Author Topic: Lemmings presents GOTTA GO FAST!!! v1.56 [Difficulty: Medium - Very Hard]  (Read 15369 times)

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Offline Flopsy

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4/4/23: It is now ok to video LP this pack again, the ban has been lifted.

4/5/22: Gotta Go Fast v1.56 is out.

Yes, you've guessed it, another back route fix for Chilli Dog 19....

past versions (click to show/hide)

Original Post
4 years ago today I released a pack called SEB Lems after making 175 levels in a little over 18 months with a lot of help from Wafflem.
Now I present to you after 4 whole years since SEB Lems.



To celebrate the 30th Anniversary of Sonic the Hedgehog, I am releasing a Lemmings pack entirely made of Sonic the Hedgehog tilesets.
Help guide the Sonic Lemmings to the exits in 189 levels across 9 ranks!
Help Sonic overcome Eggman's plans to take control of these mindless Sonic Lemmings and use them for his evil plans.



DISCLAIMERS (PLEASE READ):
1. This pack uses a lot of custom animations, and uses no effect trigger objects. These have been added for nostalgia purposes for the sake of trying to make the tilesets look as much like a Sonic game as possible. If you don't like this, please disable the background images in the config menu.
2. Most levels have 10 minute time limits by default, I discussed this with a few people before deciding on whether to implement this or not and I got all kinds of responses to this so my gut feeling was to just implement this feature. I am not going to have this pack topic descend into discussion about the time limits being unnecessary, this was also added for nostalgic purposes (Sonic would die if the time limit reached 10:00 on most Sonic games). I have added this to the levels where it is possible to solve the level significantly under the time limit (ie. you have at least 3 mins left) so I have added these time limits appropriately and not just to every single level.

This pack is deemed to be mostly on par with the difficulty of SEB Lems, however some testers have said that this pack is a little harder than SEB Lems even.

This pack is made up of 9 ranks, the first 7 of which are the main difficulty ranks and the last 2 are bonus ranks.
The pack also features custom sprites made to look like Sonic (thanks to Nessy for making these).
Each rank contains 21 levels, the final level in each rank is a boss stage and features a unique music track.
The first 7 ranks contain one level from each of the 21 main tilesets used in the pack.

With Special Thanks to
Nessy - for being the sole tester for this entire 4 year development cycle, helping me with making backgrounds and the lemming sprites. Such a great person to work with, always willing to help!
Also for providing the Hydrocity tileset for the pack.
Wafflem - "We've finally done it, the pack is finished. I wish you could be here to see it finished, please come back soon". For being a second tester when he was not away and being the pure inspiration behind this pack.
Lucia - Love Always xxxx
WillLem - for testing/improvements on the 1st rank and providing an animation for the Scrap Brain buzzsaw, it looks great!
GigaLem - for the work you have done on making the Sonic tilesets look great.
Plom - for the Metro, Studiopolis and Press Garden tilesets
and anyone else who has been supportive of this pack over the years!


ROSE - Named after the stalker Amy Rose, this rank starts out with nice X of everything levels and a few other kinds of levels designed to ease you into the pack.


SHIELD - The 2nd rank, named after the Shield power up that Sonic collects on his travels. Still X of everythings in this rank but the difficulty is higher.


RING - The 3rd rank, named after those golden rings which Sonic collects on his travels. We now shift towards Puzzle style levels and the X of everything levels become much less common, unless X=1 of course :P.


SNEAKER - The 4th rank, named after Sonic's very speed shoes. The speed is largely getting up to running speed by this point, we are truely into the meat of the pack now and the difficulty is ramping up.


EMERALD - The 5th rank, named after those collectable jewels in the bonus stages of Sonic. Now we are truely heading into the harder levels in the pack, they are hard just like collecting the emeralds in the Sonic games!


SUPER SONIC - The 6th rank, named after Sonic's powerful form after collecting all the emeralds. Now the levels are getting larger and much more complex, a lot more abstract thinking required here.


CHILLI DOG - The 7th and final difficulty rank. Here we are, the last hurrah! The pack doesn't get any harder than this! Can you get to the coveted Chilli Dog at the end of the pack?


ENCORE - An overflow rank of levels which didn't fit into the main ranks but were still awesome enough to include in the pack. Including a few collabs with other level creators!


TOOLKIT - This rank is a certain type of level which I felt belonged in its own rank so that if you don't want to play these types, just stay out of this rank. These are levels with large skillsets and require a large amount of thinking and resources to solve. I know some people don't like this level type so I chose to separate them out (That's not to say the rest of the pack is entirely free of these "toolkit" type levels though!).


Now onto the tilesets by Flopsy.
Scrap Brain (Sonic 1) - the old favourite, remastered for GGF. Special thanks to WillLem for helping with the buzzsaw animation.


Happy Hour (Shield 10)

Star Light (Sonic 1) - remastered for GGF, now with added lighting effects.


Do You Believe in Magic? (Super Sonic 10)

Marble Garden (Sonic 3) - remastered for GGF with improved water animations.


Harden The Paint (Emerald 8)

Casino Night (Sonic 2) -  remastered for GGF with significant light effect improvements.


Casino is the Night (Ring 1)

Sandopolis (Sonic & Knuckles) - remastered for GGF with improved updraft symbolising.


Pedalpusher (Chilli Dog 8)

Mystic Cave (Sonic 2) - remastered for GGF with improved trap visibility


Shining Light (Sneaker 16)

Death Egg (Sonic & Knuckles) - remastered for GGF with improved animations


Death and Destruction (Emerald 14)

Labyrinth (Sonic 1) (in collab with GigaLem) - the water labyrinth of Sonic 1, possibly everyone's nightmare when playing Sonic. This tileset will feature water related Swimmer puzzles in most cases.


Let's Ride (Ring 21)

Chemical Plant (Sonic 2) (in collab with GigaLem) - the Chemical Plant from Sonic 2, featuring teleporter tubes and plenty of megamac to swim around in!


Lems at Work (Ring 20)

Lava Reef (NEW) (Sonic & Knuckles) - a new tileset, a cave filled with glorious lava. There is also a colder variant for where the lava has cooled (like Act 2). Needless to say the Lava will kill.


It's Tea and Biscuits Time! (Chilli Dog 19)

Oil Ocean (NEW) (Sonic 2) - the classic zone from Sonic 2 (which recently made an appearance in Sonic Mania, this tileset is based on the Sonic 2 classic zone. A tileset based on pipes and an oil water (can swim in). Similar to Sandopolis, oil slopes act as one way fields.


Past the Point of Delirium (Super Sonic 4)

Spring Yard (NEW) (Sonic 1) - the original pinball zone from Sonic 1, this tileset has a mesh similar to the crystal tileset in standard Lemmings which the Lemmings will be able to traverse.


Whodunnit? (Chilli Dog 5)

Hill Top (NEW) (Sonic 2) - a high altitude zone from Sonic 2, this zone has some grass terrain and even underground terrain. This tileset also features Lava, be very careful.


Down the Hillside (Emerald 16)

Marble Zone (NEW) (Sonic 1) - the original lava zone from Sonic 1, has some resemblances to Marble Garden Zone with the grass however this tileset features Lava, a pillar trap and ruins.


The Big Fat Greek Level (Super Sonic 18)

Metropolis (NEW) (Sonic 2) - the Scrap Brain of Sonic 2, this tileset features conveyor belts, molten lava and teleporters.


This is Lemmings! (Shield 21)

Ice Cap (NEW) (Sonic 3) - the last tileset to be made for the pack, felt like an ice tileset was what the pack needed to round out the variety of environments. Bears some resemblance to L2 Polar and ONML Snow but the crystal lattice pattern brings some uniqueness to this tileset.


The Last Blocker (Ring 11)


Guest Tilesets by other authors

Green Hill Zone (Sonic 1) (by GigaLem) - the original GHZ tileset by GigaLem, a must for a Sonic pack.


69 and OUT! (Sneaker 3)

Launch Base (Sonic 3) (by timfoxxy and GigaLem) - the final zone from Sonic 3, where Eggman originally planned to launch the Death Egg into space.


Geronimo! (Sneaker 15)

Studiopolis (Sonic Mania) (by Plom) - A newer Sonic Mania zone reimagined by Plom, a bit of a studio based zone.


The Cascade Swimathon (Sneaker 14)

Press Garden (Sonic Mania) (by Plom) - A newer Sonic Mania zone reimagined by Plom, a newspaper press mixed with Japanese cultured terrain.


Dawn Treader (by Flopsy/Wafflem) (Sneaker 21)

Hydrocity (Sonic 3) (by Nessy) (NEW) - the water zone from Sonic 3, reimagined by Nessy, a bit of a water rollercoaster!


Detonator (Chilli Dog 12)

plus more special guests!

These styles were all submitted to the styles manager earlier this week and namida has updated all these tilesets so you can either download them from within NeoLemmix's styles manager or alternately, the styles are included in the download anyway.

Download the music pack for Gotta Go Fast here
https://www.dropbox.com/s/ip0arwol1n0vnxy/lemmings_presents_ggf_musicpack.zip?dl=1
(71 tracks, 282MB size)

Optional download
Includes a few custom sounds for the pack - note that this will play on all packs you play and not just this pack. It is optional to download this but it will add a few more sounds which will improve the player experience.
Alternative "Let's Go" - instead of saying "Let's Go", a sound of Sonic saying "HERE WE GO!" will play like he does in Sonic Unleashed when beginning a level.
Success jingle which plays the Japanese version of Sonic CD's post level jingle.
Failure jingle which plays the game over tune for Sonic Spinball.
To download these sounds, download the "optional_ggf_sounds.zip" and extract to your NeoLemmix folder. You will have to overwrite existing files.
« Last Edit: April 04, 2023, 12:43:36 AM by Flopsy »

Offline IchoTolot

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #1 on: September 18, 2021, 06:23:31 AM »
Congratulations on the release! :thumbsup::thumbsup:

Onto my "to-play" list it goes. :)  It will probably be a little while before I get to it, but I bet in the meantime some people will give you some backroutes to worry about. ;P

Online kaywhyn

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #2 on: September 18, 2021, 06:56:35 PM »
I'm a bit late, and I've already did so on Discord, but I still want to post my congratulations on finally getting the pack released! :thumbsup: You've worked hard on it, and the preview images definitely shows that, as well as the huge amount of detail and contributions from various members. In particular, I especially like how you carried on the work of a pack that was originally started as a collaboration and finished the work after the other seemingly vanished. It might had taken a while, but you persevered and now the long wait is finally over. I admire this in people very much.

Thank you for the kind act of adding me to the credits, even though I didn't contribute anything or played absolutely no part in the creation of the pack whatsoever ;) GGF is definitely on my to-play list. Like you, I absolutely look forward to LPing the pack, which I will do in about a few months or so. Hopefully, it won't take anywhere near as long from the time I promised you I would play through MSB :P Hopefully it won't take more videos than SEB Lems, but no guarantees, if the fact that your first pack managed to stump me very badly in so many places is any indication to go by :laugh: We shall see, but surely the entire pack will take a lot of videos anyway, given that it's almost 200 levels :P
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Armani

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #3 on: September 20, 2021, 08:24:02 AM »
I've solved first two ranks. 8-)
I attached replays and here're some feedback.
Well it was a perfect choice for me to play this pack during the holidays. :thumbsup:
(as I mentioned on discord, we are having long thanks giving holidays so I have plenty of time to play lemmings.)
The preview images are already nice-looking but GGF was beyond my expectation when I actually played it.
There are bunch of awesome styles, backgrounds, custom sounds and great puzzles! not to mention that the musics are fantastic. :D
Especially I’m so happy that you presented so many nice tilesets featuring various types of water. I’ve really hoped there are more styles with waterfall object & transparent water so I can make/play swimmer puzzle which is one of my favourite types of puzzle.
The first two ranks were not too hard. I think I breezed though most of the levels. I expect the difficulty to be much higher toward the end though.

Rose Rank (click to show/hide)

Shield Rank (click to show/hide)

So far I’m very much enjoying the pack, and will definitely play more. :thumbsup: Let’s see how far I can get during the holidays. :laugh: Of course I will play though the entire pack but after the holidays I think I have to slow down the pace.
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Silken Healer

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #4 on: September 20, 2021, 07:55:00 PM »
Congratulations on the release :party:

Offline Flopsy

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #5 on: September 21, 2021, 02:24:13 AM »
For Armani
Spoiler (click to show/hide)

Offline Armani

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #6 on: September 21, 2021, 08:32:10 AM »
More replays incoming!
I solved 3rd rank today. :laugh:
The difficulty felt somewhat similar to first two ranks at the beginning but it becomes harder and harder toward the end of the rank.
There are another batch of really nice levels here!

Ring Rank (click to show/hide)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline mantha16

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #7 on: September 21, 2021, 11:31:05 AM »
welp as per usual im already stuck in the first rank ha ha ha ha but I wanted to comment I really like the no effect intereactive objects and may put some into telelems if i can be bothered to put in the work so i may be asking for help at some point :D

Offline Flopsy

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #8 on: September 21, 2021, 02:21:56 PM »
welp as per usual im already stuck in the first rank ha ha ha ha but I wanted to comment I really like the no effect intereactive objects and may put some into telelems if i can be bothered to put in the work so i may be asking for help at some point :D

namida helped me code most of these objects but the nxmo files for the corresponding objects in the flopsy styles should give you an idea what to write.

Offline Flopsy

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #9 on: September 22, 2021, 01:11:38 AM »
At Armani's Ring replays

Spoiler (click to show/hide)

Keep them coming, these are great solutions you've found.

Offline Armani

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #10 on: September 22, 2021, 08:53:48 AM »
I’ve played two more ranks!
replays attached. 8-)

Sneaker Rank (click to show/hide)
Emerald Rank (click to show/hide)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Flopsy

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #11 on: September 22, 2021, 02:35:36 PM »
For Armani Sneaker replays

Spoiler (click to show/hide)

For Armani's Emerald replays

Spoiler (click to show/hide)

Very good stuff here, well done :thumbsup:
« Last Edit: September 23, 2021, 01:06:50 AM by Flopsy »

Offline Armani

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #12 on: September 23, 2021, 10:02:51 AM »
SuperSonic Rank finished!
This rank is quite a big step up in difficulty from the earlier ranks, which is good :laugh:

Super Sonic Rank (click to show/hide)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Flopsy

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #13 on: September 23, 2021, 11:24:38 AM »
Armani's Super Sonic replays

Spoiler (click to show/hide)

Chilli Dog awaits, the hardest levels are in this rank!

Offline joshescue18

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #14 on: September 23, 2021, 10:40:52 PM »
I solved the first two ranks.

Offline Armani

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #15 on: September 24, 2021, 10:29:35 AM »
On to the epic final difficulty rank!
Once again, there’s big step up in difficulty from SS rank.

Chilli Dog Rank (click to show/hide)
Still two more ranks to go! 8-)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Flopsy

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #16 on: September 24, 2021, 01:03:35 PM »
Armani's Chilli Dog replays

Spoiler (click to show/hide)

Offline joshescue18

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #17 on: September 24, 2021, 09:08:30 PM »
Ring finished.

Offline Armani

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #18 on: September 25, 2021, 09:37:42 AM »
Encore Rank finished. Like you said, the Encore rank wasn't as brutally difficult as SuperSonic rank or ChilliDog rank. It was smooth sailing overall.

Encore Rank (click to show/hide)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Armani

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #19 on: September 26, 2021, 09:39:46 AM »
And toolkit rank is finished which means the whole pack is finished. 8-) 8-)
Of course there are still some levels I backrouted so need to be resolved after update. ;P

In toolkit6, one of the fire objects(where the climber hatch is) is located 1 pixel above the terrain so the lemmings can just pass through it without being killed. I assumed I can't let the lemmings go there when I played the level.
My favourite level of today is toolkit18; the final labyrinth level of the pack.
And I tried to save 100% on toolkit20 and 21 for extra challenges. I expected Toolkit21 would take incredible amount of time but it was not that bad actually since the given skillset is almost infinite.

Well done on this amazing pack! :thumbsup: :thumbsup:  I would say GGF is harder than Lemmings destination which also has 'very hard' tag. I've definitely enjoyed a lot and really love the challenges that were satisfying to figure out.  8-)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Flopsy

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #20 on: September 27, 2021, 01:34:00 PM »
Apologies for the delay in getting to these.

Armani's Encore replays

Spoiler (click to show/hide)

Armani's Toolkit replays

Spoiler (click to show/hide)

Side questions: What do you think of the Toolkit rank overall? Do you think it was a good decision to keep these levels separate from the main pack? The first few levels aren't really as bad and were just used as filler but the 2nd half of the rank certainly were better left in a rank of their own, do you think so?

Very well done on beating the entire pack, you've back routed 42 levels in the entire pack but you solved the other 147 intended :)
« Last Edit: September 27, 2021, 02:05:31 PM by Flopsy »

Offline joshescue18

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Re: Lemmings presents GOTTA GO FAST!!! [NL][Difficulty: Medium - Very Hard]
« Reply #21 on: September 27, 2021, 08:19:52 PM »
I have completed the first three ranks.
Why are you ignoring me?

Offline Flopsy

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Re: Lemmings presents GOTTA GO FAST!!! v1.1 [Difficulty: Medium - Very Hard]
« Reply #22 on: September 28, 2021, 12:19:33 PM »
28/09/21
v1.1 released - a ton of back route fixes courtesy of Armani and josh's replays, thanks both for playing the pack very early on :thumbsup:
Spoiler (click to show/hide)

Offline Armani

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Re: Lemmings presents GOTTA GO FAST!!! v1.1 [Difficulty: Medium - Very Hard]
« Reply #23 on: September 29, 2021, 03:20:45 AM »
Quote
Side questions: What do you think of the Toolkit rank overall? Do you think it was a good decision to keep these levels separate from the main pack? The first few levels aren't really as bad and were just used as filler but the 2nd half of the rank certainly were better left in a rank of their own, do you think so?

Well I think those levels are way better than just "filler". :P

I enjoyed toolkit rank a lot too. And I think the best levels of toolkit rank are in 2nd half. As I already mentioned, my favourite level of the rank is 7 18 and some levels such as 7 15(Industrial Blocker Zone) and 7 20(Musical Statues) have very unique themes and puzzles. And I personally don't mind big level with lots of skills where the main puzzle is to finding the most efficient path and tuning the solution.

So to answer the question: Levels of toolkit rank have some specialities of their own; contest levels, resource management-type puzzle, repeat levels, collab levels and zombie/neutral levels...
So I can understand your decision to keep toolkit levels as separate rank, personally I think it's completely fine if toolkit levels are part of the main ranks though.


My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Armani

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Re: Lemmings presents GOTTA GO FAST!!! v1.1 [Difficulty: Medium - Very Hard]
« Reply #24 on: October 13, 2021, 03:20:54 PM »
resolved all the updated levels. 8-)
There're some promising replays :laugh: and also probably some backroutes. :(

I love all those name of the talismans though. I especially love "The Ultimate Big Arm Challenge" :thumbsup:
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Flopsy

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Re: Lemmings presents GOTTA GO FAST!!! v1.1 [Difficulty: Medium - Very Hard]
« Reply #25 on: October 14, 2021, 01:16:29 AM »
Armani

Spoiler (click to show/hide)
« Last Edit: October 18, 2021, 06:42:21 PM by Flopsy »

Offline Flopsy

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Re: Lemmings presents GOTTA GO FAST!!! v1.2 [Difficulty: Medium - Very Hard]
« Reply #26 on: October 18, 2021, 10:21:04 PM »
Gotta Go Fast v1.2 is out

Spoiler (click to show/hide)

Offline Armani

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Re: Lemmings presents GOTTA GO FAST!!! v1.2 [Difficulty: Medium - Very Hard]
« Reply #27 on: October 20, 2021, 01:17:40 AM »
resolved updated 17 levels
42 -> 17 -> ???
Some notes on levels (click to show/hide)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Flopsy

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Re: Lemmings presents GOTTA GO FAST!!! v1.2 [Difficulty: Medium - Very Hard]
« Reply #28 on: October 25, 2021, 12:20:36 PM »
Sorry it took me a while to notice these for some reason Armani.

Spoiler (click to show/hide)
« Last Edit: October 25, 2021, 12:47:52 PM by Flopsy »

Offline Flopsy

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Re: Lemmings presents GOTTA GO FAST!!! v1.3 [Difficulty: Medium - Very Hard]
« Reply #29 on: October 25, 2021, 01:24:59 PM »
Gotta Go Fast v1.3 is out. With a few more back route fixes from Armani.

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Offline Armani

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Re: Lemmings presents GOTTA GO FAST!!! v1.3 [Difficulty: Medium - Very Hard]
« Reply #30 on: October 30, 2021, 12:52:20 AM »
Resolved updated 7 levels 8-)
42 -> 17 -> 7 -> ???

My bet is 3 8-)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Flopsy

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Re: Lemmings presents GOTTA GO FAST!!! v1.3 [Difficulty: Medium - Very Hard]
« Reply #31 on: October 30, 2021, 03:02:20 AM »
Spoiler (click to show/hide)

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Re: Lemmings presents GOTTA GO FAST!!! v1.4 [Difficulty: Medium - Very Hard]
« Reply #32 on: November 02, 2021, 02:19:32 AM »
Lemmings Gotta Go Fast v1.4 is out

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« Last Edit: November 02, 2021, 08:39:56 PM by Flopsy »

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Re: Lemmings presents GOTTA GO FAST!!! v1.4 [Difficulty: Medium - Very Hard]
« Reply #33 on: November 04, 2021, 05:22:10 AM »
Resolved updated levels.

I've got a good feeling about this :D

I attached my whole replays but you only need to check Sneaker9 and Toolkit12.
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Flopsy

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Re: Lemmings presents GOTTA GO FAST!!! v1.4 [Difficulty: Medium - Very Hard]
« Reply #34 on: November 05, 2021, 01:23:03 AM »
Well done Armani, no fixes required because they are both the intended solutions :)

You now have fully solved the pack intended.

Offline IchoTolot

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Re: Lemmings presents GOTTA GO FAST!!! v1.4 [Difficulty: Medium - Very Hard]
« Reply #35 on: February 28, 2022, 08:31:54 PM »
Finally got this done with all talismans. At the end the pack was quite a bit harder than SEBLems in my opinion.

I should have some nice new taliman ideas in here or improved some of Armani's records + some backroutes of course. Have fun. :)

To the next pack for my LOTY2021 list! :P

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18/4/22: Gotta Go Fast v1.5 is out, with back route fixes on IchoTolot's posted solutions and more added talismans.

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Updated pack can be downloaded in the first post attachments

Offline WillLem

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Finally had a chance to look at this pack this evening. I've made my way through the first few levels and I'm loving the themes, music and aesthetics. Great work, Flopsy :thumbsup:

Just one question so far: why are the rings only "collectible" in some levels, but not all? (In some levels, they appear as background objects only). It would've been a nice touch to make all of them collectible, particularly in the earlier levels where skills are plentiful enough to allow the challenge of collecting them all.

Anyways, I've attached a replay of level 1 which saves all lems and collects all rings :lemcat: I'll hopefully get some more replays together soonish, I'm looking forward to having a proper look at GGF.

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Just one question so far: why are the rings only "collectible" in some levels, but not all? (In some levels, they appear as background objects only). It would've been a nice touch to make all of them collectible, particularly in the earlier levels where skills are plentiful enough to allow the challenge of collecting them all.

Anyways, I've attached a replay of level 1 which saves all lems and collects all rings :lemcat: I'll hopefully get some more replays together soonish, I'm looking forward to having a proper look at GGF.

To be honest with you, the rings were kind of just tacked on at the end (due to the feature only just existing a few months before release) and I just placed them in the manner they would appear in typical Sonic the Hedgehog levels (ie. groups of 3 in mid air, groups of 3 placed on the ground, placed all around loops and on curved "embankments") and they were not really placed in a way where they were all meant to be collected.

I probably would have done this but I honestly didn't think many people would play the pack due to it being entirely made of custom tilesets and also I focused more on talismans which unfortunately cannot acknowledge collecting all rings.

I misread your post initially and thought that you said some of the rings were not being collected when a Lemming goes through them!

Otherwise, thanks for your positive remarks and thanks for taking the time to post your feedback :)

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23/4/22: Gotta Go Fast v1.51 is out, just some further fixes to stuff I overlooked in Rose 20 and Shield 7 (talisman now removed).

Offline IchoTolot

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Here are my updated all talisman solutions. :) (except that new talisman on Super Sonic 6 that is currently impossible as saving the cloner makes you not reaching the save requirement)

Offline WillLem

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I probably would have done this but I honestly didn't think many people would play the pack due to it being entirely made of custom tilesets

Well... if I were willing to take the time to replace all non-collectible rings in your pack with collectible ones, would this be something you'd be interested in? It can probably be done via RegEx in a few seconds, tbh!

EDIT: I've done it and it's worked. I've sent you the pack via PM in case you don't want to release it with this change.

Also, I'm sure that your pack will end up being played by most of us, at least to some extent. A pack of this size and scope and with its Sonic theming is likely to attract anyone who loves Lemmings and Sonic, which I suspect is the majority of the people on the Forums :lemcat:

I focused more on talismans which unfortunately cannot acknowledge collecting all rings

There are ways to do this, actually. The rings could be placed as buttons which unlock a locked exit, and there are a number of ways to make a talisman require accessing a locked exit (placing a neutral lem near the locked exit and requiring n+1 would be one way, for example). Not that I'm suggesting you do this at this late stage, by any means, but it's maybe something to consider if you make any more sonic-themed levels in future.
« Last Edit: April 25, 2022, 01:21:05 AM by WillLem »

Offline Flopsy

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Also, I'm sure that your pack will end up being played by most of us, at least to some extent. A pack of this size and scope and with its Sonic theming is likely to attract anyone who loves Lemmings and Sonic, which I suspect is the majority of the people on the Forums :lemcat:

It's just something I've noticed over the years on these forums, a lot of users prefer the original styles over custom ones and that's just my opinion. To be honest I only pushed this pack through to completion as a promise I made to other users in the community, I mean the project did get cancelled twice during the 4 years of development.

I appreciate the enthusiasm though and you're playing the pack I suppose so that's a plus :)

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25/4/22: Gotta Go Fast v1.52 is out.

more back route fixes courtesy of IchoTolot on
Sneaker 8 and 21
Chilli Dog 1 and 19

Removed Talisman on Super Sonic 6

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Here is the next resolve. :)

Offline IchoTolot

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A variation on "Sneaker 21" that should be considered by a possible fix.

Offline Flopsy

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26/4/22: Gotta Go Fast v1.53 is out.

a further fix to Chilli Dog 19 to fix a major back route.

Offline IchoTolot

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Resolved the fixed level.

Offline Flopsy

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27/4/22: Gotta Go Fast v1.54 is out.

a further fix to Chilli Dog 19 to fix another major back route.

Offline IchoTolot

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Resolved and I got a good feeling now that I am at least close. :)

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30/4/22: Gotta Go Fast v1.55 is out.

yet another fix to Chilli Dog 19 to fix yet another major back route.

Offline IchoTolot

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New solution, but now I again saved an extra Lemming.

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4/5/22: Gotta Go Fast v1.56 is out.

Yes, you've guessed it, another back route fix for Chilli Dog 19....

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I don't think this solution is a big change but at least now I am at the save requirement again. :)

One thing though:

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Due to recent happenings in this community, I've taken the decision to formally request that no-one else posts Youtube LPs to their channels for this pack without my permission first.

The only person who has permission to post their LP is IchoTolot who has just started uploading videos of this pack's LP only yesterday. I am not aware of any other LPs at this time so this is the only one which has my express formal written permission.

I don't mind posting of replays in here but please no more video LPs.

Thank you :lix-smile: