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Messages - mobius

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Lemmings Main / Re: thoughts on Lemmings game design
« on: January 28, 2023, 01:45:29 AM »
-tricks: this is quite a difficult decision for me; I agree with both sides of the argument. Another problem is what exactly defines a "trick" in this sense is very grey and how logical is the trick?

For example; the miners and builders turning; seems a fairly arbitrary design choice, while the trick of creating a notch in a wall with a basher or miner seems less arbitrary; should a basher be able to effect the terrain when they're not going to continue? Or should a miner be allowed to be assigned while standing on steel? and if so what happens? Do they waste the skill? My gut feeling as to what's most logical with the latter is the miner can be assigned, wastes a miner but doesn't turn around; but is delayed slightly. Already that's a bunch of factors that have a trickle down effect on how the level plays out.

Pure logic levels (and/or not so pure) really are my favorite; A Spot of Bother is an example, Devil's Right Hand by Nepster (I think), Dazed and Confused, Parking Garage and Pyramid Scheme by Geoff, also The Floodgates Open by Clam; and several of these also happen to be some of the hardest custom levels ever made (while some are rather easy). But the hard ones require a lot of logical reasoning, which anyone can potentially do without lots of experimentation or in depth game knowledge.
Again, don't get me wrong I still like the tricks; I just feel these logical puzzles are underused. Maybe I'm wrong and I'm not familiar with a lot of good ones in existence?

-Regarding decisions Simon made with Lix:
I'm honestly personally really torn on certain things like the RR and time limits. On one hand (time limits); I genuinely agree with how most puzzles games in recent years have moved toward no time limit. The game is simpler with one less factor in the way to worry about and it having been mostly arbitrary in the main game (and custom content often as well) anyway. However, there are the corner cases where a good puzzle  is enforced [backroutes removed] elegantly by use a of a time limit. And the timer is a very simple mechanic everybody gets; doesn't need any explaining or anything to learn. And the player can pause the game at any time, not needing to be under actual pressure. If I were to include a timer; certain other factors would need to exist.
(for instance; no levels with 100 Lemmings and you need to up the RR just to have them come out in time). Every level with hoards of lemmings should naturally flow into the exit right on time, even if it's tight.

RR-- At first I was against removing that in Lix but now it feels likewise superfluous. Here there are other ways, and some very interesting of executing the same puzzle of spawn interval manipulation without it; runners, jumpers, setting up a unique terrain layout... In the end I'm now simply not as big of a fan of spawn interval manipulation as I was in the beginning. And this mechanic definitely is not as intuitive and not as simple as a time limit.


I'd take the best (what I deem as the best) aspects of all of the Lemming games, or some that were terrible but could've been better.... that'll be for a later post.

Lix Levels / Re: Simon streamed lemforum/Hopeless, 2023-01-22
« on: January 27, 2023, 02:56:04 AM »
after listening to your latest stream; I agree with your comments on graphics. I think I like graphics that aren't too plain but not too busy either. This is why I like the sets like the Tapir and abstract and construction sets a lot, despite them appearing kind of plain at first glance compared to old Lemmings, I like them quite a bit.


as I said somewhere; the backroute fix to Division of Labor is fine, but I still think that basher behavior should be addressed, unless this is the very first time this has come up then maybe it's a rare corner case. ??
I feel like this maybe has come up before but now it appears I've spent so much time in this community that I'm easily getting old things like this mixed up and my memory is too fuzzy.

yes; your solution was 95% intended btw. :lix-smile::thumbsup: The solving replay does it slightly differently, I think by having
Spoiler (click to show/hide)

General Discussion / Re: Mobi's blog
« on: January 25, 2023, 01:42:07 AM »
another goal which I've been very slow and rocky to get going; spend less time on social media:

-everyday I'd come home from work to "relax" by spending sometime just browsing internet communities. Made me feel surrounded by people and less lonely, get news, read interesting things, laugh at funny stuff etc. Seems like this would be a good thing. But in the end not all that much. Especially the past few years it often leaves me frustrated and depressed. Maybe I'm just not a good people person. In any case, my goal now is to come home and instead of spending time on social media focus on doing at least one creative thing. Sit down at an instrument/write/making custom content.

The effect was definitive and immediate: I feel better. At the cost of being a little bit more lonely I feel like my time is better spent, more productive and fewer frustration. I never used twitter; but I'm guessing this is kind of the angle most people I've heard complain about that program had.

-Exercise; I still do almost every day, though I've kept it at a 10-20 reps, no more. Frankly I don't really have the time to do more. I care less about big muscles and more about just being healthy.

-Started working on a new lemmings pack a long time ago and it stalled many times. Might still get somewhere but I don't have the motivation to work on that the way I used to.

Lix Levels / Re: Lemforum backroute fixes, Lix 0.10.x
« on: January 24, 2023, 12:43:27 AM »
I agree with Ramond that behavior looks very odd.

Either one of two things should be true:
1) the basher keeps going until he falls into the gap and (presumably a] stops bashing, or b] continues to bash at a lower level OR
2) she shouldn't be able to bash that in the first place


I'll try to take a closer look at the level in question. There's nothing I have to add; the fix looks fine to me.

Changed my mind and I've fixed The Last Laugh
Spoiler (click to show/hide)

same replay should work

Lix Levels / Re: Simon streamed lemforum/Hopeless, 2023-01-22
« on: January 23, 2023, 01:11:24 AM »
ah I was away from my PC most of the weekend, sad I missed. I will have to catch up. And take a closer look at that strange basher behavoir; don't know if I knew about this.

No More Heroes; still haven't solved this level 10 years later, despite giving it a decent attempts along the way O_o .

this may be unrelated or warrant its own topic but I think I'm beginning to prefer the game not ending/going to title screen on timer running out so much I'd prefer it that way for any fail; whether all lemmings die or whatever.

When playing a level, trying many things restarting/backtracking a lot; going to the menu screen and having to going back just gets annoying and feels unnecessary.

Lix Levels / Re: Lemforum backroute fixes, Lix 0.10.x
« on: January 17, 2023, 03:06:18 AM »
and another fix for Theresa falls up the stairs. At one earlier version this second entrance existed and it was removed to fix another backroute, but I *think* that was before the protrusion in the wall existed, so maybe this will be okay???

Lix Levels / Re: Lemforum backroute fixes, Lix 0.10.x
« on: January 17, 2023, 01:29:01 AM »
my simple fix for Tinker Tailor Soldier Lix was too simple; Raymond backrouted it even worse. Attached a (hopefully) better fix, and replay.

NeoLemmix Levels / Re: Level pack: LemRunner (2021)
« on: January 15, 2023, 12:46:40 AM »
started taking a look at this; these styles look amazing!

General Discussion / Re: Simon blogs
« on: January 14, 2023, 11:44:33 PM »
amazingly Cheapo works 80-90% on my current PC running windows 10. Its a bit slow but not terribly slow. I easily get more frustrated from lack of Lix/NL ease features than old bugs. I contacted Peter Spada last year for a question about Cheapo and he responded promptly. I didn't ask at the time but I wonder if he made any other games?

Every now and then I try to play Clones again and it's just... awful. Nothing about it feels intuitive. A Game of this nature that doesn't always allow you to pause or pausing that doesn't work correctly should be illegal. Sorry to the creator, I know they at one time were present on this forum but this game sucks.

I attached a recent Windows 10 home screen pic.

this is why I personally prefer time out= same mechanic as ending level from all lemmings dying or otherwise. Level ends with options to either rewind or restart. The message there can display exactly *why* the level failed or ended.

Lix Levels / Re: Simon streamed lemforum/Hopeless, 2023-01-11
« on: January 12, 2023, 12:53:42 AM »
Division of Labor, aha Pieuw even made this (or very similar fix) in his own level, I recognize it now. Should've thought of this before, but then I wasn't really working on Lix, so it's okay.

Good job on solving so many hopeless levels in one sitting!

NeoLemmix Levels / Re: [NL] Mobilems (2022)
« on: January 09, 2023, 12:38:13 AM »
Here's a little re-working of the Logo I did for this pack.

I like the original, I just thought this pack needed a slightly improved logo.

Edit: I smoothed out the angles, finished the lower-left corner and adjusted the colors.

thanks a lot for that! :thumbsup: I'lll... figure out what to do with this later.

Welp looks like I lied again... sort of. While I'm not working on this levelpack anymore, I *may* at some point release a much smaller (around 30 levels) pack as a kind of "best of" pack of all of this and my older content, with a few updates. Probably not gonna do this actually.

Lix Levels / Re: Ramond streams lemforum, 2022-12
« on: January 07, 2023, 11:49:38 PM »
I think the video is past 14 days, I can't find it anymore, could you describe his solution?  I don't remember seeing anything that felt extremely backrouty; just a slight difference in placement of 1 skill but the same general idea is realized, I think. (If memory serves). Don't know offhand how to fix this anyway.

Here's a direct link to the start of Lix Cannon:

I highlight all my vods so they should be permanent; you can find all the links in my first post of this thread.

ah thanks! Yes; as I said, imho I don't see a huge difference. Actually considering the original (which has no cuber but a blocker and digger) this solution is closer to what's done there.

Lix Levels / Re: Lemforum outtakes/replacements, 0.10.x
« on: January 07, 2023, 11:24:29 PM »
Okay, concrete suggestion for Ferry Tale: We accept mobius's new level Private Room Without Room for L25, remove 6 Gaps, move 100 Ways to Die to Q6, and move Ferry Tale (the new version) to Q15.

Good with me!

Private Room Without Room needs some final touches then:
  • IIRC I found a backroute in December. Have to re-investigate.
  • 40 lix is a lot. Let's stop spawning new lix when the route is finished.
  • The flat spot on the rocks where we feel like assigning basher should be the proper spot to assign the basher. I'll fine-tune the spot with eraser pieces.
I'll see what I come up with tonight, and discuss the results with mobius.

-- Simon

any modifications you make to that level are fine with me.

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