I think I'll be available that day, should try to join.
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Show posts MenuQuote from: Pieuw on April 17, 2024, 11:19:32 AM
I'd say the specific vibe of the original styles is mainly due to:
1/ A limited color palette.
2/ Not too detailed pieces that can easily be combined to make larger structures.
The original tilesets were like a toolbox to build anything. The feeling of the Tribes tilesets was quite different, probably because they contain whole recognizable objects as terrain pieces.
Quote from: WillLem on April 11, 2024, 12:35:54 AM
Yes, the Propelling lem will always arrive at the top of a successfully created tunnel.
The question now seems to be: what about when the tunnel isn't finished due to the lem hitting a steel block, or the top of the level (i.e. the situations in this image that result in transition to "faller")? Should the lem fall (potentially fatal), or propel safely back down?
I'm currently about 50/50 on it, either would be fine code-side.
Quote from: Strato Incendus on April 07, 2024, 06:36:50 PMQuoteInteresting... this then can double as a sort of psuedo-ballooner; and used simply to gain height.
I thought the same at first, but keep in mind the SLX Ballooner moves at a steep diagonal angle. What the Propeller / Twister would be doing without terrain is more reminiscent of the Ballooner as it acts in Lemmings 2: The Tribes (as long as you don't use the fanning tool).
Quote from: WillLem on April 04, 2024, 09:19:24 PM
Meanwhile, if they haven't yet found terrain to remove, they will continue to propel upwards until they hit either a steel block or the top of the level.