Author Topic: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]  (Read 33414 times)

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Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #150 on: January 25, 2021, 07:24:33 PM »
For the music: Be careful with putting in the music of the YouTube LP. It is most likely that he used a different track for every single level --> Your SL conversion will get VERY bloated in terns of filesize + filecount and you then have 145 music tracks just for this pack! It is likely a reason why the original Lemmini version did not do this (and also Lemmini not supporting MP3).

125. You're thinking of Pimolems :P

You are right. Still, 125 music tracks is not much better. ;P

Offline ericderkovits

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #151 on: January 25, 2021, 08:47:52 PM »
yes I know music bloats my SL, but this doesn't bother me. Also In the Lemmings Reunion pack I gave the choice even to use the NL version music(which uses ogg-not in the original Lemmini version which uses the .mods-less space). But I enjoy better music. And since Dodo in his Youtube Dovelems LP uses other music, I still will give the choice like I did with Reunion.

and as far as being in MP3 that's not a problem as I use an online converter to convert to .ogg like I did with many for Dodo's franlems, cachapac and dodopac

Online WillLem

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #152 on: January 26, 2021, 06:20:41 AM »
To be fair, music isn't that bloating (as compared to, say, video files), especially when it's in a compressed format like OGG, MOD or even MP3.

Also, once you have the music in your collection it's there for any pack that may use it, and gives you the opportunity to use it for your own packs.

Online Proxima

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #153 on: February 10, 2021, 01:08:15 PM »
Replays for the Devilish rank. Not a huge amount to comment on in this rank -- don't think I found any real backroutes, though I sometimes had skills left over through being a bit more efficient than the level required.

WillLem and I were playing this together last night and we both commented on Level 17 "Maze in a Clepsydra". This requires one miner to release another, at the end of a long solution, with no skills available to correct the timing if it isn't already correct. As you know, this trick is relatively easy to pull off on most versions of Lemmings, but extremely fiddly on NL, requiring the relative timing of the two lemmings to be frame-precise. Not sure there is anything you can do about it without spoiling the puzzle, but felt it should be pointed out.

Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #154 on: February 18, 2021, 04:46:06 PM »
The solutions are all acceptable or intended. :)

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As you know, this trick is relatively easy to pull off on most versions of Lemmings, but extremely fiddly on NL, requiring the relative timing of the two lemmings to be frame-precise. Not sure there is anything you can do about it without spoiling the puzzle, but felt it should be pointed out.

Yeah, this is the problem of the level in general and there isn't really something I can do about it without completely changing the level. You mostly can achive this by varying the assignment of the skills before especially the miner position. It isn't totally frame perfect though and there is a LITTLE bit of leeway.


Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #155 on: August 19, 2021, 01:48:51 PM »
I completely forgot that ShmoLem sent me DoveLems replays as well! Again they seem to be played on an older version as some replays were broken. The broken replays were:

1 20
3 14, 3 18, 3 21, 3 25, 3 27, 3 30
4 23
5 05

There were 2 backroutes though. -->

V 3.6 is out!

Backroute fixes based on ShmoLem's replays:

- 3 16 (some terrain changes)
- 3 26 (some terrain changes)


Offline jkapp76

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #156 on: August 20, 2021, 03:11:22 AM »
https://u.pcloud.link/publink/show?code=XZSCxKXZuvFk9ine5XJrWSopFvDQr0q8JFzV

Here is a music pack for DoveLems. I downloaded this long ago for SuperLemmini and all I did here was create the Music.nxmi file and organize it so it plays in the correct order.

The download size is 378mb, so it's big, but I think it's worth the time. Just place the "Dovelems music" folder in your "music" folder and put the Music.nxmi file in your DoveLems Level folder.
...Jeremy Kapp

Offline ericderkovits

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #157 on: August 20, 2021, 03:44:31 AM »
good job jkapp76. This is Dodo's choice of music he uses on his youtube channel when replaying his levels. I use this music also in Superlemmini's version, as it's better than the default amiga tunes.

Online Proxima

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #158 on: September 26, 2021, 03:34:53 PM »
Replays for the Maso and Bonus ranks. There were just a couple of levels where I want to raise concerns:

Spoiler (click to show/hide)

Online Proxima

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #159 on: September 26, 2021, 03:39:26 PM »
I solved all the levels.

Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #160 on: September 26, 2021, 03:52:48 PM »
Will see when I get to the replays. I will probably be away next weekend but maybe I find time+mood to get through them during the week. :)

The Crossing was a level where I basically just let it be by now as quite a few alternatives popped up that are not really patchable. The moving the exit thing I will look into though. I will need to check if moving it will make other solutions extra tight.
The Hard Nut solutions looks like backroute though and I tend to patch it out, but I will see during the replay watching. :)

Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #161 on: September 27, 2021, 02:56:11 PM »
V 3.7 is out!

Backroute fixes based on Proxima's replays:

- 4 11 (changed the bottom OWW to go both sides.)
- 4 13 (a builder is now a pick-up skill)

I've decided to not change Maso 17 "The Crossing (Part III)" because:

- Your solution that fails is actually the backroute I tried to block all the time.
- Your other solution that leaves 9 seconds is a variant of the intended one, even if it doesn't feel quite intended to you.
- Other viable solutions leave pretty much no time on the clock --> Moving the exits would make your backroute viable and on the other hand block intended solutions.

Let's say the level is not my favorite either and personally I would not include it in my own packs. At this point I only change it around when absolutely nessesary as even slight changes often introduce backroutes or make viable solutions unviable.

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Bonus 5 "Lemmings' Ark": This is just the original level. Should this still be packaged together with DoveLems, now that it is easily available to NL players in both the Genesis levels pack and Lemmings Redux?

Dodo wanted the level in the bonus rank of the pack and I think even if it is somewhat redundant now it's fine.