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Messages - IchoTolot

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Contests / Re: Level Design Contest #30
« on: May 18, 2024, 09:20:41 PM »
As I just got my entries ready:

Another little reminder to keep working on your entries. ;)

NeoLemmix Styles / Re: Style updates topic
« on: May 18, 2024, 08:13:31 PM »
I think the styles from the following releases are missing in the current download:

Festival Millas 2022 - Release Thread:

New Styles - Lemmings Faithful:

NeoLemmix Main / Re: NeoLemmix V12.13.0-RC Released
« on: May 16, 2024, 07:48:02 AM »
I have just checked the intro pack and United and no replay breaks there.

In 2 of my "non-pack" single levels I needed replay fixes though due to the fixed basher slider bug like in eric's case - nothing major though.

- For interest: The 2 levels were former contest levels (both from #24): "Starstruck" and "Violent Changes"

V 3.8 is out!

Backroute fixes based on kaywhyn's replays:

- 3 14 (added steel and a trap)
- 3 18 (changed direction of a OWW)
- 3 30 (added an ice blower)

- 4 16 (added a OWW)
- 4 25 (extended a OWW)
- 4 26 (2 builders are now a pick-up)

General Discussion / Re: General Comings and Goings
« on: May 09, 2024, 06:17:47 AM »
I will be away for 4 days until sunday. :)

Contests / Re: Level Design Contest #30
« on: April 28, 2024, 02:15:11 PM »
Just a little reminder to keep working on your entries. :)

Contests / Re: Level of the Year 2023: Playing Phase
« on: April 17, 2024, 09:07:32 PM »
Updated the pack with Turrican's new version of the level.

Contests / Level of the Year 2023: Playing Phase
« on: April 14, 2024, 04:34:58 PM »
Alright, so nominations are now closed. Before we open the voting, we first offer a period to play the levels again, to familiarize yourself with those you haven't yet played and review those you have.

The list of nominated levels can be found in the nominations topic, I see no need to duplicate it here. It also contains information on where to find these levels outside of my compilation here.

Download links:

- NL Levelpack of all nominated levels.

All Lix nominations are attached to this post!

Every author with 3 or more levels in this category gets an own rank in the pack. At the end there is a mixed rank for the leftover levels. Extract the zip file inside the main NL folder.

- Music tacks

The custom music tacks of the nominated levels. Extract the zip file inside the main NL folder.

- Replay collection

Some gathered replays from a few of the nominated levels. As this was optional, only a part of the pack is covered here.

All styles should be accesible over the standard NL styles library!

Playing phase will end: May 31th 2024

General level feedback and solution replays can be posted here in the topic if you want! Have fun playing! :)

If there are any errors I've made in the collection, don't hesitate to inform me here! As a reminder: This pack is nothing more than an optional service I provide as an attempt to make all nominated levels more easily accessible.

Level Design / Re: What are some tips for making difficult levels?
« on: April 05, 2024, 09:22:33 PM »
Difficulty comes mostly from 2 factors in my opinion.

1.) The unexpected usage of tricks.
2.) Entropy. Or a bit more precise: Having many meaningful possible things to do with the limited resources you have.

To further explain point 2:
Let's say you have 1 builder and 1 water pit in the only path to the exit with no other workarounds. The builder is 100% locked in that position and is therefore no mystery. 
Having multiple possible routes where that 1 builder can really help you out on the other hand makes the choice unclear. Bonus points if the meaningful usage is even hard to spot in the first place (hidden in plain sight).
If this holds true for not only one but multiple skills (+ adding some unortodox trick usages) the level can quickly become a very hard nut to crack (if there are no glaring backroutes of course).

Contests / Re: Level of the Year: 2023!
« on: April 05, 2024, 08:07:33 AM »
The current nominations list I don't think contains all of the nominated levels... does it?

I went through all my pms and this should be the final list. I just double checked.

But of course, each person who nominated a level is free to check the list as well and pm me if I somehow missed an entry from them.

I need to wait a bit anyway for the authors to pm me their nominated levels.

Contests / Re: Level of the Year: 2023!
« on: March 26, 2024, 12:27:32 PM »
As I was just adding a few levels to the nomination list via some pms that have gotten to me:

1.) Another reminder to send me your nomination list even if it is just one level (I already got a few of those! :))
2.) I extended the deadline to April 4th due to me being away at the end of the month.

Contests / Re: Level Design Contest #30
« on: March 24, 2024, 09:44:56 PM »
Is disallowing Water in Rule 3 intentional, or is it an oversight (since the stated reasoning is "Anything that was not available in Lemmings 2 is not allowed")? Water is present in L2 and the Classic water tiles are not unused in L2: they appear in 9 of the 10 official Classic levels.

I was a dummy here: Water is allowed!

I was just going through the "standard objects" in my head the editor adds when they are not present in a style -> Water still appears in the circus tileset as an example. But yes, here it is no problem as the style has actually dedicated water.

For the tiles I try to make it simple:

Tiles: The tiles are all allowed except for gray_block!
Objects: The NeoLemmix standard objects, trap_01 and trap_02 are not allowed!

Contests / Level Design Contest #30
« on: March 24, 2024, 05:05:00 PM »
Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by Armani, kaywhyn and myself this time.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before! There are three choices of rules given, you may enter one level for EACH one of the rules.
You may either use new format NeoLemmix, or Lix.
If you have more than one entry, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

Pre contest testing: You can choose 1-2 persons who do a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.

And here is the new ruleset:

Rule 1: New tilesets, new levels! (Armani)

Make a level using a tileset that you haven't used before in a level you have publicly published.

 - In the case that you have published levels that collectively use every tileset, make a level with a tileset you have used less frequently.
 - Tileset mixing and VGASPECs are not allowed.

I can't exactly remember every level published by every person so please be nice and try to follow the rule. ;)

Rule 2: Tools of Mass Destruction (kaywhyn)

- Use bashers, miners, diggers, laserers(NL) and fencers(NL). (You can use just 1 of these skills, any 2, any 3, any 4 or all 5 is also fine)
- Use bombers | For Lix: Use imploders
- Don't use any other skill

Rule 3: The Classic Tribe (IchoTolot)

- Make a level in the "l2_classic" style and use only the tiles and objects present in there. Further restriction here:
  Tiles: The tiles are all allowed except for "gray_block"!
  Objects: The NeoLemmix standard objects (owa_down, owa_left, owa_right, lemming, pickup, button, updraft, flag_blue, flag_green), trap_01 and trap_02 are not allowed
- Have a Lemming count of 60 and a locked RR. (Timer is not nessesary though)
- Only use the claissic 8 skills (you do not have to use all though)
- Use the music track attached to this post for the right ambiance. ;)

For Lix: Simply use the "standstone" style (terrain, exit and hatch) instead of "l2_classic" (the music is not required here). Thematically it is quite close.

Maybe we can make a nice little Classic tribe for this rule. ;)

Submission phase ends May 31th 2024 at 00:00 UTC.

Ruleset in detail again:

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.nxlv ---> Level "Levelname" by User1   for Rule 3   Version 1 of the level

Prize selection:
- US $5.00
- Pick next contest's rules

Entries so far: 7

- JRT (3)
- Armani (1)
- IchoTolot (3)

Contests / Re: Level of the Year: 2023!
« on: March 17, 2024, 08:57:06 PM »
Remember to prepare your nominations soon!  ;)

New Objects / Re: [DISC][PLAYER] Visual designs of new objects
« on: March 13, 2024, 09:47:32 PM »
However, I disagree that this should be the basis on which to choose a graphic. It's my usual reasoning - Lemmings is an animated video game, not a picture puzzle. If absolutely everything has to be clear when the game is paused, why animate anything at all?

It is true that it's not the only point, but still a big one that needs to be considered.
Not everything has to be clear, but it should be if possible.

A lot of people start a level paused and already make conclusion while it is paused (You cannot avoid this situation!) - quite a few new players as well and I already saw cases of confusion because of design not taking this into account.
Simply pushing it to the side and ignore the problem with "Lemmings is an animated video game, not a picture puzzle" it not the player friendly approach here - especially if through a more thought out design it can be avoided in the first place. And it can be avoided in this case!

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