As promised, here the poll for your favorite new NeoLemmix features.
Why do I only have three votes? I would like to see more than three of these features!Yeah, I know. But here I am interested in the most urgent features, the ones that you really cannot live without; not the ones you think you might want to try out some day.
I decided that I prefer to change my votes due. Can I do that?Yes, you can. Of course only until the poll closes around next sunday.
I have further input or would like to discuss some of the suggestions. Where can I do that?If you would like to discuss
how a feature should be implemented, or have arguments why a feature should not be implemented, then please post them in the dedicated feature threads. Whenever I know of them, I linked it below. If you cannot find a dedicated feature thread, then please open one.
If you just want to list all the features you would like to see one day (or something similar), then you are welcome to post your opinions here. I don't guarantee that I will take them into account, though.
I don't understand one of the suggestions. Can you explain a bit more?1) New skill: ShimmierA new skill that moves along the ceiling, similar to the shimmier skill in L2. It will not jump forward to reach the ceiling though, but directly upwards.
More detailed discussion is here.2) New skill: JumperA new skill that behaves pretty similar to the L2 or Lix jumper, but without any tumbler mechanics.
Slightly more detailed discussion is here.3) New skill: PourerA new skill that poures new terrain out of a bucket, which then runs around until it sticks somewhere. The precise rules are not yet clear, but
some discussion can be found here. Most likely it will resemble a mixture of the L2 glue-pourer and filler.
4) New skill: RunnerA new permanent skill that moves twice as fast as usual lemmings. Whether it will also do other skills twice as fast is still up to debate.
5) New skill: Slider A new permanent skill that behaves like the L2 slider: Whenever reaching a gap, it slides down the wall and turn around.
6) New skill: Thrower A new skill similar to the L2 spear-thrower or the stone thrower, that throws a sticky piece of terrain away. Whether it will be ball-shaped or spear-shaped is still up to debate.
7) New skill: Bazooka A new skill similar to the L2 Bazooka, but without the flinging effect upon explosion. It will allow to remove terrain from a distance.
8) Level wrap A setting that the level wraps around either horizontally or vertically or both. The implementation will be similar to the one in Lix.
9) Idling animations for traps, locked exits, ...This basically amounts to allow more than one animation per object: Traps could have idling animations, locked exits could support both the opening animation and idling animations while closed and open, ...
10) Disappearing terrainAfter a lemming has touched such a pixel of terrain with its feet, it will vanish and become air.
11) Neutral lemmingsLemmings that behave just like usual lemmings (and count towards the save requirement), but cannot be assigned any skills.
12) Parallax backgroundsBackground wallpapers that don't move (as much or even at all) when the player scrolls around. More details can be found in
the dedicated feature thread.
13) New object: Multi-use pick-up skillsAn extension to the current pick-up skills, that give you more than one item of the given skill. More details can be found in
the dedicated feature thread.
14) New object: Negative pick-up skillsThe opposite of a pick-up skill. Upon collecting it, it will remove one (or even all) of the given skill.
15) New object: Single-use triggered animation objectsA variation of the now-removed triggered animation object, which will only display the animation once. More details can be found in
the dedicated feature thread.
16) New object: Exits that only permit a given number of lemmingsAn exit that will close forever after a certain number of lemmings have entered it. More details can be found in
the dedicated feature thread.
17) New object: Exits that only permit lemmings with a certain skillAn exit that only lemmings with a fixed permanent skill may enter. More details can be found in
the dedicated feature thread.
18) New object: Hatches that only spawn a given number of lemmingsA hatch that spawns only a certain number of lemmings. Some more details can be found in
the poll preparation topic.
19) New object: Skill converterA new object that removes or adds permanent skills to each lemming moving through it. The type of skill will be indicated by little icons on top of the object.
20) Player UI: Search for levels by nameThis feature is an addition to the level selection menu. It would propose levels whose title matches the text you just wrote, so that you can easily find levels whose title you remember vaguely.
21) Editor: Grouping of terrain piecesThis is a feature purely for level designers: It would group some pieces in the level editor, so that they work like a single piece and can be copied, moved around, ... more easily. This would basically copy the Lix feature of the same name.
22) Editor: Add downloading stylesThis would present a list of all styles available online on the NeoLemmix server, but not yet present in the player's style folder. It would then allow downloading them via the editor. Currently this is only planned as a feature in the NeoLemmix player.
23) Editor: Custom single background colorThis would allow setting the background color to an arbitrary one, disregarting the selected theme.
24) Editor: Relative coordinate adjustments of piecesThis would allow entering how many pixels the selected pieces should be moved. Currently only absolute values can be entered, and moving pieces has to be done via dragging or the arrow keys.
If you have any further questions, please ask!