This topic is for old-formats Mania. I am open to the idea of rebooting the project in new formats, but if we do, it should be in a new topic.
We've talked about it. Let's get started building it.
Lemmings Mania is a follow-up to
Lemmings Redux, and similarly to Redux, every level must be based on a level from one of the original games. However, this time we're not keeping the original solutions but making our own repeats.
Just so we're on the same page, I should clarify that unlike Redux, this is not a group-led project where every single decision is made by establishing consensus and taking a poll if necessary. I'm happy for everyone to give input on how the project should be run and the direction it should take, but I'm going to be acting as team leader and making decisions.
Everyone is welcome to take part! If you want to contribute, then:
* Decide on a level from any of the original games (Lemmings, ONML, Genesis and other ports, Holiday, L2, L3, L3D, Paintball, Revolution, any others I may have forgotten). If it already exists in NeoLemmix, then produce your repeat by editing the original level. Remakes of levels that don't have a NeoLemmix version are welcome.
* Vary the skillset and level statistics to produce a new solution concept. We'll have some any-way-you-want levels to start off the difficulty curve, and some levels will simply enforce challenges on the old levels; but most levels for this project should do something new by using skills that weren't present on the original level, or using them in a way that wasn't possible before.
* If necessary either for your basic solution concept or to prevent backroutes, you can add or move objects or terrain to create slight differences from the original level, like the differences in the "Just a Minute" and "Fall and no life" repeat pairs. This includes "reverse" levels where the entrance and exit are swapped.
* All NeoLemmix skills can be used. Teleporters/receivers, pickup skills and zombies can be used, since these exist in some of the original games, but not the other NeoLemmix objects.
* All levels should have a distinct title from the original. If you can't think of a title, you can leave it and I'll try to come up with one.
* Don't include music. I'm going to have a music rotation for the pack using music from the original games beyond the Lemmings/ONML music used for Redux.
* You can also nominate existing levels from other packs, whether they are by you or another author, so long as they meet the condition of being a repeat of an original level.
Let's see what we can come up with between us, and above all, have fun!
Levels nominated so far:Up and In Lemmings (ONML - Down and Out Lemmings - bsmith)
The Date / The Dance (2P - The Duel - GigaLem)
Everything to stride for / Everything to cry for (2P - Still everything to play for - GigaLem)
Two for the price of One (2P - One On One - GigaLem)
Lemmings on Vacation (L2 - Quad Quirks on the Quay! - Yung Gotenks)
Boiler Workers (L1 PSP - Lemming toast - Nessy)
Containment (L1 - No added colours or lemmings - Nessy)
Subterranean Safe House (L1 - Last one out is a rotten egg - Nessy)
Symmetry Mansion (2P - May the craftiest player win - Nessy)
(A number of L3D levels by Flopsy, see post below)
Upwardly Ascending Lemmings (ONML - Downwardly Mobile Lemmings - Yung Gotenks)
The Green Zone (L3 - Classic Level 1 - Yung Gotenks)
No Rests Allowed (Genesis - Take a little rest - Yung Gotenks)
The Metal Mines (NES - A Spot of Bother - Yung Gotenks)
Talisman ideasUp and In Lemmings - 3 of each skill
Upwardly Ascending Lemmings - 8 builders
No Rests Allowed - Save 100%
The Metal Mines - 7 builders
The thing can be done! - 2 diggers