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Messages - namida

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9016
Site Discussion / Re: Smileys for the 2015 forum
« on: February 25, 2015, 01:06:57 AM »
:lix-emo:

...I couldn't resist adding it. :P

9017
Site Discussion / Re: Smileys for the 2015 forum
« on: February 24, 2015, 11:59:10 PM »
I say  :lix-mystery: should be renamed "Emo Lix". :P

9018
Site Discussion / Re: Lemmings icons / rank below usernames
« on: February 24, 2015, 08:41:47 PM »
This one seems like a lot of people are in favor of one option too... 6 to 1, not counting my vote (and I don't feel too strongly about it; it's more just "it's always been there and I don't see too much reason to get rid of it" more than "I love them, don't get rid of them!")... let's give it a bit longer though.

PS: I have enabled the option on this poll to allow people to change their vote, in case the discussion sways anyone (regardless of which side they're on).

9019
Site Discussion / Re: Lemmings icons / rank below usernames
« on: February 24, 2015, 05:25:14 PM »
If the poll isn't too clear I may decide based on feedback in posts, and that's where the more-active users (not nessecerially those with more posts total, but those who are regularly active recently - the opinion of someone who's active these days and has 200 posts will matter more than someone who has 5000 posts but only 1 of them was in the last year, to give an extreme example) will have their opinion considered more strongly.

9020
Site Discussion / Re: Lemmings icons / rank below usernames
« on: February 24, 2015, 05:02:43 PM »
^ Good point about having the distinction. I've modified the poll (and as such, reset the votes, sorry to the two people who'd already voted) to include a "Keep the labels but not the icons" option.

Yes, the "Moderator" / "Administrator" texts will stay no matter what.

9021
Levels for v10 or older / Re: NeoLemmix version of "Copycat Lemmings"
« on: February 24, 2015, 03:18:15 PM »
NeoLemmix V1.29n has now been released, and with it, a proper (non "attempt beta") release of Copycat Lemmings NeoLemmix version. I've updated the links in the first post to reflect this; there's also now a neolemmix.com link as well as a DropBox one.

There's no difference between this and the previous attempt version, except a smaller filesize by about 1.5MB, and that it now says "Levels V1n  Player V1.29n" instead of "Attempt 6" for the version number on the title screen's scroller. So, unless you're wanting to look for any issues in it (which I haven't noticed any), there's probably no major need to update.

EDIT: Actually, I can think of two reasons - the update now allows you to view your lemmings saved / time / score records for each level, and if you're using Forced Gimmick options, the bug where that would turn off "Cheapo Mode" is now fixed.

9022
NeoLemmix Main / Re: Player V1.29n Released
« on: February 24, 2015, 03:15:01 PM »
Also - please note, the NeoLemmix version of Copycat Lemmings has its own topic, here. Any issues that are specific to that should be discussed there.


Also, forgot to mention this at first: The view records option isn't available in NeoCustLemmix (it doesn't save records either). It's available in everything else, including custom-built players using Flexi.

9023
NeoLemmix Main / Player V1.29n-B, Editor V1.29n-B Released
« on: February 24, 2015, 03:08:15 PM »
Okay, it's been a while but there's a new update now!

Some quick notes:
- Anyone using the Flexi player, you MUST update your MAIN.DAT or else it WILL NOT WORK with the new version. All you have to do to do this is get the updated version of LemMain, put your existing MAIN.DAT in the same folder as it, run LemMain, and use the "Autoconvert to V1.29n+" option (if you're making a Christmas Lemmings pack, you'll also need to select the Xmas Palette before running the conversion option). On the upside, you're no longer limited to just a small selection in colors, but please read the readme before trying to make fancy graphics using every color in the rainbow. :)
- You know how I've mentioned the save file keeps track of your lemmings saved record, time record, and high score, but there was no way to view these? You can now do so by pressing R on the level's preview screen; I know this method isn't very tidy, but it's only a temporary measure, expect something better in the future. :) EDIT: Note that this doesn't work in NeoCustLemmix; only in the standard players (it does work in Flexi players).
- You can now specify which teleporters link to which receivers without having to mess with object order; just match their S values. (eg: a teleporter with an S value of 1 will go to a receiver with an S value of 1). If there's no match, the teleporter will be treated as fake. If there's more than one match, it'll work the same way they did before - the first (matching) receiver in the object list, starting from the object after the teleporter.
- There are unofficial updates of all the Lemmings Plus packs. There is not one for Doomsday Lemmings, as I plan to do an official update fairly soon.
- A NeoLemmix version of Copycat Lemmings is now included in the NeoLemmix update stream.

NeoLemmix Player V1.29n
-----------------------
* A NeoLemmix version of Copycat Lemmings is now included in the update
  stream.
* Support for graphic sets containing more than one window, and also where
  the second object in the set is not a window.
* Support for "steel" areas that actually signify one-way walls; use of the
  traditional method (using objects) is recommended due to some limitations
  on this (such as no animation). The primary intention is for Cheapo importing,
  but it could also be useful in levels that need more one-way areas than there's
  object space for.
* A revised MAIN.DAT format, using RGB-based graphics instead of palette based ones.
  This effectively means you can use any color you want in menu graphics etc, just as
  you already can with graphic sets and VGASPECs.
* An option to refer to a graphic set or VGASPEC purely by name, without having to have
  an associated number.
* "80px Fall Distance" (which was only intended for Cheapo conversion use) is changed to
  "Cheapo Mode"; and as such may include other mechanics changes to improve Cheapo level
  usability. This includes lemmings being unable to fall through diagonal gaps, and
  teleporters searching from the first object in the level, rather than the first object
  after the teleporter.
* Teleporters will now only match Receivers with the same S Value
* You can press R on the preview screen to view existing records (lemmings saved, best
  time, best score) for a level; this is just a temporary measure and I plan to implement
  this in a better way in the future.
* Setting the test mode style directly from the editor is supported on the player side;
  obviously editor support still needs to be added. This feature doesn't work due to a bug;
  it'll work in the next update.
* Fixed bugs:
  > Mechanics not working properly on flipped / inverted objects
  > Mechanics potentially not erasing the entire trigger area on traps with very large (or close to the top of the object) trigger areas
  > Preplaced blockers moving downwards in no-gravity levels
  > Stoners still creating terrain in unalterable terrain levels
  > Assigning a Cloner in a single-skill-per-lemming level allows another lemming to be assigned a skill too
  > In the preview screen, any pre-placed lemming at a Y coordinate below 160 would always be rendered as a faller
  > Swimmers (or walkers in no-gravity levels) moving downwards along a slope above them may sometimes end up inside terrain
  > Sometimes a negative number of lemmings out may be displayed for one frame at the start of zombie levels
  > Setting a forced gimmick no longer deactivates "Cheapo Mode"

V1.29n-B
--------
> Stoners now have explosion particles.
> Fixed the bug where gliders would get stuck in one-pixel-thin columns.
> Fixed the bug where setting test mode settings from the editor didn't
  work.
> Fixed the bug where a Stoner kills the lemming even under the
  Invincibility gimmick.
> Fixed the bug where best time records are not saved properly.
> Fixed the bug where a pre-placed lemming too close to the bottom
  of the level would cause the game to crash.


Downloads are available in the usual locations:
DropBox
NeoLemmix Website

A new version of LemMain is also nessecary to build the new MAIN.DAT files:
LemMain V9.0



There's also now an update to V1.29n-A for the NeoLemmix Editor. I would highly recommend updating even if you're only using it for Lemmini / SuperLemmini; although there's no new features supported, it is now MUCH easier to add custom graphic sets - just copy and paste the graphic set's folder and it's done! (And, restart the editor, if it's already open.)

NeoLemmix Editor V1.29n-A
------------------------------
> The "Compile Styles" is a thing of the past; graphic
  sets are used directly. As such, the option has been
  removed.
> Graphic set organisation has been made much tidier,
  and simpler to add to
> The NeoLemmixStyles.INI has been tidied up a little
  bit; some completely unused entries have been removed,
  and individual graphic sets are no longer listed in it
> Supports graphic sets with purely a name and no number
> Regular / Alternate paste mode options (the latter of
  which was added a few versions ago) can be configured
  from the in-editor Settings menu
> The test mode style (whether to display preview/postview
  screens) can be configured in the editor; this option only
  works with NeoCustLemmix and requires V1.29n-B or higher
> The various types of steel areas in V1.29n are now all editable

V1.29n-B
-----------
> Fixed a bug where graphic set internal names were not being
  read from styles.ini files properly.
> Fixed a couple of incorrect names in NeoCustLemmix styles.ini.


Download:
DropBox
NeoLemmix Website



The new update to LemSet, and the Cheapo conversion tool, will be released at a later date; there's still some things that need to be improved / implemented with these.

9024
Site Discussion / Lemmings icons / rank below usernames
« on: February 24, 2015, 01:32:41 PM »
This is another thing like karma that's been debated somewhat. I doubt the result will be as unanimous as karma, but we'll see.

Should we keep the lemming icons (and "title") below usernames in posts?

This poll will run for 7 days (though I might close it off sooner if there seems to be a general agreement or no more votes coming in), at which point if one option has a clear majority I'll go with it, if two options are far more favored than the third I'll do a poll just between those two, and if it's roughly even then I will destroy the entire world in a sea of nuclear fire probably leave things as they are.


EDIT: Just to clarify, "Moderator" / "Administrator" titles below usernames will remain there no matter what. This is just about the lemming icons and the "Fun" / "Tricky" / etc texts.

9025
NeoLemmix Main / Re: Possible feature: Acheivements
« on: February 24, 2015, 01:22:08 PM »
Seems like enough people would like this idea - and of course, it's not like it's an obligatory feature, so those who don't could of course just ignore it.

So... let's get on to discussing some ideas for some for the main games! (I'll probably come up with them of my own accord for my packs, and I'll discuss with Essman (if he's interested in giving input) for Copycat Lemmings.)

We'll worry about the large packs (Orig, OhNo, H94 and Extra) for now. I'm thinking we go for 30 of them per game, with a seperation of:

Bronze: 20
Silver: 6
Gold: 3
Platinum: 1, which would always be "get all the other achievements"

(Also, I'm thinking of calling them "Talismans", to keep with the Lemmings theme (a L2 reference).)

I'll list my ideas here; feel free to say if you don't agree with any of them (whether it's the achievement as a whole, or just how it's ranked and/or named), as well as suggest others. Some of them I'll need names for, even if I've gotten an idea. For now, I've just come up with some for Orig.

And for the record - this won't be a V1.29n feature, so no rush to organise them.

Disregard this list.
It was put together at a time when this feature was still nothing more than a "possible distant future idea", and thus does not to any degree take into account how the feature ultimately ended up working. Those which are suitable have been added to the new list, which can be found in the first post.

Orig
Bronze
"First Steps" - Complete Fun 1
"Lemming Licence" - Complete Fun 7
"Having Fun?" - Complete all of Fun
???? - Complete all of Tricky
???? - Complete all of Taxing
???? - Complete all of Mayhem
"Lonely Lemming" - Complete all the 2P levels
"Perfect!" - Save 100% on a level that doesn't require it
"Well That Was Pointless" - Complete Fun 6 and Tricky 17, or Fun 18 and Taxing 19 (pairs of levels that have virtually no difference under NeoLemmix)
"Falling Down" - Complete Fun 13, Tricky 2, Taxing 30 and Mayhem 11 (the four "We All Fall Down" levels)
"Oooh, Fancy!" - Beat Fun 22, Tricky 14, Taxing 15 and Mayhem 22 (the four special graphics levels)

Silver
"Cascade Master" - Save 100% on Tricky 25
???? - Solve Mayhem 25 with only 5 builders

Gold
???? - Complete every level in Fun, Tricky, Taxing and Mayhem
???? - Save 98% (if possible on NeoLemmix; I'll have to check) on Tricky 23
"Superhero!" - Complete Mayhem 3 with only four skills

Platinum
???? - Get every other achievement

9026
NeoLemmix Main / Re: Player V1.29n Features
« on: February 24, 2015, 12:18:17 PM »
Just added several bugfixes to the change list. :)

I'll be releasing this update soon (including Copycat Lemmings, which will become part of the NeoLemmix Update Stream), including unofficial updated versions of all Lemmings Plus packs. However, there won't be an unofficial update of Doomsday Lemmings, as I'm planning to do an official update of it very soon.

9027
Site Discussion / Re: Smileys for the 2015 forum
« on: February 24, 2015, 09:57:22 AM »
If you go ahead with this and are waiting for me to update old posts, just temporarily have two copies of all pre-existing smilies, with the new shortcuts being the ones that are visible and the old ones being hidden ones.

9028
Contests / Re: Official Lemmings Forums Level Design Contest #2 (Voting)
« on: February 24, 2015, 05:20:35 AM »
Voting for the first round closes in less than 24 hours.

9029
Forum Games / Re: Family Feud 2015
« on: February 24, 2015, 05:19:00 AM »

9030
Levels for v10 or older / Re: NeoLemmix version of "Copycat Lemmings"
« on: February 24, 2015, 04:45:49 AM »
Meh, fell asleep waiting for Mayhem to finish. It's done now, and I'm about to build and test a player with the results. It's not looking like it's going to cut a very large amount off the filesize though; 1-pass seems to be the limit of what's beneficial here.

Essman: If I remember correctly that is indeed how Cheapo performed; DOS also does that on the right (but not on the left, which just acts as a wall). Virtually every clone acts differently with regards to the sides of the levels (eg: SuperLemmini treats them as walls with somewhat unique properties; whereas NeoLemmix just treats them as steel walls); however, unless there's a level where this actually makes a difference, I'm not going to change it (to keep things simple, and keep NeoLemmix fairly consistent).

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