Author Topic: Lemmix Level Pack Topic  (Read 70230 times)

0 Members and 1 Guest are viewing this topic.

Offline mobius

  • Posts: 2426
  • relax.
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #285 on: March 18, 2015, 12:57:10 am »
thanks  :thumbsup:

I guess that you found the same backroute as Akseli on General Tsao because it looked the same but I've already fixed it so you're play didn't work all the way. I'm not going to update the Old Lemmix pack anymore. If I do make an update it'll be a conversion to a NeoLemmix pack. Regardless, I intend on putting this pack plus a 7th pack I'm working on into a new SuperLemmini game called MobiLems II.
[Which I may or may not also make a NeoLemmix version for]. this game I'm aiming for 100 levels in 5 ratings like ONML

I've put the community pack on hold for now. Mostyl because I don't have an abundance of time still and there are things i still need to figure out how to do about it [like making custom graphic levels].
"All things are empty... Whoever can see this no longer needs anything to attain."
-The Heart Sutra

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline mobius

  • Posts: 2426
  • relax.
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #286 on: March 18, 2015, 11:53:23 pm »
I had an epiphany in my sleep and realized a simple way to fix Five Easy Steps.  :D I also fixed a few others; First will be last, General Tsao, Obstacle1 and Cliffs of Insanity.

Pearls of Swine I'm not sure if I'm going to edit it at least in the immediate future. That one is another level where I never had a good original plan and released it with multiple solutions. That level was actually the first thing I made for the second contest here; way back last years, the one Adam hosted. I abandoned it in favor of "Pillars of Creation"
-Five Easy steps is a level idea I made or thought of a very long time ago too, actually long before I found the forum. I just never worked out an interesting solution to it until recently.
-General Tsao, like I mentioned in namida's contest; is heavily inspired by two levels; one by Lacktardo and one by BulletRide. I was actually afraid at first that it would bare too much resemblance to those levels but it turned out not, I think.

note: you must use NeoLemmix to play this pack now. It will only work with it.
« Last Edit: March 18, 2015, 11:58:30 pm by もびうす »
"All things are empty... Whoever can see this no longer needs anything to attain."
-The Heart Sutra

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline Wafflem

  • Posts: 943
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #287 on: March 29, 2015, 06:10:32 pm »
I've put the community pack on hold for now. Mostyl because I don't have an abundance of time still and there are things i still need to figure out how to do about it [like making custom graphic levels].

I remember you said you wanted to convert some Cheapo levels. If you haven't heard yet, these tools that namida created may help. You can convert the Cheapo styles and Cheapo levels so that they can be used for the newer engines. Or NeoLemmix, at least; I'm not sure how they can be integrated into SuperLemmini.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline Nepster

  • Posts: 1829
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #288 on: October 28, 2015, 08:28:56 pm »
Although strictly speaking not a level pack, here is: A Level Lix Can Never Have. Have Fun!

Warning: Do not play this level in NeoLemmix! Even though no glitches are required (or wanted), the intended solution only works in traditional Lemmix, while lots of backrotues appear in NeoLemmix.

Offline namida

  • Administrator
  • Posts: 10529
    • View Profile
    • NeoLemmix Website
Re: Lemmix Level Pack Topic
« Reply #289 on: October 28, 2015, 08:52:08 pm »
Backrouted? (CustLemm mechanics, though I think this solution would be equally viable with Orig or OhNo mechanics.)

Offline Nepster

  • Posts: 1829
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #290 on: October 28, 2015, 09:22:11 pm »
Backrouted! New version coming soon...

EDIT: ... and here it is! I hope this change is enough.

Offline karmew32

  • Posts: 3
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #291 on: January 06, 2016, 07:28:52 pm »
It is complete.

Offline Turrican

  • Posts: 81
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #292 on: January 08, 2019, 06:17:57 am »
Hi! I bump this thread to post an older level I have made. I know that the community has been moved to Neolemmix but I've just decided to post the level instead of having it sitting in my hard drive.

The level is called "Unreachable Heights" and it requires the use of some glitches in order to be solved. I have tested the level on "custom lemmings" viewing style.

I have also attached the replay of the solution. It is viewable on custom lemmings viewing style.
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Offline Turrican

  • Posts: 81
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #293 on: March 21, 2020, 05:45:33 pm »
Hi! I bump this thread again , to post a level that I had modified from the Lemmix version of Revenge of the Lemmings v1 , some years ago . The level is "All that a Basher can Do" by Dodochacalo . The level was in the beta the Lemmix version of RotL , but It was about to be replaced , because in order to be solved , it required a Lemmini-only glitch (unfortunately we never had a final version of RotL for Lemmix . It only remained in beta) .

My modifications here , make the level possible to be solved , without the use of that Lemmini-only glitch. It is a non-glitch level now , but also it's intended solution is close to the original one.

One thing to know , is that the level has 4 hidden traps ( at the two open spaces in the left of the level ) . I Tried  to make them visible , but unfortunately I couldn't , because in that case , their trigger areas would end being completely inside the terrain.

I have also attached the replay of the solution . Level has been tested on "Dos original lemmings" viewing style , and the replay is viewable  on "Dos original lemmings" viewing style.

For next step I will try to implement the feature that the new player EricLang develops , for MP3 support , for both this level and my own level (Unreachable Heights)
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Offline Turrican

  • Posts: 81
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #294 on: March 30, 2020, 10:46:16 pm »
Here is the Lemmix version of my level "Reachable Heights".

"Reachable Heights" is a modification of my previous Lemmix level "Unreachable Heights" , and it is a non-glitch level . The original level ("Unreachable Heights") was a non-bulder level that used a glitch , but also it used some non-glitch tricks too. So I made a modified version that uses these non-glitch tricks I mentioned . In order to do it, I added builders to the original level, removed the two climbers , reduced the amount of other skills a little, and upped the save requirement by 1 .

I have tested the level on "custom lemmings" viewing style.

I have also attached the replay of the solution. It is viewable on custom lemmings viewing style.
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Offline EricLang

  • Posts: 419
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #295 on: April 03, 2020, 09:48:52 pm »
The unreachable heights is magic. I knew the glitch existed but never saw that working. Added to my collection!
As well as the reachable heights.

Offline Turrican

  • Posts: 81
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #296 on: April 04, 2020, 07:26:34 pm »
The unreachable heights is magic. I knew the glitch existed but never saw that working. Added to my collection!
As well as the reachable heights.

Thank you for your comments! :thumbsup:

I had the idea for "Unrechable Heights" back in 2013 (including the name of the level), but i made the level in 2017. The end result was great! The level works really well (exactly how I wanted it), and on top of that, aside of the glitch , it uses also two of my favourite non-glitch tricks (I really like non-builder levels)!
« Last Edit: April 04, 2020, 07:36:21 pm by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Offline Turrican

  • Posts: 81
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #297 on: April 08, 2020, 01:25:35 am »
Here is my new Lemmix level, called "The Crystal Coves".

I have tested the level in both vanilla Lemmix and Custlemmix. In vanilla Lemmix it works flawlessly , but in Custlemmix the water and the owws appear a little misplaced. I will try to fix this issue the following days ,by releasing a fixed version for Custlemmix. Also the replay for vanilla Lemmix doesn't work properly in Custlemmix and vice versa. That's why I have posted here replays for both vanilla Lemmix and Custlemmix .

I have tested the level on "custom lemmings" viewing style.

Also both the replays are viewable on  "custom lemmings" viewing style.
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Offline WillLem

  • Posts: 1041
  • "I can't think of a billion billion things!" - BB
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #298 on: April 08, 2020, 06:15:21 pm »
Here is my new Lemmix level, called "The Crystal Coves".

Opened this level in SuperLemmini - it looks great, but I'm wondering if it is supposed to include skills that aren't available in SL:

Spoiler (click to show/hide)

Offline Turrican

  • Posts: 81
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #299 on: April 08, 2020, 06:33:25 pm »
Here is my new Lemmix level, called "The Crystal Coves".

Opened this level in SuperLemmini - it looks great, but I'm wondering if it is supposed to include skills that aren't available in SL:

Spoiler (click to show/hide)


First of all , thank you for trying the level :thumbsup: !
The intended solution doesn't use any other skills ( That's all the skills needed for the intended solution ). And also if you perform it correctly , you don't even need to use all the builders.
And I don't have Superlemmini , but I'm sure the intended solution can work in Superlemmini too.
« Last Edit: April 08, 2020, 10:02:50 pm by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q