Thanks for the replay kaywhyn, I had another go at this level and was almost there with it!
I'd figured out that you needed to shimmy along the underside of the overhang, and that you needed to build from the bottom right and mine to create a path. A bit more time with it and I probably would've spotted the Blocker turn. The only thing I probably wouldn't have figured out on my own is the Jumper>Shimmier transition - I'm not sure it would've occurred to me to do that, mainly because I've become too reliant on Skill Shadows, which of course can't show skill transitions.
My pleasure. In that case, the NL Introduction Tutorial pack would had been extremely useful for you!
At least you attempted and got as far as you could with it. That's what I admire in level solvers, even if they don't end up getting the solution entirely on their own
Also, there was one part of the jumper-shimmier transition that I misunderstood for a while, and that is I always thought that assigning a shimmier to a jumper could only be done while the jumper was still in the upward motion of the jump. It turns out that you can still assign a shimmier to a jumper when he's moving downward as well, but you have to do it before he becomes a faller, i.e, before he falls straight down vertically. Once that happens, it's no longer possible to assign the shimmier to the jumper.
Consequently, I'm glad I've played this level (and been shown the solution) because it's reminded me of one of the many reasons why I wanted an option to disable Skill Shadows in the first place! Viewing a level purely as a map makes you think differently and try things out that you might not otherwise have thought about if you're just relying on normal skill placements. I'll have to make sure to use the toggle when I get stuck on levels like this in the future!
I know what you mean! I don't mind playing without skill shadows either, especially since none of us ever had them while growing up with the game. I consider without skill shadows playing the game for real, although TBH I'm too lazy to switch the option off since I'm too used to it by now. However, it does go without saying that solving the levels without them enabled is much more satisfying than with them enabled, even if it does end up being more frustrating.