Author Topic: [Lemmings 2] Quest From Kieran 2 {v34 18th Dec 2017}  (Read 10654 times)

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Offline geoo

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Re: [Lemmings 2] Quest From Kieran 2 {v31 29th Oct 2017}
« Reply #135 on: November 04, 2017, 11:00:09 pm »
Played some levels on stream, the recordings are online for 14 days:

October 30, mostly Shadow and a bit of Medieval and new Circus level: https://go.twitch.tv/videos/186370382
kieran's live commentary: https://www.nordicbots.com/?id=73&net=quakenet&cid=81576&year=2017&month=10&day=30

November 2, some Space and Polar and Egypt 9: https://go.twitch.tv/videos/187092776
kieran's live commentary: https://www.nordicbots.com/?id=73&net=quakenet&cid=81576&year=2017&month=11&day=2

November 4, Sports 6, Egypt 10 and a lot of Lost Tribe: https://go.twitch.tv/videos/187653215
kieran's commentary this time in the twitch chat.

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {v32 6th Nov 2017}
« Reply #136 on: November 06, 2017, 10:17:39 pm »
Thanks to geoo's streams there was a whole bunch of fixes and adjustments to make:

v32 changelog:
  • Beach 8 Gnarly 180 Flip - Significant layout changes, added Surfer. Extra time.
  • Circus 7 Thinking Inside the Box - Removed decorative pedastals that caused a backroute, plus made steel walls taller.
  • Egyptian 9 A Sticky Situation - Removed water and all steel, some terrain tweaks.
  • Medieval 7 The Castle Cellar - Smoothed out the ceiling wall by turning them into crates to avoid bizarre slider behaviour, tiny tweak to end of crate stack for clarity.
  • Polar 6 Snow Drifts - A little bit of steel on the central block to prevent backroute.
  • Polar 7 Forging Ahead - Change to decoration to prevent world's dumbest glitch.
  • Polar 8 Lair of the Evil Snowman - Added a little bit of steel to prevent a backroute.
  • Polar 10 Grotty Grotto - Steel to fix another crawling route, more time.
  • Shadow 7 On the Rooftops - Added steel to fix backroute, added more terrain near entrance to fix unintended behaviour.
  • Shadow 10 Alley-Oop! - Extended water near entrance to fix a backroute.
  • Space 4 Space Elevator - Added steel directly below teleporters.
  • Space 8 Space Rescue - Removed all Jumpers, added a Magno Booter and Platformer, central gap is a bit wider.

Lost Tribe v09 changelog:
  • Lost Tribe 2 Tall Tales - Added steel above the blue vase.
  • Lost Tribe 5 Jumping The Shark - Added big central wall, also a small ledge to make survivable fall more obviously survivable.
  • Lost Tribe 6 Two Sides to Every Story - Added steel to prevent possible backroute.
  • Lost Tribe 8 Secret Chamber - Massive changes to basically everything.
  • Lost Tribe 10 The Great Hall of Egypt - Terrain tweak in bottom-right corner of the level.

Online Simon

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Re: [Lemmings 2] Quest From Kieran 2 {v32 6th Nov 2017}
« Reply #137 on: November 24, 2017, 03:52:31 pm »
Race against geoo in Highland tonight, Friday 24th, at 19:00 UTC. We have played Highland some months ago, but Kieran has backroute-fixed many levels. It will be a fresh challenge.

https://www.twitch.tv/simonnaar
https://www.twitch.tv/geoouw
http://www.multitwitch.tv/simonnaar/geoouw

-- Simon

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {v33 29th Nov 2017}
« Reply #138 on: November 29, 2017, 11:37:04 pm »
Well it looks like we're finally here. After all of the superb and extensive testing by Simon, geoo and Nepster, this pack now has what I believe is the final Release Candidate available, version 33. I'm looking to make the final release within the next month before 2017 is over.

It's been a hell of a journey. An incredibly fun one I'm happy to say. Although I do now twitch involuntarily any time somebody says the word "crawling".

v33 changelog:
  • Highland 4 What Bagpipers Deserve - Reduced number of hopper gaps to prevent backroute.
  • Highland 5 Can't Zig While Zagging - More Twsters for ease of execution.
  • Highland 8 Plot Twist - Removed hopper, small tweaks to accomodate this.
  • Highland 10 Telegraph Pole - Now only one trapdoor, more Sliders, terrain tweaks.

EDIT: Oh yeah, i still need to update NeoClassic. Time to experience the new formats version of Neolemmix maybe?

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {v33 29th Nov 2017}
« Reply #139 on: December 02, 2017, 04:59:45 pm »
I have updated NeoClassic in the new formats Neolemmix, and you will find it attached to the first post. Unlike before, this time levels were rebuilt with the original pieces rather than taking a screenshot of the level, so the levels are not exact, but are basically the same layout. A few pixels different here and there hopefully makes no practical differences.

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {v33 29th Nov 2017}
« Reply #140 on: December 05, 2017, 07:48:13 pm »
I have decided to set the release date of this pack to be Monday 11th December, wherein I will move it out of the In Development board, unless anyone has reason to object for some reason. Besides it's not like I couldn't make more updates once its released if any major issues are found, although I feel confident at this stage that there won't be any.

Offline geoo

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Re: [Lemmings 2] Quest From Kieran 2 {v33 29th Nov 2017}
« Reply #141 on: December 07, 2017, 10:38:14 pm »
Played a few levels on stream to which I hadn't found the intended solution yet. Got some intended solutions and some backroutes. Video here (valid for 14 days): https://www.twitch.tv/videos/207544468

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {v34 18th Dec 2017}
« Reply #142 on: December 18, 2017, 12:17:00 pm »
Another update to fix geoo's latest set of backroutes. So much for releasing last week hah!

v34 changelog:
  • Classic 7 Pillar Thriller - Terrain tweaks to prevent backroute.
  • Outdoor 9 Take a Hike - Major skill and layout changes.
  • Polar 8 Lair of the Evil Snowman - Level is now taller and wider to fix some backroutes. Level now has max time.
  • Shadow 7 On the Rooftops - A bit more steel under the right-most traps.
  • Space 8 Space Rescue - Added airlock trap to bottom of start area.

I also updated Neoclassic to mirror the changes made to level 7 Pillar Thriller. In addition, I previously misunderstood how the new Neolemmix treats release rates, so all of the levels have had their release rates corrected to exactly mirror those in L2. Finally, I have added a new download, QFK_NeoClassic_music, which contains music for the L2's Classic Tribe. If you extract this into your NeoLemmix music folder, all of the NeoClassic levels will have L2's Classic Tribe music.

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {v34 18th Dec 2017}
« Reply #143 on: December 31, 2017, 07:17:49 pm »
I'm going to have another go at doing the final release for QFK2. Sometime in the next week I'll close this thread and post a main release.

After mobius's stream today there are two more changes to be made. I will not be posting a new release because they are only minor, but will be in the full release:

  • Cavelem 1 Introducing: Cavelem - Tweaked steel and tterrain near exit to prevent backroute.
  • Egyptian 6 Inner Sanctum - Removed steel from below trap so that it actually works.