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Lix Levels / Re: Lix Community Level Set
« on: March 07, 2012, 03:59:54 AM »
-for Untitled12:
I knew what you were going to do before I finished watching. Why did I not see that? (or maybe more importantly; I'm surprised geoo didn't) Now I'm not sure what to do. I'll have to give this level more time.
-I plan on doing a level that's based on Four Lix and a Funural, so unless you really wanted that level (as it is now), you can forget about it.
and the updates are great! I love the guidelines
-about the digging glitch;
Personally I don't see this really as a glitch either. One argument for it is that it's practically impossible do get rid of (that glitch). Unless you have diggers remove sections of terrain in a instantaneous manner. Or have diggers unable to build on their last dig above air, if that is possible.
I knew what you were going to do before I finished watching. Why did I not see that? (or maybe more importantly; I'm surprised geoo didn't) Now I'm not sure what to do. I'll have to give this level more time.
-I plan on doing a level that's based on Four Lix and a Funural, so unless you really wanted that level (as it is now), you can forget about it.
and the updates are great! I love the guidelines
Quote
-for brick-out; either way, if this 'glitch' is removed or changed or not, I don't think it will detract from the level much. If you can figure out another way to have a lix turn around on top of the block building and mining down is still challenge as far as I'm concerned.
-about the digging glitch;
Personally I don't see this really as a glitch either. One argument for it is that it's practically impossible do get rid of (that glitch). Unless you have diggers remove sections of terrain in a instantaneous manner. Or have diggers unable to build on their last dig above air, if that is possible.