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Messages - mobius

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Live Event Scheduling / Re: Poker Tournament (not for real money)
« on: April 05, 2021, 01:09:57 AM »
I'd prefer Sunday but if it's after 10:00 PM UTC either is fine

thanks enormously for this :thumbsup:

Live Event Scheduling / Re: Poker Tournament (not for real money)
« on: April 04, 2021, 01:08:36 AM »
I can play

Live Event Scheduling / Re: Among Us
« on: April 01, 2021, 11:04:46 PM »
just a reminder for this game on Sunday April 4th at our usual time (18:00 UTC or 6:00 PM).
this is *or should be* 2:00 PM Eastern time. That's when I intend to start

Reminder for UK people who change clocks; uh change your clocks; idk ^$#%@ I'm so angry about daylight savings time bullshit just-- whatever, idk.

Despite myself attending many of the jackbox sessions up until now I've still not played a large number of these games; in particular I want to try; (At least I don't remember them, but Flopsy will probably let me know I actually did play some of these I just don't remember how they work) Or I've played them so rarely, like once...

Fibbage, Guesspionage, Trivia Murder Party, Survive the Internet, Split the Room...

[Flopsy indeed let me know I apparently played Fibbage twice yet I can't remember it at all; It'll probably come back to me when I see it]

General Discussion / Re: Simon blogs
« on: April 01, 2021, 01:42:55 AM »

Tonight, I took the time to make this lovely gif of angry Colonel Shuffle. It's cropped sensibly and contains the maximum possible length of the shot without other stuff getting in the image.

Youtube: Source video (40 seconds)
Excerpt from Mississippi Hare, Bugs Bunny cheats Colonel Shuffle at Poker. Classic comedy.

There is even a bonus story here. Why did I think of this steamy cartoon scene today? Two weeks ago, I bought a new 49-inch monitor for home office. It works perfectly. Thus, it was time to dispose the packaging: A huge cardboard box and two gigantic pieces of polystyrene. They were too big for normal garbage, so I stuffed them in the car and drove to the recycling plant. The weather was surprisingly hot, I got into a traffic jam, and the car navigation didn't know the plant's street. I was about to run out of time before the plant closed for the day. I took half a day off work for this? I had to call Icho in the middle of the traffic jam to look online for nearby streets, in hope to enter one of them into the navigation system.

-- Simon

Somehow this doesn't surprise me. And I'm certain he knew exactly where you needed to go without researching :P :D
great gif btw, I remember that one from my childhood! :lix-cool:

Contests / Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« on: March 28, 2021, 02:03:52 PM »
If I can I'd like to enter to play, without nominating any levels.

Should I send my skill selection to namida now?


question: must we keep track of how many skills we've used per level by ourselves? So like if I used 5 builders on the first levels, when I go to the next, I must just pretend 5 skills are gone for that level etc.?

here's a solution for Flopsy's rule 1 level.

Engine Bugs / Suggestions / Re: [Suggestion] Finite Lemmings
« on: March 26, 2021, 12:08:36 AM »
I fully approve of this suggestion

General Discussion / 2020 Positives
« on: March 22, 2021, 09:44:02 PM »
At least to everyone in our generation 2020 will likely go down as the worst year in our personal history. But for a moment, instead of focusing on all the awful things that happened in this year; let's focus on the good stuff. Share anything positive that happened in 2020.

-Back in March, before Covid hit my area; I performed live, on stage, in front of an audience for the first time ever and I did great! I mean, I wasn't Grammy award winning or anything, far from it obviously, but for what I was expecting; I did amazing. I far surpassed my own expectations. Part of me fully expected to piss my pants on stage and run off crying like a pathetic baby. Not only did it go well; with few mistakes, but I actually enjoyed it. I had a lot of fun and wanted to do it again. One of my biggest let downs of 2020 and the virus was not being able to perform again soon!

-In October I finally got the courage to contact a real estate agent and start looking to move to a new house. I haven't found anything yet, but it's a major step.

-All thhe downtime during quarantine allowed me to focus on some things I had been neglecting for some time, like teaching myself some useful skills.

-Met some new fun people in the gaming community :D And had lots of hilarity.

-roundthewheel came back to youtube! :D

General Discussion / Re: 5 year anniversary
« on: March 22, 2021, 09:28:41 PM »
I was in several online communities before/during this one but I'll agree with Arty; this one has some really cool and calm and understanding people, which really makes things better. At the end of this year will be my 10th anniversary!! :scared:
My oldest posts are finding glitches in Lemmings Revolution. Then discussing the lix community levelpack.


Live Event Scheduling / Re: Among Us - April 4
« on: March 22, 2021, 09:17:48 PM »
Who'd be up for a game on Sunday the April 4th at our usual time (18:00 UTC or 6:00 PM).
Up to 10 players can play.  This game is completely free on mobile for any unaware. It is also available on steam and Nintendo Switch for very cheap (it's 5$ on steam which is peanuts compared to most games)

By this time the new map will be released so would be interesting to try out.
Also just to note; I'm down for any impromptu sessions in the meantime, basically any day really in US Eastern evening time.

I solved all the levels


I solved Dullstar's rule 1 level

I streamed this tonight and I plan on going through the whole pack eventually. I probably won't stream tomorrow night, but perhaps Friday or Saturday
I'm simply playing through the pack in order, except for Proxima's level which I skipped to cause he was watching.
Rewatching I see the game volume is inaudible, I'll try to fix that.

I'll plan to attend

Level Design / Re: Immediate turn-offs
« on: February 26, 2021, 10:27:40 PM »
-big or huge sprawling levels

I disagree; I love these sorts of levels as long as there are plenty of skills to craft out your own solution, or as long as the solution is relatively obvious. Conversely, large maps that are also complicated puzzles: yes, yuck!

-when the terrain appears to have been thrown onto the level without much planning or artistic input.


unusable bombers never bothered me one bit; I always chuckled a bit at them then moved on. While they may be the most used case of a skill you don't need in a puzzle level; any extra unnecessary skill can be inserted into the level to throw the player off

Having recently completed a speedrun of L1 on Amiga, I've come to the conclusion that the unusable Bombers were put there deliberately so that it would be possible for a player to accidentally assign a Bomber instead of, say, a Blocker or Floater (the adjacent skills). Since I have done that a couple of times whilst going through the run (mostly due to relying on arrow keys for skill selection, in real-time, at speed), I would say that this is almost certainly the reason they're there.

Levels like All Or Nothing, Stepping Stones and even (to some extent) We All Fall Down prove that the designers knew that the game had a layer of difficulty that had more to do with the controls than the puzzles, and putting random Bombers in there as another way to add execution difficulty seems like just the sort of thing that they would have found amusing at the time L1 was designed.

The thing is, since NeoLemmix has removed that element of difficulty from the game, it no longer has the same effect, it's just annoying.

good point. Keep in mind this was the era where this sort of thing was common place. Take a look at games like Chips Challenge or Milon's Secret Castle or Zelda 2. "Gotcha" moments weren't shunned in game design like they are (in many cases anyway) nowadays. [What I call "fake difficulty]
However they're attempt at irritation never worked on me, in this regard anyways! It worked in plenty of other ways...

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