Author Topic: [SuperLemmini] SubLems  (Read 9799 times)

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Offline Colorful Arty

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[SuperLemmini] SubLems
« on: May 12, 2016, 12:46:34 pm »
Finally, after 2.5 years of making levels, editing them, finding music, testing, tweaking, and perfecting, SubLems is finally available for release!

SubLems is a large pack with 130 levels across 7 difficulties exclusive for SuperLemmini. The pack has a very gentle learning curve, so even beginners can play and have fun. But be warned, don't take the pack too lightly; the later difficulties have levels hard enough to stump even the most skilled Lemmings experts! Each level has its own unique music track that plays only on that level, so boredom will never be a problem! There are also BOSS FIGHTS! One per main difficulty.

Download instructions:

Download the full version of SubLems here (I highly recommend the full version as it features great music that perfectly fits every level):
https://www.dropbox.com/s/bmdia0aioqupxm1/SubLems%20Full.zip?dl=0

If you don't want the music (which massively cuts down the download time) you can download SubLems Lite here (Recommended if you plan on playing this on Youtube, since you won't get copyright claims):
https://www.dropbox.com/s/3yujapvjh82l0hr/SubLems%20Lite.zip?dl=0

If you downloaded a previous version and just want the updated levels, download them here:
https://www.dropbox.com/s/93xc1q3gwqj3450/SubLems%201.2%20levels.zip?dl=0

Install instructions:

Step 1: download the latest version of SuperLemmini at http://www.lemmingsforums.net/index.php?topic=1793.0
I'm not sure if it will work for early versions of SuperLemmini, but I know for a fact it works on versions 0.102a and 0.102b.

Step 2: extract the folder titled "SubLems" (without the quotes) into the "levels" folder in SuperLemmini.

Step 3: extract the folder titled "sublems music" (without the quotes) into the "music" folder in SuperLemmini. (Only for the full version of SubLems)

Step 4: extract the folder titled "all" (without the quotes) into the "styles" folder in SuperLemmini.

The folder titled "SubLems Replays" contains all of my replays for every level, which contain the official solutions to each level. It is not necessary to extract it to play SubLems, neither is the README file.

And that's it! Have fun playing! :D

I want feedback! I cannot tell you how much I want your feedback on this pack, both good and bad. Tell me what you liked, what you didn't, what I could do better, and why. I want to know your favorite and least favorite levels so I can learn to be a better designer. Also, if you solve a level and think you backrouted it; please send me a replay or a link to a video of said solution. I know there are a lot of backroutes in the game, and I intend on releasing updates to patch backroutes.

Here are some sneak peaks at the various difficulties in SubLems:

Newbie

Are you new to Lemmings? Is this your first custom levelpack? Do you want a refresher on the basics of Lemmings? Do you want to get to know SuperLemmini? Do you want to appreciate architecture and/or great music? If you answered "yes" to any of these questions, you should play this difficulty. This has 10 tutorial levels that introduce you to the basic mechanics of Lemmings and SuperLemmini. Even if you are an expert, I still recommend you play this pack; it is really short, has great music, and at least one level returns in a later difficulty.


Just don't expect all of the levels to be walks in the park

Difficulty: early Fun

Sweet

The first of the main difficulties, which all have 20 levels! Sweet is a warm and inviting difficulty, which builds on what you learned in Newbie. You'll find beautiful architecture and music, as well as simple levels that can be easily solved. Sweet also rewards players for their intelligence; a smart player can use more advanced techniques to solve levels more quickly and easily than beginners. Also, don't expect all of the levels to be easy as pie; the levels get challenging at the end.


All aboard the SubLems express!

Difficulty: Fun-Tricky

Scary

Gone are the warm and inviting levels of Sweet; these levels are starting to get intimidating. Suddenly, environments are more hostile, traps are starting to pop-up, and tasks are getting more scarce. The levels may start as easy as Sweet, but they quickly climb in difficulty, which will give players much more challenge than the Sweet levels. This is also where you will start to encounter puzzle levels, which force you to find new ways of using these tasks. Get that brain working; you'll need to...


The solutions won't always be crystal clear here

Difficulty: Tricky-Taxing

Chaotic

As the name implies, this is where the levels start to get chaotic. Now, skills are even more limited, the release rates are high, more and more hatches need to be attended to, and now, time isn't always on your side. You'll encounter even harder puzzles now, and they only get harder from here on out. Think hard, and get used to hitting that pause button; it will become your best friend before this difficulty is over.


If you want to go through the fire and flames, you'd best do it quickly...

Difficulty: Taxing-Mayhem

Insane

This is where we separate the boys from the men and the girls from the women. No more punches are pulled; these levels are downright diabolical! Highly advanced tricks are needed for these levels, as well as speed, patience, and extreme intelligence. These levels will give even experts trouble, and novices have no chance, since Insane demands tricks even more advanced than those used in the official games!


I AM PIPE MONSTER! I WILL DESTROY YOUR LEMMINGS AND HOPE!

Difficulty: Mayhem-Sunsoft

Hellish

Welcome to Hell. Abandon all hope of leaving unscathed. This is where the game shows its true colors. All of the most diabolical and devious puzzles have been saved for last. Experts will tremble at the might of Hellish! Even the music is showing how tense the levels are now, and the environments are as crazy as the difficulty. Do try to finish, as the final level is quite spectacular. Prepare to be here for a while, possibly FOREVER! :devil:


You thought Lemmings' Ark was hard? Try beating it with only ONE miner! :devil:

Difficulty: WELL BEYOND SUNSOFT!!!

Retro

Bonus time! Savvy Lemmings players will get deja vu here, as this difficulty contains an extra 20 levels from Lemmings and Oh no! More Lemmings! with different skill assignments. This has its own difficulty curve, and while it starts easy, it becomes brutally difficult at the end. I look forward to seeing if anyone can beat the final level...


Don't let nostalgia cloud your brain, you'll need the neurons.

Difficulty: Tricky-WELL BEYOND SUNSOFT!!!
« Last Edit: November 20, 2017, 08:20:59 pm by Colorful Arty »
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline 607

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #1 on: May 12, 2016, 03:34:18 pm »
Seems very nice!

Offline Nepster

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #2 on: May 12, 2016, 03:50:32 pm »
I found only eight tracks in the SubLem music folder and SuperLemmini crashes on the second level of the first rank due to the missing music track.

Offline Colorful Arty

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #3 on: May 12, 2016, 05:02:51 pm »
Sorry about that Nepster. Not sure why that happened, but the download link is fixed.
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline grams88

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #4 on: May 12, 2016, 08:36:30 pm »
(A walk in the park) That's a very interestring level :). Ill try not to say too much early on but the levels seem quite well done. That's me onto the sweet difficulty. The first 10 levels are very good introductory levels where it gets you used to the skills on the super Lemmini program. I think (block o tron) is a good one for example as it teaches us something that frustrates many lemmings players. :)  :) :)

I'll see if I can add some replays to this message, I think I must have around 20 replays or something like that. Lol

Okay only four attachments at the moment. A lot of the levels were quite nice.
« Last Edit: May 12, 2016, 10:11:55 pm by grams88 »

Offline grams88

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #5 on: May 12, 2016, 10:25:30 pm »
Oh I remember the Sandpolis act 1 a sonic level and that music, that level in sonic seemed not too hard for me but I remember having to help my brother at that sonic one a long time ago. There is some music that reminds me of a popular TV show in america which I like a lot well maybe in the past. :thumbsup:

Here's another four more replays Colorful Arty, hoping they will work okay. :)

The lemming playhouse level I feel might of been backrouted not 100% in relation to the traps then again it may of been the intended one to trick us. :)

(Lemmings playhouse a really good level in my opinion) :thumbsup::thumbsup:

Sorry the replays are not in the right order, I think when I was saving them it went in a alphabetical list.



Offline Colorful Arty

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #6 on: May 13, 2016, 12:26:42 am »
Nicely done grams! :thumbsup: It's really interesting to see the way other people go about the early levels where there are multiple routes to take. I've noticed you use builders more than I do, but to each their own.

Also, nice job saving everyone on Bubblewonder; even I didn't do that! :thumbsup:
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline IchoTolot

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #7 on: May 13, 2016, 04:12:48 pm »
Alright finished the Hellish rating :)

Replays attached.

Some nice puzzles in there, but a lot of the fun was taken away when I had to watch ~ 1h or more of FF replays :devil:
The engine has it's limitations with precision and a lot of the stuff is A REALLY nice puzzle, but simply does not fit into the SuperLemmini engine.

I must say once more: There are very good levels here (and awesome music which partly would be troublesome on YT :)), but the engine locks away it's true potential.

Now some detailed feedback where I will mostly rant about SuperLemmini and BUG behaviors (I see me turning into Simon here :P) and about my slowly building rage which peeked at the last level :devil:


Childeren under 18 years please skip this post :XD:  *strong language*

Spoiler (click to show/hide)

Again if the engine of your choice limits the speed and precision of excecution you should take this into account and design around that. That's one of the main reasons why I converted Reunion to NeoLemmix, as I thought after the creation that the engine was making it bad because of it's limits.

Level 20 deserves it's own post where I will tell you my story of pure anger playing through it :devil:   and this comers from a LOVER of huge levels!

Offline IchoTolot

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #8 on: May 13, 2016, 04:49:45 pm »
Ok level 20...........:devil::devil::devil::devil::devil::devil::devil::devil::devil::devil::devil::devil::devil::devil:

It is not easy to make me rage, as I sit through mostly everything, but at a certain point........Giga knows what I mean in ResidentGigaLems ;)    let's hide some mines, buttons, pick-up skills etc in the terrain! :devil:

Spoiler (click to show/hide)

Again this is a good pack with awesome looking levels + music :thumbsup:, but this can be a ragefest in this engine :(   
I owe you to be honest here!
Sry for the rant and the hard words but I had to get this out of me! :8():

Offline Colorful Arty

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #9 on: May 13, 2016, 05:19:05 pm »
Thank you for your feedback Icho! :) I greatly appreciate getting both the good and the bad feedback.

Some things I want to address as a whole:

Spoiler (click to show/hide)

Again, thank you very much for the feedback, and if you thought these levels were hard and rage-inducing, be glad I decided to NOT include the Impossible rating in the final game... :devil::devil::devil::devil::devil:

Good luck with Retro 20! You'll really need it...
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline IchoTolot

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #10 on: May 13, 2016, 05:26:08 pm »
That would make level 20 a lot better! :thumbsup:   Good call!    Will continue with the pack rating by rating over the days. :)

Offline Nepster

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #11 on: May 13, 2016, 08:39:30 pm »
Replays to all of Newbie, Sweet and Hellish (except level 20) attached. Especially in Sweet I did sometimes nonsense, which was caused by hitting the wrong hotkeys in SuperLemmini. So please ignore all stupid stuff I do ;).

There are lots of very good level with amazing design and/or excellent level idea. But before I comment on the single levels, some general comments first:
1) I noticed that quite often exits, hatches and traps are not set to no-overwrite. The problem I have with this is, that this hides bridges constructed by builders and hides the terrain layout below the exit (which can sometimes be important for levels with bumpy terrain).
2) Hidden traps: Please, please, pretty please make all traps visible! Nothing is more frustrating for me than having to restart all of the level again, just because some lemming got killed due to an invisible trap. Especially because this takes 30sec-1min in SuperLemmini instead of one keypress "go 1sec back" that is available in NeoLemmix and Lix.
3) Time limits: SuperLemmini supports infinite time and you already have a few such levels. So why have time limits in levels, where one has more than enough time anyway? Once or twice I forgot to release the crowd in time and failed the level. I had to replay the second half again, release the crowd earlier and then finished with more than 1min left. This caused unnecessary frustration for me.
4) Long waiting periods: In several levels one just has to wait for quite some time for a lemming to walk to a specific place, a basher to finish his tunnel through some terrain, ... But as a player I want to click at lemmings! Perhaps sometimes the waiting period can be shortened, either by adding a few more obstacles or by by removing some terrain in the middle?

Newbie (click to show/hide)

Sweet (click to show/hide)

Hellish (click to show/hide)

Offline grams88

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #12 on: May 13, 2016, 08:53:57 pm »
I hear that you tube is getting more strict with certain music, it seems to be catching everybody these days.  :(


I've got two attachments where one of them only has four levels that I have done of scary, the other attachment with I think the remaining sweet difficulty levels I've completed.

Offline Colorful Arty

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #13 on: May 13, 2016, 10:06:30 pm »
Thanks for the replays everyone! :D

Heads up, next update, I'll give an option to download WITHOUT the music, since that makes the download MUCH slower and that way, people can play on Youtube without fear of copyright claims. I'll try to do a Let's Play of it with music after an update patch comes out, hopefully, no copyright claims will occur...

Here are some replies to Nepster:

Spoiler (click to show/hide)

Very well done on beating the Hellish rating so quickly! :thumbsup:
« Last Edit: May 14, 2016, 01:18:13 am by Colorful Arty »
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline Nepster

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Re: SubLems 1.0 release for SuperLemmini!
« Reply #14 on: May 14, 2016, 10:36:14 am »
Quote
this is one of the main reasons I can't convert to NeoLemmix; it gets rid of awesome tricks like this!
Noone says that the NeoLemmix version needs to contain all levels! One of my current projects is to convert my NepsterLems from NeoLemmix to Lix: Of the 111 NeoLemmix levels, only about 80-90 will appear in the Lix version and about 5-10 new levels will be added. My goal is not to port all my levels precisely (not even the original Lemmings did that!), but to provide a version of my level pack for people who prefer Lix over NeoLemmix.

Quote
There are no empty pixels; it is solid, but lemmings still treat it like empty space. I'll try to fix that as well.
I am not completely familiar with the SuperLemmini code and how it recognizes air vs. solid terrain. If SuperLemmini automatically sets all pixels with the background color to air, then the problem might simply be that some pixels in the blue terrain pieces have precisely that color. So it might be worth a try to change the background color in this level slightly, which (if I remember correctly) can be done in SuperLemmini.

Regarding Hellish 1 (click to show/hide)

Attached the replays to Scary, and here some comments:

Scary spoilers (click to show/hide)