Poll

Which kind of Lemmings Plus packs do you prefer?

Not too hard (LPI LPII, LPO, HLP)
1 (100%)
Somewhat hard (LPIII, LPIV, LPVI)
0 (0%)
Insane difficulty! (LPV, LPO2)
0 (0%)

Total Members Voted: 1

Author Topic: Lemmings Plus Series  (Read 39564 times)

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Offline joshescue18

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Re: Lemmings Plus Series
« Reply #210 on: May 12, 2018, 07:05:48 pm »
I finished Holiday Lemmings Plus.

Online namida

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Re: Lemmings Plus Series
« Reply #211 on: May 13, 2018, 09:41:30 pm »
Watched Omega.

Puzzling 5, I honestly don't know how this was never noticed before (or maybe it was, and I just forgot?).
Puzzling 14, this might be the first time I've seen someone actually use the teleporters. This was the originally intended solution, although it's early enough in the pack to be an "anything goes, if it works" level.
Puzzling 19, I found it amusing that you set up that containment with the builder, when there's a Stoner available. :P
Perplexing 4 seems to have glitched during conversion and I didn't catch it before. I'll have to fix that. The preplaced lemmings are meant to be blockers. Presumably, the preplaced lemmings aren't perfectly on the ground (they often weren't due to a misleading sprite in older graphic sets), and the code that automatically moves preplaced blockers to ground level (if they're close) must have been culled. (Interestingly, Perplexing 18 is not glitched.)
Mental 14 is a major backroute.
Mental 16 is a new approach, I think - if I remember correctly, most solutions don't pick up that stacker near the bottom-right.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Online namida

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Re: Lemmings Plus Series
« Reply #212 on: May 16, 2018, 12:24:05 am »
Watched OmegaII.

Fluffy 13, I think you're the first person to actually find the intended solution exactly here. :O
Spiky 1, you definitely overcomplicated that one a bit. There's no need for such precise timing; just a bit more creativity in containing the crowd. ;)
Spiky 3 is another case where you found the intended solution in a level often solved by alternate means, although this isn't the first time someone's found the intended way here.
Sharp 18, while your solution is not unique as such (you got the intended solution), you're only the second person to ever solve this level (after IchoTolot) as far as I know, so well done there! :)
Sharp 19, while nowhere near the first to solve the level, as far as I know you're the first person to get the talisman here, so well done! :)
Sharp 20, interestingly, your solution is much closer to the original version of this level (never released publicly, but most of the pre-release testers saw it) than the intended solution for the current version. I would still consider it acceptable though, as the biggest trick in the solution (the one with the first miner) is still involved in your solution.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Online namida

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Re: Lemmings Plus Series
« Reply #213 on: June 07, 2018, 09:37:48 am »
Uploaded V12.01 of Lemmings Plus Omega and Lemmings Plus V.

Lemmings Plus Omega
- Fixed preplaced lemmings that should be (but weren't) blockers in Breezy 3 "You Shall Walk Again!" and its repeat, Perplexing 4 "Borrow A Bit Of Freedom?".

Lemmings Plus V
- Fixed incorrect music on Blissful 10 "Stop Or Go?".

The download of all Lemmings Plus packs in one ZIP has also been updated accordingly. Lemmings Plus Compressed is unaffected as none of the relevant levels are in it.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline joshescue18

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Re: Lemmings Plus Series
« Reply #214 on: June 09, 2018, 02:21:02 pm »
Here are the replays.

Online namida

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Re: Lemmings Plus Series
« Reply #215 on: August 31, 2018, 03:45:31 am »
I really didn't like the fact that the Mac-style music rotation (as it was called back when it was an option), so I made an update that uses some (totally, extremely clever) music.nxmi tricks to get the old music ordering back for LPI and LPII. Other packs are unaffected, though Compressed has been updated to reflect the new old musics for the levels in it. Likewise, the "all Lemmings Plus packs" download has also been updated with the updates to LPI and LPII. (And yes, I made sure no LPVI stuff leaked into it, don't worry about that. :P)

Just to be clear, the only thing these updates change is the music rotation; it restores them to how those two packs originally were.
« Last Edit: August 31, 2018, 03:55:50 am by namida »
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Online namida

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Re: Lemmings Plus Series
« Reply #216 on: September 16, 2018, 11:29:03 pm »
The level lists on the NeoLemmix website have finally been updated to reflect the new-formats versions of the Lemmings Plus packs. Enjoy.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline Akseli

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Re: Lemmings Plus Series
« Reply #217 on: September 22, 2018, 10:25:52 pm »
Okay, after almost 5 years I'm re-tackling the classic debut pack of Lemmings Plus series. Here's how I initially reacted to LPI (then LP Dos Project). There's more comments of mine in the following pages in that thread. I didn't bother to hassle with my old replay solutions and played this pack now completely fresh in NeoLemmix saving replays (attached to this post), so I didn't have to care about physics updates, for example. I remembered well most of the levels, but V7 was the latest version I had played and there was also something new for me after the updates to date. So, I'm most probably trying to refresh my whole LP series repertoire in the near-ish future, playing the updated versions of every pack.

General comments:

- The three first ratings have lots of X-of-everything levels that have repeats later on, this is something I didn't like because the first parts of these level pairs feel redundant. They're meant to be fun action for less experienced players, though by today's standards they tend to be considered as filler levels. Unique levels in those ratings were the most interesting (and memorable) probably just because of that you didn't need to revisit them later. For example, I'd recall that Mild 30: You Just Lost the Game!!! was even voted for the best level in Mild rating in LP pack voteoffs. LPI is the most prominent level pack with this kind of level structure, having levels that are mostly created at first and after that those levels have got their Fun/Tame counterparts.

- That being said, there were level pairs that I liked much, because they really had different and interesting solutions, not just more restricted skill sets compared to the easier counterparts. Examples are Medi 28: Way Up High and Psycho 22: Twins; Danger 27: The Deadly Climb and Psycho 12: Not gonna work.; Danger 28: Coalburner and Psycho 9: Coalburner (Part II). Even tutorial levels Mild 10: Take Your Time... and Mild 22: Blow Down! made great level pairs with their repeats Danger 3: Backdraft and Wimpy 27: Ready, Aim, Fire!!!

- In general, NeoLemmix mechanics have cut a great amount of backroute solutions. Anymore I couldn't steel dig, neutralize trap trigger areas, or climb through terrain. I found lots of new solutions (for me) for the later levels in the pack.

- And, if the first half of the pack isn't that fun for experienced players, I can completely honestly say that there's lots of levels in the second half of the pack that are really good even by today's standards, there's quite a few timeless classics there! I could add Psycho 24: Gone In A Flash to the list I had in my first forum post for this pack.


My comments on some of the levels (contain spoilers):

Spoiler (click to show/hide)
« Last Edit: October 03, 2018, 07:27:56 am by Akseli »