Author Topic: [SuperLemmini] SubLems  (Read 29255 times)

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Offline IchoTolot

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #30 on: May 15, 2016, 03:38:28 PM »
And here are Chaotic + Insane

Insane:
Spoiler (click to show/hide)

Chaotic:
Spoiler (click to show/hide)

So far Insane + Chaotic were mostly a lot more fun (sometimes even harder) than Hellish + Retro for me, but this could also be a part of how often I had to sit through replays ;P

Offline Nepster

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #31 on: May 15, 2016, 06:08:38 PM »

Offline Colorful Arty

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #32 on: May 15, 2016, 08:21:21 PM »
Took a look over the Insane/Chaotic Replays

Spoiler (click to show/hide)
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Offline Nepster

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #33 on: May 15, 2016, 08:51:01 PM »
Insane 12: I was wondering if Nepster was going to finish with 100%. That would have shocked me.
Then be shocked now. ;P

Offline IchoTolot

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #34 on: May 16, 2016, 04:31:37 PM »
Here is the rest of my replays :)

Detailed feedback I will write later or over the next days.

Offline grams88

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #35 on: May 17, 2016, 10:52:36 PM »
Hi ColorfulArty, Hi everyone

That's me completed the SCary ranking of your sublems pack. :thumbsup:

You guys seem very fast at completing the levels I see Ichotolot is on to the more advanced levels and Nepster seems to be around the harder levels as well.  Good going guys. :thumbsup:

Okay lets see if I can get the spoiler tag to work lol. Oh no if it does not work please don't read the next part, well I try not to give too much away just in case it does not work.

Spoiler (click to show/hide)

There was that one level (la cassa del leming) where I tried my best to backroute but the back route itself was a lot harder than the intended solution, well me thinks the replay is the intended solution for the level, I could  be wrong. :8:()[:

They might be replays that you have seen before but most of them should be new ones.

So far it seems a very good pack, I like a lot of the puzzles so far. The one that had me stumped for a couple of days was the basher one but I was trying something so different that it was probably never going to work anyway but that's me completed that level. okay anyway.
 
You made an interesting point about hidden exits ColorfulArty, yeah I like the whole hidden exit thing myself. I like a level where you have to search for the exit, like a treasure hunt adventure. I wonder if the hidden exit thing is popular with other lemmings player, could be or maybe not. I would say I like them for myself. I guess it comes down to the thing like how often it appears maybe if it appears a lot it can get annoying.

Seems a good pack still. :thumbsup:

Offline Colorful Arty

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #36 on: May 17, 2016, 11:22:20 PM »
Thanks grams! :D I really like the feedback! I wish you the best of luck with the Chaotic levels, as the difficulty really starts picking up there.

By the way, SubLems 1.1 is already well underway. I have completely changed a few levels that were unpopular (especially Chaotic 15) and I just have to make exits "no overwrite" and massively fix Hellish 18, which is backroutable to a ridiculous level. I will also make a "lite" version for people who either don't want a large download and/or don't want the music.
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Offline Minim

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #37 on: May 18, 2016, 05:08:58 PM »
You made an interesting point about hidden exits ColorfulArty, yeah I like the whole hidden exit thing myself. I like a level where you have to search for the exit, like a treasure hunt adventure. I wonder if the hidden exit thing is popular with other lemmings player, could be or maybe not. I would say I like them for myself. I guess it comes down to the thing like how often it appears maybe if it appears a lot it can get annoying.

The problem with hidden exit levels is that once you find it, you know where it is the next time you play it. Unless if it plays like a solid puzzle or if there's more than one method to reach it, these types of levels otherwise become bad replay value.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Tsyu

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #38 on: May 19, 2016, 04:57:02 AM »
Replay is already attached in the zip file. Level: DON'T TURN AROUND!
I checked the Amiga, Atari ST, and DOS versions and the same thing happens in all of them (although in the DOS version I had to use a release rate of 67). So, SuperLemmini is mimicking the climber mechanics of those games quite well. The only thing I can really do is detect when this happens and prevent the lemming from climbing in such a case.

You said this happens with miner tunnels too. I haven't been able to make this happen with miner tunnels myself, so can you give instructions on how to do it (or upload a replay)?

Offline Colorful Arty

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Re: SubLems 1.1 release for SuperLemmini!
« Reply #39 on: May 20, 2016, 02:50:31 PM »
SubLems 1.1 just came out! The new update features backroute fixes, levels being in different order, and even a few levels that have been massively changed! It also has one new music track to replace the old one.

With the new update out, I will probably start a Let's play of this very soon!
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Offline Colorful Arty

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Re: SubLems 1.1 release for SuperLemmini!
« Reply #40 on: May 23, 2016, 02:30:51 PM »
Just started a Let's Play of SubLems! My channel's link is below:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Offline grams88

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Re: SubLems 1.1 release for SuperLemmini!
« Reply #41 on: May 24, 2016, 12:17:48 AM »
That sounds like a good plan ColorfulArty. :thumbsup:

Offline Colorful Arty

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Re: SubLems 1.1 release for SuperLemmini!
« Reply #42 on: June 13, 2016, 12:00:18 AM »
Heads up everyone, I have officially started converting SubLems to NeoLemmix! Thank you to everyone who suggested this; I would never have done this without being asked, so thank you!

Thus far, I have converted all of the Newbie levels and made a (tentative) title screen image which admittedly leaves something to be desired. Also, since several levels in the SuperLemmini version require tricks not present in NeoLemmix, a few levels will be brand new! I can tell you one of these is "Play it like a flute!" which was shown on rtw's last lemmings stream as well as a few levels that were removed from the SuperLemmini version.

A few things to note. First, would people like me to change the Retro levels to include NL exclusive skills? Second, since the final level uses a custom SuperLemmini tileset I made, I will have to make that level from scratch in NL which will take a lot of time, just a heads up. Is there a NL graphic set that is all of the tilesets combined? If so, please give me the link for that; it would be greatly appreciated. :)

My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Offline namida

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Re: SubLems 1.1 release for SuperLemmini!
« Reply #43 on: June 13, 2016, 05:08:08 AM »
Quote
Second, since the final level uses a custom SuperLemmini tileset I made, I will have to make that level from scratch in NL which will take a lot of time, just a heads up. Is there a NL graphic set that is all of the tilesets combined?

First point - no, you won't! The NeoLemmix Graphic Set tool can load SuperLemmini tilesets and save them as NeoLemmix ones. (The reverse is also possible, although SuperLemmini sets support only a limited subset of what NL ones do so it may not be a perfect conversion; also, it doesn't upscale the graphics at all (it merely resizes), so they will be low-res.) In most cases this will be very straightforward - open the GSTool, click "Import > (Super)Lemmini", if asked whether it's a Lemmini (not SuperLemmini) set say "No"*, then click "File > Save" to save it as a NeoLemmix set. As usual, pop onto #neolemmix if you need any help with this. :)

Second point - yes, IchoTolot's "Epic" set, which is a Lemmini conversion - no idea who originally made it. It's not on the auto-downloadable list, so if you use it, be sure to build a copy into your NXP (or include a link to where to find it alongside the download, at least). I don't have the link handy (and don't want to attach my own copy in case it's out of date), but I'm sure Icho or someone else will post it soon enough, or you can try to look for it. :)

* This happens because it's virtually impossible for the tool to tell whether a graphic set is a Lemmini set, or a SuperLemmini set that doesn't use any SuperLemmini-exclusive features. If it detects SuperLemmini features, it generally won't ask this question, but if it doesn't, it has to ask due to differences in how the trigger areas are set out.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: SubLems 1.1 release for SuperLemmini!
« Reply #44 on: June 13, 2016, 11:37:52 AM »
Link to my Lemmini conversions (Epic included): https://www.dropbox.com/s/aiclh9kv6q0dbfa/Lemmini%20Conversion%20V%201.1.zip?dl=1

Epic was made by PacGuy originally.

Please consider that maybe some rework will be there when converting "Epic" levels to the new file system in the future as tileset mixing will be a natural thing then ---> no more need for the tileset then ;P. Namida is planning an auto-comvert of those levels as far as I know, but there "can" be a bit of extra work, at least retesting if it's still solvable.