Does a list exist somewhere of what game mechanics features (skills and object types) already exist in NeoLemmix?
Sorry, but no.
negative skills
Will add them to the poll, but I am very sceptical that these turn out to be actually useful. Using at least one skill in order not to lose another skill seems pretty ineffective.
conversion between neutral and non-neutrals
Once neutral lemmings exist, we can talk about such additional objects for them. So this isn't something I will add to the poll, but can keep in mind for the future.
linked lemming
I have a lot of questions on this one. But the main one is: Assinging skills to linked lemmings makes only sense if both are at the correct position, which will usually be rather difficult to achieve. So how can we ensure that solutions using linked lemmings don't become very difficult to execute?
giant lemming
Probably too much work, [...]
Exactly.
limited entrance
Here I would like to hear first about some use-cases before adding this to the poll, because this seems pretty redundant to me:
- If only few lemmings should spawn on the limited entrance, why not use preplaced lemmings?
- If one hatch needs considerable more lemmings than the other to require freeing them, why not add multiple hatches there?
So basically limited entrances are only useful if multiple hatches should spawn a lot of lemmings, but one of them should stop much earlier than the other (for some reason). I don't think this situation appears very often.
[Player]Permanent Skill remover and converter
Will add to the poll. If this comes, it will probably be one object that does both functions, only differentiated by some sign on top of them.