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Messages - mobius

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1
Bugs & Suggestions / Re: opening old levels
« on: March 18, 2019, 11:57:23 pm »
If you are talking about the levels from the old vanilla Lemmix database, then I do have them all converted into the newest nxlv-format. I just haven't released them yet, because only half of them are tested and I am constantly forgetting about them :(. It it helps, I can attach them. Just be warned that a lot of them still need some adjustments.

No, I'm actually referring to my own old levels which I haven't converted yet.

Workaround: Put a random NXLV file in that folder, and open it. After that, it should be defaulting to that directory? (Disclaimer: I'm assuming this based on what's described here, I didn't actually test it.)

This doesn't work either. For some reason opening an old level resets the menu no matter what.

I'll have to do a pack conversion

2
Bugs & Suggestions / opening old levels
« on: March 18, 2019, 01:23:15 am »
the editor remembers you're last directory when opening regular levels (which is commonplace and good) but it does not when opening old LVL files. Meaning if you want to go through a list of old levels, open them all and look at them it gets very tedious; having to re-navigate the folder every time. Could this possibly be fixed??

3
General Discussion / roles for discord
« on: March 13, 2019, 10:53:33 pm »
I just found out that you can ping people of a specific role so this has more uses than just silly labels.

backroute conductor -- should go out to everyone (not just Arty) who backroutes a lot (pretty much everyone who tests a lot?)

old timer -- for people who have been a part of the community for ... 10+ years say? or maybe 5+ . This is not to brag about being wiser or anything; it's for the benefit of someone, say a newcomer that has a question; can ask an 'old timer' who's more likely to have an answer, about say, something pertaining to the old forum.

level designer -- obvious maybe content creator is better? to encompass those that make graphics, music and games too?

contest winner -- why is Icho the only person with this? He's not the only person who has won a contest.

lemmings champion -- same as above; I think certain people are just known to be above average at the game like Icho, geoo cxx (I realize the last two aren't on discord) but the point still stands.

coder/programmer - Simon, nepster, namida, Icho(?)...

Lix - for everyone who plays lix (to  help start games)

Ultimate Chicken Horse - for everyone who plays UCH (to  help start games)

Gaston -- because why not? I wanna be Gaston, whoever wants to be can be Gaston.

4
Bugs & Suggestions / Re: [sug] Organization of lists in editor
« on: March 11, 2019, 11:50:50 pm »
Styles (and the themes corresponding to them) are ordered based on the "styles.ini" file. You can modify that yourself if you prefer a specific order (you can't break things too badly here - at worst you'll mess up the order, not have missing or broken styles as a result). Any not listed in that file will go to the end of the list, I'm not sure how they're ordered - I think it may just be "the order the operating system reports the folders in".

Backgrounds, I'm not sure if there's any rules as such (probably again "the order the operating system reports them"), except that the currently selected theme's backgrounds are moved to the top of the list.

well, what files contain the lists for the backgrounds and themes? It's not in the styles.ini And it can't be based on folder structure (my folder list isn't at all like my styles list, I have my styles folder set to ).
The theme list is the same as the styles because (well for obvious reasons I guess)

The background list is the real issue for me here. When I scroll through it only has the name of most backgrounds with no author or anything and since it's in no order; alphabetical or anything how are you supposed to find anything?
nessy
aqua_2
candies
blue_bg ... ???

Note it also can't  be based on the order of the styles because in 'nessy' is the first backgroudn in my list yet Arty's lego is the first style in my folder structure but original dirt is first in the list, but then next background is colors and fire is the next style.

5
General Discussion / Re: Simon blogs
« on: March 10, 2019, 02:54:36 pm »
Mombasa is not Mancala. :P

oops! :D

Come to think of it; I had thought Mombassa was a dance!

The description of Mombassa reminds me of a card game called Pit. Which is a turnless game that sort of resembles stock market transactions. THere are different types of cards; "wheat, gold, oil, sugar, etc." The goal is to trade cards until you're entire hand is composed of just one type.

6
Bugs & Suggestions / [sug] Organization of lists in editor
« on: March 10, 2019, 02:53:09 pm »
Could their be a better way to organize the items in the background, theme and style lists in the editor? In alphabetic order perhaps?? As it is; I have no idea how they are organized but finding anything is  always a chore. I know what I want but because it's in seemingly no order, or order that I understand I have to spend a long time going through the entire list to find what I want.

The theme and style lists aren't so bad; they seem to be ordered by having official sets first then ordered by author, though I still sometimes have trouble finding something especially if it's a custom set and if I'm not sure who did it. It's especially a problem in the background list. Seriously; how is this ordered? It's not alphabetical by name or author; it seems just random ??? ???

7
Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« on: March 09, 2019, 06:26:44 pm »
session starting right now; anyone's welcome :)

8
General Discussion / Re: Simon blogs
« on: March 06, 2019, 10:48:03 pm »
here's an interesting puzzle which is clearly inspired by the game Mombasa. The goal is to get all seeds into the big bowl; you can watch and see how the rules work. See if you can solve it for yourself. :D

the game is "Jewels of the Oracle" and old PC point and click game. This particular puzzle was always one of my favorites from the game because it's fairly unique and somewhat challenging but pretty easy once you figure out all the rules.

https://youtu.be/Usz4PgEuwhA?t=91

9
Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« on: March 06, 2019, 10:44:23 pm »
would it be alright if we try to start around 17:00 UTC instead? one hour earlier (this is 1:00 PM Eastern US time). Of course anyone can join later if slots are available.

10
Who'd like to play Next Saturday usual time? 18:00 UTC

There's been an update to the game but I don't know anything about it.

11
Levels for other engines / Re: [Lemmings 2] Fun With Blockers
« on: March 01, 2019, 12:25:08 am »
I didn't download  the update yet; just wanted  to say I finally solved Speed Demons and... it was simple!? I don't know why I found it so difficult??

12
Levels for other engines / Re: [Lemmings 2] Fun With Blockers
« on: February 26, 2019, 02:26:40 am »
I started playing through it myself; very fun and interesting as usual :thumbsup:

I agree with other during the stream; the first level is WAY harder then the next few (haven't solved it yet); I would place it later.

13
Live Event Scheduling / Re: Arty's streams
« on: February 22, 2019, 01:58:42 am »
Planning on streaming this weekend. Right now, I'm thinking of streaming More Cuphead on Friday at 3:00pm EST (19:00 UTC). On Saturday at 1:00pm EST (17:00 UTC), I'll be streaming Lemmings United. I will not be streaming the whole pack due to the I'm sure insane difficulty later on, but the early levels should be doable.

oooh I will try to watch as I like helping working on hard levels!
and you helped me when I streamed levels too :D

14
General Discussion / Re: Meditation
« on: February 15, 2019, 01:56:03 am »
After developing a practice/habit of meditating every day for about six months now I can say a few things a bout it:

My long term memory seems to be improving. I can remember old memories from my childhood more clearly and vividly. Very often sounds or smells remind me of old times. I didn't used to think about my past very much..

I can remember my dreams far more often then before.

While I can't (yet) say that I am in more control of my emotions/get less angry less often etc; I can definitely say I'm more aware of this issue and what I need to work on. I often become aware more quickly than before of when I'm getting carried away, getting unnecessarily  angry or upset. And I can cool down quicker, realizing what is going on and what I'm doing.

One of the biggest goals of meditation is awareness. You become more aware of everything and yourself. Getting lost in thought; which is a big problem for me, something I didn't even realize was this much of a problem until now.

A lot of the physical things I talked about before are a side point. They may be important, they may not. I meditate now in a way that's comfortable for me (which means I don't often have any of these 'symptoms' anymore).

Here are good videos explaining a lot of things useful for people who've never meditated before;

why meditate? https://www.youtube.com/watch?v=OOHH6pxYi8A
guided meditation: https://youtu.be/5GSeWdjyr1c
Zen meditation and postures/further advice https://www.youtube.com/watch?v=1_djWyC1-_4&list=PLB5E9F159C9FEF42E

15
Live Event Scheduling / Re: mobius' videos/streams
« on: February 06, 2019, 11:23:20 pm »
Oh, Pokeymanz sound interesting to me.

However, if I am to watch the stream, my Internet connection is a limit here: I've had this problem during Nessy's stream recently and he lowered the output video resolution in OBS to what was displayed on Twitch.tv as 616p (I don't know what software you like to use), and it helped - I only had about 0.5 seconds of stream lost in ~10 second intervals. Pokemon isn't a hi-res game so not much should be lost (I personally am used to watching videos in potato quality for the sake of smooth flow of it).
Though, of course I'm just the one viewer here.

thanks; I will take this into account. The other day when you were watching and telling me this I had it backwards and thought I needed to up my quality. Sorry. :XD:

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