Author Topic: How long time its build your custom level or pack?  (Read 2984 times)

0 Members and 1 Guest are viewing this topic.

Offline MASTER-88

  • Posts: 500
  • Professional lemmings player and videogame master
    • View Profile
How long time its build your custom level or pack?
« on: April 06, 2022, 09:47:26 PM »
Thats interesting question.? When i pick up my inspiration, i´ll make levels whole 8-12 or even more hours in row. Its not usually that long.

I make first levels in hour per level. But my personal longest progress when i did my last level my 1st Neolemmix pack. WTF level 30 take me 12-14 hours to make and plan. I still yet one shit metal bug here. Its fixed later. Its still haved back routes. Those endurance levels are very hard to make.

New Pack includes level Name: Step 3 difficulty level 30: Hellgard take me 6-7 hours to make and plan. Im not wanted make it too hard at this point, so i´ll give golden talisman if you cannot use harder method. Avarage levles to make take me 2-3 hours when we talkin harder ones. Practice levels take some 20 minutes per each

When i am insipirated. I make Around 3-4 lemmings levels per day and spend 12 hours. Its around avarage.
Video games player.
See my youtube: Several games videos includes lemmings

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
Custom +2 (124 Levels)
Custom +3 (150 Levels)
Amiga Classic Special (30 Levels)

Lemmings World 150 Levels

My SNES Lemmings MAX Points Project

Offline Strato Incendus

  • The King of Shimmiers (crowned by Flopsy ;D )
  • Posts: 1760
  • #RIP Spearer/Grenader (2020 - 2021)
    • View Profile
Re: How long time its build your custom level or pack?
« Reply #1 on: April 07, 2022, 08:22:33 AM »
In my case, Paralems and Pit Lems were done pretty quickly, but I didn't have any external testers for them. Lemmicks a little longer (still no testers).

Lemmings World Tour was about one year in the making, and I still tested it "in the field".

For Lemmings Open Air, I uploaded smaller demo versions during development, which served to "build up some hype". That way I also found my testers, which made this pack much more backroute-proof out of the gate when it was officially released. LOA took about 2 years to make.

My currently in-development packs have been on halt for a long time now (Lemmings: Hall of Fame and Lemmings, Drugs, and Rock 'n Roll). I've made 2-3 more levels for Hall of Fame recently, and I've been working on the music, too. Thought some tracks are much easier to record than others (the L2 Space and L2 Circus soundtracks have drastic changes in rhythm and tempo in them, and especially the Space track has a more complex melody that's hard to figure out just by ear).

I keep getting ideas for other levels, too, but those don't fit inside the "music" theme.

Lemmings: Hall of Fame will definitely be the first of these packs to be completed, though. I just can't say when yet. ;)

So as you can see, the time span to make any given pack varies a lot for me, too. :) Though taking more time with one usually seems to increase its quality. Judging by kaywhyn's feedback to the Hall of Fame demo levels so far, that pack might end up being even more difficult than Lemmings Open Air. Which would be nice, given that a) this incentivises people to play the music packs in order (Lemmings World Tour first, then Lemmings Open Air, then Hall of Fame). And b) it's just nice to know if one is capable of creating such a hard pack.

I still hold the assumption that, in order to create something really heard, I'd first have to be able to beat NepsterLems or Lemmings United first (completing SEB Lems would be nice to start with). But then again, we've already established that creating a hard pack seems to be much easier than playing one. ^^
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline WillLem

  • Posts: 3520
  • Unity isn't sameness, it's togetherness
    • View Profile
Re: How long time its build your custom level or pack?
« Reply #2 on: April 07, 2022, 12:19:13 PM »
It's really a "how long is a piece of string" type of question. That may not be the most helpful answer but that really is how it is.

Ultimately, it takes as long as it takes for your pack to be ready. You can finish all the levels in a month or so and then spend another month or so testing, tweaking, backroute-fixing, etc. Maybe you're still not happy with it and go back and change a bunch of levels, adding more time to the creation process. The whole process can vary from pack to pack as well, depending on the size and scope of the project.

Every creator is different in how they approach level building. Some like to get the initial idea out quickly and then do revision after revision as backroutes are found. Others maybe spend a bit longer on the initial creation, satisfy themselves that they're happy with the level, and the leave it as it is even if it can be backrouted. Some spend longer on aesthetics, others just want functional levels that serve the solution.

It's also possible for a creator to take multiple approaches depending on the level itself, so when it comes to pack creation it's likely that you'll find yourself spending ages on some levels and much less time on others, and for different reasons.

One thing I would say is that it's important to choose a title for your pack, and if it's a NeoLemmix pack, make a logo (or get someone else to design one for you). This helps to give your pack some identity and makes it much easier to refer to it.

Good luck :lemcat: