Author Topic: Minimum skills with maximum % Challenge  (Read 40745 times)

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Offline ccexplore

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Re: Minimum skills with maximum % Challenge
« Reply #60 on: August 10, 2012, 09:12:28 PM »
Frost 6 done with 5 skills rather than 6 as everyone has assumed all along, thanks to a rather straightforward solution found as part of this challenge.  (See this post for attached replay.)

Offline Minim

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Re: Minimum skills with maximum % Challenge
« Reply #61 on: June 21, 2013, 03:25:02 PM »
Thanks to Proxima for labelling this challenge incomplete. I have filled in some of the slots, but some of them I'm sure will be improvable.

Here's what I've got for Mayhem, Crazy and Wild:

Mayhem
5 & 23: 18
7: 14
8: 9
17: 12
19: 13
22 & 25: 16
30: 38

Crazy
8 & 20: 13
12 & 19: 8
13: 5
18: 6

Wild
2: 12
3, 14, 15 & 19: 10

I also did Wicked 6 in 12 skills and Wicked 8 in 9 skills.
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Offline Proxima

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Re: Minimum skills with maximum % Challenge (Incomplete)
« Reply #62 on: June 21, 2013, 04:39:31 PM »
Thank you!  :thumbsup:

Do you have a replay for Wicked 6?

Offline Minim

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Re: Minimum skills with maximum % Challenge (Incomplete)
« Reply #63 on: June 21, 2013, 07:34:48 PM »
Oh sorry, but I don't. :-[ This one might need to be checked in case the blockers need to be used (Which is highly doubtful as you need 100% for this challenge anyway). LemSteven made a proof that initially came from these posts. I haven't seen a replay about this at all, and couldn't do this myself. If someone would do a replay, that would be useful.

Anyway, I'm still clearing up, and found out a couple more results:

Wicked
13: 19
15: 20
18: 12

Havoc
1: 14
8: 10
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Offline Minim

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Re: Minimum skills with maximum % Challenge (Incomplete)
« Reply #64 on: June 22, 2013, 03:42:24 PM »
OK, some more results today to close out ONML and Christmas Lemmings

Wicked 11: 11 skills (See LemSteven's post here.)
Havoc 18: 15 skills
Frost 7: 13 skills

Xmas 91
1: 9
2: 11
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Offline Minim

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Re: Minimum skills with maximum % Challenge (Incomplete)
« Reply #65 on: July 03, 2013, 10:24:15 AM »
And finally, the Original Lemmings levels:

Taxing 17: 9
Mayhem 14: 18
Mayhem 15: 14
Mayhem 18: 20

All done! Although I really didn't want to triple post. ><img src=" title="Angry" class="smiley" />
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Offline LemSteven

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Re: Minimum skills with maximum % Challenge (Incomplete)
« Reply #66 on: December 17, 2014, 08:15:12 AM »
My 1-climber solution to Havoc 7 for the "What are the skills you need for maximum %" thread also improves the result here, so that level is now down to 20 skills.

Edit 11 Jun 2018: Down to 19 skills.  I originally thought I needed a floater get the left group spaced out properly, but I found a way to avoid it:
Spoiler (click to show/hide)
« Last Edit: June 12, 2018, 04:20:49 AM by LemSteven »

Offline ccexplore

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Re: Minimum skills with maximum % Challenge
« Reply #67 on: December 04, 2019, 08:45:08 AM »
Tricky 22 improved to 10 skills thanks to MASTER-88's superior record for that level on SNES, which also works on DOS (Lemmix replay attached).

Offline ccexplore

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Re: Minimum skills with maximum % Challenge
« Reply #68 on: December 07, 2019, 01:00:14 AM »
Tricky 5 improved to 7 skills thanks to MASTER-88's discovery on how to get through the final ball using only one basher.  This is otherwise same solution as the 8 skills one.

Offline ccexplore

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Re: Minimum skills with maximum % Challenge
« Reply #69 on: December 07, 2019, 07:36:20 AM »
Taxing 8 (repeat of Tricky 5) also improved to 8 skills for exact same reason as above.  I just forgot to test that level earlier today.  It's probably the same solution now as MASTER-88's, minus the fact that SNES needs 3 rather than 2 builders to reach the island before the exit.

Offline ccexplore

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Re: Minimum skills with maximum % Challenge
« Reply #70 on: December 08, 2019, 12:21:34 PM »
Taxing 17 improved to 6 skills.  I'm just glad it didn't take tons more tries to get something that works out, it wasn't clear at all whether it's really possible to not do crowd control on this level, but luckily I got it working.

Not really feeling motivated to try to adapt this to SNES.  All the details have to change because the miner on SNES stops mining earlier relative to the steel block (it has better steel detection for the miner).  So right off the bat even the correct release rate number to use will change, and if the initial width of the crowd walking area doesn't end up dividing evenly (it's great that on DOS, you can end up with a width of 150, resulting in a cycle of 300 nicely divisible by 25, which maps to RR 56 or 57), you might even have to do the annoying per-lemming tweaking of release rate to get things to work out.  Plus the SNES miner itself moves a little different, so finding the right place to start mining will also differ.  It's even entirely plausible that you might run out of time thanks to that version's faster timer.

Offline LemSteven

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Re: Minimum skills with maximum % Challenge
« Reply #71 on: December 08, 2019, 06:06:40 PM »
Mayhem 17 with 11 skills confirmed in DOS.  It's embarrassingly simple, to the point that I'm amazed nobody found this 10 years ago.

Hint: (click to show/hide)


Mayhem 18 with 18 skills is also confirmed in DOS - 8 skills for the right half, and 10 skills for the left.  There is a small offset in the terrain that allows a lemming from the top right group to perform the tasks for the bottom right group, thereby saving a climber (along with another skill usage later on to prevent said climber from climbing off the right side of the level).  See attached screenshots for details.

Note that this is a 13 builder solution, which also improves the result for "What skills do you need for 100%".
« Last Edit: December 08, 2019, 07:38:49 PM by LemSteven »

Offline LemSteven

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Re: Minimum skills with maximum % Challenge
« Reply #72 on: December 10, 2019, 11:41:37 PM »
Mayhem 22 with 14 skills is confirmed in DOS.  There's lots of pixel-precise builder assignments in this one, but fortunately they all occur early in the level.  Screenshots are attached, even though I'm pretty sure this is largely identical to MASTER-88's SNES solution (I haven't viewed his videos; I'm attempting to solve these on my own).
« Last Edit: December 11, 2019, 02:29:36 AM by LemSteven »

Offline MASTER-88

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Re: Minimum skills with maximum % Challenge
« Reply #73 on: December 11, 2019, 01:59:11 AM »
Quote
I'm pretty sure this is largely identical to MASTER-88's SNES solution (I haven't viewed his videos; I'm attempting to solve these on my own).

My solution use little bit different builiding route and skills, but you really figured out those builders into ground. Congrats.:)
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Offline LemSteven

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Re: Minimum skills with maximum % Challenge
« Reply #74 on: December 13, 2019, 01:34:39 AM »
I finally confirmed Mayhem 23 with 16 skills in DOS.  It was nothing intuitive or obvious, and I'm wondering if I'm missing something substantially easier.  Anyway, here's the solution.

Solution (click to show/hide)


Mayhem 25 with 13 skills is also confirmed in DOS.  It's pretty straightforward, except for the use of a steel glitch in the beginning.

Solution (click to show/hide)


Taxing 20 is down to 7 skills in DOS, beating the SNES record by 1.  The critical point is right at the beginning, where the first obstacle can be cleared with just a digger and a builder, while leaving enough terrain in place to block left-facing lemmings.  This allows the right side to be completed with just 2 bashers.  See attached screenshots.
« Last Edit: December 13, 2019, 03:31:20 AM by LemSteven »