Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - IchoTolot

Pages: [1] 2 3 ... 232
1
Onto my To-Play List it goes. :)

2
Quote
Regarding the traps, are you saying that the idle animation is a few frames too short? Or the killing animation? Of course, credit goes to TTW for the secondary animations for them, as I didn't change anything here with the triggers. In the process of updating my R3, I've also noticed that the trap triggers are different widths and heights as well. I definitely could enforce the solution better if I had used the small square trapdoor trap instead of the cannibal one, but it still would had required burying the trigger very deeply into the terrain (though not as much as the latter) and would had made it not look as nice IMO.

No, nothing to do with idle animations or triggers! It's rather that there is another object that normally blongs to them.

With frames I mean a literal frame for the objects!

Take a look at the "trap_door_frame" and "trap_wrong_exit_frame" objects of the l3_egypt style and you'll see what I am referring to. ;)

3
Contests / Re: Level of the Year: 2022!
« on: March 05, 2023, 05:48:05 PM »
General reminder that you can still submit your nominations this month!

4
I have some resolved levels from tan x dx and kaywhyn. :)

@kaywhyn: I noticed in your new R3 level that the traps are missing their frames and therefore look a bit odd (the trapdoory had some extra frames around them in L3). --> They are also among the objects. ;)

Nice level though and I think my solution should be intended! :thumbsup:

5
Live Event Scheduling / Re: Future of LF forum Jackbox sessions?
« on: March 04, 2023, 09:05:00 PM »
If I find the time (weekends probably), I would be in as well. :)

6
Contests / Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« on: February 22, 2023, 04:27:03 PM »
New level + updates included. :)

7
Maybe it has something to do with the date?

Like the history can still show up to 40 topics, but only takes into consideration the last 2 weeks or so. --> That could explain the fluctuating number!

Maybe this extra option was introduced in a recent "Simple Machines" update and that new standard needs to be turned off now so it always goes up the the maximum of 40. ???

8
Contests / Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« on: February 13, 2023, 02:49:57 PM »
Solution to "Mincemeat" is intended, although I'm not sure how to feel about the "ugh" feeling towards the talisman!

If I accomplish a big task that took quite a bit of work I let out that sound - like I just carried a large weight up the stairs.

As I said, I took that burden knowingly upon myself and the sound should not indicate any grudge or bad will against the level! I am sorry if it came across that way.

In fact I like the concept, it just took quite a bit of fine-tuning to get the talisman solution right. Nothing more.

9
Contests / Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« on: February 12, 2023, 10:16:19 PM »
After the first big wave of backroutes, I haven solved my way through the entries. :)

Replays attached and here are the YouTube links:

Part 1 (Lix): https://youtu.be/wpZ7iz5KV3A
Part 2 (NL R1+R2): https://youtu.be/kimWg3d25Q0
Part 3 (NL R3): https://youtu.be/pFEMlLO049c
Part 4 (My own levels): https://youtu.be/Q1BJTwbCJZI

10
I am not insane after all!!!!

I was just wondering yesterday why that list suddenly was so short and in panic searched for a profile option to change it back!

I did not find anything there and on google only stuff an admin can do.

So yes if that list was back at 40 again it would be very much appreciated! :)

11
Contests / Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« on: February 06, 2023, 05:49:32 PM »
@Armani: Both solutions are intended! :thumbsup:

And yes, my R2 is intentionally on the easier side as I try to incorperate a few levels here and there that are solvable without too many problems for the sanity of the players. ;)

12
Contests / Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« on: February 05, 2023, 09:50:12 PM »
Pack has been updated and includes WillLem's new level + music. (styles should already be in the standard download)

13
Contests / Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« on: February 05, 2023, 12:06:46 PM »
@Armani: Intended solution for my R1! :thumbsup:

Also the pack has been updated. :)

14
Contests / Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« on: February 04, 2023, 12:37:13 PM »
@geoo Both your solutions to my levels are intended! great job! :thumbsup:

@The Tomato Watcher   Do not be discouraged by backroutes! It happens to all! Just go though recent contests and check the version numbers and this doesn't even count in all the backroute wars in packs! Just go through Lemmings Uncharted, Lemmings United or any other pack that has been out for some time and see the flood of backroutes coming in.
You may argue that with more experience somebody can reduce the backroute count by a bit by seeing stuff in advance, but that does not always save you!
If I go through the levels (probably after the first solving wave is over) I can try and help with some backroute fixing ideas if they are still present at that point - might need the intended solution then though. ;)

Also I updated the packs! :)

15
Contests / Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« on: February 03, 2023, 10:21:13 PM »
Hello everyone, :)

I have uploaded my R1 and R2. Check the update topic for them, as well as for the music tracks. I still need to make my R3, so hopefully another day or so it'll be ready, but when it is I'll upload in the update topic as well.

Looking forward to playing these levels and seeing replay solutions to mine! :thumbsup:

Music + Levels included in the zips from now on.

Pages: [1] 2 3 ... 232