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Messages - mobius

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2791
Lix Levels / Re: Lix Community Level Set
« on: March 07, 2012, 03:59:54 AM »
-for Untitled12:
I knew what you were going to do before I finished watching. Why did I not see that? (or maybe more importantly; I'm surprised geoo didn't) Now I'm not sure what to do. I'll have to give this level more time.

-I plan on doing a level that's based on Four Lix and a Funural, so unless you really wanted that level (as it is now), you can forget about it.

and the updates are great!  :thumbsup: I love the guidelines

Quote
-for brick-out; either way, if this 'glitch' is removed or changed or not, I don't think it will detract from the level much. If you can figure out another way to have a lix turn around on top of the block building  and mining down is still challenge as far as I'm concerned.

-about the digging glitch;
Personally I don't see this really as a glitch either. One argument for it is that it's practically impossible do get rid of (that glitch). Unless you have diggers remove sections of terrain in a instantaneous manner. Or have diggers unable to build on their last dig above air, if that is possible.

2792
Lix Levels / Re: Lix Community Level Set
« on: March 06, 2012, 01:25:49 AM »
-slipping again,
thanks for the help! Idk what happened but neither of Geoo's replays worked for either my version or Nortaneous's. Proxima's worked and I like it. I don't consider having a walker build in a dig hole  a glitch, personally (in mid dig to block them).

-untitled12
Well... I thought you'd find that level too easy but you actually found a completely different solution! I attached my intended solution. And I'd say they are both equally difficult too. I could easily take away your method by making the tiny steel peice larger but Idk if I wanna do that. I'll give it a proper name eventually too.

-Towers
As to the towers level, I don't even remember what the skills are. I just had some arbitrary skills in there while I was messing around with the terrain. I couldn't come up with a good plan, so I uploaded because Proxima mentioned earlier that he liked the layout and had ideas. I don't, so you (or anyone) can have it.
-One idea I did have was to have a space of uneven terrain and have a lix dig to provide a flat surface for others to climb up it. (I actually made a simple level like this in Lemmix and will upload it sometime. I'm curious how difficult/easy this is to see). But this idea kind of clashed with the Two tower layout for some reason.

-as for five for fighting, my intended solution had an extra basher but it was back routed. I'll check again because I don't exactly remember what the version you two solved looked like.  :(

I'll post an updated version of Brickout B later today with geoo's latest solution eliminated.  The saga shall continue! ;P

good, I wanna see this borderline glitch   8)

2793
Lix Levels / Re: Lix Community Level Set
« on: March 05, 2012, 01:12:58 AM »
Updated Maze, I got rid of a few builders. I figured it would be best to give some leniency since like you said, it can be easily adapted for challenges this way.

And here's a few levels, not for entry but for consideration/and or help. I can't get them the way I want. I like bouncing ideas off other people. If you don't like me doing this; let me know.  You (Proxima) can have the Tower's level if you want it, I'm not going to do anything with it. I don't care about author credit. The other two are ideas that I'm just having trouble sorting out if they're worth anything or not.

As for Five for fighting, what I originally intended was for some lix to get trapped in the space at the bottom between the danger block and the large area to the right, and then while one is bashing toward the exit, one mines down to free them. But I'm thinking the found route is good enough.

has anyone solved brickout yet? I'm curious what that almost glitch trick is...

2794
Lix Levels / Re: Lix Community Level Set
« on: March 04, 2012, 07:07:53 PM »
Finally, here is another good level from Mazulems. (it took me awhile and I had to use some eraser pieces anyway which I kinda figured) I like this one for it sheer originality. Adding jumpers makes it not take quite as long to execute.

in making this level I discovered some oddities/ possible glitches involing jumping with thin walls around.
-one is that the lix can sometimes jump through a horizontal thin wall if there is a vertical wall that it is attaching to (climbing) nearby. you may want to test this out.

2795
Reviews / Re: Oh No! More Lemmings - Level Reviews
« on: March 04, 2012, 12:28:49 AM »
Havoc 3: It's the price you have to pay



Lemmings: 50
Save: 50
RR: 1
Time: 4 min
Cl: 2, fl: 1, bomb: 1, build: 3, bsh: 3, min: 3, dig: 1

Good: I like this level; it's simple yet challening to figure out how to hold back the crowd at first. To be honest I don't now what the intended solution is; I complete it using only two bashers and no miners.
Bad: all of the lemmings don't have to walk all the way across (but maybe this was intended). I don't exactly get what the "price" is that you have to pay? Is it the lemmings walking all  the way across the platform and back? A shorter time limit would've made it a little more challenging.

(I remember these levels being a lot more difficult when I was younger... Maybe because lately I've been playing the communitie's levels  :D

here's something I just realized: why are there no steel blocks in the bubble terrain set?  ??? ???

2796
Reviews / Re: Oh No! More Lemmings - Level Reviews
« on: March 03, 2012, 03:23:15 AM »
oh goodie, Havoc has some of my favorite levels in it :)

Havoc 1 - Tubular Lemmings



Lemmings: 80
Save: 76 (95%)
Time: 4 min
RR: 1

2 blockers, 10 builders, 9 bashers, 7 miners, 8 diggers


Good: An interesting level with a decent layout and a few different routes.*  There's a hidden trap (yes I like them) that got me again (you think I'd be afraid of those by now but no, it gets me every time, I think the designers put them in especially for me, though I was thinking this level is almost too easy) 100% is easy.
Bad: Maybe not the best choice for the first of Havoc. (I can think of much harder ones from earlier in the game). But it's definitely much better than steel works. It Can't be too hard because I beat it for the first time just now (first try). Also there's a few empty spaces in the terrain near the exit that doesn't effect game-play but looks like they might've got lazy. I don't know the reason for the precise number of skills. I solved it easily without using all of them.


*I'm sure going over the top is possible but I'm not sure how (on Lemmix anyway). I found it interesting the one row of steel is a hair lower from the other part. This is what prevented me from doing it (in Lemmix they turn around here) I just didn't have the time to try and get around it.

2797
Lix Levels / Re: Lix Community Level Set
« on: March 03, 2012, 02:10:35 AM »
In 'Five for fighting' there was supposed to be steel that I left out accidentally. It gets rid of Proxima's solution (which I liked though, don't get me wrong, but it wasn't what I had in mind for this level. It actually is what I had in mind for another) I like Geoo's solution so I think I'll leave it that way. Unless more backroutes are found.

2798
Lemmings Main / Re: Lemmings Quiz
« on: March 01, 2012, 12:15:41 AM »
a - Capybara
b - Beaver
c - porcupine
d - squrriel
e - flying sqirrel (or a squirrel that got run over by a truck)
f - I'm gonna guess that last two; Lemming
g - mouse

I was thinking g was the whale actually. And SimpleMachine forum spell check thought I was trying to spell crappy, they never heard of Capybara?

oh a question.... in which game (and how) is it possible to save a bomber lemming? (apart from having him go into the exit before his bomb goes off)

2799
Reviews / Re: Level Review Topic
« on: February 29, 2012, 11:43:58 PM »
Genesis, Sunsoft level 6: "Libra"



(lucky for me I got an easy level  ;P) on that note; the present and sunsoft categories apparently are not harder than mayhem per say (like I expected) but have levels of all difficulties.

Lemmings: 60
save: 48 (80%)
time: 5 min
RR: 50
skills: 15 blockers and 15 bombers

good: It's not what I would've expected for a bomboozle level and it looks mildly interesting.
bad: It's a little too easy especially for "sunsoft" (of course as I mentioned above I'm guessing these extra categories were like bonus levels or something?) I beat it with 5 of each skill remaining and could've done better. I also don't understand the title, is it the shape of the level? It kinda looks like a scale.... I guess.
I like the layout but would've come up with a better skill-set/strategy

I noticed the genesis creators apparently really like the spinning trap in marble terrain. They have a bunch of them in place of acid in some instances.

note: I used an image from google because the link in this topic doesn't work quite right. When I click on the picture (on that other site) it goes to the top of the page.  ???


2800
Lix Levels / Re: Lix Community Level Set
« on: February 29, 2012, 12:42:04 AM »
I can fix your two backroutes for Show of Hands... unfortunately there is another inherent problem with this level, I'm doubting whether it can be salvaged at all. I don't mind if it can't--there are plenty of other good levels to remake anyway, too many actually.
The challenges thread is giving me more ideas. :)

2801
Lix Levels / Re: Lix Community Level Set
« on: February 27, 2012, 07:28:31 PM »
Here's two more. The first another remake of Pieuw's, a simple one. The next is one I worked on, it didn't turn out exactly like I wanted, but I think I just wanted too many things in one level. I'm happy with it. (once again, any suggestions to make it better are welcome)

oh, and I keep forgetting, you should change the original author of 'Too far to walk' to Martin Zurlinden. Interestingly, I looked at his level and noticed that he had steel peices that woul've prevented some of the solutions found here. I still want to keep mine the way it is though.

2802
Challenges / Re: Don't turn around!
« on: February 27, 2012, 04:06:32 PM »

edit: also confirmed Tricky 18, rather lemmingentry I might add. ;P

I thought if was interesting, having the use the builders, which I assume were originally put there just to throw you off (for the normal solution). And yet sometimes, like with some of the early levels in tricky, you have 40 of some skills; maybe the creators put little things like that in mind of people making up their own challenges.

2803
Lix Levels / Re: Lix Community Level Set
« on: February 26, 2012, 10:40:18 PM »
Got a solution to Torture Chamber, (already got it for version 5, but didn't get around to posting it, but it also works for 5a).


That's it. Only I messed up-I forgot about digging the blocker out, I wanted to use a basher, that's the reason for one umbrella. Maybe because when I try to do that on regular ground with lix walking toward the blocker it doesn't work. Anyway, I'm not sure there's a good way around this, I guess I'll leave it like that and get rid of the umbrella.

And I'll keep that in mind about renaming the levels 1,2,3 etc. I'll just write in the post if that's necessary. My folder's already a mess.

2804
Lix Levels / Re: Lix Community Level Set
« on: February 25, 2012, 09:30:43 PM »
I just found a possible back-route to Torture chamber 5  :( so I fixed it. Maybe nobody played it yet so it doesn't matter.

2805
Lix Main / Re: the Lix user feedback thread
« on: February 25, 2012, 08:04:45 PM »
here's version 2, I tried to make it flow better this time. Somehow I think I got the bubbles too close together, I'm not sure. Once again I couldn't preview it myself. I dont have GIMP. and fireworks is so annoying, I hate that program. For some stupid reason Windows photo viewer doesn't even play moving GIF files, so to view them I have to do it in a web browser. ><img src=" title="Angry" class="smiley" /> I have Virtual Dub but I don't think that will work, I may try though.




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