Author Topic: Lemmings SNES all levels max pointed (videos up) Update 23.4.2024.  (Read 54120 times)

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Offline Paiy

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.8.2023.
« Reply #180 on: August 14, 2023, 06:06:22 AM »
found a 98% tas of save me on nicovideo i didnt count the skills used in. its the last tas in the vid https://sp.nicovideo.jp/watch/sm35957675?ref=sp_video_watch_related_videos
« Last Edit: August 14, 2023, 01:44:16 PM by Paiy »

Offline LemSteven

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.8.2023.
« Reply #181 on: August 15, 2023, 04:56:53 AM »
^ It used everything except two blockers, saving 98/100.  If it can be confirmed on the actual console, it will break the existing max-saved record for that level on the SNES.  That would be easier said than done, though, considering the insane rapid-fire sequence of pixel-precise assignments at the very end.  And to make that sequence of assignments even possible, the release of the crowd needs to be timed perfectly such that they catch up to the leader at exactly the right moment.

I'd imagine this solution could be adapted for DOS with a few slight modifications, although it won't break the record there, since 78/80 has already been confirmed in DOS via another method.

Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.8.2023.
« Reply #182 on: August 15, 2023, 07:36:19 AM »
found a 98% tas of save me on nicovideo i didnt count the skills used in. its the last tas in the vid https://sp.nicovideo.jp/watch/sm35957675?ref=sp_video_watch_related_videos

This video actually not was 98% solution. Its look that was speedrun solution and multiple lemmings die. Its might be interest to see if we really can make 98% saved on SNES (even in theory). How ever its seems its will be only TAS possible if we need a lot those releaserate manipulations.
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Offline Paiy

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.8.2023.
« Reply #183 on: August 17, 2023, 03:55:45 PM »
found a 98% tas of save me on nicovideo i didnt count the skills used in. its the last tas in the vid https://sp.nicovideo.jp/watch/sm35957675?ref=sp_video_watch_related_videos

This video actually not was 98% solution. Its look that was speedrun solution and multiple lemmings die. Its might be interest to see if we really can make 98% saved on SNES (even in theory). How ever its seems its will be only TAS possible if we need a lot those releaserate manipulations.

it is the 2nd/last tas in the vid watch it all the way through there is a 98% tas of save me

Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.8.2023.
« Reply #184 on: August 20, 2023, 06:05:22 PM »
Did you can link me straight link 98% TAS video? Im not handled any words japan. This link only show me Lord Tom TAS solution.
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Offline Paiy

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.8.2023.
« Reply #185 on: August 22, 2023, 12:37:51 PM »
alright just for you i screenrecorded it. here is the reupload on yt only including the 98% tas https://youtu.be/op_gC4Sg-Nk

Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.8.2023.
« Reply #186 on: August 23, 2023, 07:09:40 AM »
A lot thanks with this link Paiy. I´ll add video link in mainpage. How ever its still look this version will be virtually impossible managed on console condition. But very glad to see its working on TAS. That quite major find.

Very Genius solution. :thumbsup:
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Offline Paiy

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Re: Lemmings SNES all levels max pointed (videos up) Update 23.8.2023.
« Reply #187 on: August 23, 2023, 07:53:14 PM »
it seems to rely on qf perfect RR raising and lowering combined with so many things needting to be absolutly perfect i dont see a real way for it to be done rta either but its always nice to see what is possible in theory.

i also want to say that i dont know if this tas strat was done by mochi but because there channel was the only one i could find the tas on i credited them as the taser the reason i dont know if it was actually them if because it seems like they have uploaded other peoples tases aswell
« Last Edit: August 23, 2023, 08:07:03 PM by Paiy »

Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 23.8.2023.
« Reply #188 on: August 24, 2023, 09:53:13 AM »
it seems to rely on qf perfect RR raising and lowering combined with so many things needting to be absolutly perfect i dont see a real way for it to be done rta either but its always nice to see what is possible in theory.

i also want to say that i dont know if this tas strat was done by mochi but because there channel was the only one i could find the tas on i credited them as the taser the reason i dont know if it was actually them if because it seems like they have uploaded other peoples tases aswell

Thanks. Releaserate is most hardest lemmings toolbox skill IMO. You can techincally make magic when you used it correct. I started follow your youtube channel and i am intereest see you TAS videos and also want see is there more potential max-% & min skills challenge in future.

98% save me was simply genius. When i check out it even more better, its seems there have to be over 50 frame times in row. My personal best is 13-15 frame time in row on console and hell yeah those are taking me forever. Im not see potential i can make 98% Save Me my real SNES system w/o tools.

How ever i am did many TAS trick possible on console. My masterwork is Mayhem 2 Boiler Room and Mayhem 10 Pillar of Hercules. Pillar of Hercules required me most frame timings in row. That was 12-13 IIRC. Boiler Room allow errors, but  i have to count all frames correct. So its take me tons pen and paper., a lot emu pracitce and 8-9 hours to managed on console I also use memory code. That was fire type level goal. There is 7 different frames how those flames moved. I just look goal eyes. That was my memory code.

How ever its take me forever count those all fames correct. Its techically best possible what human can make on console system. How ever there is much easeir Boliler room 100% solution planned by ccexplore. Its not contains those frames how ever its very hard completed too. But much easier than my current best solution.

Who really know? Is 98% Save Me possible on console system, but we will need some better memory codes. Making this your TAS solution not seems console possible. Way too much frame timings in one row.

BTW You are welcomed to post other TAS Which are min skills/max-% on TAS. I´ll interested. I personally think this 9 skills mayhem 6 might be TAS possible too. its will also requiresd heavy amount release rate manipulation like 98% Save Me. DOS/neollemmings allow change release rate when you paused. Its not hard here. About SNES, its will be brutal and requires extrmely IQ.
« Last Edit: August 24, 2023, 09:58:16 AM by MASTER-88 »
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Offline Paiy

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Re: Lemmings SNES all levels max pointed (videos up) Update 23.8.2023.
« Reply #189 on: August 24, 2023, 01:33:02 PM »
i have tried for around 6-7hours to get the timing on M6 but it seems to be impossible because the RR on snes can only be moved up/down 1 every 4 frames meaning 1qf or 1 pysics update. i feel like i can remember something something like paused releasse rate raise wich to my remembering requires lag manipulation to change qf's and requires frame perfectly pressing start on each qf while perfectly pressing "A" on each qf at the same time however i cant find anything about it anymore and cant recreate it myself maybe it was a specific v.x.x version of the game but idk (note that i dont even know if i have ever seen it actually or if it was just a dream or something like it so dont expect that it is actually possible)

Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 23.8.2023.
« Reply #190 on: August 24, 2023, 03:15:52 PM »
i have tried for around 6-7hours to get the timing on M6 but it seems to be impossible because the RR on snes can only be moved up/down 1 every 4 frames meaning 1qf or 1 pysics update. i feel like i can remember something something like paused releasse rate raise wich to my remembering requires lag manipulation to change qf's and requires frame perfectly pressing start on each qf while perfectly pressing "A" on each qf at the same time however i cant find anything about it anymore and cant recreate it myself maybe it was a specific v.x.x version of the game but idk (note that i dont even know if i have ever seen it actually or if it was just a dream or something like it so dont expect that it is actually possible)

Hey thanks when you check out this. I´ll believe Mayhem 6 is impossible with 9 skills on SNES. This DOS/Neolemmings stratgys is drop release rate 50/99 while paused. I have similar type custom level which used this same strategy. I later watch its possible completed different releaserate manipulations too, so i was dreaming it is way make it on SNES too. I personally suck releaserate manipulations myself so im not was sure. Thanks for testing it.

BTW if you have always some levels max-% minium skills solutions in progress. Just post it here. I´ll want see is my list perfectly done. I think there is no many levels remain which could be impprovemenet about scores. I´ll knew SUNSOFT SPEICAL 2 could be improvement. I got 10013 points with console and 10016 points with my crap TAS. I think my TAS could be improve at least 3 more points (3 less skills) How ever making those on console is not realistic.
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Custom +2 (124 Levels)
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Custom +3 (150 Levels)
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Amiga Classic Special (30 Levels)
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My SNES Lemmings MAX Points Project
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Offline Paiy

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Re: Lemmings SNES all levels max pointed (videos up) Update 23.8.2023.
« Reply #191 on: August 25, 2023, 02:52:23 PM »
i know that on the first page it says "on european version" but i think it should be mentioned that TRI21 "Ohayo Lemmings san" is a diffrent level on the japanese version on there it is "all the 6's" wich of course takes less skills here is a link for just a little demonstation of how easy it is to save skills on the jp version https://youtu.be/d6r7l01sFSI (not optimised)

Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 23.8.2023.
« Reply #192 on: August 26, 2023, 08:47:51 AM »
Yes you can work Tricky 24 666 Japanessa version. I´ll listed it in maingpage This iseems its only version dffence beteen SNES & JPN Version. Also DOS version used 666.

 There is also DOS records with this level. Its seems its 9 skills 100% saved is vest possible at this point.
https://www.lemmingsforums.net/index.php?topic=1068.0
Video games player.
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Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

My SNES Lemmings MAX Points Project
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Offline Paiy

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Re: Lemmings SNES all levels max pointed (videos up) Update 23.8.2023.
« Reply #193 on: August 26, 2023, 09:29:52 AM »
there are a few more diffrences between US/EU and JP but those done matter for max points

btw we all fall down is one qf away from 2 skills but it doesnt seem like you can get the second lemmings 1qf ealier

Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 23.8.2023.
« Reply #194 on: August 26, 2023, 04:45:07 PM »
there are a few more diffrences between US/EU and JP but those done matter for max points

btw we all fall down is one qf away from 2 skills but it doesnt seem like you can get the second lemmings 1qf ealier

Its might be interested see list version differences between those eversion USA/JAPAN/EU-

IIRC there not much completion differences (though passwords are different, but its not affect gameplay. Another big fun is different level Tricky 21

Yeah we are dicuss a lot 2 skill we all fall down levels before. That  was Genesis versus SNES. Genesis version allow 2 skills we all fall down, but SNES version doesn`t, even releaserate system is pretty similar with both versions.  But how ever i m not nevrer are tested it JAPAN ROM myslf.


I just have European console and cart and US emulator & Rom.

2 skill We All Fall Down might be massive find on SNES if this could work. Im not never are got work on it my own way How even im managed 2 lost solution genesis version. USA/VS EU version match with gameplay very well IMO

Not sure about japane version.

If you have some news masterwork just post it here. Then we can at least test & compared
« Last Edit: August 26, 2023, 05:03:33 PM by MASTER-88 »
Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0