Author Topic: Level Design Contest #25 - Playing Phase (Discussion Topic)  (Read 9885 times)

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Offline kaywhyn

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Re: Level Design Contest #25 - Playing Phase (Discussion Topic)
« Reply #45 on: April 10, 2022, 07:11:31 AM »
@Armani

R3: Oh, you sneak :( It's definitely difficult to backroute fix from the likes of you. For V3, I've shifted the far left rope trap over to the right slightly, as well as replaced one of the rope traps with a fire trap. Solution will likely become more obvious now, but probably more precise than I wanted it to be at the same time :P
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Apjjm

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Re: Level Design Contest #25 - Playing Phase (Discussion Topic)
« Reply #46 on: April 10, 2022, 08:50:28 PM »
@Armani - this is quite a nice solution but still avoids some of the things I ideally would like to see in a solution, so will probably be updating the level a little more.
My Level Packs: Quartet

Offline IchoTolot

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Re: Level Design Contest #25 - Playing Phase (Discussion Topic)
« Reply #47 on: April 11, 2022, 07:54:24 PM »
@Armani

One solution is exactly intended and the other an acceptable alternative. Good job! :thumbsup:

Sadly to remove that precision on that one assignment I need to place additional tiles - so that is reserved for after the contest.

Re: Level Design Contest #25 - Playing Phase (Discussion Topic)
« Reply #48 on: April 11, 2022, 08:45:22 PM »
@Armani Still not quite. Your solution misses a few of the things I wanted you to do, and as a whole, it stems from a dumb oversight on my part. :forehead:

V4 is out now. I shifted and swapped some terrain around, and I removed one of the Climbers. My original intended solution used both, but I now realize that from V1, the second Climber is completely unnecessary, and there's no good way to enforce its usage without drastically modifying the level or adding an unnecessarily strict time limit. So it's gone! This was a much less easy fix than V2, let me tell you. :P

Offline Armani

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Re: Level Design Contest #25 - Playing Phase (Discussion Topic)
« Reply #49 on: April 13, 2022, 06:15:14 AM »
resolved updated levels ;) (two replays for A Roundabout Trip)

A Roundabout Trip (click to show/hide)
A Digital Switchover (click to show/hide)
The Lemmings Calculator (click to show/hide)
Armani's Blog: https://www.lemmingsforums.net/index.php?topic=4994.0

My NL level pack:
  Lemmings Uncharted[Medium~Extreme]: https://www.lemmingsforums.net/index.php?topic=5702
  Xmas Lemmings 2021[Easy~Very Hard]: https://www.lemmingsforums.net/index.php?topic=5876.0

Offline Apjjm

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Re: Level Design Contest #25 - Playing Phase (Discussion Topic)
« Reply #50 on: April 13, 2022, 05:57:08 PM »
@Armani That is much closer to the intended solution, and a clever solve. I was very tempted to keep this but it feels just far enough away that I have updated things again :evil:. I think this update makes things a bit harder so am thinking about dropping save requirement down to 54 + adding talisman for 55, will think about this.

Potential spoiler on intended solution (but pretty vague)
Spoiler (click to show/hide)
My Level Packs: Quartet

Offline Armani

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Re: Level Design Contest #25 - Playing Phase (Discussion Topic)
« Reply #51 on: April 14, 2022, 05:29:46 AM »
Well, the update made the level a bit harder but now I have more leftover skill :evil:
Armani's Blog: https://www.lemmingsforums.net/index.php?topic=4994.0

My NL level pack:
  Lemmings Uncharted[Medium~Extreme]: https://www.lemmingsforums.net/index.php?topic=5702
  Xmas Lemmings 2021[Easy~Very Hard]: https://www.lemmingsforums.net/index.php?topic=5876.0

Offline kaywhyn

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Re: Level Design Contest #25 - Playing Phase (Discussion Topic)
« Reply #52 on: April 14, 2022, 05:30:58 AM »
@Armani

R3: Getting closer but not quite there yet, as you correctly guessed. For V4, I shifted the pi symbol over, as well as the trapdoor that's to the right of the flamethrower over some more, although the main source of the backroute was the pi symbol. I still don't have a hopeful feeling that this will finally enforce what I have in mind, but let's see. You're not that far off from the intended route, though.

Thanks so much for the compliment on this level! :thumbsup: Definitely requires far more thought on the route to take, but certainly nothing you can't handle. Thanks also for the replays and your perseverance through the multiple updates! :laugh: 
« Last Edit: April 14, 2022, 05:37:22 AM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Apjjm

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Re: Level Design Contest #25 - Playing Phase (Discussion Topic)
« Reply #53 on: April 14, 2022, 11:36:54 AM »
@Armani thanks for resolving multiple times - your solve is incredibly close to the solution I found and is certainly an acceptable variation - great solve :thumbsup:!
Spoiler (click to show/hide)
« Last Edit: April 14, 2022, 11:42:20 AM by Apjjm »
My Level Packs: Quartet

Re: Level Design Contest #25 - Playing Phase (Discussion Topic)
« Reply #54 on: April 14, 2022, 12:36:18 PM »
@Armani Second replay is indeed intended. Apparently I didn't test every possible pixel to assign the Builder on. V5 is out and should hopefully enforce all the tricks I want. :evil:

Offline Armani

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Re: Level Design Contest #25 - Playing Phase (Discussion Topic)
« Reply #55 on: April 15, 2022, 05:41:16 AM »
two replays for The Lemmings Calculator;)
The pi symbol seems still problematic.
Armani's Blog: https://www.lemmingsforums.net/index.php?topic=4994.0

My NL level pack:
  Lemmings Uncharted[Medium~Extreme]: https://www.lemmingsforums.net/index.php?topic=5702
  Xmas Lemmings 2021[Easy~Very Hard]: https://www.lemmingsforums.net/index.php?topic=5876.0

Offline Apjjm

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Re: Level Design Contest #25 - Playing Phase (Discussion Topic)
« Reply #56 on: April 17, 2022, 12:49:26 AM »
I've attached my rule 3 solutions. I found this quite a fun rule to design for - lots of creative looking levels on this one.

1-A Digital Switchover
Spoiler (click to show/hide)

2-Underwater Hijackers
Spoiler (click to show/hide)

3-Ancient Lemmarine
Spoiler (click to show/hide)

4-Starlight Pinball Zone
Spoiler (click to show/hide)

5-Mad Dads Chemical Research Dept.
Spoiler (click to show/hide)

6-The Treachery of Lemmings
Spoiler (click to show/hide)

7-The Claaaaaw...
Spoiler (click to show/hide)

8-Bosom Buddies
Spoiler (click to show/hide)

9-The Lemming Calculator
Spoiler (click to show/hide)
My Level Packs: Quartet

Offline Armani

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Re: Level Design Contest #25 - Playing Phase (Discussion Topic)
« Reply #57 on: April 17, 2022, 05:43:10 AM »
@Apjjm

Perfectly acceptable :thumbsup: :thumbsup: :thumbsup:

Spoiler (click to show/hide)
Armani's Blog: https://www.lemmingsforums.net/index.php?topic=4994.0

My NL level pack:
  Lemmings Uncharted[Medium~Extreme]: https://www.lemmingsforums.net/index.php?topic=5702
  Xmas Lemmings 2021[Easy~Very Hard]: https://www.lemmingsforums.net/index.php?topic=5876.0

Offline ∫tan x dx

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Re: Level Design Contest #25 - Playing Phase (Discussion Topic)
« Reply #58 on: April 17, 2022, 02:57:14 PM »
@Armani
Spoiler (click to show/hide)

@Apjjm
Spoiler (click to show/hide)

Apologies for my delayed responses! :)

Online Kingshadow3

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Re: Level Design Contest #25 - Playing Phase (Discussion Topic)
« Reply #59 on: April 17, 2022, 05:43:58 PM »
@Apjjm

Your solution to my rule 3 wasn't exactly intended. I've updated my level to V2.