Author Topic: Secondary animations / new pieces for official styles  (Read 964 times)

0 Members and 1 Guest are viewing this topic.

Online namida

  • Administrator
  • Posts: 9889
    • View Profile
    • NeoLemmix Website
Secondary animations / new pieces for official styles
« on: August 17, 2019, 09:31:32 pm »
NL 12.6.0 shipped with secondary animations for all objects in the L1 and ONML styles (and my own styles, but that's outside the scope of this topic).

However, there are two matters here:
- Firstly, some of these secondary animations aren't the best.
- And secondly, the L2 and L3 styles still lack secondary animations.

So - this topic is for proposals / discussions around these. If you'd like to submit a candidate for an improved secondary animation, or one for an object that currently lacks secondary animations, post it here. If you've got ideas but aren't quite sure how to make them happen, discuss that here too.

Likewise, if you've got additional pieces you'd like to submit to the official styles, you can propose them here. Please note - there is an expectation that they'll fit with the general nature of the style, and won't be the kind of thing that's specific to one or two levels (use "[your username]_special" for that). Do not treat them as part of the official styles just because you posted them here - wait for one of NL's devs to confirm they've been accepted.

Please note: No one on the NeoLemmix development team is saying "we'll take your ideas and make them happen". We'll give advice / support, and integrate good ones into NeoLemmix, but actual changes will need to be created and submitted by community members.
« Last Edit: September 10, 2019, 01:03:28 am by namida »

Offline mobius

  • Posts: 2388
  • relax.
    • View Profile
Re: Secondary animations for official styles
« Reply #1 on: August 18, 2019, 01:11:59 am »
here's an update for the brick squasher trap. It bobs up and down like the icicle trap.
You need the update to the regular trap png as it hides the first frame. The other two are two versions of the constant animation; Idk which looks better.
"All things are empty... Whoever can see this no longer needs anything to attain."
-The Heart Sutra

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline mobius

  • Posts: 2388
  • relax.
    • View Profile
Re: Secondary animations for official styles
« Reply #2 on: August 18, 2019, 04:40:57 pm »
Alternate animations for all the spike traps. The needles pop out a little bit.
This one doesn't require changing the main animation.
"All things are empty... Whoever can see this no longer needs anything to attain."
-The Heart Sutra

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline mobius

  • Posts: 2388
  • relax.
    • View Profile
Re: Secondary animations for official styles
« Reply #3 on: August 27, 2019, 11:11:25 pm »
here is one for the crystal slicer trap.
"All things are empty... Whoever can see this no longer needs anything to attain."
-The Heart Sutra

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Online namida

  • Administrator
  • Posts: 9889
    • View Profile
    • NeoLemmix Website
Re: Secondary animations for official styles
« Reply #4 on: September 06, 2019, 07:08:50 pm »
All submissions up to this point have been accepted and will be included with the next NL styles update.

I chose the second graphic for the Brick squasher trap, and also made a very slight change to the NXMO file (for the "DISABLED" condition, changed the state from "STOP" to "PAUSE"). The others are used as presented here.

Offline WillLem

  • Posts: 308
  • Professor of Lemmingology
    • View Profile
UPDATED Re: Secondary animations / new pieces for official styles
« Reply #5 on: February 02, 2020, 04:37:01 am »
UPDATE: Added new version of ohno_brick Water to the folder, and an improved version of the new Vine trap animation

I've made some alternative animations for some of the official objects, namely:

Rock trap (orig_dirt) has a smaller, quicker and less frequent blood drip.

Electricity disc (orig_crystal) has an electric blue shimmer.

Lizard (ohno_rock) has eyes that move like chameleon eyes, and blink less frequently.
Vine trap (ohno_rock) has an improved, more intermittent movement and looks more like the original.

Water (ohno_brick) is less vertically extreme, and raised slightly so that the swimmers appear in the water rather than the air above it.

Let me know what you think! :lemcat:
« Last Edit: February 02, 2020, 04:45:58 am by WillLem »