Author Topic: [NeoLemmix] PimoLems  (Read 8492 times)

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Offline IchoTolot

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[NeoLemmix] PimoLems
« on: December 20, 2015, 03:07:29 pm »
1.) Download Link:

NeoLemmix player: https://www.neolemmix.com/

PimoLems NeoLemmix (V 2.7  ~ 239 KB): PimoLems V 2.7
Contains the game itself.

PimoLems Music (~ 5.1 MB) : PimoLems Music
Contains the music tracks! Extract all the tracks into the "music" folder of your NeoLemmix player. If the player does not have a "music" folder yet, create one in the same folder where the player is located.

Outdated Old formats version (before NeoLemmix 12.0.1):
PimoLems NeoLemmix (V 2.3  ~ 5.3 MB): PimoLems V 2.3
Contains the game itself.

2.) Installation:

1. Get a NeoLemmix player from: https://www.neolemmix.com/  and extract it into a folder of your choice (if you already have an up-to-date player you can skip this step)
    Also make sure you got all the styles as well and extracted them into your player's "styles" folder.
2. Unzip "PimoLems.zip" into the "levels" folder of your Neolemmix player.  ../levels/PimoLems should exist now. If the "levels" folder does not exist create it.
3. Extract all the music files from "PimoLems_music.zip" into the "music" folder of your NeoLemmix player. If the player does not have a "music" folder yet, create one in the same folder where the player is located.
4. Run "NeoLemmix.exe" and press F2 in the main menu so you can access the pack through the level browser.
5. Inform yourself about the basics, new NeoLemmix features and hotkeys with the manual: https://www.lemmingsforums.net/index.php?topic=4081.0
6. Enjoy!


3.) Ratings:

Well as Pieuw described them point on the Lemmini version I will just repeat his words here ;)

1 – Calm

Beginning with the calm rating, you'll find kind levels in terms of difficulty, time and % of Lemmings to save. Don't get used to it though.
Difficulty ~ Fun / Tricky.


Calm 07 - Lemstones
Even if these levels are easy, you won't have to ''Just Dig!''

2 – Windy

The wind is rising, making your hair raising. A sign that puzzling levels are coming ! They are very gentle ones, though you may lose some hair if you don't apprehend them correctly.
Difficulty ~ Tricky to Taxing.



Windy 06 – Diggers Mania
Be warned that strange architectures may occur. Do not let them distress you.

3 - Stormy

There's a storm coming, and it's a serious one. Puzzles are getting tougher, bombers suddenly like to walk and even a few glitches slipped into some levels (see below for more information about glitches).
Difficulty ~ Taxing to Mayhem.



Stormy 15 – So Logical
Some of the Stormy levels may try to make you believe they are piece of cake. Don't trust them.


4 - Hurricane

Abandon all hope ye who enter here. And grab something solid if you don't want to fly away in the wind. We're dealing with harsh levels demanding serious thinking, precision, and they're quite tight on time (Icho edit: Well at least where the timer is nessecary ;)).
Difficulty ~ Mayhem and beyond.



Hurricane 10 – How To Prevent a Mass Suicide
Well, I'm sure you'll find a way to show them the way. Anyway.

5 - Pickaxe

We're not in the standard ratings anymore. This one is all about miners, miners, miners. Because yes, I love miners. This skill offers so many possibilities and craziness ! So, here are levels where you'll have to execute various tricks involving pickaxe manipulation.
Difficulty ~ Tricky to beyond Mayhem.



Pickaxe 18 – Lemmings on the Road to Ruin
Don't let this one ruin your day, cross your fingers and you'll be on the high road.

6 - One

Another non-standard rating that only contains one-minute-levels. Who likes to be rushed by the clock ? I don't, but I made 20 of these levels anyway.
Difficulty ~ Tricky to beyond Mayhem.



One 08 – Baptised With a Perfect Name
Well, I think it's pretty obvious that you have to HURRY UP here.

7 - Special

This special rating only contains 3 5 (Icho has now also put 2 of his one in here :)) levels I made with the Castle tileset (from the game Nicky Boum) that I created years ago. There may be more of them to come in the future.
Difficulty ~ Tricky / Taxing.



Special 03 – Marble Gallery
Will you be able to get past the marble ?

8 - Extra

Here's the additional rating, containing levels that did not make it into the ''real'' ones. Most of them had too many backroutes or were too lame to fit anywhere else. I included them in this pack anyway as bonus levels, because the more the better !
Difficulty ~ Fun to Mayhem.



Extra 10 – Backward Train
Don't even ask about the title.


4.) Some words about the general conversion:

I generally tried to stay very close to the original, but quite some changes were needed due to the NeoLemix physics. There are also some levels which need to have NL features like pick-ups to fix backroutes or to get around some Lemmini glitches.
I've also removed quite a lot of the timers which I thought were not needed and would just annoy the player (of course "time crunchers" and the One rating still have them).
Furthermore I tried to make all traps as visible as possible (without looking stupidly out of place) and esspecially the "Iron Industry" level was changed towards a little puzzle challenge rather than a guessing the path type of level.

5.) Special thanks:

Well of course to Pieuw for giving the ok and making the levels in the first place! :)

As well to:

namida                                    for creating the NeoLemmix engine
GigaLem                                  for making the mainmenu logo for me
Simon, DynaLem and möbius  for testing
Vurez                                      for one of the music tracks (Medival Arrengement)
                                               Youtube: https://www.youtube.com/channel/UCy6yLi_53JfvJxSwNtdalWA

6.) CONTACT INFO:

Via email you can reach me at: ScavengerW@gmx.de

Youtube (IchoTolot): https://www.youtube.com/channel/UC4Elfo3E1jTl-SHlOy97kwA
Youtube (Pieuw)     : https://www.youtube.com/channel/UCxvPCXx9v2Bx1iC_Jc8FVpQ


« Last Edit: December 30, 2018, 10:06:06 pm by IchoTolot »

Offline Simon

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Re: NeoLemmix release of PimoLems
« Reply #1 on: December 20, 2015, 03:22:42 pm »
Congrats on polishing this port to release!

Conversion from Lemmini and testing in NeoLemmix have taken time. You've come up with ingenious fixes for little physics differences and backroutes, keeping Pieuw's spirit and visual style fully intact.

I'm looking forward to play more of this pack over at yours when we meet again after the holidays.

-- Simon

Offline namida

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Re: NeoLemmix release of PimoLems
« Reply #2 on: December 20, 2015, 03:28:20 pm »
Maybe it's time for me to whip out Open Broadcaster again, especially now that I've mostly finished FF8 Requiem (apart from Omega Weapon)...
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline IchoTolot

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Re: NeoLemmix release of PimoLems
« Reply #3 on: January 14, 2016, 08:27:27 am »
1.1 update is out with the switch from exe to nxp.
Your save file will be carried over if it's in the same folder as the nxp+music!
Look at the installation guide to see how to update. :)

Offline IchoTolot

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Re: NeoLemmix release of PimoLems
« Reply #4 on: January 25, 2016, 12:06:38 pm »
Added a link in the description (2.) Installation) to Nepsters manual :)

Offline IchoTolot

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Re: NeoLemmix release of PimoLems
« Reply #5 on: February 09, 2016, 08:38:05 am »
V 1.2 is out!

- Update to new custom png format
- Implementing of the LP IV custom skillbar
- "Unlock all" enabled
« Last Edit: February 09, 2016, 11:56:30 am by IchoTolot »

Offline IchoTolot

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Re: NeoLemmix release of PimoLems
« Reply #6 on: February 09, 2016, 10:27:07 am »
Here as well:

The mask of the skill panel and skills have been removed as I noticed right now that this does look a bit weird :P

So download-link has been updated!

Offline IchoTolot

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Re: NeoLemmix release of PimoLems
« Reply #7 on: February 12, 2016, 12:25:49 am »
Hotfix uploaded!

Fixes broken (so "impossible") levels due to recent NeoLemmix player update:

4 08
5 04
7 05

Offline Pieuw

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Re: NeoLemmix release of PimoLems
« Reply #8 on: February 13, 2016, 11:15:43 am »
Great job IchoTolot! :thumbsup:

I'll have to play this version, I'm curious about the levels you added :)

Offline IchoTolot

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Re: NeoLemmix release of PimoLems
« Reply #9 on: February 13, 2016, 12:16:19 pm »
Great job IchoTolot! :thumbsup:

I'll have to play this version, I'm curious about the levels you added :)
Ty very much :)    I hope I'll match your expectations! If there are any more backroutes or other stuff you encounter just pm me the feedback and I'll see what can be patched.

Offline IchoTolot

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Re: NeoLemmix release of PimoLems
« Reply #10 on: February 22, 2016, 07:56:45 pm »
PimoLems confirmed possible with the new player version!

Just a ton of broken replays.

Also all my single level are also intact (apart from the replays).

Offline IchoTolot

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Re: NeoLemmix release of PimoLems
« Reply #11 on: February 25, 2016, 03:09:22 pm »
V 1.3 is out! Includes independency of solid edges + gimmick removal.

- 2 10 gimmicks removed
- 3 17 independency of the solid edge
- 5 19 independency of the solid edge

Offline IchoTolot

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Re: NeoLemmix release of PimoLems
« Reply #12 on: February 25, 2016, 03:27:19 pm »
Quick reupload as a change was not included --- fixed now

Offline IchoTolot

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Re: NeoLemmix release of PimoLems
« Reply #13 on: April 13, 2016, 05:09:03 pm »
Version 1.4 is out!

Contains the new version of the "Castle" tileset as well as following changes:

- 1 13 Direct drop prevention removed
- 1 18 Traps are more visible now
- 2 01 a Water tile moved slightly lower + Direct drop prevention removed
- 3 05 backroute fixed
- 8 15 backroute fixed

Offline IchoTolot

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Re: NeoLemmix release of PimoLems
« Reply #14 on: April 13, 2016, 07:36:36 pm »
I think I have another backroute for  8 15    will probably try again when I fix the next bunch :)   (this will take a few versions as it seems ;P)

Offline IchoTolot

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Re: NeoLemmix release of PimoLems
« Reply #15 on: May 29, 2016, 09:38:14 pm »
The next patch will probably come ~ next weekend as I have stuff to do like learning for an exam + some medical things right now. Maybe I'll even get to do another backroute patrol on NepsterLems as well then ;P

Offline IchoTolot

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Re: NeoLemmix release of PimoLems
« Reply #16 on: June 06, 2016, 01:58:09 pm »
Version 1.5 is out!

Following levels have changed:

- 3 20 backroute fixed
- 4 04 backroute fixed
- 5 06 backroute fixed
- 7 02 backroute fixed
- 8 15 backroute fixed
- 8 18 backroute fixed
- 8 19 traps have been made more visible

Offline IchoTolot

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Re: NeoLemmix release of PimoLems
« Reply #17 on: September 08, 2016, 11:35:51 am »
Version 1.65 is out!

Compatible with the new version now!

I don't bother testing it on older versions from right now on and don't guarantee 100% compability for this anymore!

Following levels fixed:

- 1 19 compability stuff terrain related
- 4 09 compability stuff physics related
- 5 20 compability stuff terrain related
- 7 02 steel added
- 8 18 backroute fixed
- 8 19 backroute fixed
« Last Edit: October 09, 2016, 11:42:09 am by IchoTolot »

Offline IchoTolot

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Re: [NeoLemmix] PimoLems
« Reply #18 on: October 09, 2016, 11:42:45 am »
1.7 is out!

Compatible with 1.48 now + new castle tileset included!

- skill icons updated
« Last Edit: October 09, 2016, 11:52:08 am by IchoTolot »

Offline Wafflem

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Re: [NeoLemmix] PimoLems
« Reply #19 on: October 10, 2016, 02:53:16 pm »
For some reason the ZIP has "PimoLems.EXE" instead of the NXP.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline IchoTolot

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Re: [NeoLemmix] PimoLems
« Reply #20 on: October 10, 2016, 03:18:35 pm »
For some reason the ZIP has "PimoLems.EXE" instead of the NXP.

My bad.  Fixed the file. That's why the archive size was 1 MB larger :P

I am keeping a copy of the last version with the old exe format as well and I must have included the wrong file in the archive :-[

Offline IchoTolot

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Re: [NeoLemmix] PimoLems
« Reply #21 on: October 14, 2016, 01:39:27 pm »
Version 1.8 is out!

Again as in Reunion this is mainly to get rid of the Steelareas in favor of autosteel.

Offline IchoTolot

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Re: [NeoLemmix] PimoLems
« Reply #22 on: December 01, 2016, 10:29:12 am »
Version 1.9 is out!

Disables debug mode and replaces the archive with only the nxp for download, as I don't think an extra ReadMe is still nessesary.

Offline IchoTolot

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Re: [NeoLemmix] PimoLems
« Reply #23 on: January 09, 2017, 05:41:04 pm »
Version 2.0 is out!

Updates the skill panels to be compatible with the newest NL version again.

Offline IchoTolot

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Re: [NeoLemmix] PimoLems
« Reply #24 on: April 10, 2017, 11:26:27 am »
Nxp was rebuilt with the newest FlexiToolkit version + solvability with the newest NeoLemmix version confirmed!

Online joshescue18

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Re: [NeoLemmix] PimoLems
« Reply #25 on: December 22, 2017, 04:56:31 pm »
I solved this level pack.

Offline IchoTolot

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Re: [NeoLemmix] PimoLems
« Reply #26 on: December 22, 2017, 05:07:37 pm »
Thanks, will take a look at the replays after the holidays most likely and see if you found some more backroutes to fix. :)

Offline IchoTolot

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Re: [NeoLemmix] PimoLems
« Reply #27 on: January 02, 2018, 03:35:49 pm »
Version 2.1 is out!

Based on joshescue18's feedback I had quite a few backroutes to fix again. ;)

Following levels have been backroute fixed:

- 2 16
- 2 19

- 3 06
- 3 08
- 3 19

- 4 06
- 4 07
- 4 15

- 5 13
- 5 19

- 6 05
- 6 10
- 6 11

- 7 03

- 8 07
- 8 17

Online joshescue18

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Re: [NeoLemmix] PimoLems
« Reply #28 on: January 02, 2018, 07:30:51 pm »
Here's my another set of solutions.

Offline IchoTolot

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Re: [NeoLemmix] PimoLems
« Reply #29 on: January 02, 2018, 09:18:46 pm »
Annnd V 2.2 right away! ;)

From 16 down to 3 backroutes. :)

Following levels have been backroute fixed:

- 2 19

- 5 13

- 7 03

Online joshescue18

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Re: [NeoLemmix] PimoLems
« Reply #30 on: January 03, 2018, 03:20:23 am »
Here's another set of solutions.

Offline IchoTolot

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Re: [NeoLemmix] PimoLems
« Reply #31 on: January 03, 2018, 11:03:43 am »
Version 2.3 is out!

Warning: In the last 2 versions the music tracks were a bit messed up in the fixed levels, now the correct tracks should be playing again! Sorry for that. :-[

Only 1 backroute remained! ;)

Following levels have been backroute fixed:

- 5 13

Online joshescue18

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Re: [NeoLemmix] PimoLems
« Reply #32 on: January 03, 2018, 04:32:21 pm »
How about this solution?

Offline IchoTolot

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Re: [NeoLemmix] PimoLems
« Reply #33 on: January 03, 2018, 05:27:42 pm »
How about this solution?

Finally it's acceptable! :thumbsup:

Offline IchoTolot

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Re: [NeoLemmix] PimoLems
« Reply #34 on: January 22, 2018, 07:46:13 pm »
V 2.4 is out! :)

This is the first version for the new formats version! Levels are nearly unchanged except some castle flamethrower rearrangements.

You'll need the external music pack now linked in the first post to get the music working!

V 2.3 will remain in the first post as a backup download.

A known issue is that the custom skillpanel is currently not working, but this will be fixed with a future NeoLemmix player update.

Online joshescue18

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Re: [NeoLemmix] PimoLems
« Reply #35 on: June 09, 2018, 09:34:42 pm »
Here are my new solutions.

Offline IchoTolot

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Re: [NeoLemmix] PimoLems
« Reply #36 on: June 09, 2018, 09:47:18 pm »
Here are my new solutions.

All solutions are either intented or alternative solutions. :)

Online joshescue18

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Re: [NeoLemmix] PimoLems
« Reply #37 on: June 09, 2018, 10:05:06 pm »
Here is a full set of my solutions.

Offline IchoTolot

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Re: [NeoLemmix] PimoLems
« Reply #38 on: September 29, 2018, 10:40:43 pm »
V 2.5 is out! :)

- 3 10 had a little backroute fix.

Offline IchoTolot

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Re: [NeoLemmix] PimoLems
« Reply #39 on: October 01, 2018, 10:43:47 am »
And a quick V 2.6. ;)

- 2 19 locked the RR, as it was possible with RR changes solving it without bombing at the intended position.

Offline IchoTolot

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Re: [NeoLemmix] PimoLems
« Reply #40 on: October 14, 2018, 10:19:33 am »
V 2.7 is out! :)

The following levels have changed:

- 3 17 decoration added to the steel wall

- 4 04 backroute fixed (wooden pillar removed)
- 4 05 decoration added (in form of L2 cavelem torches)
- 4 09 backroute fixed (OWW extended)
- 4 13 backroute fixed (shredder added)
- 4 16 slight visual error fixed