Format: (New/Old/Lix/Lemmini)
Level Name:
Graphic Set:
Other Details and Trivia:
and image if possible
That's a great idea GigaLem, might be a good way to get levels tested before perhaps donating them to the community pack. I know I might have a few ideas to drop in here at some point :)By all means go for it, that this topic can always be easy to find
Also to avoid this topic going missing, is this topic eligible for a sticky does anyone think?
Hi guys, I noticed Gigalem has a picture of the map he's made, how do you post the picture of the map?
Here's another map I'm sure you guys will like.
Don't worry I have it sussed now. :)
Thanks Nessy, look forward to checking your replay out. Is it R you click to show the replay on the New format one?
Thank you! Stupid question: How can I open this file format?
So here's a modernisation of "Deep Freeze", an incredibly old level of mine from the early 2000s (and it seems to have inspired a couple of levels as well... I'm looking at you, "Deep Frozen Misery" (https://www.youtube.com/watch?v=BXYEqdnq1t0)).
Here I share the first level made by me a few month ago.
Dang, both backroutes. I guess I'm glad they weren't nominated now. Pity. Still, nice way of managing the Climber on SUNSOFT Swindle. I also found my own backroute on that level, so I'm going to have to think about those. Damn!
Thanks for the replay kaywhyn, I had another go at this level and was almost there with it!Spoiler (click to show/hide)
Consequently, I'm glad I've played this level (and been shown the solution) because it's reminded me of one of the many reasons why I wanted an option to disable Skill Shadows in the first place! Viewing a level purely as a map makes you think differently and try things out that you might not otherwise have thought about if you're just relying on normal skill placements. I'll have to make sure to use the toggle when I get stuck on levels like this in the future! ;P
@Armani Replay attached for Secretly, Greatly! One skill leftover :P
@Armani Replay attached for Secretly, Greatly! One skill leftover :P
Thanks for playing ;) But you played old version of the level. I received replays from several forumers through pm and the level has received a lot of updates. I think you can play latest version soon since the level is nomindated for LOTY ;)
The last one does not load properly due to the background not being found in the styles (proxima_tile)
Finally, the plank level has an extremely obvious backroute that you missed completely :P Two bashes and done!
Here's a level I came up with that's too difficult for Oh No More Casualemmings!
Terror temple
Difficulty: 7/10 (Very hard)
(https://i.imgur.com/sgLXiYx.png)
I'm wondering if I should keep the hard levels I come up with out of the pack, or just put them in an extra rank at the end.
So I've been making subset levels for a while now. This one isn't a subset per se, since one of the one-way walls has been reversed, but I figure it makes a great "part two" level. Have fun! It uses Genesis music, which it expects to find in the "genesis" subdirectory of "music".
Name: The gate trap Lemmings (part two)
Difficulty: Moderately Hard
Who Wants to Be a Pioneer?
seems closer to intended 8-)
I still have some leftover skillsSpoiler (click to show/hide)
I think I found the intended solution to the pillar level 8-)
Lemstein's Special Relativity
(https://i.imgur.com/GdFvaCW.png)
Let me showcase a weird level I made.
I already showed this level to few people on discord but... :D
This level is kind of "pushing the limits of what's fair" level(physics-wise) rather than clever puzzle.
If you don't manage to solve this level in reasonable amount of time, I strongly recommend you to just watch the solution replay.
good luck!
Hi Dexter,
I have solved your level "Cause and Infect." Replay attached. Very different from the intended solution, though :P Still, this is a pretty clever level! ;)
Thank you Mr. Snail!
QuoteHi Dexter,
I have solved your level "Cause and Infect." Replay attached. Very different from the intended solution, though :P Still, this is a pretty clever level! ;)
Woah, nice solution! I should've known better than to underestimate you! :thumbsup:
Attached is the updated level, intended solution is the same.
Hi Dexter,
I have resolved your level Cause and Infect. I was able to do it with a much smaller chain, but I'm guessing it's still fine since the core idea of the intended solution is still there. Maybe that's why the timing in my solution is tighter than it needs to be ???