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Messages - mobius

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Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« on: July 16, 2019, 12:05:18 am »
I may be able to join; I'll sit out if there are more than 4.
It's going to be super hot that day here so... what better than to sit inside and play games :D

Non-Lemmings Gaming / Re: Super Mario Maker Level Sharing Thread
« on: July 10, 2019, 01:16:17 am »
I just got a Switch and this game and I will be playing forthwith.  :D

Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« on: July 03, 2019, 12:56:40 am »
7th would be better for me cause I'm going to a funeral on Saturday.

Live Event Scheduling / Re: Proxima's streams
« on: June 21, 2019, 12:16:02 am »
aw, I missed it but; nice that you did it on youtube so it's still there. Nice to see a blind LP of the game! :) I look forward to more!

fyi: don't ask me why I thought you were doing a randomized run when when you clearly didn't mention "randomizer" at all... because ramon mentioned it, and I was apparently very tired (and am now as well...)

honestly the leprechaun comment is fairly accurate when I think about it... I always disliked Link's sprite from this game; compared to every other game anyway.

Live Event Scheduling / Re: Proxima's streams
« on: June 19, 2019, 10:28:26 pm »
:thumbsup: nice; I think you have; but if you haven't played a randomizer before they are SUPER fun :D

Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« on: June 18, 2019, 10:12:42 pm »
how about another game this Sunday June 23, usual time (any time from 17:00 UTC onward really).

NeoLemmix Main / Re: List of unconverted packs?
« on: June 12, 2019, 12:40:53 am »
for the record: I have no interest at the present moment to convert my pack(s) (Mobilems 1&2) to the new format.

I hereby allow anyone who wishes/able to update this pack themselves, you have my permission. You may even edit the levels/add stuff if you want (though if you do that I demand you put your name on it also :P )

Almost forgot: Actually if anyone really does decide to do this; please contact me first because I actually started converting but never finished. :XD:

I'm kind of surprised none of the math guys didn't figure this out before. Considering that is an odd skill set. :-\

General Discussion / Re: Dreams
« on: June 06, 2019, 01:13:23 am »
Recently had a few interesting (well maybe not that interesting but memorable) ones.

I was on a boat on a river; possibly in autumn, in a rural place. Another boat was ahead of us on the river and this other boat was either our enemy somehow or being captained by some evil man whom I could hear talking as if in my head.* He said something about a plan to thwart us. I don't know why we were fighting in the first place; but anyway I saw the boat ahead swerve a few times and spill something shimmering like seeds or something into the water, then continue ahead. The water remained shimmering. I got a freighting feeling. Then as we approached the area I could clearly see the water boiling. I became very scared and somehow knew this meant we were in trouble. As the water was boiling I felt myself spiraling around down to the water; the boat now was gone and I was alone floating or flying.
Then I don't remember if immediately next or if other events occurred that I don't remember but I heard the evil captain (speaking in a high pitched voice and laughing insanely) now speaking of some new plan and saying "I wouldn't want to be in that river now!" I was still scared yet I was no longer in the river. I was in a building of some kind; a long hallway, fairly well lit, perhaps partially outside. The walls were white, or maybe metal. There was a large tall cylinder thing like a silo and four men came out of a door on it and huddled around it like they were sort of hiding or something, some looked around the corner. They were looking away from me and I don't think they saw me. I believed one of them was the captain.
These were very brief because they occurred while I was dozing off and out after pressing the "snooze" button...

Woopie Goldberg and me was inside a large strange feeling green walled room with doors. She was talking (like from her 80's standup, so not like you're probably thinking of her) and opened a door to look inside.
I was watching a car from a distance high above barrel down a highway and go down an enormous hill. It was going so fast it got air born then flew down the hill flying above the road. I was very scared; as if I was inside the car even though I wasn't from my visual view; yet I felt like I was in it. I was terrified and felt like I was flying at high speed. Eventually the car touched back down to the ground.

*I mentioned long ago that I often hear voices coming from inside my head in my dreams and only recently; I attribute this to listening to talk shows all day at work with headphones.

General Discussion / Re: Dreams
« on: May 30, 2019, 11:03:45 pm »
The most notable/fun example is when I have a dream that I'm falling, sometimes I wake up and still feel the feeling of movement or falling for a second or two after waking. And I can feel the shift in my body/mind from the "fake" falling state to being still in my bed.
That sounds like hypnic jerk, to be honest, but I can imagine that you have dreams of falling! I don't think I've had many myself though, and I do experience hypnic jerk a few times a month.

I'm pretty confident these aren't hypnic jerks because I have those too, somewhat often. A hypnic jerk, as I understand it, is when you're in a state of half sleep (like when falling asleep) and a muscle twitches violently, often scaring you wide awake.
What I'm describing with my dreams has to do with specific illusory (for lack of a better word) feelings that are felt when dreaming. Like if you dream of flying (which I've never done btw :( ) you have a physical sensation of flying. Occasionally this feeling of movement carries over for a split second or two when I wake up (especially if I wake up during a dream) into the waking world.

Just as further interesting study: last year two separate times when meditating while also being sleep deprived (which I don't recommend btw) I experienced this exact dream-like illusory sensation of movement while sitting, still, up straight.  It was like my body was spinning around smoothly but it was only mental, as I didn't get sick or have any feeling in my stomach as one often does when actually spinning.

Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« on: May 30, 2019, 10:19:41 pm »
Three people so far expressed interest; (SQRon, Nessy me and 607) so if all play we have four [the limit for one game]. But if you're interested there still may be room if someone quits early.

General Discussion / Re: Dreams
« on: May 28, 2019, 11:46:33 pm »
its' quite common for me to have a "repeat dream". As usual I cannot recall any offhand atm, but often I'll wake up remembering fragments and also feel strongly like I had that dream before; perhaps many times.

I've also occasionally had feelings that seemed to linger after waking, idk about for hours though.. but certainty in other terms. For example I felt weird all day after a night of not sleeping properly then with little sleep and bizarre dreams.

The most notable/fun example is when I have a dream that I'm falling, sometimes I wake up and still feel the feeling of movement or falling for a second or two after waking. And I can feel the shift in my body/mind from the "fake" falling state to being still in my bed.

Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« on: May 28, 2019, 12:42:31 am »
How about a game of UCH this Sunday June 2 around 18:00 UTC?

what about vertically stacking the RR buttons as well?

I almost never use the "non-compact skill panel" btw, since I'm used to the old one I found no need for the the other buttons. Admittedly I forgot about how many buttons there are now. Considering all these buttons maybe double stacking the panel would be best. In other words have two layers: one for the skill and one for the other buttons. As long as a compact option is still available I won't complain; as I intend to keep using that. The non-compact is not necessary for me; too complicated, and the buttons themselves are too small.
About new players: as pointed out by others they may likely not understand what they do even having them there to see and use. So I don't think it's wholly a matter of ease for new players. For new players simpler is better.

Shrinking the minimap: this would just make the problems I pointed out with it even worse; making it even more useless. Why not just get rid of it?

Hard-binding Esc is conceivable, I have no opinion on this.

Removing dir select buttons: Careful. What you remove from the UI, the new player will not try. People will not read manuals. Level designers get crazy about making their own skill tutorials (unnecessary, skills are in the panel, tutorial pack exist for skill subtleties that level designers can miss anyway) but haven't/won't make directional select tutorials (with good reason, it's the job of the engine to explain it). Also people won't play tutorials; people play packs, and not every pack has that; if every pack had that, people would skip it. Lix has tooltips for dir select whenever two opposing lixes are under the cursor, but I haven't user-tested those tooltips.

Splat ruler should get a button?

I feel it important to point out that people have been using the directional select literally years (it first existed in the windows port? so 1996ish) before it ever gotten buttons on the skill panel in NL. Again I point out that many games nowadays features so-called hotkeys and no buttons. Pressing keys without any kind of visual button the screen is very common.

Tooltips is an excellent device for new players. I usually find them very helpful in any game/program.

Since everybody is in disagreement over the skill panel maybe making the whole game size bigger as namida suggests in the best solution.

another idea on 'removing' a button is to place the release rate change function up to overtop of entrances (this is how Revolution worked--you left or right clicked the entrances and the number appeared temporarily above it). That would free up one more space.

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