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Messages - mobius

#2776
Reviews / Re: Level Review Topic
April 01, 2012, 06:41:35 PM
(In L14, each entrance has another one behind it.  http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" /> Since there are only two lemmings, this is totally useless (but it would be useless anyway wouldn't it?)

Genesis Sunsoft 16: Here is Mr. Lemming's House

http://www.neolemmix.com/levelimg/extra/0316.png" alt="" class="bbc_img" />

50 lemmings
Save 40
Release rate 1
5 minutes

0 climbers, 0 floater, 10 of everything else

Good: an interesting level that requires a little thinking. There's a bunch of different ways to get around the one-way obstacle. You have plenty of skills except no climbers or floaters which makes it a little interesting. The decoration is also good.

Bad: It's more like tricky or even fun difficulty.
#2777
Lix Levels / Re: Lix Community Level Set
April 01, 2012, 06:02:27 PM
yeah, I didn't spend enough time on that, obviously. If you think it's good, you can keep but I... idk, I think I'll give up on doing remakes. I seem to have a much better time making my own levels than doing remakes...  So far not a single level I remade of some one else has turned out very well (initially at least) And I'm much more proud of my own levels than the remakes.

Quote

about Four Lix; in pieuw's solution, he has two lemmings go below while one stays on top and bashes across the entire top platform, until the builder below is done. In Zurlinden's version you have to mine down the steps you build to waste time. If you played both of their levels now however, apparently you and geoo would find other solutions.  And nothing I try to do seems to work. so... I'll go along with what you said.

-and for your recent solutions; IS's level is easier than intended.
-Lix in the house is harder than expected, there's a actually a quicker way to go about it. I'm not sure about this level, if it's any good or not. Idk why I uploaded it actually.
-finally, for Lixes in Arms, it's kinda of a backroute, basically it should be that it doesn't work when all the lemmings are roaming about like normal in the bottom area.
#2778
http://www.lemmingsforums.com/index.php?topic=519.msg11540#msg11540">Quote from: Clam Spammer on 2011-10-02 00:13:18
The box went down again before it disappeared completely, maybe Adam got fed up with it crashing all the time and just decided to pull it? And yeah, there's the IRC of course, which tends to be better for organising games and discussing things anyway.

so is this "IRC" that everyone talks about just a big chat box site, especially for Lemmingsforum?

I know of other sites with a shoutbox and they tend to cause trouble it seems. Either they cost too much or have annoying adds.
#2779
Lix Levels / Re: Lix Community Level Set
March 31, 2012, 08:50:54 PM
I finally solved No More Heroes! Hurray for me. (taking a break and coming back to it later really does work). Extra skills can really throw you off. That's what I tried to do on some of my recent levels and it didn't work out so well for me. http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" /> Anyway I attached a folder of my levels; some new, some fixes.

I adjusted Tinker Tailor Soldier Lix slightly to make it work better. I was able to solve it my way as it was so Idk why no one else could. But in any case both solutions (mine and Proxima's) work well now & I guess it's an argument of which is better or harder. As for your backroute, we'll just have to wait for an update to fix that digger/miner trick. I could put steel in the beginning, but I'm not sure I want to take Proxima's solution away as it was good.

Now I guess I have to put in a time limit to take away all the backroutes to Division of labor, as there's quite a bit now. I Also took away the climber which I don't even understand why I put it in to begin with, I shouln't have.

Then I have a hard version (not too hard) of one of IS easy levels.

The third is a simple misdirection level of ~tricky/fun difficulty. I'm not sure about this one I just threw it in case.

Lixes in Arms is a remake a from MazuLems.

As for Four Lix and a Funeral, at this point I think I will simply go back to one of my earlier designs. Which ever one you think is the best.

#2780
Lemmings Main / Re: Top 5, Bottom 5
March 29, 2012, 09:58:39 PM
holy crap... your post solves a riddle of mine from 20 years ago...

I had that. I had the Covox lemmings but I lost the disc. "Covox Lemmings" came up on my DOS screen and many times I tried to play it and it never worked right &  I couldn't understand why. [I was young and DOS doesn't say things like "you need another disc".

Covox was a type of audio system at the time that I guess they were trying to advertise (that has since gone nowhere I guess):

http://en.wikipedia.org/wiki/Covox" class="bbc_link" target="_blank">http://en.wikipedia.org/wiki/Covox

--------
has anyone read my post in the glitches section? I think I mentioned some things about winLem, like the fall height that need verifying.
#2781
Lix Levels / Re: Lix Community Level Set
March 29, 2012, 12:19:34 AM
Doh... I had removed this method earlier then changed it and forgot. You really think that way's easier? I'd like to see what more people think. To me their kind of equal. (It's just I thought the builder trick I made up was tough)
Personally though, looking at it now, (depending on what anyone else says) I think I'd like to leave both in.

I would kind of like to preserve my solution as I was rather proud when I made it. However, I'm still brainstorming of ways to hide it better.
#2782
Lemmings Main / Re: Top 5, Bottom 5
March 28, 2012, 02:08:34 PM
http://www.lemmingsforums.com/index.php?topic=156.msg13394#msg13394">Quote from: lemmaniack133 on 2012-03-28 01:46:57
On a side note, my 1st copy of Lemmings was PC Windows 1995 single CD bundle with the original + ONML and I didn't have to use the diggers to pass these levels http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" />

I saw this mentioned somewhere else as well. I have the copy of Windows Lemmings (also bundled with Oh no!etc.) that comes with Lemmings Paintball. And the incorrect fall height glitch in 'We All Fall down' is not present in this version. On all 4 versions of the level, the lemmings always die when the hit the ground. So I never experienced this. http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" />
So did they fix this glitch on this version of WinLem? On my label it says 1996 so it's possible.
#2783
Lix Levels / Re: Lix Community Level Set
March 28, 2012, 03:01:59 AM
I liked all your fun levels. I might try to make a hard version of "any way" but I might rearange the terrain just a tad. I don't have much time to make levels right now either.
also, I  like seeing the remakes of your Lemmix levels.

for tinker, you got it, first try, no backroute (yipiee). After it was finished I was trying to figure out a way of hiding the solution more by maybe adding stuff but I couldn't think of anything good. (boy, if this level has no back-routes do I get a prize? http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />)


Quote
Only, in this replay you didn't actually solve it. ( the miner keeps going into oblivion) though this could be due to me; I might have changed something slitgtly to my version after I uploaded. In any case, I think it's a little too tight with the miner and I can rectify it by taking a little of the right side of that block. (as I mentioned I don't like when you need to get frustratingly close to something etc.)
#2784
Lix Levels / Re: Lix Community Level Set
March 27, 2012, 01:43:51 AM
alright, I renamed this version because, it's getting extremely difficult to force the intended solution & I suspect this still has back routes. it if it keeps failing I'll just go with the earlier version. (the one that doesn't scroll) I don't know about everyone else but I'm getting tired of this level (but I frustrate easily)

Then I have a new level I made. I made more of an effort this time to rule out backroutes on my own.

The other new levels look good.
#2785
Lix Levels / Re: Lix Community Level Set
March 26, 2012, 01:14:28 AM
 http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" /> glad you like it. (oh I forgot the beginning (left side) wasn't even by me (pieuw)  http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" /> The rest I did however, I basically made his level a little more longer/more complicated) thanx for pointing out about that block. I wondered why it looked wrong then I realized I had it flipped AND turned around. I kept turning it and it wouldn't look right. Anyway, for Division of Labor, I intended for their to be two solutions. But I only allowed for the one. But rather than wasting more time and fiddling around and causing more back routes, I'm going to leave it like this.
-And for future reference I'll say "ready" when a level is ready for entry. Ready


And on Four Lix, I finally looked at the original level instead of stubbornly trying to create it from memory, and finally got it more the way it's supposed to be. If this one is easier it's because of miss calculations; there is still part of the intended sol. which no one has done yet to solve it (that was sort of alluded to in geoo's solution) that makes it much more interesting imo.
this level is not ready. http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />
#2786
Reviews / Re: Level Review Topic
March 26, 2012, 12:56:19 AM
sometimes I think some so-called backroutes were left in on purpose by game designers for the benefit of gamers that like using their noggin'  http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" /> (or this could just be a slightly more sophisticated version of "More complicated than it looks") In this case, whether your an over thinker or lazy there's a solution for you.


Sunsoft 12: Water Processing Plant

http://www.neolemmix.com/levelimg/extra/0312.png" alt="" class="bbc_img" />

Lemmings: 50
Rescue: 49
Time Limit: 3 minutes
RR: 1

Float:1 Build:7 Bash:1 Min:2 everything else: 0


Good: I like the design and layout. A bunch of different solutions seem possible at first but then you realize it's actually very limited. The Rescue number kinda of threw me off.

Bad: Separating the Lemmings is a little frustrating (timing).

-------------
what should we review after Genesis is done? I vote for Lemmings Revolution!
#2787
Lix Levels / Re: Lix Community Level Set
March 25, 2012, 12:47:00 AM
I wasn't in the best mood when working on those latest two so that's why there's a ridiculous backroute. I wanted to play Endeavor but didn't get the time.
(Division of Labor was not a ridiculous back route, but it was very different from the intended sol.) try it now.
#2788
Lix Levels / Re: Lix Community Level Set
March 23, 2012, 09:12:16 PM
well I might have to work on it a lot more then. I don't like having a blocker down on the lower level.

anywho here's two others. (both remakes) Four Lix and a Funeral finally (this is actually an adaptation by Pieuw).  I had a little trouble with this level, It may require more work, I found it frustrating to complete. But somebody will probably find an easy back route http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" />
#2789
Lix Levels / Re: Lix Community Level Set
March 22, 2012, 08:09:09 PM
alright... I finally decided to get rid of these annoying backroutes I would just break-down and make 100% required and I removed the blocker. There's not as many options available now, but I hope it still somewhat challenging. However, without Proxima's solution I might not of come up with this idea.

And I fixed the title  http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />

alright that's another one off the checklist now only one more to patch up. Four Lix and a Funeral.
#2790
Lix Levels / Re: Lix Community Level Set
March 22, 2012, 12:51:39 AM
(Incidentally, I think Prelude and Hard to Port are both overrated in the current list.)

I make a motion to agree with that statement

-I'd like to add Soulful Bounding Leap now; it's my only level that wraps around and I fixed the old backroutes simply. The update took care of one http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

-Show of Hands is scrapped. Ignore my earlier comments. I don't ever wanna see it again. After frustratingly working on it I realized even with the RR update it's pointless.

and then...

!!!!! you've put in the original graphic sets!!

but... are we allowed to use these? Should we? Are some of them supposed to replace the ones which weren't finished like the underground set?
I'm apprehensive because they have a different resolution than the new stuff. (and I've grown to like the new sets http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />) However, I did put marble's acid into Soulful Bounding Leap to kind of test it out.  I was tired of water and wanted something different in that level.