Just to understand Proxima's suggestion clearly:
Do you suggest the Shimmier should be able to jump from the end of a ceiling across a gap, to hold on to a wall on the other side of said gap? I can see that being useful, it's just questionable whether it would make sense for a Shimmier to be able to do such a "swing" across a gap using only the strength of his arms, because he has no ground under his feet to jump from.
Or do you suggest this assignment should flip the Shimmier around the corner of the ceiling is already attached to, i.e. to then climb up at a 90 degree angle to the ceiling he shimmied along, like in the examples from Lemmings 2 I mentioned?
Anyways, thank you very, very much for the release candidate, namida! I'll check it out later this evening!A very welcome surprise, now that many of us are stuck at home!
Even though I can occupy myself by making music, Eurovision (the focus of my YouTube channel) has been cancelled, so the season kind of ended prematurely and it doesn't really make much sense to cover many more songs from this year. I originally thought I would get back to working on Lemmings Hall of Fame in May, when Eurovision would have been over and the Jumper is officially released. Now I can start a little earlier!
Of course, I know that I shouldn't rely too heavily on the way the Jumper behaves in a release candidate (rather than a stable version). But at least knowing things such as both Jumper-Climber and Climber-Jumper transitions both being the possible is already immensely valuable!
If e.g. the exact width and height a Jumper can cover should still be modified, I have no issues adapting my levels to that later on.