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Messages - IchoTolot

#2851
NeoLemmix Main / Re: Level select menu
May 30, 2017, 02:13:25 PM
Maybe adding the skillcount, the details of the preview, the used tileset or maybe the detailed minimap view of the level is a good addition. As the text is waay smaller than in the preview-screen. This needs to be tested though.

I really want to be able to JUST select the pack though. Now you have to choose a level which takes you directly to the preview. I want to be able just switch packs while staying at the main menu with just loading the main menu layout + rank signs of the pack --- maybe via a double click / clicking OK on the pack in the list.
Maybe level select should be renamed to level/pack select. ???

Also the default pack can be the last pack you played instead of the first in the list.
#2852
Maybe I was not precise enough, I only tried this 2 times and then thought screw it and went for the other way :P
#2853
Quote from: namida on May 27, 2017, 02:15:27 AM
Okay, voting is open for real now.

Well I still cannot vote + the "SUSPENDED" in the title could go as well ;P
#2854
Quote from: ccexplore on May 26, 2017, 09:39:06 AM
I finally had a proper look of the game boy version's Classic tribe on the emulator.  I see the key difference in GB's version of "Tension Sheet" that makes the usual no-loss solution from other ports not quite applicable (hint: there's a reason why Ichotolot mentioned he doesn't need the basher).  I would however simplify Icho's solution as follows:

1) Instead of steps 5 and 8, I'd just use the single-worker method used in this solution for turning around the builder to mine left with, which still works in GB version.

2) For step 9, since you have a spare floater courtesy of change #1, assign the 2nd lemming out a floater (assuming you use the 1s lemming out as the pathmaking athlete).  Lemmings 2 favors earlier-out lemmings when multiple lemmings are under the cursor, so 2nd lemming will always get favored over other lemmings for skill assignments.  And since floaters have different color than non-floaters, you can easily identify the 2nd lemming out at any time.  Making him dig guarantees you can also assign him the miner without worrying about other lemmings receiving the skill assignment instead.

Then the only tricky part left is step 7. 

I also see how "Severn", "So Close" and "Lemh" become easier on the Gameboy version:  Severn and especially Lemh greatly benefitted from having 8 instead of 60 lemmings while still given same amount of skills (Lemh in particular means you can assign everyone a climber), and "So Close" is simply modified in the terrain (as well as given one more digger) to make a no-loss solution fairly straightforward.

Well for me the miner + builder resolving in a turnaround did not work in this version ---> steps 5 and 8 were required. The builder seems to go a bit steeper and I did not manage him to turn without a blocker.

This would lead to the neat trick you described for step 9 not beeing possible anymore.
#2855
Here is my video with my final solutions and feedback on the levels: https://www.youtube.com/watch?v=L9W8tqCPyUM&feature=youtu.be

I also cover the intended and user-found solutions to my own levels. Sadly only bulletride and Nepster gave me solutions and feedback to these, I would have loved to see/hear more.
What was the problem? Where they too hard? Did they not appeal? Where they any fun to play? How was the music/asthetics? Did at least the intended solution impress?

More answers to these questions would still gladly be seen, even if I cannot update the flaws for the contest anymore.
#2856
I am noticing big performance issues with backwards framestepping in this version: Arty's special graphics level in the current contest nxp for example: After ~ 2 mins of assignments the performance is really bad. With the older version there was no performance issues, now going back a second nearly takes 2 seconds after 2 mins.
Happens on other levels as well, but the performance issus becomes noticable a bit later: 2-3 mins. "Frostbite" takes 2-3 mins to be noticable as an example. Fart Gallery is another good example as it's lenghty.

Did the improved scrolling cause this? I rather have the old scrolling instead of bad framestepping.

Edit: Tried out an extreme example and in Reunion's Lemtris Version X the backwards frameskip becomes suboptimal after a while! (~8 mins). Also I just had redownload the last version as this in combination with the skill selection bug is really bothering. On the last version everything works just fine. Again rather ditch the new scrolling if that's the cause.
#2857
Encountered this really annoying and hopefully little bug while updating some Contest 12 replays:

After trying to rewind via hotkey the skill selection always jumps to the first skill in the skillbar --> forcing skill reselection after nearly every rewind.

Hopefully a little hotfix will get that soon. ;)
#2858
This is a bug? :lem-mindblown:

I came across this from time to time again over the years and thought it was natural. I never found this extremely annoying as well to be honest (only slightly), but if it's not intended then let's fix this.

I still prefer it to be gone don't get me wrong - I am on the side for a fix, although I would argue against great, elemental changes in blocker, builder behavior as this really seems not worth ravaging through core and elemental physics for resulting in major need for maintenance in tons of levels that don't actively use this seperation behavior (just a standard blocker + builder).
I just see the potential collateral damage a fix could have.

Also:
I never used this behavior in a level and don't know about any level that does. Just worried for tons of collateral damage. ;)
#2859
Glad to hear that you've made it! :thumbsup:
#2860
Quote from: chrisleec728 on May 21, 2017, 08:02:45 PM
I'm confused...is the ZIP file the place where I'm supposed to download the levelpack or is there an NXP file on this thread that I'm just not seeing? (All of the other levelpacks that I've downloaded appear to be NXP files.)

The ZIP file should contain the nxp pack itself together with a readme and a music list textdocument. Simply download the ZIP file, extract all the files from it and open the nxp with the NeoLemmix player.
#2861
Your long time mystery has been solved! 8-)

My guide for the level:

1.) Send a climber+floater over the wall.
2.) Build over the first water gap.
3.) Shortly before reaching the 2nd gap send another climber+floater over the wall.
4.) Build over the 2nd gap with the first lem using 2 builders.
5.) Make the builder a blocker on the bridge when he is finished.
6.) The 2nd lem should turn at the blocker (Make a save state! My emulator was able to at least ;P).
7.) Mine down in such a way that he beaches to the lower tunnel and is also as low as he can gets (one miner swing more and he falls out of the map) ---> he still turns at the steel. So ~ only the upper part of the miner tunnel breaches to the tunnel. This is nearly pixel-precise! Normally mining on steel doesn't turn here.
8.) Make another save state! Pause exactly before the blocker and free the blocker with a miner performed by the other lem. To ease the selection: Come with your cursor slowly from the left and stop if the cross turns into a square ---> only the walker is in the selection. The 2 athletes are now safe!
9.) Make another save state! Select a right facing lem from the crowd near the left pillar and dig. Dig a bit and then turn the digger into a right facing miner ---> this ensures they all walk to the right into the prepared miner tunnel. Pausing at a moment where the other lems in the digger pit are all on one side helps selecting the digger using the same cursor technique as before.
10.) 8/8 saved! 8-)

+ I even have a basher to spare :laugh:    Make sure to use the save states or you will be in replaying hell!

The code for the 5th level was in my case (I don't know if it's always the same. This was the first time I played Lemmings on a freaking gameboy :XD:): AAFBFHBG

Hope I could help you! But I still would suggest the DOS version for Lemmings 2 as not having the mouse is painful --- although with the ability to pause + select a skill at the same time I was able to easily perform a basher staircase ;)

If you want to --- try out some custom Lemmings packs here! NeoLemmix and Lix provide you with enough stuff for eternity and precise controls to make excecuting solutions easy --> your only problem is actually finding the solution!

EDIT: A neat thing I found in this version: You can cancel a miner with a basher when he is about to move forward. Also if you need a visual presentation of the solution: I could try and record a video.
#2862
Other Projects / Re: Everything by IchoTolot
May 19, 2017, 09:20:53 PM
Command&Conquer Red Alert was just completed and it's time to proceed to the sequel: Command&Conquer Red Alert 2 and it's expansion pack Yuri's Revenge!

Be prepared for soviet giant squids and terror drones, allied dolphins and weather control stations (yes the technology gets kinda crazy here :P)!

Link to the first video: https://www.youtube.com/watch?v=QwnNe5IjXvE&t=373s




#2863
Yes that were the good old Reunion (on Lemmini! :scared:) V 1.0 days. With harsh unnessesary timers on every level, precise bomber timing, hidden traps and no framestepping or true physics mode to compensate! :P
Glad over the time all these things are either patched out or fixed and mostly only some backroutes remain.

I even now have some mixed feelings about the pack as I like my current stuff for United 1000 times more and I am just seeing that everything is better now. I need to pick up level creating spped again, but university and a creative block are currently in the way. :(

Yes the feedback from us can be a bit overly direct with a bit of rage attached at times and I tend to point out more of the negative stuff as these are the things I think can be made better. The good things are already good as they are and usually don't need changes. I want even an excellent a pack to get better and better and that's why the focus lies on the non-perfect things that still can be improved.
#2864
Quote from: Frakkur on May 17, 2017, 01:12:33 PM
Hi

I've tried to download this pack but the Dropbox is empty.

Please advise.

Thanks.

Can confirm that.

Until WaffLem fixes the link --- I've attached the nxp pack of the 1.1 version to my post. So you still can play it. ;)
#2865
Quote from: Raymanni on May 15, 2017, 08:01:59 AM
What's the music in The longest minute? It's been playing in my head for the past couple of days.

Seems like I've made a good find back then :laugh:

The Green Orbs - At The Fair

I included it in the soundrack for Lemmings Reunion back in the days and it got to be one of the most recognisable tracks from it. May the "la la la" choros drive you slowly into insanity! :evil: