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Messages - mobius

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Reviews / Re: Level Review--Lemmings Revolution
« on: Today at 02:38:11 pm »
10-6 Going in All Directions

Lemmings: 50
Save: 44
Time: 3:15
Release Rate: 69
Skills: 3 Climbers, 3 Floater, 5 Bombers, 5 Blockers, 7 Builders

Good: There's a few obstacles to get through to the balloon which requires some switches. There's two paths to take to get there and its not obvious which is better (both are possible). There's no destructive skills which limits things a bit.

Bad: Fairly easy for it's position. I don't personally care for the path that builds through the thin platform as this is a non-intuitive thing for new players, but veterans will see that path right away. One of the blade traps doesn't do anything (I think the one near the entrance), not sure if that's a glitch or the hitbox is too high or something but this can be misleading, cause the other one works. Also bomber glitch (like many levels of this nature) make it rather trivial. Also the time limit is rather tight but doesn't add any interest.

This is one of the few levels where you can bomb near a pool that isn't surrounded by steel and see a graphical glitch as a result.

Lix Main / Re: 2020 Roadmap
« on: July 10, 2020, 12:05:01 am »
wasn't there something that always comes up during multiplayer sessions about when a level ends the screen goes away or something happens and you can't see who won or something of that nature?

Also has quitting/leaving server too easily been fixed?

Reviews / Re: Level Review--Lemmings Revolution
« on: July 09, 2020, 02:23:53 am »
We've (3) played the game years ago. You're welcome to comment on any past level.
Also this may slow down as we're getting to levels that are harder and I can't remember all the solutions. I might just have to fire up the game again if I'm to remember them all which is a chore unfortunately :(

On Where's Carol Vorderlem; I agree about the time limit; except that I'm glad it's there as it allows for a 1-worker-lem solution (and 100% I *think*). :D Would not be possible (that I could derive back in the day) otherwise. There's actually barely enough time for it; the worker must loop back and forth through the entire level several times. It's quite possible there's a faster method but I'm the only person to have tested it.

10-4 Use the Force, Lem

Lemmings: 100
Save: 99
Time: 3:45
Release Rate: 36
1 Climbers, 2 Floaters, 1 Blockers, 2 Builders, 1 Bashers, 2 Miners, 2 Diggers

Good: It's a good timing and multitasking challenge. There's a lot to do at the very start and requires quick thinking to contain/save the crowd. There's lemmings moving in all directions (that title (to come up in a later level) would be better suited here). Nice reference in the title.

Bad: The doors blocking off the pool and associated switch doesn't serve any purpose that I can see; unless it's to trick you into thinking you need to block the crowd in on the steel ledge. But I don't think this is possible as there is no way to free him.  You can bypass the switch the opens the splat-form door; by just building your own.

I forgot you can mine into the door (once it's closed) to stop the minder/digger etc, to create a wall at the top area. This is not required.

Reviews / Re: Level Review--Lemmings Revolution
« on: July 07, 2020, 12:07:55 am »
10-2 The Legend of Smelly Belly

Lemmings: 15
Save: 15
Time: 10:00
15 Climber, 10 bomber, 20 Builders, 10 Diggers

Good: Funny title. Interesting puzzle. This is the only place in the game I think where you get lemmings locked in a steel room with the only way out to re-open the time door. The excess skills make the challenge focus solely on how to deal with circumventing the weasel traps.

Bad: I can't remember correctly; it seems like there may be a backroute of letting them all our of the entrance room without getting to the gates but I'm doubt it.
The three middle weasel tiers look identical at first glance but they're not. The gates are offset such that building over some are easy while the bottom one is harder.

General Discussion / Re: Armani's Blog
« on: July 06, 2020, 10:15:32 pm »
Glad to hear your military duty is ending and you can do things you love. Sorry to hear things are so tense there. That's not a good situation. I wish there was more everyone could do, but hope for the best.

That pic from Singapore -- are you kidding me? That looks like something out of a futuristic movie! so cool! 8-)

You're English is excellent imo. I can understand you just fine. :)

I'd love to visit the Eastern side of the world one day. It must be a long way off though.

General Discussion / Re: General Comings and Goings
« on: July 03, 2020, 10:51:43 pm »
I hope you can get well and get a new PC soon; we miss you Akseli! :)

Are you trying to use Discord through a browser? Because I've been using the app (not through a browser) for years now and have never had it ask for a capcha.
Or perhaps it has to do with not staying logged in. I'm not even sure of this but I'm guessing that either the app doesn't require log it or I have it set to permanently being logged in because I never log in to discord.

Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« on: July 03, 2020, 10:20:06 pm »
anyone available for a game sometime this weekend (July 4,5 or 6) I'm free on Monday as well.

Reviews / Re: Level Review--Lemmings Revolution
« on: July 02, 2020, 01:45:14 am »
It just occurs to me now that the Release Rate of "69" appears suspiciously frequently in this game....

9-10 Waste Not Want Not (part 1)

Lemmings: 10
Save: 10
Time: 10:00
Release Rate: 50
Skills: 1 Climber, 1 Floaters, 10 Bombers, 10 Blockers, 2 Builders, 10 Basher, 10 Miners, 10 Diggers

Good: This one was a major stumper for me back in the day. It offers a really interesting challenge of classic Lemmings skill allotment combined with a timing/resource management puzzle around the doors near the entrance area. There are a lot of possible paths to take. It's not clear at all, for example, where the climber/worker should go from the start, or in what order he should do things. Also how to manage the crowd is a big problem. And there are a rather large number of solutions to top it off.
This is one of my favorites of the whole game actually.

Bad: honestly can't think of anything other than usual game issues that effect every level so that doesn't count. (like 'background' graphics getting in the way of sight).

Reviews / Re: Level Review--Lemmings Revolution
« on: June 18, 2020, 11:47:37 pm »
oh duh... I forgot about building over it.

9-7 Battle o'Lemmeckburn (not sure of spelling as I'm going off memory; Pirohiko's videos are in Japanese)
Lemmings: 50
Save: 43

Good: *finally* we're getting into the really good (and tough) levels! (imho). This one offers quite a complex challenge, relatively speaking; there's a lot going on. There's a deadly fall height to mitigate, a giant birb, a pool being lowered and raised continually, another weasel to get around, and the exit area which is no simple task in of itself. There are a number of ways to get up and through to the balloon but all aren't trivial as skill conversation is a big thing here. The low save requirement allows for a variety of solutions and it's not aggravating, but also allows for more challenging solutions as well.

Bad: pirohiko demonstrates a backroute bypassing most of the level; though I'd argue this is equally or harder to execute and/or see. I can't think of much bad to say about this level.

Does anyone know what the title is reference to?

Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« on: June 15, 2020, 11:14:00 pm »
how about a game this Saturday or Sunday 20, or 21? 17~18:00ish UTC

Reviews / Re: Level Review--Lemmings Revolution
« on: June 15, 2020, 12:20:41 am »
Lastly, What is with the switches being in the form of those weird boxes?  This is the only level in the game in which they appear, and they don't appear to serve any purpose that can't be fulfilled by switches or laser gates.

Actually they also appear in "T is for teamwork" half sunken into the ground near the entrance. Lemmings trigger them there. I don't have an answer to your question other than they're a bit smaller than gates or switches? Also it appears like they're hit box could be larger and lemmings/weasels just need to be near them to trigger.

9-5 Hit 'n' Run

11 Lemmings
save: 10
10 climbers, bombers, blockers, bashers, miners and diggers. 2 Builders, 0 floaters.

Good: An interesting challenge where most of the level is down upside down.
This is one of the few late game levels with the bright candy land background.

Bad: I've never figured out what the intended solution is. Because every solution I've seen involves glitching through the gravity inverter near the lava pool and flipping the switch while still upside down.

The layout of this level feels odd and sort of slapped together. Somethings don't seem to really have much use like the speed up pads. The weasel goes through two which cancel each other so he walks at normal speed; thus he's not really much of a threat.

Reviews / Re: Level Review--Lemmings Revolution
« on: June 10, 2020, 12:15:25 am »
in regards to "Walk the Plank or Join the Crew"
Wow: I never thought of that meaning for the title of that level!

Teleporters always work this way in the game: whatever direction a lemming is facing when entering = that's the direction it will exit. And left facing always comes out on the left side and visa versa. Still doesn't explain if this was an oversight on this particular level or not. My guess is like many other things; the production rush prevented them from making cleaner teleporting mechanics.

9-2 Can't get there from here

50 Lemmings
49 Save
6:00 minutes

Good: Tough puzzle especially for beginners.
Spoiler (click to show/hide)
. But it also offers a decent builder preservation challenge and a turn around challenge yet still has a few different possible solutions.

Bad: For veterans of L1 and older games there's not much of a challenge as that trick is first used in Mayhem of L1.

This was one of the hardest in the game for myself at this point on my first playthrough and stumped me for a long time. I had not yet solved said Mayhem level at this time either. (I hadn't even gotten to that point in Mayhem).

Reviews / Re: Level Review--Lemmings Revolution
« on: June 06, 2020, 03:23:49 pm »
8-9 Bridges

53 Lemmings
Save 48
Time: 3:30

50 normal lemmings, 3 acid lemmings.
skills are seen in the pic attached

Good: the puzzle of how to get the lemmings to flip the switch inside the acid pool is somewhat interesting, as is saving the normal lemmings, who need a splatform. [Actually the level overall looks more interesting than it  really is imo]

Bad: There's a lot of trickery in this level, whether intended or not. First because of the odd way acid pools work; you have to figure out that you can't simply drain the pool then let a lemming go into it to flip the switch; lemmings ordinarily walk on top of an invisible platform over drained acid pools (which seems like a glitch to me). BUT acid lemmings walking on acid when it is being drained will sink down with it.
Next the giant bridge of the laval pool is completely hidden meaning you just have to assume it's there because one builder clearly isn't enough to get across there. Of course it's pretty obvious this is the case; but then why hide it in the first place?
There's also the possible solution of mining into the acid; which is most certainly a glitch

Lix Multiplayer Dates / Lix Multiplayer June 14th, 16:00 UTC
« on: June 05, 2020, 12:55:42 am »
how about a game on either Saturday or Sunday of that week? usual time?

General Discussion / Re: WillLem's Blog
« on: May 24, 2020, 02:28:57 pm »
I wrote this before Willem posted and I don't feel like reading his post and/or modifying mine right now :P

First of all just to be clear:
-I'm not trying to argue in any way that math isn't useful or doesn't describe the "world" well.
-I'm not exactly a religious person. (though sarcastic comments I've made during Lix and what-not may have confused people). While I do have interests in religion; religious people wouldn't call me religious. [this is a topic for a different conversation]

I don't believe in God; that's partly why I also don't like Simulation theory. Like I said earlier it has similar problems. The biggest one for me is ultimately it just raises more questions than answers:

-Who creates God/the simulation?
-when/where/why/how was God/this simulation made?
-ultimately what does this mean for my life here and now? If anything at all. And if nothing: then why even care?

-But more directly I think the main thing I dislike about the theory is it just seems like too big of a leap/assumption about too many unknowns about the universe. Like if we are ants inside a colony and we're trying to guess about how this glass container works and what exists outside of it; we're basing it all on the stuff we're doing inside our sand colony here and now. Clearly; that's not even remotely like what's going on outside... in more ways than one.

Don't get me wrong: it is fun to think about. That's why I recommended that book. And I agree with your (ccexplore's) points made.  But at the end of the day if I was asked if I believe that a monotheistic religion or simulation theory are likely good explanations of our universe: I would answer no, not at all.

quote from ccexplore:
[Here's the thing though.  Somehow math seems surprisingly good at describing the physics of our world....]

First of all I'm not arguing against this point. I agree to a point. However I feel like everyone who makes this argument misses a key point:
Math must describe the world; there's no other possibility. If it didn't explain the physics of our world; it wouldn't exist; and we wouldn't be having this conversation. If I propose something to you like 1+1=3; this doesn't work; doesn't lead to any new or interesting insights; doesn't lead to any new math or anything useful what-so-ever. Therefore you'd throw it out and say this is "wrong" or "pointless". So IMO; it's no shock or oddity that "math *somehow* explains our world to an amazing degree of "accuracy". We are deciding what *all* of these things mean; WE are saying this is how the world operates. So why are we so amazed that it works?

It's what I always think when people say things like "it's a miracle that we are here; that the universe exists and is so perfect for human life."

First of all; I wouldn't exactly call it perfect for human life when things like 'natural disasters' (which are just things about the way the earth operates normally and has to; or earth would be very different; in some cases in not so great ways) kill millions of people over the centuries.

But secondly the larger issue: why wouldn't it be a "miracle" we exist? Because if we didn't exist we wouldn't be able to say "it sucks we don't exist, what a shame we aren't alive to enjoy the fruits of a universe that isn't here for us... sad. ???

So my question to everyone raises this issue is what would life be like if math didn't work so well? Or if you think things came about "by chance" and they weren't orderly? Do you think life would be chaotic or something?
Personally I think there are an infinite number of ways life could be like for us; endless trillions upon trillions of possibilities of different, maths, languages, cultures etc. But if we had a similar thought process to what we're talking about here; then no matter what different possibility the other matters are; we'd be arguing the exact same thing. That math/science etc somehow "amazingly" describes our world.

It kind of makes the question of whether the abstract thing is "real" or not almost a little irrelevant?

Yes actually; that is kind of my point. "Real" is a concept that we humans create in our minds; it's part of the rule structure of our mind/society. It's required for our society to work the way it does today. But ultimately there's no reality and no illusion.
"The world is just the way that it is. It is neither good nor bad, right nor wrong." -Ajahn Sumedho

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