Author Topic: [NeoLemmix] GigaLems official release topic  (Read 32237 times)

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Offline GigaLem

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[NeoLemmix] GigaLems official release topic
« on: March 29, 2015, 07:51:38 PM »
At last it is done with the things i need inserted
i present to you
GigaLems
5 Ratings
Warm, Hot, Boiling, Scalding, & Scorching
150 levels in total
A big thanks to Namida for guiding me on certain points of development
and providing the the Genesis .oggs
To Save on space the exe does include a Music pack.dat file i recommend using that because there is special levels the comes with there own themes
it also includes the Genesis and Dos(ohno) sound tracks
So heres the pack
http://www.neolemmix.com/old/levelpacks/GigaLems.nxp
And the music pack for it
http://www.mediafire.com/download/25q720bna5i4get/GigaLems_Music.dat
So i hope you guys enjoy the pack
and if you have trouble on Boiling 3...The exit you'll go for is in the terrain

Offline namida

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Re: GigaLems official release topic
« Reply #1 on: March 29, 2015, 08:32:26 PM »
Awesome! :D I'll check this out later tonight for sure.
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Offline LJLPM

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Re: GigaLems official release topic
« Reply #2 on: March 29, 2015, 08:40:22 PM »
Cool!

I've just tried your .exe, and I encountered an error.

Offline namida

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Re: GigaLems official release topic
« Reply #3 on: March 29, 2015, 08:43:01 PM »
I just tried both with and without the music pack, from the download link (not an already-local copy) and it works fine.

Just to check your download wasn't corrupted, is the file size of the EXE 3,596,800 bytes, and the music pack (if you're using it) 59,542,378 bytes?
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Online Simon

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Re: GigaLems official release topic
« Reply #4 on: March 29, 2015, 08:48:02 PM »
Downloaded it, works in wine as expected. :-)

sha1sum GigaLems.exe
9724e123a98e7b117bfabb66ce20d308026e0d0f  GigaLems.exe

-- Simon

Offline LJLPM

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Re: GigaLems official release topic
« Reply #5 on: March 29, 2015, 08:49:21 PM »
edit: nevermind. the game plays well now (I had a corrupted .dat file)

Offline GigaLem

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Re: GigaLems official release topic
« Reply #6 on: March 29, 2015, 08:51:58 PM »

sha1sum GigaLems.exe
9724e123a98e7b117bfabb66ce20d308026e0d0f  GigaLems.exe

-- Simon
The heck?
also sorry if you guys are having problems this is my first time releasing a huge level pack

Offline namida

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Re: GigaLems official release topic
« Reply #7 on: March 29, 2015, 08:59:29 PM »

sha1sum GigaLems.exe
9724e123a98e7b117bfabb66ce20d308026e0d0f  GigaLems.exe

-- Simon
The heck?
also sorry if you guys are having problems this is my first time releasing a huge level pack

Don't worry about his post, it's pretty technical stuff.

Anyway, just in case the DropBox upload went bad (I should've thought of this before), I tried downloading from the link instead of just copying from my DropBox folder, but it still seems to work fine even actually re-downloading it from there. Perhaps retry the download? (although as mentioned, the DAT file is optional but just gives you better quality musics, as well as special musics on some levels)

It doesn't seem there's any problems with the pack, as far as I can tell, though if anyone else gets this problem, let me know and I'll look into it - it's more likely to be something with the Flexi player itself than anything Giga's done wrong. This is the first time a pack's been released based on the NeoLemmix flexi player, after all (and only the second to use any Flexi player full stop, with exit's cLemmings Ultimate Edition being the first).
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Offline mobius

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Re: GigaLems official release topic
« Reply #8 on: March 29, 2015, 11:47:08 PM »
how do you install the music?

I put the dat file in the same folder as the exe but when I begin playing the old music comes on.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

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Offline namida

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Re: GigaLems official release topic
« Reply #9 on: March 30, 2015, 12:53:13 AM »
It should work automatically, as long as the filenames are unchanged. Basically, if an exe is named XXX.exe, the music pack should be XXX_Music.dat. This is not case sensitive (at least under Windows; I'm not sure if this still holds true when playing under Linux via WINE).

If your antivirus (or anything else) "sandboxes" the app, this could possibly cause it to be unable to see the music pack file. However, this would only happen if it completely prevents it from even reading any files at all - if it only protects it from writing them (since it only needs to read the music pack file, not write to it) and/or only protects system files, that shouldn't be an issue. Just out of interest, do you also have issues with music packs for official games or the Lemmings Plus games, or do those ones work fine?
« Last Edit: March 30, 2015, 06:51:42 AM by namida »
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Offline namida

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Re: GigaLems official release topic
« Reply #10 on: March 30, 2015, 07:07:35 AM »
I've started doing recordings of my playthrough of this pack. :)

https://www.youtube.com/playlist?list=PLVWvcY0oGEFzQbdLUdoJ42Kc_8bqMjTYJ

First two videos (covering, between them, the entire Warm rank) are uploading now, and I'll probably do the first 10 to 15 (depending on how long they take) levels of Hot later tonight.
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Offline GigaLem

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Re: GigaLems official release topic
« Reply #11 on: March 30, 2015, 05:45:08 PM »
Enjoying GigaLems because i have an Announcement
GigaLems 1.5: Oh No! more GigaLems is an extra level pack
i want to have one more use of the original tile sets before moving on to GigaLems 2

Offline namida

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Re: GigaLems official release topic
« Reply #12 on: March 30, 2015, 11:15:07 PM »
Oooh, should be good! :) Really enjoying this pack so far. Considering your method of "make every level in order", I'm actually pretty impressed with how the difficulty curve is turning out, too. :)
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Offline GigaLem

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Re: GigaLems official release topic
« Reply #13 on: March 30, 2015, 11:26:41 PM »
For the menu back i plan to use the DDR Extreme (Arcade) background
some thing like this (caution: Big picture)

But i am some what afraid because of what i tried to do with the skill bar before
i am also having trouble trying to find the icons to Light,Standard,Heavy,& Challenge

Offline namida

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Re: GigaLems official release topic
« Reply #14 on: March 30, 2015, 11:33:05 PM »
If you keep a backup, the worst thing that can happen is you have to revert to the backup.
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Offline Nepster

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Re: GigaLems official release topic
« Reply #15 on: March 31, 2015, 10:23:57 AM »
Here are replays for all of GigaLems. I am aware that some solutions are overly complicated, but I tried to save as many lemmings as possible.

I will gladly give more detailed feedback (though likely only after easter), but here are at least some comments right now:
- My favourites are Scalding 12 and Scorching 13. These were amazing levels :thumbsup:.
- Perhaps you want to check the trigger areas for the traps in Warm 7?
- Hot 3:
Spoiler (click to show/hide)
- Scalding 30 seems missing.
- Some of the hidden traps are expected, but some are quite annoying, especially...
Spoiler (click to show/hide)

And thanks for the hint for Boiling 3.

Offline GigaLem

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Re: GigaLems official release topic
« Reply #16 on: March 31, 2015, 02:46:53 PM »
Here are replays for all of GigaLems. I am aware that some solutions are overly complicated, but I tried to save as many lemmings as possible.

I will gladly give more detailed feedback (though likely only after easter), but here are at least some comments right now:
- My favourites are Scalding 12 and Scorching 13. These were amazing levels :thumbsup:.
- Perhaps you want to check the trigger areas for the traps in Warm 7?
- Hot 3:
Spoiler (click to show/hide)
- Scalding 30 seems missing.
- Some of the hidden traps are expected, but some are quite annoying, especially...
Spoiler (click to show/hide)

And thanks for the hint for Boiling 3.
Found the missing level its Scalding 16

Offline namida

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Re: GigaLems official release topic
« Reply #17 on: April 01, 2015, 02:43:18 AM »
So, so far I'm up to Boiling 21 (haven't looked at it yet), and while there are a few levels I didn't like too much, for the most part these levels are very good - definitely living up to expectations! :D Well done!

I also like that a lot of the Boiling levels are 100%able. This really gives an extra Lemmings-y feel. :D
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Offline namida

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Re: GigaLems official release topic
« Reply #18 on: April 02, 2015, 08:20:28 AM »
Finished all of the first four ranks now. Definitely impressed! :D So far, my favorite level is definitely Scalding 23. (Videos for Scalding 11 onwards are currently still uploading, if you were wondering where they are. They'll be up soon.)
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Offline namida

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Re: GigaLems official release topic
« Reply #19 on: April 02, 2015, 03:55:56 PM »
So, I'm up to Scorching 13. This one has me completely stumped so far. I've literally got over an hour's worth of footage of me trying various things, and no solution yet that'd save more than 5%. Looking forward to finally cracking this one. :D (No hints please, yet.)
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Offline GigaLem

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Re: GigaLems official release topic
« Reply #20 on: April 03, 2015, 05:56:15 AM »
while im working on GigaLems 1.5
what is you favorite level? both design wise and Solution wise

Offline namida

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Re: GigaLems official release topic
« Reply #21 on: April 03, 2015, 06:34:08 AM »
In terms of gameplay, my favorite out of the ones I've completed is Scalding 23. Scorching 13 is showing a lot of promise, but I still haven't beaten it yet so can't say for sure.

EDIT: At this point, I'd say Scalding 23 is still my favorite, with Scorching 13 as a close second.
(Just to be clear, I'm referring to the fixed version here, so by Scalding 23 I mean "Bye Bye Baby Balloon")

Appearance-wise, it's a bit harder to pick. I might have to get back to you on that one.
« Last Edit: April 06, 2015, 11:53:33 PM by namida »
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Offline mobius

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Re: GigaLems official release topic
« Reply #22 on: April 03, 2015, 06:45:41 PM »
"Wascowy Wemmings" best title ever. :D
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

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Offline Akseli

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Re: GigaLems official release topic
« Reply #23 on: April 06, 2015, 11:47:06 AM »
Just finished GigaLems, here are my solutions! And Giga, I can see it if you haven't downloaded them. ;) Though I'm not sure if you were aiming to fix levels at all after the initial release in any case.

The pack ended up being a positive surprise. I played your Giga packs and Lemmings Platinum packs and I see that your level designing has obviously improved remarkably from those. I was delighted to see some design details that I hadn't seen anywhere else yet, and in general I see that there was some effort put on the looks of the levels. Difficulty curve was Lemmings1-like, but I didn't find too much difference between the last two ratings. Music was great, I felt so pumped up for the levels that had special tunes! :thumbsup: It was an enjoyment to play those. The ending with Final Dreadnought series was definitely a memorable experience, for example!

Scorching13: "It's not time for flying toast" was the best level in my opinion, every skill had to be placed cleverly, and you needed some strategies for crowd control.

Offline GigaLem

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Re: GigaLems official release topic
« Reply #24 on: April 06, 2015, 11:27:40 PM »
Just finished GigaLems, here are my solutions! And Giga, I can see it if you haven't downloaded them. ;) Though I'm not sure if you were aiming to fix levels at all after the initial release in any case.

The pack ended up being a positive surprise. I played your Giga packs and Lemmings Platinum packs and I see that your level designing has obviously improved remarkably from those. I was delighted to see some design details that I hadn't seen anywhere else yet, and in general I see that there was some effort put on the looks of the levels. Difficulty curve was Lemmings1-like, but I didn't find too much difference between the last two ratings. Music was great, I felt so pumped up for the levels that had special tunes! :thumbsup: It was an enjoyment to play those. The ending with Final Dreadnought series was definitely a memorable experience, for example!

Scorching13: "It's not time for flying toast" was the best level in my opinion, every skill had to be placed cleverly, and you needed some strategies for crowd control.

i do plan to patch GigaLems
Add pieces to prevent backroutes
replace some levels if a can't fix it
and with that said i'll pull starting development of GigaLems 2 to mid may
anyways with that said Back to GigaLems 1.5

Offline namida

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Re: GigaLems official release topic
« Reply #25 on: January 16, 2016, 05:38:23 AM »
Just want to point out - the music pack link has been broken for quite some time now.

Also, I have removed the GigaLems EXE from the NeoLemmix.com server, and uploaded an NXP instead. It should fall on GigaLem to do this, but because this pack is very old, updating it to work with the latest versions required more work than just rebuilding with the latest version of Flexi Toolkit. I have sent GigaLem the up-to-date format source files.
The NXP can be downloaded here: http://www.neolemmix.com/old/levelpacks/GigaLems.nxp
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Offline GigaLem

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Re: GigaLems official release topic
« Reply #26 on: January 16, 2016, 08:42:19 AM »
Update
This took me longer than needed, Music pack re-uploaded, Link updated

Offline ericderkovits

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Re: [NeoLemmix] GigaLems official release topic
« Reply #27 on: September 17, 2020, 03:13:57 AM »
ok I downloaded this pack since Namida had the Solutions on Youtube. Although this pack works with 1.43, I don't think it's using the Gigalems_music.dat as it's playing the standard Amiga music
instead of the Music that plays in Namida's Youtube Solutions. Also it says something about this pack not being updated for 1.43 so the music may not work. Maybe this pack is supposed to be used with
even an older neolemmix player than 1.43. Although the levels play, no problems with the styles since most use the standard ones. I think only a few levels used non-standard ones. But they played
fine( ie Namida's Purple one). But I don't know which player version it is supposed to use. Also the NL website doesn't have any listed older than 1.43.

Anyways alot of the solutions that were posted by Akseli and Nepster were broken. So I fixed them by watching Namida's Youtube solutions. Only solution that was different that I used than Namida's was Scorching 28 The Final Dreadnought 3. That solution I tried to use but was hard to execute so I used a different one(using the basher at the very top terrain-much easier to execute,
also I used the blocker that was given-Although Namida saved 1 over the requirement where mine was just the requirement. Plus I feel maybe mine was more the intended one-but not sure.

also not sure why Akseli's and Nepster's posted replays were broken, maybe the pack was updated after those posted ones.

Anyways I have the fixed solutions now here

Offline kokopelli

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Re: [NeoLemmix] GigaLems official release topic
« Reply #28 on: October 11, 2020, 02:13:53 PM »
Hello

I tried to convert the nxp file with NXPConvert for the newer version 12. This did not work :(

Is there any chance that you will release Gigalems for the new Lemmix player?

Offline Strato Incendus

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Re: [NeoLemmix] GigaLems official release topic
« Reply #29 on: October 12, 2020, 11:06:16 AM »
The NXP-Converter pretty certainly won't work, indeed.

You might be able to do a step-by-step conversion manually. If I want to convert one of my Lemmicks levels to the newest version of New Formats, I have to open the level in the latest Old-Formats editor (10.13) first, save it, then open that file in an early editor of New Formats (e.g. 12.6.5), save that one, then open the New-Formats file in the newest editor (12.9). Doesn't sound like much fun though to do that manually for every single level. ;)

Also, I remember playing GigaLems in version 1.43 - which, among others, had no clear-physics mode - so any instance of a hidden trap or exit caused real, actual trouble. And if I get annoyed by those things, that means something, since I have quite a bit of tolerance for them. :evil: When GigaLem was a guest on Arty's LP of SEB Lems, he even mentioned himself that he made IchoTolot ragequit with this pack. As far as I understood his comments in that LP video, he has moved on from hidden objects and is now quite a strong opponent of them. (Arty argued in the LP that the existence of clear-physics mode makes them more tolerable now than back in 1.43, but GigaLem said you shouldn't have to use CPM in the first place, which is a position a lot of NeoLemmix players share.)

Thus, I assume GigaLem's view on this early pack of his is a similar to the one I have on my own first pack (Paralems) - which I'm not planning to convert either, except for a few select levels.

In short, I wouldn't hold my breath for this pack being converted ;) . Even though I did enjoy some of the puzzles very much and would be happy to see them brought back in a New-Formats pack. Maybe as an additional rank (like the MegSEBytes rank in SEB Lems), or as a selection, like in Lemmings Redux.



@GigaLem: I hope I did not misunderstand and consequently misrepresent your position here, so please correct me if I got anything wrong. ;)
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline namida

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Re: [NeoLemmix] GigaLems official release topic
« Reply #30 on: October 12, 2020, 07:14:02 PM »
Quote
And if I get annoyed by those things, that means something, since I have quite a bit of tolerance for them.

Very few of us were annoyed by the first hidden exit or hidden trap we saw. Some just take longer than others to get sick of it. ;)
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Offline ericderkovits

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Re: [NeoLemmix] GigaLems official release topic
« Reply #31 on: October 12, 2020, 08:43:46 PM »
hey Kokopelli, no need for a conversion, I already did the conversion. Yes it was a little cumbersome. The only thing is, I didn't put in the genesis music(put some other ones), since when I played the old 1.43 version
of this pack it wouldn't play the genesis music, so I don't know what levels played which tune. Anyways just go to the neolemmix levels board and in the 2nd page your find it. Right before Renaissance Lemmings.

I did this a couple of months ago

Online kaywhyn

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Re: [NeoLemmix] GigaLems official release topic
« Reply #32 on: November 23, 2020, 08:10:35 AM »
Playing packs on v1.43 continues for me so that I have my own set of replays. This time, I rounded off my collection by playing the last of your packs that I didn't have a set of replays for, your standard Gigalems pack. Just like your ghost and zombie packs, both of which I recently finished playing through a second time each, this is also my second playthrough of Gigalems. I first played through this pack several months ago earlier this year, but once again, I didn't have the setting to automatically save replays if successful, and thus it unfortunately meant no replays to post here. Therefore, I remedied that by playing through this pack again in order to have replays of my own. Here is my replay collection for Gigalems, for v1.43. Once again, the replays might not be of interest to anyone, but I'm simply doing this for historical and bookkeeping purposes. I'm posting my replays just so they are safe here and just following my own plan to eventually post replays for all packs I play here on the forums. I believe with this, I now have all my own replays for all v1.43 level packs. If that's the case, I'll be moving on and finishing up playing packs for Old Formats (v10.13.8).

Feedback on the Pack

Just like your ghost and zombie packs, both of which I thought are really good, this pack is also very well-done. I remember how really good this pack was the first time I played it several months ago. It was definitely a huge relief to have played a standard pack that uses only the 8 classic skills after all the annoyances that zombies and ghosts can add to levels. So, I guess I took care of the more difficult packs of yours first before coming back to Gigalems, the easiest of all your packs. From easiest to hardest, I would say Gigalems => Resident Gigalems (zombie pack)  => Resident Gigalems 0 (ghost pack), although I started with the medium difficulty pack due to it being the larger of your two special gimmick packs.

I like how the rank names are in increasing order in terms of what we perceive with hotness. In order, the ranks are Warm, Hot, Boiling, Scalding, and Scorching. I'll start with the Warm rank. Very nice and super easy levels in Warm, the first rank. No real challenge here at all. The first 8 levels are all tutorial levels on each of the 8 classic skills. Unlike the original Lemmings, each of the 8 levels devotes to only 1 skill, whereas in the original game, there were two Fun levels that grouped two skills together, one level with climbers and miners, the other blockers and bombers. The order the skills are taught here is pretty interesting. In order: Bashers, floaters, builders, climbers, miners, diggers, blockers, and finally bombers. Due to how only 1 skill is taught at a time, there's no chance of being able to bomb a blocker, but I thought you did a great job of just teaching all about the blocker on its own dedicated tutorial level. Also, you kept the blocker and bomber tutorial levels next to each other, so I guess that's fine. Definitely nothing wrong with the order of the tutorial levels for the skills, although I'm wondering if it might had been better to simply do it in the order the skills are shown on the skill panel. In other words, level 1 should be the climber tutorial, 2 the floater tutorial, 3 the bomber tutorial, etc. It doesn't really matter though, this is just something that I thought about and is clearly an afterthought, as I didn't realize the order of the tutorial levels until I started writing this post.

After the first 8 levels, the next two are 10-of-everything levels. Then, Warm 11 - Building to Salvation is a builders only level, followed by Warm 12 - Bashing to safety, which gives 10 bombers, 10 blockers, and 10 bashers. Finally, Warm 13 - Not Breaking but Entering is a climber/floater level, with a blocker also provided. Warm 15 - Don't let them burn to a crisp is a level providing only bombers and blockers. Warm 14 - Going round is an easy 20-of-everything level and is apparently dedicated to rtw (roundthewheel), who was the one I found out Lemmini about. Warm 18 - Bashing without Bashing gives only climbers, floaters, and diggers. Warm 24 - Going Under provides only bombers, blockers, and bashers. Finally, Warm 26 - Easy Tree-zy is a blockers only level. The remainder of the levels in the rank are either X-of-everything or mostly X-of-everything. In the entire Warm rank, I would say that Warm 20 - Scarif-Slice is difficult for its position, and is also the most notable one, being the first one of the pack with hidden traps. Before I started playing this pack, there had been a discussion about how this pack has a lot of hidden traps. I mentioned that I didn't recall many levels that had them, but now that I have played through the pack a second time, there's way more than I thought there was. Perhaps I thought that due to them being absent from both your ghost and zombie packs.
 
Also while playing the Warm rank, I noticed that there are a couple of levels with problems in regards to trap triggers. In Warm 7 - Parental Blockers, the bottle cap masher traps don't trigger at all, probably due to the trigger areas being misplaced. Similarly, in Warm 9 - Gotta take the high road, the grass vine traps don't work because they're placed in mid-air.

For the second rank, Hot, no real challenge here either. I definitely say Hot 29 - A Vietnamese Crystal is definitely the hardest of the rank due to all the obstacles the blood letters create. Not an easy level to navigate through at all, especially given the extremely restrictive skillset. It's also difficult to spot and find the most efficient route. I thought Hot 11 - Poketto Monstura lemming san was pretty cool. I don't know Japanese, but I know the title refers to the anime Pokemon. Obviously you must be a fan of the show. I guess this level is like the counterpart to the Tricky level that is only present in certain ports. Hot 13 - It feels like I forgot something (title gets cut off, with the "g" missing from the last word) is pretty much like Tricky 28 - Lost Something? in that it's a search for the hidden exit, although there's no indication of it anywhere, so it can be tricky. However, it's a 10-of-everything level and a small one, so it definitely won't take long before one finds the exit. The most annoying level to execute IMO is Hot 19 - Blast Right In, where one needs to bomb several climbers to get to the hidden exit. It is a repeat of Warm 18. Hot 22 - Those BLASTED Lemmings require the same bombing technique, but is far less annoying and much easier to execute. Hot 20 - Feeling of distrust: Alpha is notable in that it is the first of several levels in the same series that repeats in later ranks. Alpha is the first letter of the Greek alphabet, and despite how it denotes a high ranking title, the fact that this is the first such level in the series should indicate that it's the easiest. Quite the contrary. It is somewhat difficult due to the restrictive skillset. There is also a nuance around the exit in that some parts of it has fake terrain, so that can catch a player completely off-guard.

The levels finally start getting difficult in Boiling, the third rank. Even then, I didn't find any of them too hard. There are two hidden exit levels in the rank, one extremely early in the rank, one near the very end of the rank. The most difficult levels of the rank IMO for less experienced players would probably be Boiling 10 - Down rooted, Boiling 12 - Other Options, Boiling 13 - Chamber of the L.E.M, Boiling 14 - A bunch of blockers, Boiling 21 - Neopolitan Lemmings, Boiling 24 - Make a wall or two, Boiling 26 - Z, and Boiling 29 - Dawn of Sega. Boiling 20 - Feeling of Distrust: Omega is the next level in the Feeling of Distrust series, with of course Delta being a letter in the Greek alphabet that is a few places after Alpha. It is a harder repeat version of Hot 20, the Alpha version, although this version has more builders in an otherwise identical level layout, and so is in some ways easier. It's harder due to the tighter save requirement. I really like Boiling 24. I think this can be a major roadblock for less experienced players, although it's easy for me since I know the trick required which you have to do twice in the level.  Boiling 26 is probably the tightest on time in the rank, along with being not an easy level in any way.

More great levels in the fourth rank, Scalding. Not as many difficult levels here as the previous rank, although there's plenty of levels tight on time in this rank, most notably the many 2 minute levels in the rank. Scalding 8 - Iron Clad is a 5 minute level, but is surprisingly tight on time. For sure I say that Scalding 23 - Bye Bye Baby Balloon is the hardest of the rank. Other levels that can be hard IMO are Scalding 5 - How to stop a dangerous jump and Scalding 10 - Recreational Lemmings. I really like the former, and from the title this level seems to have been inspired from Hurricane 10 - How to Stop a Mass Suicide from Pimolems, while the latter is difficult due to the solution can be difficult to find, especially with only 2 builders in the level. I also like Scalding 12 Havoc and Anarchy and Scalding 19 - Victory is Mine. The former is a really nice no builders level, while the latter also only has two builders but it's quite a nice puzzle and not as difficult. Finally, Scalding 27 - Feeling of distrust: Sigma is the third level in the series, but has even more builders than the previous two versions, along with a slightly different level layout but is mostly identical. So, the levels in the series appears to get easier each time due to how the number of builders increases every time. The solutions are also mostly identical each time.

Finally, the 5th and final rank, Scorching. To start, I don't get the point of Scorching 4 - Absolute Zero, the repeat of Scalding 6 - Stay Frosty, since I used the exact same solution in both versions. There's nothing to differentiate between the two at all other than how the latter has a higher save requirement than the former, so it seems that this was a mistake in that the latter should had been in the Scorching rank while the former should had been in Scalding. Almost every level in the rank is extremely tight on time. Doesn't matter to me, since I'm one of the few people who doesn't mind time limits. The tightest on time would have to be Scalding 5 - A bad trip. Still, I really like the level, and it has a good solution. Scorching 7 - Relinquish would be a close second in being very tight on time. Scorching 10 - Skeptical Method is yet another very tight on time level, although I'm not sure if it's possible to save everyone here. I think I might had done it before, but I believe the very strict time limit prevents one from doing so. Scorching 11 - Lemmings on a feather... can be annoying to pull off, although it's extremely easy if one pauses to assign the floaters. It's simply made difficult due to the nearly stacked hatches. Both Scorching 12 - Symphony of Fire and Scorching 13 - Its not time for flying toast! can be difficult. The former is difficult to navigate due to the terrain as well as being very restricted on the destructive skills. I'm quite surprised that the latter gave namida a lot of problems. I had a much easier time with the latter this time around despite how it's been a while since I last played and solved the level. I kind of vaguely remembered the solution. The latter is also very tight on time. Scorching 14 - A 3 story drop is also very tight on time due to the 1 minute time limit, but it's not hard. Scorching 15 - Downward Panic is definitely a harder version of the original in addition to being tight on time. Scorching 17 - Feeling of Distrust: Omega is the 4th and final level in the series and has a lot of terrain changes that clearly differentiates it from the previous versions in each of the previous 3 ranks. For the last level in the series, definitely not the hardest by a longshot, and it has the same number of builders as its third incarnation. Probably the only thing that makes the level hard is the save requirement, where everyone needs to be saved, but even then the level's not hard at all.

Scorching 18 - Master Fortress is notable in being the only level in the Purple (I think the tileset is called Purple) tileset. My biggest gripe with the tileset is how it's extremely difficult to tell if one of the hanging people strips is a trap or not. In this level though, it's annoying in that the traps are hidden, with absolutely no indication that they're there. Unfortunately, one must go through them, although it's fortunate that one can rewind when one gets snatched by the trap(s). I can definitely see that this would be an extremely annoying level to do if one has to restart like in Lemmini/Superlemmini. I really like the rectangular prism design in Scorching 21 - The Cubic Lemmings. It's almost a straight path to the exit, made harder due to the 1 minute time limit, but even then it's still an easy level. The next two levels, Scorching 22 - Cold Storage and Scorching 23 - Into the furnac can both be annoying to execute, although they're not very difficult levels.

To close off the feedback, this paragraph will be dedicated to the final 6 levels of the pack, which are the dreadnaught levels. Scorching 25 - Pathway to the Dreadnaught is the first level in the series, although this can be considered the prequel since the title suggests that the lemmings are making their way to the titular Dreadnaught. Easy level to start off, and this level is notable in being the only one in the pack with an invisible exit, but there are hints to indicate where it is, so it's not a completely blind finding it type of level. The remaining 5 levels are the Dreadnaught levels and, with the exception of Scorching 27 - Final Dreadnaught 2 and the final level Scorching 30 - Final Dreadnaught 5 - The Core, are all very tight on time. To start off the actual series, Scorching 26 - Final Dreadnaught 1 is a difficult puzzle along with a really tight time limit. The solution isn't obvious at all. Scorching 27 - Final Dreadnaught 2 is much easier than the previous one. Scorching 28 - Final Dreadnaught 3 is a difficult level just like Scorching 26, although it's probably only a little bit easier. The main challenge is finding your way through the OWWs. Scorching 29 - Final Dreadnaught 4 is clearly the hardest of the Dreadnaught levels due to the extremely tight time limit. The solution is not difficult, but the time limit really adds to the challenge and is the main obstacle to an otherwise easy level. This is similar in that the penultimate level of the original Lemmings was also the more difficult than the actual final level of the game, although they are difficult for different reasons. Save Me was difficult because the solution isn't obvious, while for Scorching 29 it's hard level due to the time limit. Finally, Scorching 30 is too easy for the final level of the pack, but due to finally reaching the actual Dreadnaught itself it has to be the final level and so it can't switch with the much harder Scorching 29.

I've said it before with both your ghost and zombie packs, and I can say the same thing here: This is a really good pack! :thumbsup: Very similar in difficulty to Geofflems, and they're both really easy packs for the most part. Other than a few levels which I think are a bit difficult for their position, nothing too overwhelmingly hard in Gigalems. Much easier than both the ghost and zombie packs of yours, so this was a pleasant surprise in playing really easy levels again and just breezing through the pack very quickly.

Ok, that's all 3 packs of yours on very Old Formats done, Gigalem ;) Enjoy the replays if you ever get around to watching them. 
« Last Edit: November 23, 2020, 10:27:33 AM by kaywhyn »
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