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Messages - mobius

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General Discussion / Re: Post some good recipes here!
« on: January 18, 2020, 09:41:33 pm »

This sounds like a very simple recipe but these pancakes which I just tried for the first time were amazing. :thumbsup:

    1 & 1/2 cups all-purpose flour
    3 & 1/2 teaspoons baking powder
    1 teaspoon salt
    1 tablespoon white sugar

    1 & 1/4 cups milk
    1 egg
    3 tablespoons butter, melted
-In a large bowl, sift together the flour, baking powder, salt and sugar.

-Make a well in the center and pour in the milk, egg and melted butter; mix until smooth.

-Heat a lightly oiled (or buttered) griddle or frying pan over medium high heat. Pour or scoop the batter onto the griddle, using approximately 1/4 cup for each pancake. Brown on both sides and serve hot.

makes 5-6 pancakes depending on how big you make them.

NeoLemmix Levels / Re: [NFNL] Insane Steve's World
« on: January 16, 2020, 11:40:58 pm »
thanks so much for the videos and feedback! :thumbsup:

Tech & Research / Re: Lemmings Revolution concept demo
« on: January 16, 2020, 11:18:38 pm »
fascinating find!

I tried it. (It is safe) and some interesting things to note: (I attached a screenshot)

- all the familiar post-Windows 98 bugs are present (even including 'teleporting' lemmings when the screen moves).
- It contains only 2 levels; an early version of 'Take Her Up to Warp Speed Captain' that can be played or you can watch a self playing tutorial. This looks like a simple level that's not present in the final game.
- The game is clearly incomplete. Some sounds are missing/different. The exit is noticeably different/not as polished. Interestingly the teleporters play their sound which in-game is only actually heard in one level (not this level!)
- The balloon's button function as speed up works. Meaning this demo was made before that change, which was late as suspected. The speed up button is instead a question mark which when clicked says "special skill". I have no knowledge as to this unfinished feature.
- The lighting is very poor; it is in the actual game yes, but it's even worse in this version. One side of the level is very dark.
- Most interestingly to me is the fact that the shape of the entire level cylinder is different. It's jagged; not smooth as you can see, and yes; lemmings actually follow this curvy path.
 this answered a long standing question I had;;;; A screenshot very similar to mine here is present on the box art of the game; even though this demo is not included in the final release at all. For those unfamiliar with the game; the actual levels don't look like this ever (including this level that's present in the game); their cylinders are all smooth and straight. I had always wondered where that picture came from and why it was there. So nice! :thumbsup:

-on the very basic menu of the demo it says "if you want to see this demo made into an actual game please visit our website: ... (I forget what it was but it was 'something psygnosis")
So.... apparently the game's completion was still in question at the time this demo was released. ???
[we do know that the game's development and release was long and fraught with problems]

-The options menu contains options not present in final game:
-skill names disable or enable (which merely hides the names of skills when selecting them)
-Dead zone cursor: this allows scrolling like in original lemmings. Right clicking gets you access to the skill panel which you can't otherwise with this mode active.
-reverse cursor; not really sure what this does.

Engine Bugs / Suggestions / Re: [Suggestion] Shimmier usage limitations
« on: January 14, 2020, 01:45:41 am »
I believe in the beginning (before shimmiers were created in NL) I stated a possible suggestion that if there is no acceptable terrain above them for shimmying, they don't jump or take any action at all (like trying to mine on steel). I stand by this.

NeoLemmix Main / Re: It's time to work towards a "final" version.
« on: January 11, 2020, 11:57:43 pm »
Will lemming tribes be implemented? You know, custom skins that mixes with the regular Lemming groups in gameplay? Also, will the project support all L2 skills and Lix skills at some point when the project goes open source?

The project already is (and I believe always has been) open source. The few amount of people working on it just demonstrates how few people have the skills and or motivation to do it.

The addition of jumper has been planned for a while now. But it most definitely won't support all L2 skills since many of them are considered bad for different reasons and adding new skills is a lot of work. Of course if anyone else starts working on it with a different agenda or motivation maybe we'll see more skills who knows. I'd love to see a few from L2/Lix like runner, slider, maybe some others...

I plan to join

Lix Multiplayer Dates / Re: Lix Multiplayer: Sun, Dec 29th, 18:00 UTC
« on: December 28, 2019, 04:07:14 pm »
just a reminder; I didn't forget about this; I can still be there tomorrow.

Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« on: December 28, 2019, 04:03:16 pm »
how about a game on Saturday Jan 11, around 18:00 UTC?

Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« on: December 21, 2019, 07:18:07 pm »
Yes! I'd like to play tomorrow: Sunday, the December 22nd around 17:00 UTC. 16:00 is even fine for me if anyone wants that.

Personally I like Crane's original suggestion of 'reverse of the locked exit'. It makes the most sense; the door closing signaling that no more lemmings can go through (same for the entrances).
I'm all for customization as well but as usual if it's done to the extreme (as was the case with some other styles with buttons and other objects in the past) it just gets confusing and I'll be less likely to use those styles at all. It would be much neater if all of these animations were of a similar nature.

Lix Multiplayer Dates / Re: Lix Multiplayer: Sun, Dec 29th, 18:00 UTC
« on: December 15, 2019, 01:11:14 am »
anytime should be good for me. I'll try to be there

Engine Bugs / Suggestions / [bug] Chalk lemmings sprites?
« on: December 14, 2019, 11:34:15 pm »
chalkboard sprites are still missing (I'm told its the shimmier that's missing); it defaults to normal lemmings when playing a Chalkboard themed level.

If someone needs to manually create a shimmier sprite for this set I can do that.

Lemmings Main / Re: Joke ideas for skills and objects
« on: December 05, 2019, 11:05:21 pm »
A skill that's only worthwhile in combination with at least one other skill is NOT worth implementing.

A thought that came to mind just now: I feel this only holds true when it's a case of "in combination with one or two specific skills". A skill that requires interaction with other skills, but can interact with a large number of them in various ways, could be worthwhile. As an example, imagine a variation on the Walker that's identical except you can't assign it to a lemming that's currently walking (thus, you must assign a skill first, except in the rare case of assigning it to a preplaced Shimmier / Blocker) - this would still be justifiable (if it weren't for the similarity to an existing skill, of course).

doesn't this happen in L2?

The only example I can think of off hand is the rock climber shimming and then turning into a climber//although I think this may be a glitch (I saw it in a level by Kieran and he was not familiar with the behavoir at the time)... but I'm certain there are better examples...?

Contests / Re: Level Solving Contest #6
« on: December 05, 2019, 10:54:46 pm »
This was a lot of fun. At first I was very daunted by the level because I'm not well adjusted to the new stuff. But after a little playing it actually became a lot simpler than I thought. Watching the others' replays made me realize a lot of simple things I overlooked.

I admit there were a couple of things about the level which annoyed me, but on  a whole I liked it actually, and felt well suited to this challenge.

One of the annoying things was the worker being a glider; this seemed to be nothing more than a nuisance and never actually helpful. The other thing was what to do about the exit area and how to clear out the zombies (or prevent them from going in there quickly, which is what I did but found out in the end not necessary). This was in part due to zombie hit detection being quite unforgiving in some circumstances imo.

I think I voted after leaving the page open for so long that the poll had changed and as a result it registered my vote for something I didn't even realize. Is it possible to undo my vote so I can read it and vote properly?

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