It make far more sense to me that they would grab onto the wall and slide down it; it could even be that climbers could be assigned at this point, and the lem starts climbing.
That would effectively introduce yet another L2 skill, the Slider. By itself, this would run counter to my expectations, though, because no other lemming falling 1 pixel next to a wall slides down on it; he just becomes a regular Faller.
As I imagine it, the Slider would be a temporary state as a result of having jumped towards the wall, not a skill. Similar to the "Reacher" state of the Shimmier skill, or the "Shrugger" state of any building skill.
No other Lemming that falls next to a wall has been jumping towards it: the trajectory of a jump combined with the impact of hitting the wall is not the same as a Lemming falling
next to a wall. All other skills involve the Lemming hitting the wall slowly, i.e. at walking, building, swimming, or shimmying pace. Jumping pace is much faster and, to my mind, requires some interaction with the wall.
To take this further to Proxima's point, the lem being "ready" to stop could also apply to a Jumper: if they're jumping towards a wall, they can surely see the wall they're about to hit!
In the same way that lemmings can see a fire pit in front of them and avoid walking into it?
Thanks, Proxima ! No better way of pointing out the flaws in that logic!
Actually, it's a slightly different situation: a Lemming walking towards fire could arguably be totally innocent as to what the fire
is, and not be aware that it will kill them.
Also, Walkers and other skills can be assigned to make the Lemming avoid the fire. A Lemming that has jumped towards a wall
must impact with the wall (it has already been discussed that no skill will cancel a Jumper mid-jump), and therefore interact with it (whether by sliding down it, bouncing off it, etc).