Author Topic: Lemmings Plus VI - Release Topic  (Read 9935 times)

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Offline namida

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Lemmings Plus VI - Release Topic
« on: September 06, 2018, 11:53:09 PM »
This topic is now closed. Please direct further Lemmings Plus VI discussion to the general Lemmings Plus series topic.

Well, it's been a few months since the announcement, but Lemmings Plus VI is finally here!

As usual for the main Lemmings Plus series, Lemmings Plus VI features a few new graphic sets - only three this time - and a large number of levels using them, this time, it's 80 levels across four ranks.

A common complaint with Lemmings Plus V and Lemmings Plus Omega II was that they were getting far too hard, so I decided to dial things back a bit for Lemmings Plus VI. That does NOT mean the pack is a total pushover, just that it isn't as hard as my other recent packs - it's a bit more on par with Lemmings Plus III and IV difficulty-wise. I also dialed it back on the huge levels - there's only one level in LPVI that comes close to "huge", and that level is a pure horizontal scroller. (Those of you who preferred me in "evil genius" mode, don't worry. I don't plan to never make hard packs again, I was just taking it easier for this one.)

I'll spruce this topic up a bit later, but for now, let's give you what you really came here for - the download links.
Download Lemmings Plus VI V12.01
Download Lemmings Plus VI Music

You must download the music seperately, the main download does not include it. I have taken this step because whereas previous packs had maybe 1MB or so of music, Lemmings Plus VI's musics add up to over 10MB, due to the use of OGGs rather than modules.

Extract both zips into your base NeoLemmix folder; everything will end up in the correct place. If you're asked about overwriting the "theme.nxmi" file in "namida_special", it doesn't matter what you do - that "theme.nxmi" file is really just there to avoid crashing if for some reason a level defines its theme as "namida_special" (which none intentionally do), and the new one and the one you've already got are likely identical anyway.

Regarding the use of graphic sets for your own levels, I make the guarantee at this point that there will be no physics changes to existing pieces, though I do not yet make the same guarantee for cosmetic changes or new additions.

On a side note - try to get all the talismans! Although some are the usual "get the solution perfect" or "save as much as possible on an easy level", there are a few cases in Lemmings Plus VI where the talisman is more like an extremely hard repeat of the level, and a good, unique challenge in its own right - Manic 1 being the best example of this.

Special thanks to the testing team - Akseli, Flopsy, joshescue18, Nepster, Nessy and Wafflem.
« Last Edit: November 13, 2018, 10:34:54 PM by namida »
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Offline namida

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Re: Lemmings Plus VI - Release Topic
« Reply #1 on: September 07, 2018, 03:33:07 AM »
Bridge graphic set (click to show/hide)
Garden graphic set (click to show/hide)
Basement graphic set (click to show/hide)

Random trivia (click to show/hide)
« Last Edit: October 14, 2018, 03:25:32 AM by namida »
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Offline nin10doadict

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Re: Lemmings Plus VI - Release Topic
« Reply #2 on: September 07, 2018, 06:36:56 PM »
Even harder than I expected it to be. I'm getting stuck in rank 1. I might give it another try later, but I'll more likely give up now and get it out of the way.
Tilesets look good. I like the alternate palettes for some levels.

Ok initial bitterness aside I'm back at it. It's too charming to give up so quickly.
The talisman for Sane 14 is brilliant. I saw how to do it right after I got the normal solution. Favorite level so far.
« Last Edit: September 07, 2018, 08:43:18 PM by nin10doadict »

Offline GigaLem

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Re: Lemmings Plus VI - Release Topic
« Reply #3 on: September 08, 2018, 05:39:51 AM »
I see you've made a few level that would have the horror aesthetic. Pretty good looking too (though one level is a bit fiddy with it's execution)
I'm suprised you didn't do the same with the bridge set, if you were to make a zombie bridge level, how would it look like? 

Offline Strato Incendus

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Re: Lemmings Plus VI - Release Topic
« Reply #4 on: September 08, 2018, 08:37:43 AM »
Wow, you were really fast with this one! :D You started later than many other packs currently in development, and still finished it before them.

I'll take a look at it soon! :thumbsup:
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline namida

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Re: Lemmings Plus VI - Release Topic
« Reply #5 on: September 08, 2018, 09:52:01 AM »
Wow, you were really fast with this one! :D You started later than many other packs currently in development, and still finished it before them.

I'll take a look at it soon! :thumbsup:

This was nothing. Lemmings Plus II was three weeks start to finish, 100 levels, 5 graphic sets, plus it was the pack that first pioneered gimmicks so I had to code them (it had 7, although only 6 were actually used), at a time where no tools for editing graphic sets existed and I had to make those myself too. Oh, and all the testing, since I didn't have testers on that one (aside from a couple of cases where I got someone to test one or two levels) - Lemmings Plus III was the first with a proper testing period. :P

(Also, Lemmings Plus VI had been in the works for about a month before I announced anything.)
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Offline namida

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Re: Lemmings Plus VI - Release Topic
« Reply #6 on: September 08, 2018, 09:54:55 AM »
I see you've made a few level that would have the horror aesthetic. Pretty good looking too (though one level is a bit fiddy with it's execution)
I'm suprised you didn't do the same with the bridge set, if you were to make a zombie bridge level, how would it look like? 

Probably something like this.

Delirious 9 (click to show/hide)

Basement and Bridge levels only got an alternate background for zombie levels (and in Bridge's case, the red water, though zombie Garden levels have the same water too). Garden got a few special terrain pieces too. Part of the reason I bothered to do this is due to there being two Garden zombie levels, whereas Basement and Bridge only have one each. The other was that there wasn't such an obvious change to make for the others. I guess it also doesn't help that, while Garden and Basement's alternate backgrounds for zombie levels are highly distinguishable from the regular ones, Bridge is only a slight difference.

On a side note, you probably noticed that the standard Bridge and Garden backgrounds have alternate versions, for use in particularly tall levels, since the normal ones only work well for levels up to 160px tall. Even though no level uses them, there are larger-size copies included of the zombie backgrounds (and the night Bridge background) included with the styles. The only background that doesn't tile vertically and doesn't have a large version is the special background in Loopy 10.
« Last Edit: September 08, 2018, 10:03:14 AM by namida »
My Lemmings projects
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Offline Akseli

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Re: Lemmings Plus VI - Release Topic
« Reply #7 on: September 08, 2018, 04:16:58 PM »
My solutions are attached. Comments will come a bit later, I'll now just say for a starter that this is how levels are designed in moderate difficulty, and this pack should be really accessible for lots of players! :thumbsup:

Offline IchoTolot

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Re: Lemmings Plus VI - Release Topic
« Reply #8 on: September 08, 2018, 07:16:25 PM »
I really liked the pack! :)

The tiny height of some levels were a bit annoying while saving replays, as your mouse is stuck to the playing area during the dir select, but well that are NL limitations... ;P

I've attached my solutions.

Offline joshescue18

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Re: Lemmings Plus VI - Release Topic
« Reply #9 on: September 08, 2018, 10:23:13 PM »
This level pack is great!

Attached is a solution for every level and every talisman.

Offline nin10doadict

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Re: Lemmings Plus VI - Release Topic
« Reply #10 on: September 09, 2018, 01:56:18 AM »
Heh, figures the experts are done already. You guys are nuts. ;P

I've cleared over half the levels now, though I have skipped around a bit; Loopy isn't fully done yet. While this pack is easier than the likes of Omega 2, it's still really hard. I'm getting to the point where the frustration is becoming real. Not sure how much more I'm going to be able to take on. :-\ I beat Delirious 6, and that's probably going to be my crowning achievement here.

Offline Akseli

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Re: Lemmings Plus VI - Release Topic
« Reply #11 on: September 09, 2018, 07:09:54 PM »
Some comments on the levels (contain spoilers):

Spoiler (click to show/hide)

Offline namida

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Re: Lemmings Plus VI - Release Topic
« Reply #12 on: September 10, 2018, 05:21:13 AM »

Re: feedback / replays,

Sane 13 "Centrism" (click to show/hide)
Sane 17 "Hold It!" (click to show/hide)
Loopy 3 "Basement Of Terror" (click to show/hide)
Loopy 16 "The Side Quest" (click to show/hide)
Manic 4 "Deathly Hollow" (click to show/hide)
Manic 10 "Secret Garden" (click to show/hide)
Manic 13 "Worthy Edge" (click to show/hide)
Manic 17 "The Shed" (click to show/hide)
Manic 20 "Bridge To Terabithia" (click to show/hide)
Delirious 18 "Caveflower" (click to show/hide)
My Lemmings projects
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Offline GigaLem

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Re: Lemmings Plus VI - Release Topic
« Reply #13 on: September 10, 2018, 06:04:11 AM »
I have one more question. When will all the level images be available on the Neolemmix Website?

Offline namida

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Re: Lemmings Plus VI - Release Topic
« Reply #14 on: September 10, 2018, 06:32:17 AM »
I have one more question. When will all the level images be available on the Neolemmix Website?

The old versions of NeoLemmix had a hidden feature that generated the info in a format that could easily be imported to the NeoLemmix website. The new versions don't have this, so I need to write some code to generate it directly from the NXLV files.

The images are already there, http://neolemmix.com/levelimg/lpvi/XXXX.png (where XXXX is a two digit rank number and a two digit level number, eg 0309 for Manic 9). But the way the NeoLemmix website is written, it needs the other information too, then it autogenerates the level lists from that.
My Lemmings projects
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Offline namida

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Re: Lemmings Plus VI - Release Topic
« Reply #15 on: September 16, 2018, 09:29:49 PM »
The level images / stats are now live.

Do note that due to the use of a seperate tool (rather than NL itself) to render the images, the transparency on some objects is not quite rendered the same way as NL does. This is most noticable on the glowing effect on the flames in the Basement set.
My Lemmings projects
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Offline namida

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Re: Lemmings Plus VI - Release Topic
« Reply #16 on: September 19, 2018, 09:03:26 PM »
Just uploaded the V12.01 update, which has backroute fixes for Manic 4 and Delirious 19. No other changes.

https://www.neolemmix.com/download.php?program=49

(This link will always point to the latest version, not specifically to 12.01.)
My Lemmings projects
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Offline namida

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Re: Lemmings Plus VI - Release Topic
« Reply #17 on: October 08, 2018, 08:38:16 PM »
For those who have completed (or at least played) LPVI, I'd love to hear opinions on which levels should be added to Lemmings Plus Compressed. (For now, don't worry about quantity - I'll decide on that later.)

Back during pre-release testing, both variants of Dareful Drop were suggested as candidates - I don't know if I want to include both of them, though. A Lemming Is Born is another one that, on my opinion alone, is almost certianly going in (unless there's really strong opinion against it, maybe).
My Lemmings projects
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Offline Akseli

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Re: Lemmings Plus VI - Release Topic
« Reply #18 on: October 08, 2018, 09:59:27 PM »
Ooh, this is another collection pack?

My favourites from LPVI:

Sane 17: Hold It!
Loopy 8: Call In The Specialist
Loopy 13: Let A Lemming In
Loopy 20: Espionage
Manic 2: Walking On Air
Manic 3: Dareful Drop
Manic 8: Let's Go On An Adventure
Manic 11: Tight Schedule
Manic 13: Worthy Edge
Manic 17: The Shed
Delirious 3: Not A Lemming Went By...
Delirious 4: Backwards Dance
Delirious 10: A Lemming Shall Come Forth
Delirious 12: Dareful Drop (Part II)

Offline Nessy

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Re: Lemmings Plus VI - Release Topic
« Reply #19 on: October 11, 2018, 10:54:35 PM »
I agree with Akseli's list and I would like to add my personal suggestions as well. Here are the ones that come to mind right away:

Sane 19: Don't Overthink It...
Loopy 14: High Stakes
Loopy 18: A Lemming Is Born
Manic 1: BridgedirB (and maybe the talisman solution if a harder level is needed)
Manic 19: A Lost Tale
Delirious 6: Lemmings For All!
Delirious 16: Wacky Way
Both Highbridge levels

Offline namida

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Re: Lemmings Plus VI - Release Topic
« Reply #20 on: October 13, 2018, 09:33:11 PM »
Quote
Manic 1: BridgedirB (and maybe the talisman solution if a harder level is needed)

Since new-formats ties the talismans to the level, rather than to the pack, Lemmings Plus Compressed can easily keep the talismans from the source versions of the levels. (I didn't bother with this with the older Flashbacks packs, precisely because I'd have to manually port each talisman over one-by-one, and ensure they're kept consistent if anything changes. With new-formats, I can simply copy the level file, and the talisman comes along with it.)

Quote
Ooh, this is another collection pack?

Lemmings Plus Compressed replaced the two Lemmings Plus Flashbacks packs when I updated the packs to new-formats, rather than being a third collection pack.

Rather than release additional compilation packs as new packs come out, my intention is that as new packs come out, I'll eventually (not immediately upon release) add levels from them to LPC, perhaps removing a few of the ones from older packs to avoid LPC becoming too large. It currently stands at 80 levels, and contains levels from all Lemmings Plus packs except LPVI. The levels it has from the packs that were covered by the Flashbacks packs, are almost exactly the same ones the Flashbacks packs themself contained, though there are a few changes - in particular, a couple of levels were added because they were new additions or significantly improved in the new-formats conversion (the first example to come to mind being that LPIII's "I'm Going To Try Science!" is now in there - it was already a pretty decent level, but due to the culling of radiation, the new-formats version has an entirely new solution which IMO is much better).
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)