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Messages - IchoTolot

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2851
General Discussion / Re: General Comings and Goings
« on: November 17, 2016, 12:01:36 PM »
Finally I am back! I hate internet companies! :devil:

And for Giga's feelings towards comcast:

"Ohhh that's sad you have a problem with your cable?  Please stay ready in November for our techician from 10-18.  Wait you need to work...that's sad maybe you can switch to another cable company? Oh wait we are the only one avialable in this region....ohhh then you have to deal with our times.......ohhhhh"

I love southpark ;)


2852
Now that I see namida around here again, I would love to hear a little statement if this is going to be implemented :)

I would even rate this important enough to justify a minor editor update as it eases level creation by quite a bit in some cases!

2853
General Discussion / Re: General Comings and Goings
« on: November 13, 2016, 10:03:44 AM »
You may already heard that I have some internet problems at my place currently :(     (writing this at the university)

Now I know the cause: The internet company did not properly recognise my roommate's payment! That's also why everything is blinking green and connecting as normal here! Just the internet is blocked. The company already apologised and if we are lucky it's back online 0:01am (German timezone) on Tuesday, if we are unlucky 0:01am (German timezone) on Thursday, as they sadly only start to work on it on Monday. :devil: Also we get ~2€ off onto the next payment.

When it's back up I will try to double my video output on Youtube for a few days to slowly catch up to the status quo. Also then I will try to convert Simon's and my stream to flv + upload it when it's ready.

So no big activity from me until it's back up, only some checks from the university's pc.

RANT: I hate the incompetence of internet providers here in Germany!!! :devil:  The cable network in Germany is behind the likes in Romania and the service can be utter crap sometimes most of the time!! :devil:

At least I can build some levels and record the game I want to Let's play after Tiberium Dawn. Yes I finished recording that already and as I have nothing to do besides university stuff now I can/want to pre-produce even more ;P

2854
Live Event Scheduling / Re: Icho & Simon: surprise video stream
« on: November 10, 2016, 07:27:05 PM »
You got a few levels to get played/ranted about just pm one of us ;P

Might not be able to cover much of that as we have quite a list of possible choices here.

2855
Oh yes, that would be a huge improvement. Currently it's very hard to see the L2 shadow pieces and that's exactly why I included the background in the first place!

2856
Are hash tables really that fast? O_O

It depens. For this they are excellent though. As each value has its own hash value and simply increase the counter in the bucket with the same hash value (as far as I understand them in my inner picture :P).

2857
And here we see the power of a hashtable :)

1 hr ---> 13 secs

down from 1,5 days :XD:

2858
Had a little programming homework for "Biological Databases" this week.

The task was:

- Count the quantities of all 5-letter comninations in the human chromosome 21.

There are 5 letters:   A T G C and N

Text will be as following: NNNNNNNATAGCGATCGTANNNNNNGCTAGGCNNNNNNNN........

For example:  NNNNNNTG      has "NNNNN" 2 times"NNNNT" 1 time and "NNNTG" 1 time

The input text is around 800000 lines with mostly 80 letters per line (the last one may have fewer), so the speed is critical here!

My first version would have taken 1,5 DAYS to do this!
This version here < 1 hour. Of course if this would be a marked homework which I must turn in I would seek some ways to do this even faster + improve my code further as it lacks annotation now + has english and german parts. Also the quick-sort algorithm is just a modified copy-pasted google result uptated to sort a pair of data and not just a simgle entry).

So what exactly does the java code?

It makes an array of Strings with all possible combinations (3125) of A,T,G,C,N and an equaly sized integer array with the counter to the 5 letter sequence initialised, with 0 of course.
Then a BufferedReader reads in the first line of the input text file into an input string.
The substring of the first 5 letters is compared to the string array and upon a match the counter is raised by 1.
This could be optimised by stopping the search for a match when a match is indeed found. Also "NNNNN" could be the first sequence to compare as it is by far the most common.
After raising the counter the first letter of the input string is deleted as it can go now.
When the input string has fewer than 5 letters the next line is added to the input string.
Aslo I print out a little status (in german :P) in which line the program currently is.
The loop continues until there is no more line to ad in the input text file.

After that I sort the result arrays with the modified copied quick-sort algorithm (that is also in german btw :P) and the sorted results are beeing written into an ouput text file "QuantityOfWords" by a BufferedWriter.

Simon mentioned a more robust way by only reading in single characters and count + delete when the string has reached 5 characters.

I attached the java code here + the output file for the whole human chromosom 21 (to be Opened with a text editor forgot the ending :-[).
The whole chromosome sequence is FASTA format would be ~ 45 MB so you need to find that on your own if you want it ;P.

Again this code is FAR FROM OPTIMAL and contains poor writing + mixed language. If this was sth that is marked or I must turn in there would be quite some work still to do :P


 

2859
NeoLemmix Main / Re: How to remove background images from level in editor?
« on: November 05, 2016, 01:54:25 PM »
A function for the player itself could also help there: A hotkey to toggle on/off background images in game. So the player can have the black bg or the image if he chooses so. Then he has total control.

2860
NeoLemmix Main / Re: How to remove background images from level in editor?
« on: November 05, 2016, 01:37:23 PM »
Simply press "F7" to toggle on/off backgrounds. Or click on "View" in the top menu, there you can find all sorts of operations to turn on/off irritating stuff. I even sometimes turn off objects ;P


Note this works only for background images and not single-colored backgrounds, but I imagine the images are the only real problem here as the single colored ones are mostly only used to help you actually seeing stuff (like L2 shadow).


2861
I cant give any input on your new pack but I made and account just to tell you that my friends and I love your Lemmings Reunion pack and cant wait for the next one IchoTolot, your a fantastic level maker!

:-[     Thank you very much for the compliment, made my day! :)     It is really great to hear that people are enjoying my Lemmings stuff!

The new pack will most certainly still take quite a while, but I am in no hurry mode here, as I want this pack to be as good as it can get and no rushed release shall change that!

I can already say that I have the feeling that the levels for Reunion 2 are of much higher quality + the soundtrack is much more refined as well.  Personally I have a much better feeling about this new pack and consider Reunion as my "first attemd".

I will try to release somewhere next year and I will make sure that I update my progress here in the topic title regulary. Although I am still thinking about the final size of the pack as I really want to get zanzindorfs tilesets in here ;P


2862
Lemmings Main / Re: What should Colorful Arty play?
« on: November 04, 2016, 09:29:51 PM »
Quote
you already beat rank 5 level 16 + rank 5 level 2 in PimoLems

wait what? Are two of Pieuw's levels repeated or tributed in Icho's pack or something? I don't understand.

I rounded up the "Special" rating with the castle levels from 3 to 5. I simply included both "Nightmare!" castle levels from Reunion.

2863
This is quite a special case which I encountered while building a level with a low lemming count and having a teleporter without it's reciever yet.

Reproduce:

- Make a level with preferrably a low Lemming count and let every "not dead" Lemming walk into a telepoter with no reciever

This will cause an "Index list out of bounds" exception and I had to close NL via the windows task manager.

A simple fade out of the level into the result screen would be a better thing here ;)

2864
Lemmings Main / Re: What should Colorful Arty play?
« on: November 04, 2016, 01:50:35 PM »
Flopsy: You are definitely 100% ready for Reunion after beating so many packs! Compared to nowdays I would even say it's not that hard for the most part. As I look back I am even asking myself what I was thinking when creating some of the levels :P

Arty: Give it a try! I am sure that you can beat most of the game without bigger problems. If you get stucked really hard at some point you could ask for a hint or simply skip the level and try it again at a later point. Remember that you already beat rank 5 level 16 + rank 5 level 2 in PimoLems, so have no fear ;)

2865
General Discussion / Re: General Comings and Goings
« on: October 31, 2016, 05:09:56 PM »
Back again!  + I think my eating problem should be gone!

Still need to go slow with it so no pizza, meat and stuff right now :P, but I will get to that next week or so. :laugh:

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