Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - mobius

Pages: 1 ... 184 185 [186] 187 188 ... 195
2776
Lix Levels / Re: Lix Community Level Set
« on: March 25, 2012, 12:47:00 AM »
I wasn't in the best mood when working on those latest two so that's why there's a ridiculous backroute. I wanted to play Endeavor but didn't get the time.
(Division of Labor was not a ridiculous back route, but it was very different from the intended sol.) try it now.

2777
Lix Levels / Re: Lix Community Level Set
« on: March 23, 2012, 09:12:16 PM »
well I might have to work on it a lot more then. I don't like having a blocker down on the lower level.

anywho here's two others. (both remakes) Four Lix and a Funeral finally (this is actually an adaptation by Pieuw).  I had a little trouble with this level, It may require more work, I found it frustrating to complete. But somebody will probably find an easy back route :XD:

2778
Lix Levels / Re: Lix Community Level Set
« on: March 22, 2012, 08:09:09 PM »
alright... I finally decided to get rid of these annoying backroutes I would just break-down and make 100% required and I removed the blocker. There's not as many options available now, but I hope it still somewhat challenging. However, without Proxima's solution I might not of come up with this idea.

And I fixed the title  :(

alright that's another one off the checklist now only one more to patch up. Four Lix and a Funeral.

2779
Lix Levels / Re: Lix Community Level Set
« on: March 22, 2012, 12:51:39 AM »
(Incidentally, I think Prelude and Hard to Port are both overrated in the current list.)

I make a motion to agree with that statement

-I'd like to add Soulful Bounding Leap now; it's my only level that wraps around and I fixed the old backroutes simply. The update took care of one :)

-Show of Hands is scrapped. Ignore my earlier comments. I don't ever wanna see it again. After frustratingly working on it I realized even with the RR update it's pointless.

and then...

!!!!! you've put in the original graphic sets!!

but... are we allowed to use these? Should we? Are some of them supposed to replace the ones which weren't finished like the underground set?
I'm apprehensive because they have a different resolution than the new stuff. (and I've grown to like the new sets :)) However, I did put marble's acid into Soulful Bounding Leap to kind of test it out.  I was tired of water and wanted something different in that level.

2780
Lix Levels / Re: Lix Community Level Set
« on: March 21, 2012, 12:42:49 PM »
Soulful Bounding Leap- now that diggers don't turn on steel one major backroute is eliminated. You can add it.

Erbalunga- you can do whatever you want with it.

Show of hands- was scrapped but now that the minimum drop rate can be fixed, it might work. I'll work on it.

Four lix and a Funeral; I'll work on this one next.

Stuff in the way- Do you want me to add the time limit Tseug had? I'll check but I think that will probably clear up the backroutes.
I'd personally say yes- it would preserve his level's epic difficulty.

Critical Procedures- Now I'm thinking, since there are two versions; I should just keep the required to 58/60 for CP. What do you think?


About the difficulty ratings; I noticed you gave 'Diggin' the air' only a 1.5. It's easy to us because we've been playing Lemmings for years. But Unless you have a tutorial level explaining that kind of technique (which I never saw it if there is one); I don't think some one new to the game would figure this one out very quickly. Even when you understand it executing it can be tricky/annoying.

2781
Lix Levels / Re: Lix Community Level Set
« on: March 21, 2012, 12:11:21 AM »
alright, here is the hard version of 'critical procedures'. This level (levels) turned out really nice. I gave Steve part of the credit on this one since you came up with that solution. I figure it's no big deal that the harder solution is also possible in the easier version since that was the case with many of the repeats in Original Lemmings. Oh, & tell me if the steel is looks good/bad or hinders in any way. It's kind of a mix between an artistic difference between the easier and to throw the player off a little.
I'm curious to see how hard others think this one is.

since you can't cut/paste into Lix I have no way of getting an "o" with the two dots above it in the German title. I guess it's no big deal 'cause in this instance "manover" doesn't have any meaning. (at least Google translate tells me so. I Wouldn't want to inadvertently change the meaning into something else of course that could be funny.)

also, I'm starting to love the new skills. Particularly "paragliding floaters"

note: I normally don't post a lot of my own replays because I like to take my time with levels and I don't solve them quickly.

EDIT: I finally finalized 'Five for Fighting'. The time limit now limits you to Clam Spammer's solution (which I liked the best).

2782
Lix Levels / Re: Lix Community Level Set
« on: March 20, 2012, 09:43:35 PM »
hmm, I kinda like the lasers.
Anyway I solved the level now, Idk if it's the intended; I didn't use all the skills. I did it kinda sloppy. It looks like there could be other solutions so I'll look for more.

good use of a steam vent. is that what they're called?

2783
Lix Levels / Re: Lix Community Level Set
« on: March 20, 2012, 09:27:44 PM »
I think I'm going to make 59/60 required and leave a few different solutions available. I almost have to, I don't wanna make any real drastic changes to the layout. I want it to look fairly neat and simple at first. the feedback was very helpful.  :)
After that I think I'm going to leave it as is for now at least. Proxima's second solution is good enough. (it would do away with my own solution but I used a similar miner trick on my last level anyway). Steve's solution is still possible but I don't think many people will see that (at least not before the other solutions)
However, Steve's solution is savagely genius enough that I may  make two version of this level.  :thumbsup: Either that or I'll make another level using that trick. (Unless you plan to)

I didn't bother to upload it since all that needs changing is the required #. Just change the # to 59/60 (if you add this one to the list).

I like Endeavor. I haven't solved it after a few minutes yet so it's not extremely easy.

EDIT: ignore the edit

~~~~~~
I've noticed that in many of the cases, having more skills or a variety and simpler landscape makes a more difficult level. The key is to have many options available while most are red herrings. (making a person go down the wrong line of thinking which can be hard to get out of). But that's just what I've observed.


2784
Reviews / Re: Level Review Topic
« on: March 20, 2012, 12:24:42 AM »
wow, I just had a zen moment. This level stumped me earlier, then just now, I sat down, "meditated" and said; I will solve this level. Then in less than two minutes I did!
Also I thought I'd mention the ^previous level is not solvable in Lemmini because you can't mine at all the wrong way on one way blocks :(


Genesis - Sunsoft 8 - Is This a Circus?



Lemmings: 10
Rescue: 10
Time: 3 minutes
RR: 1

Build: 8
Bash: 2
everything else: 0


Good: I liked the 'Circus' design. I also really like the trick in the beginning to isolate the lemmings.

Bad: another genesis level with that pattern I'm noticing; some builders and a small amount of terrain removal skills. I don't really know why but it's getting on my nerves (just a tiny bit).

2785
Lix Levels / Re: Lix Community Level Set
« on: March 19, 2012, 10:11:42 PM »
wow... these backroutes are tough to get rid of. And I'm not entirely sure I want to either. You said you liked the level and you don't think it's too easy as is? The thing is, the required saved # is a factor here... If your interested, I attached my solution for feedback.

In any case; I have a possible fix for one; and that is a oow which I think would look interesting as well (make it look a little more challenging) although digger behavior on oow would be a factor in this.
for the second; adding 1 or multiple large steel blocks to the top left corner of the lower terrain would fix that up but I really don't like the way that looks for some reason.

on another note: did a working version of Brickout ever get made? Because if you ever decide to do away with it (i hope not); I really like the idea behind it (not the borderline glitchy part but the other part). I think it's hidden well and I'd like to make a level similar to this if you change brickout greatly.

2786
Fan Corner / Re: Droidlings - Graphic Sets
« on: March 19, 2012, 12:30:25 AM »
this sounds interesting. I might remake some of the levels I made for Lix or Lemmix (if I can). If it turns out I can't I give permission to use the ideas behind any of mine.

2787
Lix Levels / Re: Lix Community Level Set
« on: March 19, 2012, 12:19:17 AM »
damn backroutes... the route of all evil.  :P

a good solution indeed, however I want the cube to be used much differently. It'll take some time to work out.

in my post; I was referring to myself and my levels not in general. But what is more important is I finally made a level with a cuber. I also realize I neglected some of my older levels, specifically Soulful Leap. I didn't have the time.


2788
Lix Levels / Re: Lix Community Level Set
« on: March 18, 2012, 07:17:52 PM »
I hope this level isn't too much like somebody else's because I haven't had the time to even look at any of the new ones. I finally succeeding in making a level with no builders (& almost 1 of each skill).

2789
Reviews / Re: Oh No! More Lemmings - Level Reviews
« on: March 16, 2012, 02:14:39 AM »
Havoc 5: There's Madness in the Method






Number of lemmings: 20
Save 100%
Skills: 2 cb/0 ft/1 bomb/2 bock/ 1 bild/2 bash/2 min/0 dig
Time: 4:00
Release rate: 1

Good: great difficult puzzle. For it's time it really was "madness". I also really like the artistic qualities.

Bad: Timing can be a tad tricky. Due  to either the miner glitch or some other reason it's tough to get the lemmings in the right position so the first miner doesn't fall to his death (but the rest survive).

2790
Lix Levels / Re: Lix Community Level Set
« on: March 11, 2012, 11:52:22 PM »
Fascinating! A different solution to Stuff in the way. The Only solution I knew of was ccexplore's. Although yours actually looks easier to see. It also looks like this solution would work on the original as well. Although the time limit might have ruled it out but it would've been close. (in case your curious, ccexplore's utilizes the beam at the top and has you have a lemming build on the left while one comes up and around from the right to build. The replays are in that thread)

There's 2 others (3 possibly if I can adapt a substitute for a glitchy behavior and wait till oows come out) in that set that I could remake.

All the new levels are awesome and well designed.  :)

I like the use of walkers and the batter on circular ruins. I liked the layout of Castle in the sky. I would make the required amount more though, unless you want it as a fairly easy level. Thomas the climber looks really good too. I didn't get to play it yet.
The exit on Slipping Again works fine for me  ???

Pages: 1 ... 184 185 [186] 187 188 ... 195