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Messages - IchoTolot

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This topic has been moved to NeoLemmix Levels.

Reason: It is now released and not in Development anymore.

Contests / Re: Topic: Lemmings Forums Level Contest #24 - Results
« on: January 15, 2022, 10:26:59 PM »

I think over the last contests your levels have gotten quite better in the visual departement! :)

You can really see some steady progress here!

Solution-wise they were always good! :thumbsup:

Contests / Topic: Lemmings Forums Level Contest #24 - Results
« on: January 14, 2022, 06:00:56 PM »
Ladies and gentleman, we've got our final results and we got 2 winners this time! :)

The winning levels are:


IchoTolot's "Violent Changes"

Congratulations to tan x dx and some weirdo named IchoTolot for winning the contest! :thumbsup:

Congratulation to Kingshadow3 as well as he reached the 2nd place with:

Kingshadow3's "Silence in the Library"

Choice for the prize for the first place is either:

- a month's advertising on the forum's news ticker
- picking the next contest's rules
- US $5.00 (PayPal would be the easiest here I think).

If we both choose the rule prize then out of the 3 rules each of us will determine 1 and for the third we will probably figure something out together. ;)

If the 2 levels should tie again then the finals will be consisting of all 3 levels with only 1 available vote. :)
Well, back to the drawing board, as neither one is eliminated.

Kingshadow3's "Silence in the Library" (5 votes)

tan x dx's "EMERGENCY EVACUATION" (5 votes)

Well, as I already explained that scenario, no drawing board is required.  ;)

The finals are up!

If a glider hits a wall right under a thin ceiling the glider phases/steps-through it and comes out on top of the ceiling.

I attached a test level to show this behavior.

In the test level:

In the case of the lem close to the upper wall the glider seems to bump into a wall which that said wall being a 1 pixel high piece of the ramp.
The hitting of this wall happens through the little hook/bump the glider does when opening the gadget.
The hitting of the 1 pixel wall results in the glider getting through the ceiling/ramp.

The lem coming from far away highlights the wall hitting better at the very bottom of the ramp by not using that little hook/bump when opening the gadget.

Oberserving the lems position with clear physics active helps as well.

So it seems that hitting a wall just under a thin terrain ceiling causes a step-through.

I don't know if a fix would entail changing the whole glider-wall or glider-land behavior though. That would need to be evaluated.

As kaywhyn already stated: We need a little tiebreaker to determine the 2nd finalist.

If the 2 levels should tie again then the finals will be consisting of all 3 levels with only 1 available vote. :)

Also: LOTY 2021 is not forgotten just give me a bit of time to determine eligible packs and levels just as the last years. ;)

The next round is up! :)

Next round is up, still with 3 votes.

This time, if we have yet another tie, the top 3 will then be determined with a little tiebreaker. :)

New Objects / Re: New objects general discussion
« on: December 31, 2021, 12:33:06 PM »
After playing around these are my current opinions on the object proposals:


Portals seem to me the easiest to design very clearly and consistently if done right: A large swirling vortex.

Skill assigners/removers and de/neutralizers are a bit more tricky here and we would need to discuss a bit more about general guidelines to find an easy to recognize design pattern. Yes, even if tilesets should have creative freedom, the objects included in them should all be clearly recognizable. Guidelines are a big help here, but that does not mean they need to be followed 100% and you may come up with a great alternative way.
It is just very helpful to have some general design guidelines for clearly recognisable objects!


For new interesting puzzle potential I would rank skill assigners/removers the highest. Just the way of enforcing permanent skill changes in lemmings is a mechanic that can't always be simulated right now, with skill removal being impossible apart from somehow forcing single lemmings to be sacrificed early.
I see the situation where it would be convenient to have such an object also quite common.

After that I would put the de/neutralizers. Neutrals are not that common, but this new mechanic in general cannot really be simulated and could really improve the usefulnes of neutrals even further. Forcing groups of lems to become uncontrollable or guiding neutrals to places where they can become controlable could end up in very interesting puzzles.

Portals have their usages, but in terms of usefulnes I would rank them the lowest out of the new object proposals. In a lot of cases, teleporters and updrafts could do the job and I think they shine the most when transporting condensed lemming crowds without thinking about teleporter downtimes.
Note, as I already hear people typing some passionate portal defense posts ;) : I am not against them! I don't say they shouldn't make the cut! I just think out of the proposals they would add the least amount of new interesting behaviors. Nothing more.

So these are my current observations and general thoughts about the new objects. :)

This would make the platformer behave consistently, but leave the builder still at "alays not able to follow" if I understand it correctly.

I would still like to check/see it in the RC version if the time comes, but the explanation in the second paragraph makes sense to me at first glance.

The next round is up! :)

General Discussion / Re: General Comings and Goings
« on: December 23, 2021, 10:52:33 AM »
As always, I am at my hometown for christmas, so less activity during that timeframe. :)

Oh yes, it is already set to paint!

Nevermind then, I was just going through some styles on the look for objects that were meant to go on terrain. :)

As I will be at my hometown during the christmas days, the next voting round will start at either the 27th or 28th of December.

I think this should be fine as this way also the chance for anybody missing the round because they are away over christmas is nullified. :)

Noticed that the mona lisa in "dex_lr2_mona" had a winking eye animation, so I added it to the list here. :)

Also a little reminder to tell me if there are other not already covered objects so they can be added to the list. ;)

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