/hide)

In Development / Re: [NeoLemmix] The new NeoLemmix Community Pack Topic
« on: September 18, 2021, 06:51:29 PM »
Put up a little update to include mantha's fix and put the level in the late stages of the rank as it is quite a bit more difficult now. :)

Contests / Level Design Contest #24
« on: September 18, 2021, 03:14:10 PM »
Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by Kingshadow3 for winning contest #23.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before! There are three choices of rules given, you may enter one level for EACH one of the rules.
You may either use new format NeoLemmix, or Lix.
If you have more than one entry, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

Pre contest testing: You can choose 1 person who does a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.

And here is the new ruleset:

Rule 1: The 9th Skill

Make a level with exactly 1 new skill type along with at least 2 of the 8 original skill types.

You can only use 1 of the 13 new skills for Neolemmix (Or in the case of Lix, 1 of the 6 new skills) and 2 or more of the original 8 skills. The quantity of each skill doesn't matter.

- Any pick-up skills used must also follow this rule.
- Pre-assigned skills on hatches/lemmings are limited to Climbers, Floaters, Pre-Placed Blockers. If you chose a permanent skill or the Shimmier (Pre-placed lemmings only) as the new skill they are limited to that skill.
-You are allowed to not put the new skill on the skillset panel if you choose to have a new pre-assigned skill on a hatch/Lemmings except the Shimmier.

Rule 2: Big levels can be fun too

Make a level that is at least 200K square pixels large (800K square pixels for Lix).

Examples of what is acceptable (This is for Neolemmix, Double both dimensions for Lix):
1280W x 160H = 204,800 square pixels
800Wx320H = 256,000 square pixels
600Wx400H = 240,000 square pixels

Note: This is kinda obvious but you cannot just make a level like "Not as complicated as it looks" where it only uses a small fraction of the level. The intended solution needs to use a reasonable amount of the level. I won't be too harsh, but please stay in the spirit of the rule here.

Rule 3: Variety from the past

Make a level with a previous contest rule you never entered for.

This one should be simple to understand. You must make a level that follows a rule from one of the previous contests but you must not have entered for that rule during that contest. From Contests #10 through #19, You were only permitted to enter for two of the rules. This gives you a chance to enter for the one rule you were unable to when that contest ran. If someone didn't participate in a particular contest, they can pick from any of those rules from that contest. In the author field, you will need to enter the past rule you are going with in parentheses after your name.
Example: If you were going with Contest 19 Rule 2 - "Make a level whose terrain spells your username". You would enter in your author field: "[Username] (C19R2)".
For the file name format, instead of putting in User1_Levelname_RXV1.lvl, you would put in User1_Levelname_R3V1(CXXRX).lvl

However any skills, tilesets and features (Such as having 10 skill types in the skill panel) available in the current build can be used for the rule you choose. You are not restricted only to skills and features that existed when that contest ran, so you can still use Jumpers for rules from contests #20 and before or Laserers and Sliders for any of the contest rules despite those skills not existing in a stable build during those times.

For previous contest design rules, Go here!

Some rules are exluded though due to them having become very very easy to satisfy now (most custom tilesets rules) or due to them being very special (Tag Team, Flipped terrain rule):

#1 - Make a level using an unofficial tileset
#3 - Tag Team (one person designs the terrain, the other places objects and assigns stats)
#8 - Make a level with a L2 or L3 style
#12R3 - Make a VGASPEC level
#13R1 - Make a level with tileset mixing
#13R3 - Make a level without using any official tilesets
#15R1 - Make two levels with the same terrain, but one is flipped
#17R1 - Make a level using only tilesets you haven't used before

So please do not choose them! ;)

Submission phase ends November 7th 2021 at 00:00 UTC.

Ruleset in detail again:

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.lvl ---> Level "Levelname" by User1   for Rule 3   Version 1 of the level

Prize selection:
- US $5.00
- One month's advertising on the forums news ticker
- Pick next contest's rules

Entries so far: 0

In Development / Re: Lemmings Obliterated
« on: September 18, 2021, 01:51:50 PM »
I merged the 2 topics.

In Development / Re: [NeoLemmix] The new NeoLemmix Community Pack Topic
« on: September 18, 2021, 01:48:11 PM »
I released an update! Please check if your updated/new level is included as I won't rule out that I missed something!

Also, be sure to get the recent style update from the NL site!

Changes I myself made on levels:

- Moved "Crystal_Light" later in the rank.

- Mantha's new entry "snow way to talk" replay was not functional after the update + exit was stuck inside terrain. Fixed the replay and moved exit by 1 pixel.

- NieSch' level "Signs_to_Guide_You" had a not functional replay after the update. Fixed it by moving 1 skill assignment a pixel more to the left.

- Turrican's new entry "Butterfly Islands" had a decorational object that really looked like a trap directly in the solution's path. I removed that one.

I also attached a solution to mantha's builderfest level "cosmic contraption" that could maybe be a slight backroute. Leaving it in could help making the level more accessible though and more likely to stay at an early position in the rank. I personally would let the alternative solution stay in.

Also, please chack after updating if your solution replay still works and if not fix it and post it here together with the update!

Congratulations on the release! :thumbsup::thumbsup:

Onto my "to-play" list it goes. :)  It will probably be a little while before I get to it, but I bet in the meantime some people will give you some backroutes to worry about. ;P

In Development / Re: [NeoLemmix] The new NeoLemmix Community Pack Topic
« on: September 15, 2021, 03:16:43 PM »
It is still possible to load and convert them to NeoLemmix format with the new version of NeoLemmix editor?

Not in the new editor, but older editor version could load an .lvl file and save it to .nxlv. (look around on all versions should be archived there)

Then you can cleanse the new .nxlv level in the up-to-date player in the level select menu and the output should be compatible with the new editor.

Contests / Lemmings Forums Level Contest #23 - Results
« on: September 12, 2021, 05:22:30 PM »
Ladies and gentleman, we've got our final results! :)

The winning level is:

Kingshadow3's "The Monkey Cave"

Congratulations to Kingshadow3 for winning the contest! :thumbsup:

Congratulation to Armani as well as he reached the 2nd place with:

Armani's "Cactus Valley"

Choice for the prize for the first place is either:

- a month's advertising on the forum's news ticker
- picking the next contest's rules
- US $5.00 (PayPal would be the easiest here I think).

In Development / Re: [NeoLemmix] The new NeoLemmix Community Pack Topic
« on: September 11, 2021, 12:38:00 PM »
another attempt at super easy

That one fits well! :thumbsup:

In Development / Re: [NeoLemmix] The new NeoLemmix Community Pack Topic
« on: September 10, 2021, 08:13:18 PM »
If you post solution replays:

It may be a good idea to save the replays by "level name" and not by "rank + position" as it will change frequently! 

In Development / Re: [NeoLemmix] The new NeoLemmix Community Pack Topic
« on: September 10, 2021, 03:17:48 PM »
It was suggested to have more ranks overall.

I would be for that and currently a split up could be done in the middle section of the pack as we have quite a few entries already in that region.

A split would be most beneficial in the easy part of the pack between rank 1 and 2 to have more easy levels that nearly everybody can solve. For that more easy entries are required first though.

So with more entries I could soon increase the rank ammount to 6, 7, or even 8. But first: Send me more stuff! Especially quality content for rank 1!

In Development / Re: [NeoLemmix] The new NeoLemmix Community Pack Topic
« on: September 10, 2021, 02:29:00 PM »
Little update:

- The zip now has the standard levels/Pack structure inside so that you can simply unzip it in the main NL folder.

- 2 updates regarding 2 of Turrican's levels: "Outside the Control Room" and "Dockside warehouse"

For mantha's feedback:

level 7 im already stuck so Im not sure if the rank difficulties will match what I think easy should be.
figured out 7
8 is a really good puzzle but def not easy imho

The pack will 100% not match the definition of "easy" for most people. It is nearly impossible to hit that.

But, as you can see rank 1 has not that many entries yet and I admit that the majority of the entries hit what I would call the "second half" of the first rank where the levels have gotten a bit more difficult already.

Therefore I look forward to more rank 1 entries for the "first half" where things should be quite simple for the vast majority of players! ;)

The fact that in the same hour after the stuck post you posted that you figured it out would confirm to me that around "midpoint" to "second half" of the first rank would be an acceptableplacement for example. At least roughly and of course difficulty arrangements are also totally up to debate. I think we should first fill in the rank a bit more though.

Also, for the very first few levels in rank 1, I plan to take the visual aspect heavily into account as the first few levels should be looking quite nicely.

also unless I missed a trick which is entirely possible its everything Ive seen people criticise other levels  for in terms of a buildery fest which is fine if its the only one which it could well be

I personally would be willing to have some selected builder-heavy levels in the first rank as it can be a good training. But definitly not many! Also the ones we have should be at least somewhat interesting and visually pleasing.

This can be up to debate though!

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