Author Topic: [NeoLemmix] PimoLems [Difficulty: Medium]  (Read 41104 times)

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Offline kaywhyn

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Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« Reply #120 on: November 13, 2022, 10:47:02 AM »
And finished the remaining 3 ranks and hence the entire pack once again. My entire replay collection is attached. However, it's my first completion of the New Formats NL version where most of the levels differ from the Lemmini version, like some being more backroute proof. Some proved to be quite challenging in its current form! Nevertheless, it definitely reminded me of how great this pack of old is :thumbsup: It's crazy how it's nearly been 10 years since it's been out and is still a very highly regarded pack today even if some of them are backroutable on both Lemmini and NL. Pieuw did a great job with it, and Icho did great with the conversion to NL and making adaptations wherever needed to conform to NL standards and to simulate the Lemmini intended solution as closely as possible. Well done, gentlemen! :thumbsup:

Let's see how many backroutes I managed to find in my playthrough ;) There's definitely some.

One Rank Feedback

Definitely the rank I was looking forward to playing again after so long, as I love time limits, 1-minute levels in particular. Though these levels are overall short, it doesn't mean they'll be easy! Indeed, some of them still took much thought to get solved, especially as I don't remember most of the solutions, but overall I had a great and fun time figuring them out all over again :thumbsup: Unfortunately, some of my solutions scream backroutes here :P Yes, backroutes in the One rank :laugh:

Spoiler (click to show/hide)



Special Rank Feedback

There are only 5 levels here, but they're all in the Castle tileset. Pieuw only had 3 levels for the Lemmini version, but when Icho converted the pack to NL, he decided to take two of his Castle levels from Reunion and add them to the rank to make a nice number of 5 levels for the rank. They're both found in the Nightmare rank of Reunion.

Not much to say here other than I really like Special 2 and I remember Special 3 being a hard one. I think I remember getting up the level in a different way for the latter on Lemmini, though. For NL, it looks hard, but is actually simpler than it looks.

Spoiler (click to show/hide)

For Special 1, it's a nice 1 lemming level, although my main gripe is the wonky books terrain, but you can easily use CPM to see where all the nuisances of the gaps in it are. Even without it on Lemmini, it is climber friendly, so no need to worry about some overhang blocking the climber.

Special 5 is a level that I was stuck on for a few weeks when I first encountered it in Reunion. It was the level I was stuck the longest on in the pack back in the days. I believe one difference is that you're allowed one more loss on Lemmini than here.


Extra Rank Feedback

To finish off the pack is a set of 20 levels for the Extra rank, which is almost like a Bonus rank in a way. These are levels which Pieuw felt didn't fit anywhere else in the pack. Just like the 3 ranks before this, the levels start off easy but progressively get more difficult as you go along in the rank.

Spoiler (click to show/hide)


Well, I must say it was wonderful playing through the pack in its entirety again after so long but with all the convenience tools of NL :thumbsup: It definitely made me remember how great the pack is even today. Despite the rages of the many restarts on Lemmini, I still liked the pack then, and I certainly like it way more now with it available on NL. Once again, nice job to Pieuw for a wonderfully made pack that still holds up very well to this day and to Icho for the nice work on the conversion to NL and adapting the glitch levels to work! Cheers gentlemen! :thumbsup: 
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Pieuw

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Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« Reply #121 on: November 13, 2022, 12:25:44 PM »
Thank you Kaywhyn, it was really interesting to read your feedback. :D I'm glad the pack still holds up today, mainly thanks yo Icho's work!
As you pointed out some levels are a bit frustrating, even on Neolemmix, and I wonder how past me could be ok with putting some of them in the pack :crylaugh:
Now have fun with the Lemmini version, and please accept my sincere apologies for this ordeal :XD:

Offline IchoTolot

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Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« Reply #122 on: November 20, 2022, 08:30:44 PM »
V 3.5 is out! :)

Backroute fixes based on kaywhyn's replays:

- 1 05 (added steel)

- 2 13 (added flamer)
- 2 14 (added trap)

- 3 05 (1 builder is now a pick-up)
- 3 07 (exits now have limiter)
- 3 08 (added trap)

- 4 07 (extended OWW)
- 4 09 (added OWW)
- 4 13 (changed exit area, added OWW)
- 4 15 (added steel)
- 4 17 (added trap)
- 4 18 (added trap, 3 builders are now pick-ups)

- 5 04 (removed the blockers)
- 5 12 (removed the bomber, added a OWW)

- 6 10 (1 builder is now a pick-up)
- 6 15 (removed 1 builder)
- 6 18 (1 builder is now a pick-up)

- 8 08 (added a OWW)
- 8 15 (2 builders are now a pick-ups)
- 8 18 (some terrain changes)

Offline kaywhyn

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Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« Reply #123 on: November 26, 2022, 12:07:14 AM »
Resolved all updated levels in the previous post :) My entire replay collection is attached, but you just need to check the 20 updated levels from the previous post. Most of these now feel intended, with the only ones I feel that are still a bit hackish being Hurricane 17 and One 15. In the former, I simply used a builder as a delay and hence it might still be acceptable, but I feel as if that builder could be put to better use. The latter is almost the same solution as last time.

The only real backroute left that I still managed to re-backroute I think is Hurricane 13 :P
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« Reply #124 on: December 04, 2022, 04:03:35 PM »
V 3.6 is out! :)

Backroute fixes based on kaywhyn's replays:

- 4 13 (added terrain and fire)

Your replays for 3 05 and 6 10 fail though. Maybe you have accidently sent me an outdated version? ???

Offline kaywhyn

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Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« Reply #125 on: December 06, 2022, 02:18:06 PM »
Nope, Hurricane 13 still isn't fixed :( Also fixed my replay collection by putting in the correct replays for Stormy 5 and One 10. Those should be intended. The only fix I can think of here for 4 13 is to lock the RR, as I had to max out the RR very early in order for it to work. Alternatively, increase the number of lemmings
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« Reply #126 on: December 19, 2022, 09:17:52 PM »
V 3.7 is out! :)

Backroute fixes based on kaywhyn's replays:

- 4 13 (RR locked, lem count set to 35)

Offline kaywhyn

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Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« Reply #127 on: December 21, 2022, 11:27:29 AM »
Hurricane 13 resolved, although sadly with another backroute :( Same solution as before, just used a basher to tank on the OWA to turn and not die to the deadly ceiling. Seems the problem area is how I use the first builder at the top, so that likely means a fix would be to add a midair shredder trap or even just put more terrain/stuff in that area to prevent sealing off the gap above the hole between the poles.

Also, nice to see that my suggestions for backroute fixes was used, although clearly I forgot about the first builder problem at the top that enables a backroute! :-[
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« Reply #128 on: December 21, 2022, 02:57:26 PM »
V 3.8 is out!

Backroute fixes based on kaywhyn's replays:

- 4 13 (added steel)

Offline kaywhyn

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Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« Reply #129 on: December 21, 2022, 07:43:08 PM »
I think we finally got it for Hurricane 13 :) Just a minor nitpick, and that is fallers can fall through without getting killed by the shredder traps after climbing the last pole before the exit. No need to change it, I'm just pointing out the trigger is a few pixels away from the pole ;)

And yea, I thought about steel being added to the poles, definitely the best and cleanest fix in contrast to what I suggested. I just thought it wouldn't work because of how big the steel pieces are. Which leads me to the question of how you achieved the thin steel pieces. I checked the level in the editor and just can't see how you did that ???
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« Reply #130 on: December 21, 2022, 08:34:15 PM »
Quote
And yea, I thought about steel being added to the poles, definitely the best and cleanest fix in contrast to what I suggested. I just thought it wouldn't work because of how big the steel pieces are. Which leads me to the question of how you achieved the thin steel pieces. I checked the level in the editor and just can't see how you did that

Make one side with a normal steel piece and an eraser ---> group.

Make the other side with a steel piece and an eraser ---> group.

Then put the 2 pieces next to each other ---> group again - done! 8-)

Offline kaywhyn

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Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« Reply #131 on: December 21, 2022, 11:53:14 PM »
Make one side with a normal steel piece and an eraser ---> group.

Make the other side with a steel piece and an eraser ---> group.

Then put the 2 pieces next to each other ---> group again - done! 8-)

Ahh, I didn't think about the grouping feature. Yes, I do see it now thanks to how the ungroup button was not greyed out. You can clearly tell that I don't really use grouping or don't use it enough! Perhaps I should start using it again and then I'll definitely see how the feature really comes in handy when designing levels!

Anyway, seems we're good to go on backroute patching for the time being and that all my solutions are intended/acceptable now ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0