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Messages - mobius

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1
Live Event Scheduling / Re: Keep Talking and Nobody Explodes
« on: August 08, 2020, 04:07:06 pm »
I'm interested. Let me know like at least an hour in advance on discord or something about it; can't promise I'll be able to join but I'll try.

Lol I like the very old school commercially- feel to the explanation video

2
Reviews / Re: Level Review--Lemmings Revolution
« on: August 08, 2020, 04:01:42 pm »
11-3 The Bash Street Kids

Lemmings 70
Save: 64
10:00

10 climbers 1 floater, 5 bombers, 10 blockers, 1 builder, 1 basher, 10 miners, 10 diggers


Good: Another two tribes type of level, similar to the last one; this time with a more limited skillset. Both sides have to do a little work to make a path for the others.

Is the title a reference to the 'Back Street Boys'??

Bad: It's pretty obvious where the 1 builder and basher are needed. And apart from containing the bottom crowd and getting the worker(s) to do the simple jobs they need to do there's not really much going on here. It's also fairly obvious a bomber is needed to get through the thin wall on the bottom (although there are other glitchy methods). You can save much more than the required 64 without any glitches.

3
Reviews / Re: Level Review--Lemmings Revolution
« on: July 31, 2020, 12:06:28 am »
believe it or not; Touch the ground actually stumped me on my first playthrough. Keep in mind; this was a time before I even solved the whole L1 main game so a lot of L1 tricks were still new to me.

11-1: Which Switch is Which?

Lemmings: 50
Save: 48
Time: 4:00
Release Rate: 10
Skills: 3 climbers, 3 floaters, 50 bombers (lolololol) 3 blockers, 5 builders, 1 basher, 1 miner, 1 digger

Good:
One of only 3 levels in the game with vanishing terrain. The initial puzzle is a think/react fast to save the crowd cause the entrance pit is disappearing. After that it's a rather simple puzzle of figuring out how to get the crowd to the balloon.

Bad: Like the title implies; it's another game of figuring out which switch does what. The platform under the entrance area is hidden before opening meaning you might think you need to build them out or do something else which is misleading and may be really frustrating for some players. Again however; like many other levels of this nature; it's almost obvious cause there's really no other solution; so then again; why hide it in the first place?

4
Reviews / Re: Level Review--Lemmings Revolution
« on: July 29, 2020, 01:00:32 am »
10-11 Waste not...want not. part 2

Lemmings: 10
Save: 10
10:00
RR: 50 (not changeable)

climbers: 1
floaters: 1
bombers: 3
blockers: 1
builder: 2
bashers: 1
miners: 3
diggers: 2


-One of only two sets of repeated levels in the game. There are a few decoration and level modifications but its very similar to Waste Not Want not part 1. The skillset is significantly reduced.


Good: It's different enough from the first level to require some thinking on a different solution. Most of the solutions from the first are not possible here; the RR is no longer changeable; and there's extra steel in a few places, and missing terrain near the exit. Even so; there still are a number of solutions but its very difficult. A lot of logical thinking and crowd manipulation involved for a glitch free solution. One of the hardest levels in the game imo.

Bad: This is one of the last levels I ever solved in the game; the four levels in the bottom corner of the map remained unlocked for a very long time. I've never been certain what the intended solution was; I can't remember off hand for certain if I ever found a really neat solution that is glitch or shenanigan free but I think I did. Of course as usual there are a few solutions abusing said shenanigans like the bomber glitch, making it easier.

5
General Discussion / Re: Brave web browser: Logo spam problem
« on: July 29, 2020, 12:05:10 am »
out of curiosity why did you give up Firefox? And what does Brave offer that is better?

7
NeoLemmix Levels / Re: Lemmings Redux
« on: July 20, 2020, 09:21:42 pm »
Steel Works only if the latter portion is significantly altered. (that is removing the entire build up to the exit in the tight corridor and danger of running out of builders in that way). Even if the exit was just on the bottom beyond the pool; it would be easier but significantly more fun.

8
Reviews / Re: Level Review--Lemmings Revolution
« on: July 20, 2020, 12:46:41 am »
10-9
Odd Jobs

Lemmings: 100
Save: 99
6:00

climber: 2 floater: 2 bomber: 3 basher: 2 miner: 4 digger: 2


Good: Correct me if I'm wrong but I think it's the only (non-tutorial) level in the game with zero builders. It's a nice water lemming challenge, with pools and switches. And a decent no builder challenge.

Bad: It's not very difficult for it's place. Woudl've worked better earlier in the pack imo.

9
Reviews / Re: Level Review--Lemmings Revolution
« on: July 11, 2020, 02:38:11 pm »
10-6 Going in All Directions

Lemmings: 50
Save: 44
Time: 3:15
Release Rate: 69
Skills: 3 Climbers, 3 Floater, 5 Bombers, 5 Blockers, 7 Builders


Good: There's a few obstacles to get through to the balloon which requires some switches. There's two paths to take to get there and its not obvious which is better (both are possible). There's no destructive skills which limits things a bit.


Bad: Fairly easy for it's position. I don't personally care for the path that builds through the thin platform as this is a non-intuitive thing for new players, but veterans will see that path right away. One of the blade traps doesn't do anything (I think the one near the entrance), not sure if that's a glitch or the hitbox is too high or something but this can be misleading, cause the other one works. Also bomber glitch (like many levels of this nature) make it rather trivial. Also the time limit is rather tight but doesn't add any interest.

This is one of the few levels where you can bomb near a pool that isn't surrounded by steel and see a graphical glitch as a result.

10
Lix Main / Re: 2020 Roadmap
« on: July 10, 2020, 12:05:01 am »
wasn't there something that always comes up during multiplayer sessions about when a level ends the screen goes away or something happens and you can't see who won or something of that nature?

Also has quitting/leaving server too easily been fixed?

11
Reviews / Re: Level Review--Lemmings Revolution
« on: July 09, 2020, 02:23:53 am »
We've (3) played the game years ago. You're welcome to comment on any past level.
Also this may slow down as we're getting to levels that are harder and I can't remember all the solutions. I might just have to fire up the game again if I'm to remember them all which is a chore unfortunately :(

On Where's Carol Vorderlem; I agree about the time limit; except that I'm glad it's there as it allows for a 1-worker-lem solution (and 100% I *think*). :D Would not be possible (that I could derive back in the day) otherwise. There's actually barely enough time for it; the worker must loop back and forth through the entire level several times. It's quite possible there's a faster method but I'm the only person to have tested it.


10-4 Use the Force, Lem

Lemmings: 100
Save: 99
Time: 3:45
Release Rate: 36
Skills:
1 Climbers, 2 Floaters, 1 Blockers, 2 Builders, 1 Bashers, 2 Miners, 2 Diggers

Good: It's a good timing and multitasking challenge. There's a lot to do at the very start and requires quick thinking to contain/save the crowd. There's lemmings moving in all directions (that title (to come up in a later level) would be better suited here). Nice reference in the title.

Bad: The doors blocking off the pool and associated switch doesn't serve any purpose that I can see; unless it's to trick you into thinking you need to block the crowd in on the steel ledge. But I don't think this is possible as there is no way to free him.  You can bypass the switch the opens the splat-form door; by just building your own.

I forgot you can mine into the door (once it's closed) to stop the minder/digger etc, to create a wall at the top area. This is not required.


12
Reviews / Re: Level Review--Lemmings Revolution
« on: July 07, 2020, 12:07:55 am »
10-2 The Legend of Smelly Belly

Lemmings: 15
Save: 15
Time: 10:00
Skills:
15 Climber, 10 bomber, 20 Builders, 10 Diggers

Good: Funny title. Interesting puzzle. This is the only place in the game I think where you get lemmings locked in a steel room with the only way out to re-open the time door. The excess skills make the challenge focus solely on how to deal with circumventing the weasel traps.


Bad: I can't remember correctly; it seems like there may be a backroute of letting them all our of the entrance room without getting to the gates but I'm doubt it.
The three middle weasel tiers look identical at first glance but they're not. The gates are offset such that building over some are easy while the bottom one is harder.

13
General Discussion / Re: Armani's Blog
« on: July 06, 2020, 10:15:32 pm »
Glad to hear your military duty is ending and you can do things you love. Sorry to hear things are so tense there. That's not a good situation. I wish there was more everyone could do, but hope for the best.

That pic from Singapore -- are you kidding me? That looks like something out of a futuristic movie! so cool! 8-)

You're English is excellent imo. I can understand you just fine. :)

I'd love to visit the Eastern side of the world one day. It must be a long way off though.

14
General Discussion / Re: General Comings and Goings
« on: July 03, 2020, 10:51:43 pm »
I hope you can get well and get a new PC soon; we miss you Akseli! :)

Are you trying to use Discord through a browser? Because I've been using the app (not through a browser) for years now and have never had it ask for a capcha.
Or perhaps it has to do with not staying logged in. I'm not even sure of this but I'm guessing that either the app doesn't require log it or I have it set to permanently being logged in because I never log in to discord.

15
Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« on: July 03, 2020, 10:20:06 pm »
anyone available for a game sometime this weekend (July 4,5 or 6) I'm free on Monday as well.

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