Why is a builder able to create bricks out of thin air, but no more than 12?
Builders have rucksacks, which are big enough for 12 bricks
Anyway, that's not really the point. A laser arbitrarily stopping halfway through a block of terrain just doesn't look or feel right. When it continues to the edge of the level, that seems to make more sense and be generally more
satisfying, even putting aside "flavour explanations".
...and in its place, you have levels that are forced to be covered in steel, to prevent one skill from ruining the puzzle.
Steel is not the only way to stop a Laserer. Here's that list again:
2) One-way walls
3) Water4) Designing the level so that the terrain beyond the part which needs lasering needs to be used for something else, so the player is compelled to interrupt the laserer (with, say, a Walker or
any other cancelling skill) - this could even form part of the puzzle
5) Simply not
having terrain beyond the part which needs lasering at that particular point in the level
So there are at least
5 4 ways to attenuate an effectively infinite laser. I'm sure people cleverer than me could come up with even more.
Furthermore, is it not the case that
all levels need to be designed such that the skills presented can be used in a manner that is intended? No skill is exempt from this, all are prone to backroutes, and all skills can potentially cause design difficulties.
It and the projectile skills provide a new feature all the other skills don't really have until now: Range. We should rather adding more than less of it.
Amen!