Thanks for putting them all into one experimental version, namida!

And IchoTolot did his best too immediately bring out nice skill interactions right away.
That begs the question though: If you've already done all the work anyway, including taking care of all interactions between those four new skills (which wouldn't have been the case with separate experimentals) -
what's stopping us from just keeping them all at this point?Are there any bugs or unexpected difficulties left? Does anyone consider any of these skills too complex or redundant?
Given that these are definitely going to be the final skills, and a few levels by a master level designer and solver such as IchoTolot are already enough for me to demonstrate their huge potential - I'd say just leaving them all in, as it is the case in this experimental right now, is most likely the only way to keep the entire community happy long term.

The Laserer and Slider perform great as expected. But even the Spearer and Grenader, about which I was most skeptical for a long time, seem completely worthwhile to me now. Especially those interactions (shimmying along a spear into a Laserer tunnel

). Or freeing the Blockers with grenades. Just... wow!