Author Topic: [NeoLemmix] Lemmings Stampede  (Read 38780 times)

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Offline bulletride

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[NeoLemmix] Lemmings Stampede
« on: March 08, 2017, 12:43:56 AM »
1 year in the making! 50 levels in 5 ranks. A big thanks to Nepster and IchoTolot for doing the majority of the testing.

:compat-ver-10-13::compat-yes:

Music Link
https://www.dropbox.com/s/lghh6by5ljal68t/LemmingsStampedeMusic.rar?dl=1

(To get the music to work simply put all the tracks in the music subfolder where your NeoLemmix.exe is stored. If the folder doesn't exits yet, simply create a "music" subfolder where your NeoLemmix.exe is located.)



« Last Edit: August 26, 2017, 01:07:56 AM by bulletride »

Offline mobius

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Re: [NeoLemmix] Lemmings Stampede
« Reply #1 on: March 08, 2017, 12:47:56 AM »
nice! These look very good. I look forward to trying it! And we've already gotten a little taste I see, :)
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

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Offline Proxima

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Re: [NeoLemmix] Lemmings Stampede
« Reply #2 on: March 08, 2017, 03:38:52 AM »
Just played through Tame. These are fun levels so far, and I'm looking forward to continuing with the pack. I only have a couple of criticisms so far. For one thing, the exit on Level 10 is missing its flag :P

This is mostly a personal peeve, but in levels that use the classic 8 skills and only one or two are missing, it annoys me when the skill is removed, as then it takes a moment or two to look at all the skills and work out which are missing, whereas if you leave a gap then I know instantly. I know namida has been pushing for removing the skills, so maybe it's worth having a general discussion somewhere.

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #3 on: March 08, 2017, 05:30:48 AM »
Just played through Tame. These are fun levels so far, and I'm looking forward to continuing with the pack. I only have a couple of criticisms so far. For one thing, the exit on Level 10 is missing its flag :P

This is mostly a personal peeve, but in levels that use the classic 8 skills and only one or two are missing, it annoys me when the skill is removed, as then it takes a moment or two to look at all the skills and work out which are missing, whereas if you leave a gap then I know instantly. I know namida has been pushing for removing the skills, so maybe it's worth having a general discussion somewhere.

lol... I don't think I put flags on any of the snow levels :-[. Oops! I will fix that in a sec. Glad you like the levels so far!

edit: re-uploaded it with the exits flags fixed.
« Last Edit: March 08, 2017, 05:59:16 AM by bulletride »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings Stampede
« Reply #4 on: March 08, 2017, 09:33:15 AM »
Seems like I have more levels to play and they are looking very good :thumbsup:

Will get to them after I finished up some other things ;)

EDIT: Replace the 0 at the end of your music download link with a 1 and it will be directly accessable 8-)

Offline namida

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Re: [NeoLemmix] Lemmings Stampede
« Reply #5 on: March 08, 2017, 11:06:31 AM »
Quote
This is mostly a personal peeve, but in levels that use the classic 8 skills and only one or two are missing, it annoys me when the skill is removed, as then it takes a moment or two to look at all the skills and work out which are missing, whereas if you leave a gap then I know instantly. I know namida has been pushing for removing the skills, so maybe it's worth having a general discussion somewhere.

NL does this automatically these days; it isn't something bulletride has done.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings Stampede
« Reply #6 on: March 08, 2017, 04:32:37 PM »
Havoc finished 8-)

Replays attached.

Feedback, which contains major spoilers:
Spoiler (click to show/hide)

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #7 on: March 08, 2017, 05:31:09 PM »
Havoc finished 8-)

Replays attached.

Feedback, which contains major spoilers:
Spoiler (click to show/hide)

Fixed the music link. Thanks for the replays!

Spoiler (click to show/hide)


Offline Proxima

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Re: [NeoLemmix] Lemmings Stampede
« Reply #8 on: March 08, 2017, 05:32:57 PM »
NL does this automatically these days; it isn't something bulletride has done.

Yikes, that's obnoxious :( Can you add an override for packs that use only the classic 8 skills?

Getting back on-topic, I've played through Crazy, solved all but two. Feedback:
Spoiler (click to show/hide)

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #9 on: March 08, 2017, 05:58:43 PM »
NL does this automatically these days; it isn't something bulletride has done.

Yikes, that's obnoxious :( Can you add an override for packs that use only the classic 8 skills?

Getting back on-topic, I've played through Crazy, solved all but two. Feedback:
Spoiler (click to show/hide)


Thanks for the feed back! I can fix these issues with Icho's back routes.
Spoiler (click to show/hide)

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #10 on: March 08, 2017, 06:46:06 PM »
Re-uploaded the NXP on the main post. Fixed first 2 Havoc levels as well as some level re-ordering/minor fixes.

Offline IchoTolot

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Re: [NeoLemmix] Lemmings Stampede
« Reply #11 on: March 08, 2017, 07:11:29 PM »
Rsolved the 2 Havoc levels :)

Spoiler (click to show/hide)

Also could you reset the level id of Havoc 5 to a new one? (There is a button for that in the editor) The Mass Replay checker matches it with the Wild version and gives out that the replay has failed. I suspect you simply altered the level and saved it under a different name ---> keeping the same id.

I even should have pointed out earlier that I played the levels on the exp version :P

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #12 on: March 08, 2017, 07:52:52 PM »
Rsolved the 2 Havoc levels :)

Spoiler (click to show/hide)

Also could you reset the level id of Havoc 5 to a new one? (There is a button for that in the editor) The Mass Replay checker matches it with the Wild version and gives out that the replay has failed. I suspect you simply altered the level and saved it under a different name ---> keeping the same id.

I even should have pointed out earlier that I played the levels on the exp version :P

I reset the id on level 5. Level 1 was a backroute so I fixed that. re uploaded.

Level 2 ughhhhh. Going to be a pain to fix this without making it look hideous with steel. Ill deal with this one later :(

Offline IchoTolot

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Re: [NeoLemmix] Lemmings Stampede
« Reply #13 on: March 09, 2017, 01:05:14 PM »
Havoc 1 resolved.

Spoiler (click to show/hide)


Also Wicked solved 8-)

Spoiler (click to show/hide)

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #14 on: March 09, 2017, 04:15:34 PM »
Havoc 1 resolved.

Spoiler (click to show/hide)


Also Wicked solved 8-)

Spoiler (click to show/hide)

Lots of backroutes here!

Spoiler (click to show/hide)

Version 4 is posted.

Offline Nepster

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Re: [NeoLemmix] Lemmings Stampede
« Reply #15 on: March 09, 2017, 04:38:01 PM »
I played the first three ranks in version 1.2. Replays are attached.

First a general comment: I noticed lots of level with time limits that are way above the actual time needed to complete the level. If they are not actually needed to prevent backroutes, I would prefer to have infinite time on such levels.

Warning: Spoilers ahead!
Tame (click to show/hide)
Crazy (click to show/hide)
Wild (click to show/hide)


Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #16 on: March 09, 2017, 05:19:44 PM »
I played the first three ranks in version 1.2. Replays are attached.

First a general comment: I noticed lots of level with time limits that are way above the actual time needed to complete the level. If they are not actually needed to prevent backroutes, I would prefer to have infinite time on such levels.

Warning: Spoilers ahead!
Tame (click to show/hide)
Crazy (click to show/hide)
Wild (click to show/hide)

Lots of things to change. I will get to this when I get the chance.

For Crazy 8...
Spoiler (click to show/hide)

For Crazy and below spare skills/if you save more than intended is fine.

Is a typical bulletride level a bad thing? Are these types of levels things I should avoid?

Offline Nepster

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Re: [NeoLemmix] Lemmings Stampede
« Reply #17 on: March 09, 2017, 05:26:13 PM »
Is a typical bulletride level a bad thing? Are these types of levels things I should avoid?
No, having lots of (misleading) options is great! But they would be even better if the actual solution would be special and more memorable.

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #18 on: March 09, 2017, 05:55:45 PM »
Fair enough! I think I removed a cooler/harder way to beat Crazy 1 that I took out because I wanted it to be easy (probably the way you tried it lol). Ill add that back in.

Wild 8 has a bunch of ways to beat it (although they are all similar i guess). I wasn't sure if I was going to include it but you said it was good in the weekly releases so i kept it in lol. Wild 10 is a back route so hopefully the real way is 'slightly' more interesting :p

Offline IchoTolot

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Re: [NeoLemmix] Lemmings Stampede
« Reply #19 on: March 09, 2017, 09:11:23 PM »
Havoc and Wicked resolved :)


Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #20 on: March 10, 2017, 12:49:59 AM »
lol, you sure know how to ruin my dreams :P. Lots of back routes again. Havoc 1 and 2 still backroutes. Level 2's solution was pretty impressive though! Wild 1, 8 (darn gaps), 9, 10 still backrouted as well. I finally have some time to start on fixing all these issues but some will be harder to fix than others (darn that wicked 10 blocker thing). Guess I will start with Nepsters back routes/changes and work my way up! :XD:

Edit: I may swap out a level or 2 since this will be a big update anyway. Any opinions on levels that were bad and are worth removing?
« Last Edit: March 10, 2017, 01:17:55 AM by bulletride »

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #21 on: March 10, 2017, 04:40:32 AM »
My brain hurts but ver 1-5 is complete. There was some level re-ordering as well as time limit removals.

Level Changes:

Tame
Windbreaker: Slight terrain adjustments to require more than 2 builders.

Crazy

Cat Burglars: removed lots of excess skills and slightly tighter save requirement
Clear The Way!: Added more diggers and bashers.
Green Valley: You can now build to the tree by the exit and bash through it without splatting.

Wild
Cool Steel: Removed all but 2 floaters.
The Bubbleless Bubble Level: prevented Nepsters backroute as well as another I found.
Ice Climbers: Fixed Nepsters saved Miner.
Afterthough(part 1+2): Slight terrain adjustment

Wicked
Magma Chamber: Added steel to roof
Shakey Foundations: Wider gap
A Hole in the Wall: removed a floater
Pits and Pitfalls: The easiest way to prevent IchoTolots solution was to remove all the blockers and replaced them with diggers! Hopefully this will not cause even more problems.

Havoc
Acid Washed Lemmings: Adjusted the hook chains over the gap.
Polar Pass: Wider water and narrower bottom cavern.


Thanks for the replays you 2 big help!
« Last Edit: March 15, 2017, 04:45:39 AM by bulletride »

Offline Nepster

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Re: [NeoLemmix] Lemmings Stampede
« Reply #22 on: March 10, 2017, 01:14:10 PM »
I resolved Tame-Wild. Replays attached.

Comments with Spoilers (click to show/hide)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings Stampede
« Reply #23 on: March 10, 2017, 03:26:56 PM »
Same for Wicked and Havoc ;)

Spoiler (click to show/hide)

Offline Nepster

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Re: [NeoLemmix] Lemmings Stampede
« Reply #24 on: March 10, 2017, 09:33:31 PM »
And here are Wicked+Havoc.

Wicked spoilers (click to show/hide)
Havoc (click to show/hide)

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #25 on: March 11, 2017, 07:09:36 PM »
Have some people over this weekend so I haven't had a chance to check these out yet, but from the descriptions there are definitely a few back routes still. I already know I am going to rebuild A Hole in the Wall from scratch. I have it planned out in my mind already. Ill probably release a new update sometime tomorrow.

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #26 on: March 13, 2017, 10:46:47 PM »
Version 1-6 is complete.

New Level! 'Bobbing for Lemmings' replaces 'A Hole in the Wall'

Tame
Wind Breaker: Probably didn't need to fix this but I did anyway out of spite :p

Wild
Afterthought (part 1): Raised the steel to stop the hack job
The Bubbleless Bubble Level: fixed again!

Wicked

Magma Chamber: Had to add steel to the starting platform. Blocks Nepsters route and also prevents IchoTolot from going where he pleases. The level is probably a lot more obvious now though :'(
Santa's little helpers: This should prevent both of your solutions now.
Pipe Cleaner: Made the pit wider.
Shakey Foundations: I reverted this to the original version. The way I designed it makes it hard to prevent lemming spacing so I might as well accept it as a possible way to beat it lol.
Dante's Inferno: No Changes...
Spoiler (click to show/hide)

I lowered Hot Spring Cove and Pits and Pitfalls a few spots as they are fairly easy I guess. IchoTolot's solution to Pits wasn't intended but is acceptable :P

Havoc:

Rearranged some of the levels.

Acid Washed Lemmings: No changes..
Spoiler (click to show/hide)

Afterthought Part 2: You wanted more lemmings... so I gave you less! You have it mostly right except for the end part (which I thought 40 was low enough to prevent lol)

A Trap Well Spring: Opps. Really sloppy thing I didn't check for when I changed the terrain around. You should not be able to mine and bomb through the rock anymore (I hope).

Wild Canyon: I raised the steel 3 pixels. I think this blocks Nepsters crazy bridge miner blocker thing.

Thanks again!

« Last Edit: March 15, 2017, 04:45:06 AM by bulletride »

Offline Nepster

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Re: [NeoLemmix] Lemmings Stampede
« Reply #27 on: March 14, 2017, 04:02:47 PM »
Everything solved again.

Wild:
Bubbleless Bubble Level: My solution gets uglier and uglier, though not likely more intended. :P
Afterthought (part 1): Looks more intended now. Nice level.

Wicked:
Magma Chamber: Looks more intended now. And don't worry: I think it is still one of the more difficult Wicked levels.
Santa's Little Helpers: This has at least some chance to be intended, even though my solution requires a few pixel-precise skill assignments.
Pipe Cleaner: Very nice level idea! This feels now completely intended, even though I don't use one of the destructive skills.
Bobbing for Lemmings: This should be another backroute.

Havoc:
Afterthought (part 2): I changed the end of my solution, but I still prefer the previous solution to be honest.
A Trap Well Sprung: Sorry to kill your hope, but almost the same solution still works.
Wild Canyon: Nepster's crazy bridge miner blocker thing still works :P. One pixel more steel and I have to think of something different though.

Offline IchoTolot

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Re: [NeoLemmix] Lemmings Stampede
« Reply #28 on: March 14, 2017, 04:07:57 PM »
Will look into the pack again soon, but now my own stuff needs some love as well ;)

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #29 on: March 15, 2017, 04:43:04 AM »
Version 1 - 7

Changes:
Bubbleless Bubble Level: Fixed again!
Santa's Little Helpers: Kind of cool solution but not a whole lot of helping going on lol. Fixed!
Bobbing For Lemmings: Fixed!
Afterthought (part 2): Changed to 50 lemmings as suggested before
A Trap Well Sprung: Fixed again! I think... probably... maybe?
Wild Canyon: Steel is now 1 pixel higher! :thumbsup:
----

Pipe Cleaner: Not how I intended but it works out so perfectly its almost like I did! I will leave this in!
« Last Edit: March 22, 2017, 06:54:17 PM by bulletride »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings Stampede
« Reply #30 on: March 21, 2017, 09:02:31 PM »
Solved all ranks in V 1.7 now :)

Replays attached.


Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #31 on: March 22, 2017, 06:53:27 PM »
Version 1-8 is out. Biggest change is 100 lemmings on Bobbing For Lemmings. If IchoTolot's solution can still be done with 100 lemmings I will change it back to make it easier and accept it as a solution. I also changed Pillar Killer slightly to require 3 builders.

Notes from IchoTolots replays..
Spoiler (click to show/hide)
« Last Edit: March 25, 2017, 10:19:29 PM by bulletride »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings Stampede
« Reply #32 on: March 25, 2017, 03:28:28 PM »
You can give me 1000 Lems and that will still be possible ;)

Updated replay collection attached.

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #33 on: March 25, 2017, 10:18:32 PM »
You can give me 1000 Lems and that will still be possible ;)

Updated replay collection attached.

This should stop it!
« Last Edit: April 11, 2017, 07:37:51 PM by bulletride »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings Stampede
« Reply #34 on: March 26, 2017, 12:45:03 PM »
Resolved :)   

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #35 on: March 28, 2017, 09:54:18 PM »
Resolved :)

Hmm still need to fix this but I seem to have lost the charger for the laptop that the System.dat is on. I may have to level dump and rebuild the NXP if I can't find it :'(

Offline kokopelli

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Re: [NeoLemmix] Lemmings Stampede
« Reply #36 on: April 02, 2017, 12:02:16 PM »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings Stampede
« Reply #37 on: April 02, 2017, 01:44:57 PM »

https://www.dropbox.com/s/lghh6by5ljal68t/LemmingsStampedeMusic.rar?dl=1


Hi, I'm new to this. How can i get the music to work ingame, after i downloaded it?

Hi, and welcome to the forum! :)

To get the music to work simply put all the tracks in the music subfolder of your NeoLemmix executable. If the folder doesn't exits yet, simply create a "music" subfolder where your NeoLemmix.exe is located. Also check if you turned on music ingame just in case ;)

Offline namida

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Re: [NeoLemmix] Lemmings Stampede
« Reply #38 on: April 03, 2017, 05:52:36 AM »
Started playing this today. Meant to record, but it failed for some reason. I completed the first rank, very nice levels!
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #39 on: April 03, 2017, 06:04:52 PM »
Started playing this today. Meant to record, but it failed for some reason. I completed the first rank, very nice levels!

Glad you enjoyed it so far! Don't worry about the first rank replays they are not the important ones anyway :p

Offline namida

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Re: [NeoLemmix] Lemmings Stampede
« Reply #40 on: April 03, 2017, 06:30:52 PM »
I've got the replay files, I just didn't get the video to record correctly. :)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #41 on: April 04, 2017, 11:27:26 PM »
I should be able to update the pack by the end of the week... but until then I have remade Wicked 10 (again! :XD:) and attached it below.
« Last Edit: April 11, 2017, 07:37:37 PM by bulletride »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings Stampede
« Reply #42 on: April 05, 2017, 10:22:24 AM »
I doubt this is intended :P

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #43 on: April 05, 2017, 06:39:50 PM »
I doubt this is intended :P
Yes that is intended :thumbsup:! It only took me 2 redesigns but I finally forced it lol.

Offline mobius

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Re: [NeoLemmix] Lemmings Stampede
« Reply #44 on: April 10, 2017, 10:57:12 PM »
started playing the levels and even the Tame ones are very good. Well constructed, they're interesting despite being easy, and unique. I will keep playing and offer more feedback in days to come :)

everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

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Offline namida

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Re: [NeoLemmix] Lemmings Stampede
« Reply #45 on: April 11, 2017, 04:53:35 AM »
Played through Crazy now.

Video is here (I also quickly went over the replays for Tame): https://youtu.be/N4NcY6hjASU
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #46 on: April 11, 2017, 06:45:59 PM »
Version 10 is here!

Pillar Killer: reduced the RR to 1.
Bombing For Lemmings: Replaced with a new level.
edit: Wild Canyon: fixed a piece of steel that was peaking out of the terrain in a bad spot.

:compat-ver-10-13::compat-yes:

Thanks for doing a video play-through Namida, I can't wait to see the rest!
« Last Edit: April 11, 2017, 07:40:11 PM by bulletride »

Offline joshescue18

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Re: [NeoLemmix] Lemmings Stampede
« Reply #47 on: July 31, 2017, 10:21:06 PM »
I solved all of the levels.

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #48 on: August 03, 2017, 09:22:11 PM »
Watched them all and minus a few of the early Wicked levels they all look to be correct/acceptable enough solutions. Your hot springs cove solution could have actually saved a builder so I may have to look into fixing that when I get the chance. May make some minor adjustments to Lets Get To The Bottom of This as well. Thanks for the replays!

Offline Akseli

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Re: [NeoLemmix] Lemmings Stampede
« Reply #49 on: August 27, 2017, 04:29:06 PM »
A bit late to the party, but here's how I solved 41/50 levels from the most updated version.

Lemmings Stampede is completely worth of all praise it gets, even though there was not that many comments in the topic already so people probably considered the high quality as self-evident? :P Anyway, good BulletRide, good. :)

A little summary:
This is a typical bulletride level: A plethora of possible approaches, but hardly any work.

It always warms my heart when even the easy levels are designed to be enjoyable puzzles, obviously hard levels tend to get the most attention (for example, shoutouts for Tame10: Bundle Up Your Lemmings! and Crazy9: Green Valley).

Now that the levels have been re-ordered few times, I can't interpret the levels from some people's earlier comments because levels are referred with their numbers, not with their titles. Always a bit shame. :P Anyway, the difficulty curve was really enjoyable for the most parts. The Havoc Afterthought (part 2) was the first one I solved, having learned a lot trying the Wild Afterthought (part 1). Havoc2: Polar Pass I consider really easy for its place, could be in the Wild rating in my opinion. Only three levels were familiar for me from your 10 level Lemmix packs: Crazy10: Deep Six, Wicked3: Let's Get To The Bottom Of This! and Havoc7: When Life Gives You Lemmings. My solutions to those three were now the same as years ago.

EDIT: Oh yea, very well used custom music there, too. Very fitting. I especially liked the one that played at least in Tame3: Wind Breaker and Crazy3: Poison Ivy. And how could I not mention that freaking amazing JJ2 music piece "A Cold Day in Heck" that plays in Wild6: Cool Steel and Wicked6: Santa's Little Helpers? Epicness.
« Last Edit: August 29, 2017, 12:00:12 AM by Akseli »

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #50 on: August 31, 2017, 10:04:05 PM »
Thanks for the replays Akseli! I haven't had much time for lemmings recently but I will definitely have to get another update done soon to fix some back routes.

I have thought about moving down Polar Pass to Wicked but I never could decide which level I would move to Havoc instead. I feel like most of the Wicked levels wouldn't be challenging enough but it is so hard to judge my own levels difficulty sometimes.

You had some unique solutions that I have not seen yet particularly Smoke Screen, Pits and Pitfalls, Bubbleless and Against the Grain. I may end up fixing the against the grain's solution but I will have to see!

When Life Gives You Lemmings was unintended,
Spoiler (click to show/hide)

Thanks again! :thumbsup:

Offline Akseli

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Re: [NeoLemmix] Lemmings Stampede
« Reply #51 on: August 27, 2018, 02:42:05 PM »
Exactly one year later, here's 7 more of my solutions (pack version V1-10), now 48/50 solved (Havoc 8: Precision and 9: Acid Washed Lemmings remain unsolved).

Comments (contain spoilers):

Spoiler (click to show/hide)

And if there's custom level fans out there who haven't played this level pack yet, what are you waiting for? It's fantastic.
« Last Edit: August 27, 2018, 05:38:06 PM by Akseli »

Online kaywhyn

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Re: [NeoLemmix] Lemmings Stampede
« Reply #52 on: August 03, 2021, 05:10:03 AM »
Hello bulletride,

I completed this level pack sometime last year, so I'm just attaching my replays/solutions. This version of the level pack is likely not of much interest to anyone these days, particularly since I recently converted your level pack to New Formats NL, which you can find here: https://www.lemmingsforums.net/index.php?topic=5709.0, but I'm just doing this for historical/preservation purposes. I've also posted my solutions to my Youtube channel, as well as a level solving commentary video series of the New Formats conversion. If you search Lemmings Stampede on Youtube, it should pop up.

Although this is a difficult pack, and I had many struggles with it, this is still one of my favorite level packs of all time. Tame/Crazy weren't problems at all, though they do both get difficult near the end, especially the Crazy rank. Tame was still very much manageable even at the end of the rank. However, once I went into Wild, I was immediately majorly stumped on Wild 1. It took probably almost a good hour before I finally solved it. The rest of the Wild rank wasn't too bad, but this is pretty much the rank where the pack stops playing around and just stays in hard mode for the remainder of the pack.

Then, in Wicked, the next major roadblock for me was Wicked 5 - No Bones I couldn't solve it at the time I first played the pack, so I didn't come back to the pack until about a month or so later. When I did return, I still struggled, but I eventually found an extremely messy solution where it almost fails due to a builder skill assignment at the bottom, where there's only one possible position to build so that no one goes out to the left and drowns in the water. After that, the rest of the Wicked rank wasn't too bad, although I would say that Wicked 8 and Wicked 10 are quite easy for their positions that late in the rank.

Havoc was just very hard the entire way, save for Havoc 4 - Afterthought (part 2), which I honestly felt was easier than Wild 10, which is Afterthought (part 1). That's probably because I did try some stuff on the left side in part 1 before eventually finding the solution to it, which explains why I thought part 2 was easier. All the levels in Havoc were difficult for me, but they were quite satisfying to solve. In particular, Havoc 1, Havoc 2, Havoc 3, and Havoc 7 were the most satisfying. Havoc 7 - When Life Gives You Lemmings is probably my biggest favorite of the entire pack because of the very neat trick that's required at the very start. Havoc 10 - Wild Canyon also has some really neat tricks to it and was a really great level to round off the entire pack.

All the Tame levels were quite good, so the rank is quite solid for a first rank. Tame 10 - Bundle Up Your Lemmings! was my favorite in the entire rank. Really great level to end the rank. Same with Crazy, though my favorite is probably Crazy 5 - Christmas Cavern, for its really good design and fairly challenging level. Crazy 7 - Ice Caps was another hard one, though the most difficult is just managing the crowd so you don't lose too many. Crazy 10 - Deep Six is most fitting for the final level of the rank, as I found this one to be really hard. I ended up with a really messy and fiddly solution. I have seen easier solutions to it after I solved it.

In the Wild rank, the hardest levels for me were Wild 1 - A Walk In The Park, Wild 5 - Tunnel Trouble, and Wild 10. Wild 8 - Stainless Steel and Wild 9 - Ice Climbers were also difficult, but they weren't as hard as the others I listed. Wild 8 reminds me of Wicked 3 - This Corrosion from ONML, as the structure mostly resembles that level. For Wild 9, the most difficult is managing the crowd, especially with the very high RR. Wild 6 - Cool Steel was also another unusually difficult level, but that's because I mostly had trouble conceptualizing the solution in my mind. Wild 7 - The Bubbleless Bubble Level was also somewhat difficult, though maybe not as much as some of the ones I listed.

Besides Wicked 5, Wicked 1 - Magma Chamber, Wicked 6 - Santa's Little Helpers, and Wicked 9 - Shaky Foundations were also hard for me. Wicked 1 was a really great level to start off the rank, though. Wicked 6 was another good level as well.

Havoc 1 was another hard level to start off the rank, but it's one of my favorites. Havoc 2 - Polar Pass is also hard, but yet again another favorite of mine. Havoc 3 - A Not So Simple Puzzle is aptly titled, as it is a deceivingly difficult level despite being small and short. However, the puzzle itself is really good, and I especially like one of the tricks of releasing the blocker in this level. Havoc 6 - A Trap Well Sprung was another difficult one, although I might had made my life somewhat harder than it needed to be on it. Havoc 8 - Precision I use an extremely fiddly and very timing heavy trick that is absolutely not needed to solve it

Spoiler (click to show/hide)

Overall, excellent job with this pack. I like this pack a lot despite the high difficulty, and since it's one of my all-time favorite level packs, I decided to convert your level pack to an up-to-date format to New Formats NL. I believe there was talk about it being converted to New Formats in the last few years, but I'm actually surprised it hadn't been done until last week. Really, this is just a way to preserve your work and legacy because that's how good it is. I've definitely learned a lot of things here that have helped me a lot in solving other level packs. 
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0