In my point of view I am doing exactly that: Instead of culling teleporters completely, I am fixing the problem and slightly improving them by removing the side-effect of lemmings turning around.
Why would anyone even think of culling teleporters completely? I get the feeling you make that comparison to make your suggestion seem less "dramatic" again
.
How is simply removing stuff "fixing"? You might "fix the teleporter" as an object, according to your view, but you most definitely destroy levels in doing so. A "fix" shouldn't destroy anything.
In this case, the most obvious proposed fix would require
adding something
, i.e. additional information visible in clear physics mode.
I am not using this as an argument for culling, but to counter the argument "will destroy much content" for keeping.
No one claims it will destroy much content. But it is certain it will destroy content. Content you personally may find confusing, and which you personally probably did not create. And several people seem to have gotten the impression now, that if you consider a feature to be unimportant and hence want to remove it, it doesn't matter whether they have used it or not.
Even if the overall damage of this specific measure regarding teleporters might be small (again):
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not removing the feature: no harm at all, especially not with adding IchoTolot's "turn" label
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removing the feature: slight harm to some levels by other content creators than you
--> slight harm is still more than none!-
and let's not forget little things add up over time .
Have you calculated the total number of levels you have made worthless for the new formats version during the past weeks through the removal of radiation, slowfreeze, anti-splat pads, and now possibly the removal of the teleporter-receiver reversal feature?
Can you make a guess how high it is for all level creators added together?
I can give you my numbers: 9 from Pit Lems, 11 from Paralems, and that's still leaving out those where anti-splat pads could potentially be replaced through updrafts (but are still present in the level). That's pretty much an entire rank worth of levels in total, just for one person. And I've only been here for a couple of months!
I can't imagine how much content the older members have created featuring any number of these objects.
I should have said this already when IchoTolot suggested this, but unfortunately forgot: This would force the player to look at both the teleporter and receiver (or at clear physics mode), instead just at the teleporter. Not sure whether I prefer that...
I honestly don't get these minor tweaks about "comfort for the player". We create huge mind-boggling levels that deliberately confuse the player visually all the time, we demand pixel-precision from them and slam tight time limits on top of all that to boot. A single good puzzle might tie the player to the screen for an entire hour. So I believe we can expect this much patience from the player to look at the teleporter and the receiver, which shouldn't take more than 2 seconds, should it?
Arguments like "It's a feature, so let's keep it" won't cut the mustard.
I think it's evident that this is not just about a possibly interesting option being removed, but about actual levels being on the chopping block. But even if it were only about a feature, I agree with Dullstar here:
A possible reason the turning behavior is not used much could be a lack of awareness about it. I certainly didn't know it existed until this thread was created.
Same for me. Becoming aware of it will just naturally make more people want to use it. Thus, making people aware of something by suggesting to remove it is somewhat predestined to backfire
.
Replace the current teleporter/receiver pair indicator in Clear Physics with a line drawn between them (when the user hovers their mouse over the teleporter, of course - not always!) - it would work better for pairs that are far apart.
From an ergonomics perspective, this should certainly be much easier to understand than the current letter-coding!
The only situation I could imagine this being problematic is when a lot of these lines cross each other. Perhaps just use the letters in addition to the connecting lines, just to be on the safe side?